
Back in the late eighties when 2D shooting games were a dominant form rather than a somewhat niche genre, a particular kind of shmup became very popular indeed. While the likes of Capcom’s 1942 certainly set the groundwork, the success of Toaplan’s separate 1987 arcade releases Twin Cobra and Flying Shark made hard-nosed, unembellished military shooting games very popular indeed. In the following two years came the likes of Twin Eagle, Meta Fox, Fighting Hawk, and Toaplan’s own Fire Shark and Twin Hawk.
By 1990, a Tokyo-based studio named Seibu Kaihatsu put a well-needed spin on what had become something of a shooting game trope. Rather than adding another straight-down-the-middle military shooter to the pile – and resisting any titular references to hawks, eagles, sharks or twins – the studio seasoned Toaplan’s recipe with sci-fi. Raiden had arrived, and while set in a distant future, it inherited much of the DNA from Twin Cobra and its ilk. It was mechanically straightforward, had a knack for encouraging dramatic play styles, and carried a hard-boiled tone that was captivating and intimidating in equal measure. Over thirty years on, Raiden is still with us, and a few spin-off games aside, it has never lost that play feel. Which brings us to Raiden IV x Mikado Remix, the latest release in the series.

Before tucking into the detail, if the title sounds familiar, this is hardly the first time Raiden IV has been released. The 2007 arcade original was quickly followed up by a very respectful Xbox 360 port the following year. Then, in 2014, came Raiden IV Overkill, initially for PS3 and soon thereafter PC, introducing a new scoring model that significantly shifted the flow and feel of Raiden IV – namely the Overkill system.
And so here we are with yet another Raiden IV release. Fortunately, Raiden IV x Mikado Remix offers the most definitive version of Raiden IV yet seen, compiling a generous suite of modes and arrangements, along with a wealth of new background music by some highly respected names from arcade culture. Created as a collaboration with the esteemed Japanese arcade Game Center Mikado, Raiden IV x Mikado Remix features artists including the Go Sato Band, Heavy Metal Raiden, Daisuke Matsumoto (Cave), and Hirokazu Koshio/COSIO.
Beyond the wealth of musical options you can choose between, you get a port of Raiden’s original arcade version, the ‘Additional’ mode that adds two new levels to arcade mode, Overkill Mode, a Score Attack arrangement that makes every available stage available to play individually, an unlockable Boss Rush setting for sparring with end-of-stage titans, a decent-sized gallery, and a simple replay function for recording your runs.

First and foremost, the Mikado Remix delivers a very decent port of Raiden IV’s various versions on Switch. It’s a delight to play on the go in portable mode – ideally with a Flip Grip, as full 'Tate' is supported. Dock your switch and plug in a stick, and you get a fantastic full-screen experience. Across the package, Raiden IV plays authentically and sounds sublime. The visuals are getting on a little from a technical standpoint and always went with an aesthetic that put 3D models before crisp pixel art. But the look here matches the tone, and important things like bullet clarity are never a problem. More importantly, Raiden IV is a tremendous shooter, and one of the most palpably exciting contributions to its genre.
In fact, while Raiden IV is beloved and well played, it’s not quite an icon of its form. But that, perhaps, is because it isn’t quite like the games that have come to define perceptions of the genre – those bullet hell masterworks like DoDonPachi, Ikaruga and Mushihimesama. Raiden IV doesn’t ask you to thread a minuscule hitbox through dense clouds of hundreds of bullets; nor does it lean into elaborate scoring systems as seen with the likes of Katsui, Battle Garegga or Deathsmiles. With Raiden IV you have a shoot button, a bomb button, movement on the stick, and that’s it. Across the range of included modes, various scoring systems exist to add depth, but they are simple and intuitive throughout.

