Super Robot Wars T is the most recent entry (and the first on Switch) in Bandai Namco's very successful series of tactical mecha adventures that stretch all the way back to deepest darkest 1991. With dozens upon dozens of previous entries under their belt you'd imagine they'd have exhausted Japan's supply of pilotable robo-suits long ago, but Super Robot Wars T proves there are still fresh avenues to explore, and this entry has the pleasure of at last granting the wishes of anyone who ever dreamed of going into battle alongside Captain Harlock or the cast of Magic Knight Rayearth.
And if you're the sort of person who has trouble telling your Tallgeese apart from your Transformers these days, or if you have no idea what any of this means at all, then you might think it was safe to say the game wasn't for you and quietly move on – but you'd end up missing out on an experience that's far more accessible than a cursary glance would have you believe. The team behind Super Robot Wars T are clearly well aware that a series with the kind of heritage and baggage this one brings can easily feel overwhelming for all but the most dedicated of fans, which is why the game has an excellent interactive tutorial sitting right there on the main menu, separate from the actual campaign.
This optional helping hand is everything you could hope for if you're just starting out or find yourself in need of a quick refresher – it's short and to the point so you don't get overloaded with information that'll be forgotten before you've even started the game properly, but it still does a very good job of covering the fundamentals well. This means going through thorough but never patronising explanations of the real nuts-n-bolts stuff that some games can, at times, be guilty of forgetting newcomers even need help with, such as ending a turn or learning how to activate the numerous in-game explanations. It's all topped off with a stress-free playable battle that allows you to spend as much or as little time as you wish getting some meaningful practise in without fear of failure.
Perhaps most important of all is the tone of these self-contained lessons; they take great pains to hammer home how finding the difficulty level that works best for you and powering up your favourite (rather than ‘best’) mecha are the key components of an enjoyable Super Robot Wars experience – not worrying about optimal builds or a perfectly crafted teams. This means everyone, even complete newcomers, finish the tutorial not only thinking "I can do this!" but also knowing that the game is chiefly focussed on being an entertaining experience, even with pages of statistics to wade through and all sorts of other variables going on. This is hugely important for a game that's about to plunge you headlong into hours and hours of large-scale tactical battles and reams of specialist terminology.
You are not abandoned once the game starts proper either, with everything from battle skills to obscure cutscene acronyms having detailed explanations available at the push of a button. Don't know your Boson Jumps from your Neo-France? Can't remember a character's backstory or even which show they were from? No problem! The descriptions you can bring up cover enough ground to give you a good explanation of whatever you happen to be looking at, so even if you're just playing because you like TRPGs and/or the concept of anime mecha in general, you never have to feel lost amongst a multiverse of technobabble.
Like any game that's up to its mechanical armpits in laser cannons and giant spaceships, the vast majority of your time is spent locked in combat with an ever-expanding selection of sworn enemies, generic grunts, and violent robot-controlling AIs. In Super Robot Wars T this conflict plays out like a tactical RPG – think of Fire Emblem, Disgaea, and so on – with battles taking place across a solar system's worth of isometrically viewed grid-based combat arenas. As with most games that have you politely taking turns to move your motley crew of mecha around a map, the basic aim is to get your team members close enough to dish out a successful beating without leaving them damaged, vulnerable, or surrounded by much stronger enemy forces on next turn.
But even something as straightforward as that could easily become confusing in a game that offers such a wide range of offensive and defensive options for every unit, even before taking in to account further wrinkles such as terrain type, barriers, skills, enemy size differences and all of the other things the game can trip you up with. So to keep things clear and streamlined you always get a concise summary of both yours and the enemy's health, potential attack type, its chance of hitting and a warning if either of you is likely to shoot the other down before committing to battle; there’s also info on potential support calls, special skills and the option to tailor your unit's response to an enemy's attack (want them to focus on blocking instead of trying to counter? You can!) all on the same screen. Your victory and loss conditions are also clearly laid out before the start of every battle and the game gives you an equally upfront update should these change mid-bout. Details like these may feel insignificant or obvious in the grand scheme of things, but they all come together to give these large-scale conflicts a solid focal point in a game that could have otherwise come across as a little more than a pile of anime DVDs haphazardly glued back together after being fed through an industrial-strength shredder.
