By the late '90s, the golden age of the arcade was a dim and distant memory, and with it the ubiquitous Pac-Man fever of the early '80s. Not ones to let the yellow puck thing fall by the wayside, Namco moved to reinvigorate its video game icon by having him star in a 3D platformer, which were all the rage at the time. After an initial failed attempt at it with the canceled Pac-Man Ghost Zone, Pac-Man World eventually came together and proved itself to be a solid and successful entry in the Pac-series. Now, Namco has seen fit to revive it once more as Pac-Man World Re-Pac, and though this new release isn’t an outstanding example of what a 3D platformer can be, it certainly does show why these games are enjoyable.
The story opens with the Pac-Family putting the finishing touches on the decorations for Pac-Man’s birthday, when they’re suddenly accosted by the nefarious ghosts and whisked away. It turns out the ghosts are working for the evil Toc-Man, who is celebrating his own birthday and sent them to capture Pac-Man. Pac-Man returns home and realizes what happened. Eager to save his family (and celebrate his birthday), he thus sets out on a quest to rescue them and put Toc-Man in his place.
Gameplay in Pac-Man World Re-Pac provides an interesting take on 3D platforming—it’s clear this was designed at a time when the genre was still very much finding its footing. Rather than exploring large overworlds with a freely controlled camera, you traverse a series of mostly linear levels that are viewed with a fixed camera, somewhat like playing a 2D platforming level that gives you a little more freedom of movement. In this sense, it’s more Super Mario 3D World than it is Super Mario 64, but that’s not to say that it feels like a lesser experience for taking the level design in a different direction.
The goal of every stage is simply to break the Toc-Man statue at the end, but the route you take to get there is typically rife with obstacles, enemies, and collectables tucked away on brief side trails. Most foes can be dispatched with a simple Butt Bounce, which also can be used to break certain objects and to give Pac-Man a little more height on his jumps. And for those who struggle with making some of the more precise jumps many levels demand of you, Pac-Man has a helpful flutter jump (just like Yoshi) that can give you a little more hang time to make it across gaps. Rounding out his moveset is a helpful Spin Dash-like move that can be used to destroy enemies, charge certain platforms, or give a burst of speed to get up steep slopes.
There are a decent amount of gimmicks to help each level feel distinct from the next, which help to keep Pac-Man World Re-Pac feeling fresh throughout its relatively short run. For example, one level has you dodging cannon fire from various pirate ships while another has you running through a terrifying clown funhouse. And though you can reach the end of any given level in just a few minutes if you’re rushing it, there’s a lot more fun to be found in picking up the various collectables along the way.
For example, you often come across Fruit Doors that need a certain fruit to open, usually requiring you explore a side route or backtrack a bit. There are also switches you can hit that will modify some part of the level, such as causing hidden platforms to appear.
Though levels feel appreciably distinct from each other, even when they share a common theme, we found the level design in general to be rather unimaginative. After you’ve played a few stages, you start to know where you can expect to find a ‘hidden’ fruit, for example, and it often feels like the stage gimmicks unique to each level take a backseat to the slopes, doors, and charge platforms that you see in every level. Additionally, the difficulty remains flat for much of the experience.
Part of this is likely due to the non-linear nature of the level progression—you’re offered three worlds worth of levels right off the bat—but it has the effect of feeling like you’re not necessarily progressing much when most of the stages are equally suited to be the player’s first. This isn’t to say that Pac-Man World Re-Pac is boring; the controls feel tight and the level designs have just enough challenge that they feel satisfying to complete. The problem is that this is the kind of game that feels like it’s perpetually stuck in first gear, like it’s waiting to show you more complex levels and mechanics that never materialize.
Still, there’s something notably alluring about a platformer that doesn’t try to knock your socks off with outstanding effects or mind-bending stage design, instead focusing on just a few basics that it does really well. Grabbing a power pellet and clearing a room of ghosts feels great no matter how many times you do it here, and you can’t match that feeling of finally snagging the last collectible letter in Pac-Man’s name that had eluded you on your first run of a stage. Bosses are appreciably goofy—with a shmup-themed Galaxian fight being a big standout—and the whole adventure is over just before the point where it overstays its welcome. It would be rather difficult to make the case that Pac-Man World Re-Pac is among the absolute best of its genre, but it’s certainly among the best ‘B-tier’ games.