Arcade mode still might be the standout, thanks to the risk-reward inducing purity of its Flash Shot system. Down enemies fast, and you get a multiplayer on their base score. That’s all there is to it – although you can add a few more points by grazing your ship close to bullets. The beauty of the Flash Shot system is that encourages you to play high-up the screen, point blanking enemies as soon as they emerge. That means big risks, which – combined with aimed bullet patterns that keep you on your toes – makes for consistently energetic, intense gameplay, where changes of fortune and dramatic shifts in pace define the experience. If you want to be toyed with by a game like a cat might play with a recently captured mouse, Raiden IV’s arcade mode has your back. It’s also a game where there is tremendous capacity for finding new ways to improve your score, meaning lasting replayability for those that are smitten.
Additional mode delivers the same thrills, albeit with shifting enemy patterns and types, and the two new stages, lending some variety for those that might be extremely familiar with the Arcade arrangement. Overkill dumps Flash Shot in place of its own system, which sees larger flying enemies linger in the sky after their destruction, letting you pound additional firepower into them to generate bonus score items. Again, it’s a purebred risk-reward system, where you have to decide between focusing your firepower on new enemies or letting them clutter the screen while you continue to unload into the remains of a down foe for points. Overkill significantly shifts the playstyle and rhythms of Raiden IV, but it remains purebred and thrilling. Score Attack, Boss Rush and the online leaderboard versions of the Arcade, OverKill and Additional mode lend more of the same. And then there’s doubleplay.

Raiden IV x Mikado Remix’s various modes feature a ‘Dual’ setting – that is, two-player mode. But ‘Double mode’ asks you to pilot both ships single-handedly, with all your effort contributing to a single score. It’s a play style that is rarely specifically supported in shooting games, and it sounds so intimidating that few people ever try it. But you really should. It’s remarkable what you can achieve after a few tries, and doubleplay offers one of the most distinct, exciting experiences not just in 2D shooters, but across gaming. In fact, the way Raiden IV’s enemies so often sweep in in paired sets, there’s even a case to be made that Raiden IV is really designed for doubleplay first and foremost. And there are even new firepower types to be found in placing one ship behind the other. Alas, there is no global leaderboard for Double mode. But that is one of the few black marks in this astoundingly good Raiden IV compilation.
Conclusion
Yes, Raiden IV is not a typical shmup by contemporary standards, and won’t be for everyone. Equally, all of these modes have been available in some form elsewhere. But as a single package, Raiden IV x Mikado Remix offers the Switch one of its best shooting game releases yet – and that is saying something on a console that has emerged as an unexpected star vehicle for the genre.
Comments 44
What's the best shmup on Switch for someone who doesn't play shmups? This or Ikaruga? I was always bad at these games but I found that they are fun on the SNES on Switch if I make constant use of save-states to avoid all the repetition and memorization.
@wollywoo Ikaruga will chew your head off if you aren’t used to shooters. Even on Easy mode it’s quite the challenge. I would start with Raiden 4, and if you like it try Ikaruga later.
Is the physical release PlayAsia only? Any word on a western release?
@wollywoo Another good option that gets a lot of praise is Danmaku Unlimited 3. Nintendo Life has a review of it too.
https://www.nintendolife.com/reviews/switch-eshop/danmaku_unlimited_3
Also, this one's a bit of a rogue lite as well as a shmup, but I really like it. I recommend you check it out too.
https://www.nintendolife.com/games/switch-eshop/steredenn_binary_stars
It's so good. I bought the digital and physical. Then went back and bought Raiden V Directors CUT. YES PLEASE!!!
@BloodNinja
I got mine on Amazon US.
@StormyDaze Sweet, thanks
@DockEllisD Has this been released in the European/US eShop?
@Giygas_95 Definitely recommend Danmaku Unlimited 3. Especially with a Flip Grip. Good for bullet hell veterans and newbies alike.
Can you make the borders BLACK???!!!!