If Super Robot Wars T had left the fighting there then it would've been nice enough adventure, but nothing too special – trading blows and hoping the enemy falls down before you do is an OK enough way to pass the time but it makes for a mild purchase recommendation and one rarely worth going to the trouble of importing. Of course, a series that's survived as long as Super Robot Wars has is going to have more than a few interesting tricks up its sleeve, and T is no exception. The game goes out of its way to offer lots of opportunities to intelligently mitigate incoming damage or enhance your own, as well as influence unit morale, movement range, repairs, retrievals, and all sorts of other helpful tactics that, when properly prepared and then used well, can really turn the tide of battle.
By default, individual skirmishes trigger a battle animation; sometimes these are quick and simple clashes of 2D sprites, other times they're epic full-screen illustrations, and every now and then the game rolls out nothing less than a short FMV sequence to show just how seriously things are about to kick off. Whatever's going on, you're in for a visual treat as these scenes never fail to perfectly capture that very specific way the shows that these beautiful mecha originate from animate piercing laser fire and big showy explosions; it's all joyously vibrant and expressive whether you know how closely they're referencing the source material or not, paired up brilliantly with those unmistakeable sound effects of clashes and clangs that only come from two beautifully animated mecha duelling it out in the depths of space (or reruns of Jayce and the Wheeled Warriors, if you’d prefer).
Unfortunately, there's no getting away from the fact that these glorious scenes are ultimately superfluous and no matter how wonderful they look they greatly bloat the length of battles – something the development team were thankfully well aware of, which is why you can speed up or interrupt these animations, or even go so far as to replace them entirely with super-quick and simplistic little battle sprites (which can themselves be further sped up too). These options can be toggled with just a few quick button presses before or during every fight, so you don't have to skip your favourite attack sequence or miss out on an exciting all-new encounter for the sake of saving lots of time elsewhere in the scenario.
Another deftly-avoided worry is that the sheer quantity of units on the battlefield are going to result in tedious Project X Zone-style slogs (especially when reinforcements and new boss-level characters start showing up), but in practise they tend to pass by faster than you'd expect as there's no time wasted while the CPU pretends to think things over; sprites reposition themselves quickly on the map when asked to and as your counter hits during the enemy's phase are often enough to wipe out damaged generic "filler" troops with little effort, it doesn't feel like the other half of the battle is wasted time for you.
With all of these units under your command and even more on the enemy side, it could be easy to lose someone on the expansive battle grid or spend a lot of time waving a cursor around to find a particular unit (the Switch's touch screen is sadly not an option here) but all it takes is a quick tap of a shoulder button to cycle through pilots yet to move, or, if attacking, to cycle through hostile targets in range. The game will even warn you if you try to end a turn with characters still waiting for commands so you can't miss someone, even when your team's spread out across a dusty Martian plain or buried in a tangle of enemy mecha.
When you're not busy fending off hordes of adversaries or spending a lot of time watching people refuse to talk about their troubled pasts with other people with equally troubled pasts, you're given the opportunity to look over (as well as enhance and customise) just about every pilot and mecha currently under your command; teaching your team mates new skills or boosting their personal combat parameters, equipping their mecha with helpful items or improving their combat capabilities. The standard difficulty setting is balanced so things are clearly going to be easier if you take the time to refine your team's abilities, but it's more about customising things to your liking than getting caught up in a tear-inducing stat-crunching nightmare just for a chance to succeed in the next fight.
The alternative "Beginner" and "Expert" difficulty settings accessible at every intermission skew this balance in an appropriate direction so if you're struggling to clear a scenario or just feel like you need a bit of a break after a hard day's work, you can turn it down for a battle or two (the only "punishment" is missing out on the opportunity to earn some extra rewards), and on the opposite end of the scale if you fancy dipping your toes into the detailed team setup side of things, you can turn up the difficulty for a few fights without the fear that it will all become overwhelming after you've already sunk a week's worth of precious free time into the game.
