It’s been a beautiful time for Sega revivals as of late, with games like Streets of Rage 4 and Panzer Dragoon: Remake bringing back old classics. One of the most prolific has been Westone’s Wonder Boy/Monster World series, which has seen no less than three entries – first, a remake of the Master System game The Dragon’s Trap from 2017; a brand-new entry called Monster Boy and the Cursed Kingdom in 2019; and now in 2021, a remake of the Mega Drive game Monster World IV. A big difference to note is that the first two games were produced by French companies (Lizardcube and Game Atelier, respectively), while this new remake, titled Wonder Boy: Asha in Monster World, comes from original developer Ryuichi Nishizawa and the team at Artdink. While the other games also opted for pure 2D graphics, this one uses cel-shaded polygonal visuals for 2.5D gameplay.
Monster World IV was originally released on the Mega Drive back in 1994, being the direct follow-up to the game known in English as Wonder Boy in Monster World. Despite being one of the most gorgeous looking games on the system, Sega passed on an English localization, and for a long time, it was really only known to import game fans. However, in 2013 it received an official English translation as part of the Sega Vintage Collection for the Xbox 360, PlayStation 3 and Wii, and was also included on the Sega Genesis/Mega Drive Mini console in 2019.
Asha in Monster World remains largely faithful to its 16-bit forebear, taking place in an Arabian-style fantasy land. A young girl named Asha is called by a mysterious voice to save the land from an ominous evil, beginning an adventure that takes her to the capital city of Rapadagna. Along the way, she befriends a flying animal called a Pepelogoo, who aids in many of the game’s puzzle and platforming challenges. He’s a friendly little guy that will gladly take quite a bit of abuse, and not only is he invincible, he’s also utterly adorable. Asha can grab onto the Pepelogoo to float or double jump, and he can be thrown to collect out-of-reach items, used as protection from fire, or frozen in blocks of ice.
The Wonder Boy/Monster World series has long been a favourite of Sega fans worldwide, melding 2D action-platformer and light RPG elements, and brimming with charming characters. Some of the entries (like the aforementioned Dragon’s Trap) included exploratory elements that put it in the "Metroidvania” subgenre, long before that the term was ever invented. Monster World IV, however, dialled this aspect back, focusing primarily on action and platforming. There’s no central overworld map to explore, but rather just a single city that funnels you into a handful of dungeons. The structure is mostly linear, though there’s still money to find and equipment to buy. There are also plenty of blue Life Drops to collect, which will permanently expand your life meter when you’ve collected ten of them.
The biggest change from the original game is the completely revamped 3D visuals. The cutesy character designs from longtime Westone artist Maki Ohzora are faithfully reproduced as polygonal models. Lots of unique animations that gave the Mega Drive game such a strong personality are also recreated, like when Asha skids across ice or is bounced around by springs or the enemies when they take damage, complete with comically pained expressions. Special attention is paid to the excited butt wiggle by Asha whenever she opens a treasure chest – there are even a few subtle variations!
The basic themes of the environments are the same, but many of them have been overhauled. This is most notable in Rapadagna and its palace, which is enormous in size. To take advantage of the three-dimensional element, there are occasionally junction points where you can walk into the scenery to different layers. For the most part, it all looks pretty good, though there are some aspects of repetitive design as a result of the dungeons replicating the tile-based layouts found in retro 2D games. The Switch version goes for 60 FPS and hits it most of the time, though there are some noticeable instances where the framerate drops in more elaborate areas. The basic movement has been tweaked too, resulting in a slightly smoother experience.
The new musical arrangements are quite solid, too. The Mega Drive version had a main theme whose motif was featured through most of the levels. It was catchy albeit repetitive, though the new arrangements here featured a wider variety of instruments that give them new life. The original OST is unlockable by inputting a code on the title screen (Up, Down, Up, Down, Left, Left, Right, Right).