@wollywoo I asked the exact same question yesterday for the exact same reasons and after a few reccomendations i went for sky force reloaded. Its a lovely looking shooter with ship upgrades and level challenges and isnt too bullet helly so your not dying every 10 seconds. Perfect for a noob like me. Well worth the 8.99.
@DockEllisD Thanks. I think I checked the Japanese eShop a while ago but failed the searching test!
I might get this, dunno yet, I just bought Raiden V. I do have Overkill on Steam, but...yeah. I just don't play actual games much on PC anymore, rather just have it on a console like the Switch.
@Millvain It's also available on the US eShop.
Anyone know if there's an ETA for release on the EU eShop?
If you haven't already, also check out Rolling Gunner (+ DLC) and Crimzon Clover - they're phenomenal.
@wollywoo - FYI
@wollywoo if your just playing to get through the game then it does not matter which one you pick. It does not sound like you are truly playing the game. It sounds like you just want to beat the game and move on. If that is the case play whatever one you want because you will not notice any difference between the games.
this comes with the original Raiden arcade game?
@wollywoo For someone new to shoot em ups, I usually recommend Jamestown and Sky Force Reloaded, both are relatively easy(ish) games with many fun upgrades.
Later on, you have too many good picks. Danmaku Unlimited 3, Rive, the Raiden games, Deathsmiles coming later this year (SO GOOD!) and Ikaruga to name a few.
bought... great game in my memory.. flip grip ahoy!
Anyone not collecting all these latest shmup titles is surely missing out!! A new one every other week!
Can you make the side borders solid black?
All I want is raider 2. Please and thanks.
I lost interest years ago in these Japanese shoot 'em up ports/lazy remasters. The vertical aspect ratio just isn't suitable for home playing. 60% of screen real estate wasted, and it means the game area and sprites end up tiny.
Then there's usually a half-baked effort to slap a menu over the top, so the ports often feel very unpolished.
I respect that the original games were popular in arcades, but unless they're going to totally reboot them in 16:9, I'm not interested.
Check out Skyforce Anniversary and Skyforce Reloaded.
@Prizm I’m thinking about just setting up a monitor or small TV on its side, and having a lil shmup corner in my house. I don’t think too much effort would be required, and what is would be worth it for such a sweet genre.
EDIT: I just wanted to get you thinking about the possibilities. Sounds like you’re giving up too easily. Come back to us! You’re one of us! 😄
Apparently you cannot make the borders black. So if you’re ocd like me this may be a huge turn off. I’ll continue to wait for hamster arcade archives.
@StormyDaze I just got it! Thanks a lot!!
NINJA APPROVED
I see it's mentioned that it's not a bullet hell though when I look at footage it seems a little bit bullet hellish... I think I can manage it but it looks like it definitely will keep me on my toes. I'll think about getting it maybe down the line.
I don't see it available on Canadian amazon so I'm going to import it from the States.
Superb. I only learned this was coming a few days ago. I'll be buying this at the weekend. I'll use the cash I was going to spend on R-type 2 but didn't as the reviews and the demo put me right off.
@wollywoo I recommend Tengai. It's not the best shmup on Switch but it's one of the most fun to play and is a perfect one to start with too. It has a really great ancient mystical Japanese theme, great pixel graphics and a superb soundtrack. No complicated scoring systems and multiple difficulty levels. It's made by Psycho, who are known for their difficult shmups but Tengai is probably one of their 'easiest'.
I own 80 shmups on Switch, love the genre and Tengai is one of my favourites. Gunbird 2 from the same developer is also superb. They're cheap too, around 8 dollars I think.
Bought it since day 1. Have it on Steam and PS3 as well. One of my favorite SHMUP. It even plays better than the V with bad background color which effectively masked the bullet.
The bomb deployement seems to be the fastest among other version with the Steam version the slowest.
Got my physical copy day one and am loving it. Agreed it's a shame my brother and I can't post our co-op scores to a separate leaderboard. Was a little bummed my standard u.s copy didn't come with a 3 inch CD like Raiden V did. I have been flip gripping this one on the bus too on my way into work!