As for presentation, Pac-Man World Re-Pac isn’t as extensive an overhaul as the somewhat recent Crash and Spyro remasters, but it does a solid job of cleaning up the PS1 visuals and updating them for a new generation. Fresh cutscenes have been made to fit the new aesthetic (and to get around the weirdness surrounding the rights to Ms. Pac-Man) while the worlds overall have a brighter, sharper, and more coherent look than they did before. Sure, it may not feel like much of a reimagining of a 20+-year-old game, but it’s clear that this is also much more than a simple remaster; Bandai Namco did a good job in preserving the spirit of the original while buffing out the rough edges.
Performance for the Switch is predictably spotty, although there's a helpful toggle between performance and resolution. In resolution mode, you’re looking at a rather unstable 20-25FPS experience, while performance mode substantially boosts the frame rate to what appears to be near 60FPS, with some minor drops when things get busier. What’s more fascinating is that the resolution drop for the performance mode is almost imperceptible, to the point that you can’t help but wonder how such a minor change is causing such a massively improved frame rate. If you do end up scooping this up, we’d recommend the first thing you do before playing is switch to performance mode.
The soundtrack doesn’t have many memorable tracks, but it does a great job of matching the tone and theme of each world as needed. For example, music inspired by sea shanties plays in the beach world levels, while you’ll hear theremins and lasers when romping through the space world. Mixed into all this are various classic sounds and samples of tracks from Pac-Man’s arcade heyday, which help to tie it all together and feel less generic than it otherwise might.
Conclusion
Pac-Man World Re-Pac isn’t a game that we’d suggest you rush out and buy at once, but it does a good job of reviving a decent 3D platformer for modern audiences. Tight controls, lots of collectables, and enjoyable level design ultimately outweigh minor performance hiccups, and a general lack of imagination. If you don’t consider yourself a fan of platforming or Pac-Man, nothing here is going to change your mind and we’d suggest you pass. If you like classic-style 3D platformers, Pac-Man World Re-Pac will absolutely prove itself worth your time, even if it doesn’t impress like the best in the genre.
Comments 38
Probably wait for a sale with my backlog, but this looks cool.
"In resolution mode, you’re looking at a rather unstable 20-25FPS experience, while performance mode substantially boosts the frame rate to what appears to be near 60FPS, with some minor drops when things get busier."
Not even sure what the point of resolution mode is at that point. Glad to hear it's not a Disgaea 6 situation where you're choosing between stutter and blur, though.
This definitely feels like a game made to give modern access to a classic PS1 platformer and, in that department, it seems to have done a good job overall. The lack of much else done is a bit disappointing but when it's a simple by-the-books remaster, it's hard to be too mad at it. Reminds of the Klonoa collection that came out a few months ago now that I think about it (they're both Bandai Namco after all!).
@rockodoodle Yeah that's kinda where I'm at too. I definitely wanna play it, having missed the original, but not in a 'must buy' way
The alliteration on this site always brings a smile to my face. And Vince McMahon too. 🤣😂
I think I only played part 2, and this is a remake of the first one, correct? I'll backlog it, why not?
The review scores of mostly 6's and 7's were scaring me quite a bit. I binged the game over the weekend and absolutely loved it, though! This is definitely another SpongeBob Rehydrated situation where the critics say one thing, but it ticks all the right boxes for those who grew up with it. Granted, I never really played the original--Pac-Man World 2 was my childhood, and I can only hope that game gets remastered sooner rather than later. Controlling Pac-Man in a 3D space again, complete with his iconic butt-bounce and rev-roll was incredibly nostalgic, though.
I was surprised by how much the first Pac-Man World actually feels like a Crash Bandicoot game; in fact, as an avid Crash Bandicoot fan, I'd say this is better than all but my personal favorite, Crash 2. I had a lot of hype going into it, but it surpassed all my expectations. The added flutter jump isn't as game-breaking as I feared it would be; I've actually been able to pull off some pretty sick moves with it.
I think 30 bucks is a fair asking price, though the game is admittedly pretty short. You definitely don't get as much bang for your buck as Crash or Spyro, where for just 10 dollars more, you get two extra games. Still totally worth the price of admission to me, and if it were Nintendo, we'd be paying 60 bucks for just a port of the game with a slight resolution boost.