The entirely separate DLC scenarios can also be accessed during these intermissions; these take the form of pages and pages of extra mini-missions that offer cash rewards and equipment parts for you to use back in the main game once they've been cleared. Sadly, finding out exactly what's inside each specific extra scenario is impossible within the game itself and the eShop's DLC page only shows you the rewards you'll receive on completion, rather than the content or even participating characters of the scenario itself, making this extra content something of a hard sell as its presented. As we're now in the 21st century the internet's always there to fill you in if you would like to know what sort of experiences you can find in here (and if they're worth organising a region-appropriate eShop account to do so), but there's no reason for it to take this amount of e-sleuthing just to discover what the game's trying to get you to spend money on. The overall feeling is one of easily avoidable aggravation, which is a pity because any time spent with this melting pot of diverse characters is always a joy even if you're not fully up to speed on the ins and outs of their previous adventures.
Which isn't to say Super Robot War T's plot is in any danger of rivalling the best and brightest tales the Switch has to offer, but for a story that by necessity is at least 90 percent references to a vast array of very different TV shows (with extra meta-references to other references on top) and has to spend a lot of time pushing yet another guest enemy or ally through the story's revolving door, they've done an exceptional job here, creating an enjoyable tale even when everyone's busy pointing and shouting at each other about truth, justice and revenge. Or even all three at the same time. Again. It's all done with aplomb and the game absolutely has the quality and polish to back it up – not that anybody buying a game with "SUPER ROBOT WARS" printed in big gold letters on the front of the box really has any business minding when the game decides to stick with such a long-running formula.
And Super Robot Wars T is formulaic – if you've ever played any other game in the series then you'll immediately feel a wave of familiarity washing over you the moment you start T – but while the series may be happy to fiddle around the margins rather than drastically overhaul itself for the sake of being different from one game to the next, there's no question that what it does works, and works very well.
Conclusion
This is one of those rare games that's appealing to fans of every part of the package and at every level: Tactical RPG genre fans can have a great time whether they're just here to pass a few hours with some well presented action or wish to turn up the difficulty and fuss over every stat and build. Mecha fans, ranging from "I think I remember liking the red one in Evangelion" to "I built an MG Gunpla once and only cried a little when I messed up the decals" and even the heady highs of "My first Mazinger viewing was a Betamax fansub at anime club" are equally well-served. The game boasts a lengthy and engaging campaign with branching paths that make it worth playing through more than once, and the clear divide into distinct chapters makes it easy to tackle in manageable chunks without having to swear to devote all of your attention to it to the exclusion of all else. The fact that it has an English-language option out of the box is the icing on the cake; import this one as soon as possible if you like what you see here.
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Comments 62
Magic Knight Rayearth the anime needs a comeback.
A wild Spike appears!
Super interested in this game. But not for the import price. I normally only buy physical but I would buy this digitally in a heartbeat.
This will be my first Super Robot Wars game.
Still can't believe Cowboy Bebop got representation though, that's pretty cool.
Did I see some Gun x Sword?
So if I import the Asia (English) version how will the DLC work? Would I need a Japan account to buy the DLC or?
@Pablo17 You'd likely need a Malaysia account.
@HikaruKitsune. Thanks
Seems interesting but I am still not quite sold on it.
Too cool! I've never played a Super Robot Wars game (and indeed have watched virtually no anime) but I love tactical RPGs and this seems to echo the Front Mission series. I'll definitely be picking this up ASAP.
I have no problem with the import price, more worried about the DLC and how much of a pain it would be to get it.
I've been hungry for a nice and meaty tactical RPG...and I do love giant robots. But I'm not sure I would be invested emotionally in a fanservice type of game such as this, even with characters I adore such as Spike and Van. Plus that import price...whew.
Kind of off-topic, but Magic Knight Rayearth was the first show I ever collected on DVD, all the way back in 2001. So the inclusion of this classic CLAMP property is making me all sorts of nostalgic.
Never played one of these games, but I'm heavily tempted to import this one.
I’ve been really enjoying SRW: OG on my GBA so I’d be interested in this, especially with Bebop.
Can I buy this digitally with a Japanese account?
