
Of the hundreds of versions of A Christmas Carol that we’re all bombarded with in the lead-up to the Holidays, very few give any thought to what comes after Scrooge is visited by the Ghosts of Christmas Past, Present, and Future. The focus is firmly on how he becomes a changed man and not what he actually does with his newfound joy and Christmas spirit. Ebenezer and the Invisible World makes the bold proposition that Scrooge would become a ghost-thrashing, high-jumping champion of the common people and we're here for it.
Set several years after the events of Dickens’ novel, Ebenezer and The Invisible World sees the miser-turned-saint as something of a bridge between the spirit and the material worlds. His encounter with the Ghosts of Christmas left him able to see the souls of those who could not cast off their chains of misery and cruelty as he has, leaving him the only one capable of aiding them on their quest for peace. It is a fun play on the original story we know so well and it immediately drew us in.

The plot unfolds on Christmas Eve, as should be expected considering the source material. Caspar Malthus, the head of a long line of wealthy industrialists with a deep-seated hatred for the poor and working class, was previously visited by the same Ghosts who changed Scrooge for the better. Instead of discovering the joys of Christmas and humanity, Malthus was instead offered a glimpse of a device he would one day develop that would allow him to rid London of the undesirable commoners. It is up to Scrooge to stop him, with a little help from his ghost pals.
Ebenezer and The Invisible World is as close to the Metroidvania formula as you can get without putting your character in a power suit on Planet Zebes and giving them a whip. Scrooge jumps around the city on platforms, swinging his cane to damage both ghosts and the foot soldiers of the Malthus family who have been sent to squash unrest in the streets. Along the way, he befriends ghosts who will give him new abilities. Some of these allow him to traverse to new areas of London and advance the plot while others give him new attack powers to protect himself.

There is nothing here you won’t have seen before, but we didn’t mind as much as we thought we would. Despite feeling very formulaic, Ebenezer and The Invisible World manages to be a lot of fun when you aren’t hindered by serious, game-breaking bugs. The art is crisp and vibrant, with well-designed characters and levels that make you feel like you’re playing in Dickensian London. There are plenty of references to A Christmas Carol sprinkled throughout, just to make sure you don't forget what you're playing. The idea of Scrooge violently wielding his new-found virtue by beating the ectoplasm out of ghosts across London and defending the working class is delightfully absurd.
For the most part, the gameplay is solid – combat feels challenging but still fair. The platforming controls are tight enough that you know which jumps you should be able to make and which ones you need a new ability for. There are some control quirks, such as Scrooge’s backward dash which we kept forgetting about and used to inadvertently hurl the old man into the jaws of death several times. We would have liked more save points throughout the levels, as we lost large chunks of progress to dying or all-too-frequent game crashes.
The fact that the game crashed several times in our 15 hours with it is only one of the serious flaws in the way it runs, at least on Switch. During our playthrough, we were unable to expand Scrooge’s heath bar beyond its default due to the game freezing when we approached the character responsible for that feature. This issue persisted in both docked and handheld modes, effectively barring our ability to upgrade our character and progress through the story. It felt like being locked into a higher difficulty mode against our will.

