Hitman: Absolution is widely regarded as the ‘black sheep’ of the series thanks to its focus on cinematic storytelling over player freedom. This is very much still the case with this fresh release on Switch from Feral Interactive, but now that original developer IO Interactive has righted the ship with the excellent World of Assassination trilogy, it’s much easier to look back on Absolution and better appreciate it for what it is – kind of like Resident Evil 6.
Does that mean it’s perfect? No, far from it. But it’s a fascinating detour for Agent 47 that still provides ample fun while laying foundations for later titles, including the upcoming 007 First Light.
Like previous entries, Absolution requires you to locate your targets and dispatch them with as little fuss as possible (while constantly evading the po-po). Nailing a high stealth rating is what it’s all about, but if you prefer to go in guns blazing, that’s an option. Otherwise, sneaky little ‘accidents’ are often the best course of action, and you can activate Instinct Mode to highlight enemies, items, and traps to help formulate a plan.
Disguises let you access areas that might otherwise be off-limits, but many of the guards can see through your outfits (not literally, cheeky) and discover your true identity. Instinct Mode comes into play here too, so by holding down ‘R’ while in an enemy's line of sight, you can make yourself inconspicuous enough to slip by.
Unlike World of Assassination, Instinct Mode is finite. Relying on it too much will deplete your supplies. Taking out guards and completing challenges will replenish it, but I advise using it sparingly and instead rely on your own senses to scope out opportunities; it’s much more fun that way.
Levels are overall smaller and more compact than what you might be used to. IO Interactive focuses a lot more on telling a coherent story, and it shows in the structure. In other Hitman titles, you’d spend a lot of time walking out in the open and blending into your surroundings, but in Absolution, sneaking around and hiding behind cover is generally more advisable thanks to the close-quarters environments.
This frustrated a lot of folks back in 2012, and the game was widely criticised for its overall linearity when compared to earlier entries. This hasn’t changed, but there’s still a decent amount of options available when deciding how to approach your targets. Know what you’re getting yourself into and you’ll have a good time.
Performance is exactly what I imagined it would be. You’re looking at 30fps with a few minor hitches here and there, particularly in dense crowds. Textures and assets have also been scaled back considerably, but it’s still a handsome game regardless, and the accompanying music is consistently great.
Feral has promised a free Switch 2 upgrade in 2026 along with an extra Contracts Mode, so if you’re happy to wait until then, then by all means do so. But Hitman: Absolution on Switch is solid, flaws and all.





Comments 13
I've always had a soft spot for this entry. It's by no means my favourite Hitman game, but it was still a fun experience and Contracts Mode gave it some longevity.
I'll certainly be diving back into this one.
Thanks for the review, looking forward to giving this a try myself when I can (and even more so after the free Switch 2 upgrade comes out) - not before World of Assassination though also considering that I already have it!
We're giving pros to maybe-but-not-yet-fulfilled promises now? 🤨
In any case, I'll pick up the eventual LRG release. Blood Money was my first experience with Hitman and I loved it to bits.
Will be waiting for the Switch 2 port. I hope it’ll absolve some of the issues discussed with the Switch 1 version.
I have a fondness for Absolution. I do ultimately agree with the problems, even as someone whose yet to play a 2nd Hitman game, but I can say for myself that it is one of the more enjoyable and interesting games to fit into the 7th gen mold. (unlike RE6, whose appeal to anyone is bewildering to me)
I spent plenty of time replaying levels so I do feel in its own way it still had some openness and room to experiment between its more linear sections. And more importantly, its the game that made me fully appreciate stealth games, where in the past they were at best, a minor enjoyable element in a Batman or Assassin's Creed game between the other elements I often liked more and at worst, a source of frustration I wanted to avoid altogether. But it all clicked for me, and it lead to me playing Deus Ex: Human Revolution Director's Cut, playing that whole game as stealthy as possible, and it becoming a favorite game of mine in general.
I definitely don't always recommend changing things up to "appeal to a wider audience" but to me, I think it worked here. It is the best selling Hitman game still, AFAIK, same way that Zelda's sales improved dramatically from going open world (another example of a change for a series I'd entirely agree with the backlash towards if I didn't love it).
...all that being said, the most linear parts were often the worst parts, so fair enough. I hope I can play one of the other games someday, between the millions of other games that interest me (including, coincidentally, Mankind Divided that I started playing recently).
I always liked this game. It's one of those games during the PS360 era that changed the formula like Splinter Cell Conviction.
And while that and Absolution aren't like the traditional games in their respective franchises - they're still very fun action games with stealth elements and I thoroughly enjoy them.
@SillyG
Look at it like this, if a game releases with already announced expensive and unfair upcoming DLC it would make sense to count it as a con, even if it was as of yet just a promise of still unfullifilled bad content.
I’m interested in this for sure! Will pick up when Switch 2 version arrives. I never really tried Hitman apart from a cloud version very briefly, but have fond memories from an old Splinter Cell and I always liked to sneak around in games…
Already got burned on WoA. I’ll wait for the game to be finished first.
I’ll for sure be picking this up once the Switch 2 upgrade comes out. I’m fine with it not having an open ended nature — I enjoy a good linear tailored experience, even in Hitman.
If the game is good for one thing its causing IO to pivot into the World of Assassination trilogy.
The game that killed the series. I still enjoyed it though.
I still have my Steelbook copy for the PS3.
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