Hello everyone you should check my custom made Sega Saturn Satakore Collection two of which are the Super Robot Wars games:
https://www.deviantart.com/laytonpuzzle27/gallery/67284725/Sega-Saturn-Collection
IS this region locked? :/ asking for a friend
@MistaGuido Don't worry the Switch region free.
@MistaGuido
Region free~
Although I don't think all versions have English options so make sure it says that if they import.
@Ralizah Nice! I’ve been waiting to revisit the series for years now. I have trouble finding it online (streaming). This anime and “Slayers.”
Any chance this is coming West? I would guess so, but haven't heard anything. Sounds like a fun strategy game.
@Franz Both shows can be had pretty cheaply on DVD (which is hilarious, because, of course, the hobby used to be so much more expensive; I remember paying nearly $200 for the gorgeous boxset of season two of Rayearth back in the day. That sort of pricing is unthinkable for all but the most massive collections).
@Ralizah I will look into it. Thanks!
My import copy should be arriving soon.
I'm am just waiting on the price to drop a bit. Jpn games are a widdle expensive right now.
I can't look past the way the mechs look. I am not a fan of the deformed (is that the correct term?) anime look. Real shame since it sounds right up my alley.
@60frames-please Absolutely Zero.
That's why the Southeast Asia version is completely in English. It's much cheaper to acquire all the licenses for the constituent shows in that region.
Bandai-Namco have even said (with a "wink wink, nudge nudge") that despite being Asia Region, they're designed to be imported by Anglophone gamers in North America and Europe.
"I think I remember liking the red one in Evangelion"
Yes NintendoLife, this is the correct answer.
@Xaessya @LaytonPuzzle27 thank you I mean...my friend says thanks feel free to add me as a switch friend.
SW-0075-9385-3034
@Ralizah I started collecting Anime dvds hard core starting in the 90's. I had a collection worth well over $2,000 I'm sure of it. Just Yu Yu Hakusho alone was like 30 or so dvds at about $20 a pop. Now that I think of it my collection was probably worth way more then that yikes.
This game already appeals to me then alone add in Anime I've watched before as characters. Eva is coming to Netflix next month and it's about time I re-watch it.
Too expensive for import. Most of these are licensed by the same companies so we should expect a domestic release.
I just wish how to import games from other countries because I love mecha anime in general.
@Ralizah I get what you mean because I had seen Magic Knight Rayearth and the OVAs over a year ago and it is one of the better isekai series.
@OdnetninAges I find it weird to hear Spike in Japanese especially the English dub of Bebop is one of the finest dubs ever in anime.
@singingbrakeman Why you don't watch anime at all despite your love for tactical RPGs?
@GameOtaku Not going to happen.
V didn't.
X didn't.
OG Moon Dwellers didn't.
And those are all the ones from the "Easier Access Translation" era.
@Franz Especially Carcaptor Sakura was brought back from obscurity in Clear Card.
Despite good mechanics it sounds largely one for the fans to me. Not being a fan of this niche but liking tactical games I'll wait until it's crazy cheap in a sale...
Accordingly perhaps it's better rated as 7/10 for those who aren't fans of this niche?
@Custom1991 Nothing against it, just haven't gotten there yet. My wife and I have a list made by friends for shows to check out. We haven't seen much standard TV either, haha - mostly games and film.
@singingbrakeman I see. You missed out a lot of shows in your time without TV or internet.
@GameOtaku I doubt that given the others weren't release by having so many English dub companies licensing. At least this is a legit option besides fan translations if you can afford it. Go Domon 😊 just read conclusion as the article was too damn long too.
Gotta love pre-"A.I. is in fashion" science fiction. The machinery and high tech are all there, but still being controlled by humans.
So glad to see a review of this great game on here. The exposure will be great for making SRW big worldwide.
I imported day 1; I got hooked a good while ago on this series. A friend and I make it a point to watch at least a handful of the series represented everytime a new SRW is announced.
As someone who brought this game because my fav anime finally gets some much needed love (Magic Knight Rayearth) a LOT of the anime characters and references are lost on me having only seen 1 anime from the line up. However, after getting to around the Chapter 11 area, I am discovering characters that are either interesting or have epic attacks that makes me want to explore the shows they are from (Gun Sword being one) and its a fairly fun tactical RPG to play so I'm starting to be more thankful for purchasing this as my fist SRW game.