There are a handful of modifications and quality-of-life improvements, too. Previously, when you beat an area, you couldn’t revisit it. That means that any Life Drops you missed were gone permanently unless you restarted the game or reloaded a save. Now, you can revisit most of the areas so you can retrieve anything you missed, and there’s even a helpful breakdown of how many you’ve found in a given area. There were originally 150 Life Drops to find, but this has been expanded to 200 in the remake, along with some extra subquests in the city to find them. Also new is an Easy mode, which includes extra life replenishments, as well as an ability to automatically vacuum up the change dropped by enemies. You can also save anywhere now – the Sage that used to perform that function is still hanging about, talking about how things are so much more convenient these days than in the past.
But outside of these and other tweaks like sparsely voiced cutscenes, it’s still very faithful to the original Monster World IV, for all of the good and bad that that entails. Even when it was originally released, it felt stripped back compared to its predecessors, with simplified equipment and no magic to use. The only tune-up here is the Magical Hit move, which charges up when you attack enemies and then can be activated whenever you want for extra damage. Some of the dungeons are also way too long, wearing out their welcome long before you reach the end, particularly in the Ice Pyramid. The remake is nice enough to give you a map in this area, but it’s still filled with long, empty corridors. The designers definitely could’ve trimmed some of this, but at the same time, the adventure isn’t very long — it can probably be beaten in between four and six hours on the first playthrough — so cutting back these segments would just make the game even shorter without something else to take its place. The platforming challenges, puzzles, and boss battles will also feel pretty simple compared to the more recent Monster Boy. Plus, while the localization isn’t bad, there are also some very noticeable typos, even very early on in the game.
This is the major aspect where the game could’ve been redesigned, or at least revamped more thoroughly, but alternatively, messing with the formula might’ve created something substantially different (or worse), so perhaps it’s for the best that it wasn’t tinkered with all that much. Besides, Monster World IV didn’t get much of a spotlight in its previous English incarnations, but as a full retail title, it’s been given the chance to shine to a new generation of gamers. Plus, despite its occasionally retro design, it still holds up very favourably compared to Wayforward’s recent Shantae games, with which the Monster World series shares a spiritual link.
There’s still a philosophical question posed by other retro remakes like Square Enix’s 2020 remake of Trials of Mana; Asha in Monster World is replacing some of the most gorgeous pixel art of its time with mid-budget 3D, and while it’s certainly pretty nice looking, it’s missing that level of technical achievement that made the Mega Drive title so memorable. (The retail versions of Asha in Monster World include the original game, but this was not included in the review copies sent by the publisher.) From a pure playability perspective, however, this remake is a definite, if minor, improvement, and is a perfectly pleasant way to experience a forgotten classic of the 16-bit era.
Conclusion
Overall, there are parts of Asha in Monster World that are a little rusty, and the end product could've used more than just the tweaking we ended up getting. While fans of the Mega Drive game may enjoy revisiting it, they may also be disappointed that there's not a whole lot that's new. Still, the elements that made it such a classic in the first place — the endearing protagonist, the delightful game world — are still present, and all of that still holds up brilliantly even after nearly thirty years.
Comments 57
Tip: get the physical version, it includes the original as well!
The graphics are a bit too off-putting for me to consider picking it up. The original is so beautiful.
Nice, still will get it so to have a version of the original though I don't really need it as I already got it on the Sega Genesis Mini as well.
It's great to have so much Monster World-adjacent stuff available all in one place. Glad people have another viable way of playing MWIV, and bundling the original in the physical release is a nice touch, but it's not lighting a fire under me personally.
@infernogott or buy the Genesis collection...
@Whitestrider Monster World IV is not included in the Sega Genesis Classics Collection or the Sonic's Genesis Ultimate Collection. Only Wonder Boy III: Monster's Lair and Wonder Boy in Monster World are included in the Sega Genesis Classics Collection and even so both games are not included in the Switch version of the collection. The last time Monster World IV was included for western audience was on the Sega Genesis Mini and before that was included as part of Nintendo Wii Virtual Console's Hanabi Festival title, and before that it was also on the Sega Channel just like Mega Man: The Wily Wars, Golden Axe 3, Zero Wing, and Pulseman.
looks like a fun little title to me. i like games like this.