There are other, smaller problems with the build quality and polish of Ebenezer and The Invisible World. The same button used to exit menus also equips items, which meant we had to exit out of the equipment menu every time we wanted to change anything with our loadout. One NPC’s dialogue changed to a blank box after we completed part of their quest. Our equipment menu also got bugged at one point and showed us having two of the same heirlooms equipped. These bugs weren’t as catastrophic to our playthrough as the crashes or the inability to upgrade our health, but they made the game feel messier than it needed to. We understand that the developer intends to release a Day One patch to address at least some of these problems, but we can only review the game we have and this one, at times, was nearly unplayable.
We ended our time with this game feeling frustrated and, ultimately, let down by the experience. Despite some odd choices with the way Scrooge moves, the combat is fun and offers the kind of challenge fans of the Metroidvania genre have come to expect. The core concept of the setting and story are both great, as is the art style. This game has all the makings of greatness, but it is so severely let down by the technical flaws that we can’t recommend it. A patch might fix these problems and make this into a solid entry in the genre, but, for now, we say “Bah, humbug!” to Ebenezer and The Invisible World.
Conclusion
We wanted to enjoy Ebenezer and The Invisible World far more than we did. The combat is solid and the platforming is tight, with the right balance of accessibility and challenge. Combine that with a fun concept and art that does a great job of recreating Dickens’ iconic novel and it should be a recipe for greatness. Unfortunately, a host of bugs ranging from slightly annoying to game-breaking sucked the Christmas cheer right out of us. Future patches might fix these issues and give us the game we know is hiding just beneath the surface here, but that game isn’t here at launch.
Comments 26
If you count the score backwards, 4 is pretty high.
Really unfortunate that what could've been an overall fun game is hindered by serious bugs so much that it ends up being bad at least on Switch, hope they'll eventually be fixed and if so I'll definitely get it then!
By the way @Specialstreamcannon, the end of the second paragraph is missing a full stop.
@JohnnyMind Found it.
This sounds really great, from the read of the article and the overalls at the end it looks like the major downfall was all the crashes. Anyway you can keep us readers in the loop to know if they do patch these fixes? If they do it may be a December must have for me.
Noooooo. Ah... I was looking forward to this. The game really appeals to me, and I was going to get it regardless of reviews, but the bugs sound serious. Hopefully they can patch it, as I really want this game.
Considering the theme, it sounds like this one really could have stood to hold off for another month, or at least the extra week or so it would have taken to give reviewers the updated version. I hope they manage to iron out most of these issues soon, because the game looks like a good time when it's actually working properly.
Oh, that's a shame, hopefully they'll patch it up, the game looks really good and is an exciting idea for a game.
Too bad about the bugs, I was actually looking forward to this game. Seemed like it would be pretty good and I liked the idea behind it. I’ll probably be looking around later to see if it’s been patched down the line.
Switch Up said when they first played it, it ran poorly and the frame rate was bad. He rebooted it and it was fine and they really enjoyed it 🤔🤔
@Fangleman32 Are Switch Up and Skill Up two different sites?
@MattAllsopp
The Switch Up video you're talking about was a paid sponsorship video, paid for by the devs/publishers of Ebenezer to promote the game.
Maybe they should stop making Janky metroidvanias and decrease the surplus population.
How the Hell can they release it in this state?!
@MirrorFate2 Gamers standards for quality are low. So why not? If AAA games like Cyberpunk and Bugthesda can get away with it, then nothing matters.
Eezer Bad, Eezer bad.
It's Ebenezer Bad.
I'm waiting for a sale on this anyway so hopefully by then it has been patched.
@Freek waiting for a sale? Scrooge
@Princess_Lilly
Haha, yes, very much.
Also I wait to see if a physical copy gets announced, which usually happens later once the game is patched and fixed anyway.
I'd rather have a physical copy but if not I'll get it on sale.
@GoshJosh I'm not sure this will be breaking any kind of sales records.
It looks like the game is genuinely good, but is otherwise ruined by poor optimisation for the Switch and a major bug infestation.
So it's inexcusably janky. As spoilt as the Switch is for metroidvanias this one will inadvertently get swept under the carpet. Concept was at least intriguing.
I get that release-first-patch-later is just the state of the industry now, but (since review scores being important is also the state of the industry) I wish that all games being released in an unplayable state were just given a flat zero.
Releasing a game which literally can't be played or finished properly is such a middle finger to the customer that it should not be tolerated even though the technology is there for them to weasel out of it later. If a game was released like this in the old days, when it couldn't be patched after the fact, the publisher would be run out of the industry. That should still be the state today. By all means, enhance your game with post release patches. There's always going to be bugs. But we have to draw a line somewhere.
So, like Jacob Marley, "This game was dead, to begin with."
Heh. Actually, I so want to play this game, but I can't abide the bugs. Yeah, I'll sit this out and wait for patches that will (hopefully) make this playable.
@AllieKitsune
Naughty, naughty, very naughty.
One shouldn't have to reboot after a download, but this game runs better if you do a full system reset after downloading. It's a good silly game. 7/10
Anyone know if this has been patched? This sounds fun if they fix it.
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