Course, would be nicer if my Rayearth girls would show up already (I think you don't run into them till chapter 19-21-ish but each chapter can be lengthy.). T.T
@Ralizah I'm in the same boat cept I pulled the trigger with Rayearth being the only anime I've seen out of the ones featured. XD
A lot of the characters and references will be lost on you than arnt Rayearth, but if you're open to let the game introduce you to those other anime, you might be finding a few new anime to write on your "To Watch/Check Out" list like I am.
@Arehexes Yup, I know because its one of the anime I'm going to check out after playing this game. XD
@Franz Fun fact, it came 11th in a Japanese poll for Which anime would people like to see remade/rebooted.
Also, this video is worth a watch if you wanna learn more about the series history and the over 50 (!) games that never left Japan.
https://www.youtube.com/watch?v=JrKTxb_Cgn0
@Spoony_Tech Haha, I hate to think about how much my anime DVD collection is worth, considering a lot of the boxes are in rough shape now.
Evangelion was my baby. I used to own a complete VHS set of that show. Then, when the DVD collection released, I bought that (the box itself was REALLY cool). To complement my DVD set, I sprung for that gorgeous metal Paul Champagne box that you could store all the DVDs in. I imported a raw copy of End of Evangelion and watched it religiously until Manga Ent. released it domestically. Then there was the re-release of the series in the mid 2000's... after that, though, the show went into licensing hell, and the anime didn't see any new releases until the Rebuild movies.
I also used to collect the manga, but it released so slowly for so long that I just sort of forgot about it. I'll get back to it one day.
And I don't want to even talk about the Eva figures, artbooks, etc. I've bought over the years...
And, of course, things that don't necessarily have a price tag to them, but nevertheless cost a lot in terms of the time they demanded: hundreds of pages of forum posts dissecting the characters, fanfiction, etc. ...
I'm a bit nervous about the new dub. The old cast wasn't "good," persay, but their voices are cemented into my mind as indelibly as anything else that was hugely memorable from one's childhood.
@Angelic_Lapras_King I actually know most of the represented properties. Also quite excited about the Gunbuster content, considering I still consider that to be my second favorite of Gainax's productions, and a minor masterpiece of the medium.
I still have my Original Generation GBA cart somewhere. This is making me wanna dig that out & try to finish it.
I enjoyed this game quite a lot, I just hope terrain effect have a little more use, give us some hardcore battles in water please!
@HikaruKitsune Ah, okay, got it. That's a bummer because I'd probably enjoy it, and it's a bit pricey for my taste. Thanks for the perspective.
@NintendoLife, did you not get to play the game yourself? It looks like you only used promo screenshots.
@Mr_Horizon The watermarks and copyright info are on all screenshots taken on the console during gameplay - they are applied automatically and cannot be removed.
@HikaruKitsune
Super Robot Wars OG, OG 2 and endless frontier did so it's not outside the realm of possibilities.
@Damo really?? I had no idea, do other games do this as well?
@Mr_Horizon This is the first case I'm aware of on Switch, but there may be others.
@Damo okay, thank you!
@GameOtaku None of those had to have licenses paid for.
And that said, OGs, OG Gaiden, and 2nd OG all got passed over.
They didn't even get an Asia Region translation.
Nice Reviews!
I hope more import reviews will follow, perhaps for Sisters Royale, Girls & Panzer and Darius Cozmic Collection.
Looks amazing, exactly the kind of game I would love to sink my teeth into — just not $80-100 worth of value. Call me when it's more like $50-60 or can be DL'ed for a reasonable price...
I've got to say the graphics are so bad I couldn't stand it and I grew up in the 8 bit era. The battle grid screen is so dull and horrible. The animations are OK but once you've seen one, well they don't really change and they are only OK at best. I just can't go from FE 3 Houses and go and play something this ugly. I had to wait 2 months to get it from Hong Kong too. I love SRPG's, I love anime but this game was dire. I also play loads of 90's games and the graphics are fine but this game to me is just so horrible to look at I don't want to play.
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