"Duh this character is ripping off Shantae."
@Ghost_of_Hasashi I was almost 100% sure it was there, but yeah, they didn't include that game in the Switch collection!
More remakes like this should include a one-button switch between the original and remake! Monkey Island’s special edition is still massively ahead of its time in that respect.
@Slowdive It’s one way to put to bed the whole ‘I prefer the original graphics’ debate!
I'll be supporting this one to get the original on a Nintendo cartridge.
EDIT: If they release Monster Land, Monster Lair, and Monster World on the Switch then we'll have the whole set!
I can't decide: digital or physical!?!
Another good Monster World game. Excellent!
Nice review, I'll be picking this one up. Cool that the physical version has the original. I like that feature with Bubble Bobble on Switch, although I'm pretty sure with Bubble Bobble you get the original game digitally too.
The physical with the original version. Is this an import or a limited run release or what? I have it on Xbox, but I never fire up the Xbox.
Never played the original. But I preordered this for Friday. It looks so charming.
So why didn't they just call this Wonder Girl?
@nessisonett
Yeah, it's particularly welcome when the "remastered" graphics are artistically terrible, like with R-Type Dimensions (which looks like a cheap mobile game) or the first Halo in the Master Chief Collection (which has awful, kitschy-gamer-laptop-style art design), both of which I play with their original graphics and ignore the modern options. In some cases, though, the ability to switch back and forth does let the more thoughtful remasters shine (like, ironically, the Halo 2 remaster, which rescued the botched, flat, rushed look of the original).
@Beaucine I love being able to switch soundtracks easily too, every time I reached a new area in Final Fantasy X HD then I’d listen to both versions of the track and decide which I preferred.
“No boys allowed”
Ah, OK then.
@infernogott Yes most definitely getting that on both Switch & PS4!
@robr It's a remake that came with the original and it's not a limited release so you should had no problem picking it up.
@JayJ So why didn't they just call this Wonder Girl?
Cause of this...
@JayJ A fairly well know DC character?
Looks and reads like a game I would really like. Looking fwd to downloading it off the wishlist. Thanks for the review
I can't decide: digital or physical!?!
@dugan '80s culture to the rescue:
https://www.youtube.com/watch?v=-t64OXKVGvk
@Whitestrider Don't. I own it and the lag is so huge that non rpg games are unplayable.
I probably will end up getting this. It’s really a good game. Bought it some years ago on PS3 and now have it on the Genesis Mini. I was kinda on the fence about this remake but I came around.
@infernogott well, not really, they are playable, but some games have indeed some issues (for example some audio samples)
I can’t wait to play this Friday. The first time I played this series I found wonderboy in monster world at Ames for 9.99 and I’ve been hooked ever since. I also wish someone would bring back the shining force series and go as hard at it as the wonderboy series. those games are so amazing and underrated.
@Whitestrider for me they are unplayable. I have never experienced this kind of input lag on a collection before than on this Genesis Collection for the Switch.
@Luigisghost669 Me neither. This might actually be more fun with my SEGA Bluetooth Controller. I have the Saturn Edition. I got the Physical Version from Amazon, though. I have to wait until the day it is delivered, though.
@LEGEND_MARIOID Didn't know that lol, but still you would think they could come up with a different title, or just drop the Wonder Boy from it. Seems like it would work better for this game and character.
@YoshiAngemon I also got the physical version so I could get the original sega version as well.
At this risk of being ridiculed and accused of illiteracy, I have to ask if this has an English dub as well as Japanese audio language.
I think I'll just get this one on PC if its available.