I'm not someone who normally notices framerates in games, but it honestly does look pretty jarring for like the first 5 minutes every time I pick up the game until my brain has a chance to adjust. Even in Performance mode, it's still a problem. Not enough to ruin my enjoyment of the game, though, and the visuals are gorgeous at least. Probably my favorite game of the year so far. Sorry, Kirby.
I get the impression that this reviewer thinks this game is a simple port or remaster, and not a complete from the ground up remake.
„Perfectly passable PS1 platforming”
😐👍
About what I figured. Good but not exceptional. I’ll definitely pick it up someday, but it’s not a day one purchase for me.
I have this game and Klonoa Phantasy Reverie Series on my wishlist. I plan to buy both when they go on sale, since Bandai Namco games usually get pretty good discounts eventually.
@Ralizah A remastered PS1 game should never run that slow. That's just pathetic. If CDPR got The Witcher 3 running then something is wrong with this game if they cant get it to 30fps. Wow
Love the fact that no-one mentioned "You can't pet Pac Buddy" it's just a real, universally recognized problem now.
Yep, this score sounds about right from what I've played and completed, though I would've ticked it to a .5 if it exists. Though nothing amazing, they've done a well done job with this remake of world 1. Also since you restored Krome Keeper concept boss, can you do the same and restore the blimp enemy as a boss in world 2. I don't wanna fight 3 ghost machine bosses in a row.
Very reasonable score. I'm sure it'll be a 10/10 for those who played and loved the original.
"Perfectly passable PS1 platforming”
Damn....
PM is heading in the right direction! Will b getting this too!
Like I said in the review roundup, 7/10 feels like a fair score for this. This is a well-done remake that faithfully captures the spirit of the original, but it's a little rough around the edges. That said, it's still simple but enjoyable 3D platforming. And it honestly performs better on Switch than I expected. I wish Pac-Man's shadow stayed directly under him when jumping, since depth-perception can be tricky with the fixed camera. Beyond that, I don't really have any major complaints. This is probably how I'll always play Pac-Man World from now on.
I can't pet Pac-Buddy? Then what's the f---ing point?
Thanks for this. I guess I'll be buying this on another Platform now. This performance for an old PS1 game is just sad tbh.
Nice, just ordered this today with the Turtles Collection.
I’ll get this soon enough. I faintly remember playing and enjoying this game long after the PS1 on the PS2. I can only remember the opening & ending cutscenes, the final boss, and especially the King Galaxian boss battle. However, I fondly remember the second game and hope that’s next!
Well it seems Bandai Namco is in hot water again with this game. Scott Rogers, the game designer of the original Pac-Man World had completed this remake and was upset that Bandai Namco did not credit his original team who made the original PS1 game which this remake is based on.
https://twitter.com/mightybedbug/status/1563972506360225792
Honestly thought you’d reference pac man fever but instead you referenced Gorillaz which is even better
“predictably spotty”
A game like this shouldn’t be predictably spotty on Switch. It looks like an uprezzed PS2 game.
Great game, I have it on ps5 and I’m really digging it, plus it’s nice to play as PAC-MAN the original video game star.
I’m loving the gameplay but I’m mad at some decisions they made. I don’t see the need of changing the cutscenes and script that much. I can understand they don’t have all of the uncompressed audio files for the music and sound effects, but It’s just too obvious and I wished this wasn’t the case. Last but not least, Toc Man’s redesign was uncalled for. At least the game is fun.
@bonjong23
It can depend on things like what engine the game is running on since some tend to not play nicely with switch.
Love the Gorillaz reference
Definitely on my to buy list. Actual fun gaming with no unnecessary crap added on. I noticed the word "linear" oh my god such a dirty word in gaming nowadays. Linear the better it's about time devs realised that.
@Axelay71
yeah throw those linear novels, records, musicals, and films in the trash! yuck!
@nickeddowes you must be unaware of the Ms. Pac-Man debacle, then.
@Nameless_Shame I'm totally aware of Namco not owning Ms. Pac-Man's rights. That's not the part that bothers me, I'm okay with Pac-Mom.
Thanks for the revw. On reflection this level of game was to be expected (7/10), which is decent. Will download when discounted I think.
I have both of the first two games on PS1 and the third game on Xbox. I have yet to play any of them. I'm gonna pick up the physical version today!
Lovely game. Fun to play, good looking, good sounding, nice controls. Nothing wrong with this in my opinion.
Did they keep the original soundtrack?
Currently playing this on PS1 then going to play the first remake on GBA then this second remake.
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