@OorWullie This is a definite buy, but I just want to say you might want to give R-Type F2 a chance too. I wasn't completely sold on the demo, and the reviews I read were lukewarm, but I bought it anyway, and I'm really loving it. I was afraid it wouldn't have the R-Type magic, and it looks so different from the old games, but it really just works. It could definitely use a patch to improve the loading time and tighten up a few things here and there, but I think it's pretty great overall.
@wollywoo I would get Crimzon Clover world ex-plosion
It has a good novice mode that will help you get familiar with a lot of the core game play mechanics that are pretty common in modern day shmups, especially if you like really over the top visuals (which I love). It's a modern day masterpiece tbh. If you aren't sold on it, or if you want less of a bullet hell and more of a traditional shmup, maybe pick up gunbird 2. There are a lot of solid shooters on switch, however joycon drift might drive you mad if you end up playing more seriously.
@DockEllisD Thanks! I'll check it out.
@BlubberWhale - Actually years ago I had a 24" monitor that could be rotated and I used it a bit for MEME shoot em ups 👍
The novelty wears off though.
This is absolutely the best game in the Raiden series, if anyone only wants one of the games i strongly recommend this IV x Mikado Remix over V.
@Prizm Yeah I guess it probably does wear off. Years ago I played that free game, Guxt on PC and beat it. One of the more satisfying little game experiences I’ve had. Admittedly I haven’t been able to get that same level of satisfaction from other shmups (Last Resort was pretty close), but I like to think it’s just because that game was so pure, and I’m choosing the wrong games. I’ll get to some of the gems eventually! Hopefully it hasn’t just worn off for me... I think a really challenging, but fair shmup will always appeal to me.
(I need to get a big ol rotating stand for my TV, but, you know, priorities.)
Thanks for all the good shmup recommendations everybody! Sounds like the Switch is a great platform for the genre. I'll have to check some of these out and pick one to buy!
So, has anything been said about a EU/UK release for Raiden IV x Mikado Remix?
It was sad enough that Raiden V and Caladrius Blaze didn't get a physical release in Europe, but now Raiden IV isn't even on the EU/UK eShop so far...
I imported the JP Special Edition anyway for the soundtrack CD, but for the sake of making shmups popular with broader audiences again i think a official EU/UK release would be nice.
Double Mode sounds like the reverse of this option in a SNES shooter called Strike Gunner STG. Two players could combine into one ship. One player moves and the other shoots, I guess? I don't know, finding someone to play this obscure game with is it's own challenge.
@BloodNinja Mobile Light Force 2 (b-ized real Shikigami no Shiro 1) was the second game I got for my PS2, solely because it was like $5 new at the store. I learned quick what danmaku means.
@KingMike Very nice! Raiden IV just came in today and it’s fun, albeit hard to see on a Switch lite!
@JasmineDragon I meant to get back to you sooner. Cheers for your views. I didn't actually play the demo until after the reviews came out as I'd read that it wasn't a good showcase of the final game. I didn't want it to put me off from buying it. But then I read about the loading times and I knew that would bother me. So I played the demo and didn't actually find the loading times to be too bad, I could live with them. But what I played didn't leave a good impression.
One of the little things that bothered me the most was the death animation, or rather the lack of one. It didn't feel right. It doesn't really affect the gameplay but it does make it feel unpolished. It's something a patch can easily fix though. Same goes for bullet visibility and (from what I've read) dodgy hitbox. I'm sure the devs are listening to their community and will improve the game a lot over the coming months.
Even with the rough edges though, you're enjoying it and the guys on our shmup Discord are enjoying it, so it's very likely I will too. I'll hang off for a few weeks for the first patch to arrive and buy it then.
@OorWullie There are admittedly a lot of little "rough edges" to it. I'm hoping they will continue to polish it in patches.
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