Maybe there are a bunch of levels where this game hits it's 60fps target, but I haven't seen them. I'm now not planning to buy this game because I saw a couple Youtube videos with frame rate graphs showing this game runs mostly at 45 to 55fps, which to me looks and feels pretty bad in a side scroller. I don't like 45-50fps in any game, but especially not in a side scrolling game. I'm glad I found this out before purchasing and just wanted to share the info.
@kkalata "A big difference to note is that the first two games were produced by French companies"
I think at least the first one at least, one of the developers on that was Omar "Bock" Cornut, one the world's biggest Master System fans, known for generously sharing his passion for the console by helping preserve as much scarce hardware/software for the console as he could. And as you may guess, the original was one of his favorite games.
Also, the MW4 localization I believe was 2010. The Wii was basically forgotten by 2013.
@infernogott "Tip: get the physical version, it includes the original as well!"
Tip of the year! A while ago I searched the Internet and collected data from 16 "Best Sega Genesis Games" lists, crunched it all and added it all up, "Monster World IV" ended up Top 30. I would be pissed if I bought this digitally and didn't get the classic game!
@COVIDberry That is hilarious! Thank you for encouraging physical. If it is at the store on Friday, I will buy it.
@JayJ To be honest mate, I was speculating. I do agree with you. Lol
@Ghost_of_Hasashi "The last time Monster World IV was included for western audience was on the Sega Genesis Mini and before that was included as part of Nintendo Wii Virtual Console's Hanabi Festival title, and before that it was also on the Sega Channel just like Mega Man: The Wily Wars, Golden Axe 3, Zero Wing, and Pulseman."
The first official English release was on PS3 (not sure about XBox360).
@60frames-please either this is a joke or you’re a very sad person.
@Weezy Some people don't mind or don't notice stuttering in games. That's fine. I notice it always, and usually really don't like the visual effect.
I wish we can be told that these games are hitting retail stores while I’m ordering them from Strictly Limited thinking it’s the only way to get them! I mean it Wouldn’t be so bad if SL didn’t take 6 months to a year to ship! 🙄
@kupocake is the original on the game card or as a download?
@StrikerXL wonderboy.inin.games says it's there on the Switch cart, whereas it's a separate download with the retail PS4 version.
This review gives an 8 (Great) but IGN gave a 5 (Mediocre). Who do I believe?
@Gamer_Griff On MetaCritic, 26 critics have averaged at a score of "67".
It seems modernising it to compete with todays games and selling it at a premium price didn't really work.
All I really want is the original "Monster World IV" (included on the physical release). So the question for me is, how much am I willing to pay for one of the best Sega Genesis games?
@MontyCircus That's a really good point. I had already decided that, if I bought this game, I'd buy the physical version to get the original game.
But original game included only on physical cartridge? Nothing on digital?!
If it wasn't for the fact the physical copy came with the original game. I wouldn't even bother buying this. Instead of going with 2D animation that looks like a cartoon in motion (Like in the reboot of Dragon Trap.) the 3D graphics looks like a early 2000s MMO, and it clashes with the game play. The scripting for the cut scenes is bad. The voice acting was annoying to listen to. The background art and characters are ugly to look at. Especially Asha because her new purple eye color clashes with her design. And the sound effects and music are a down grade compared to the 1994 version.
Thank you for telling me that it includes the original game. I may get this now that I know I can always fall back on that if I don’t love the new graphics.
@Beaucine So does this one have one buttons graphics switching? Probably not I assume, if it wasn’t in the review copy... but the other one did, so idk. (At least it’s includes the original game in some form...)
As a huge fan of the Wonder Boy series & MWIV, but this is a massive disappointment & an 8/10 is way too high for this remake as it doesn't hold up to today's standards in METRIODVANIA's. They didn't do any quality of life upgrades, and it has some pretty offputting sprites (art is subjective, but it feels like a rush job). I bought this physically & its a 4/10 (below avg).
@Gamer_Griff
In this case, IGN.
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