Before we begin our review of ESP Ra.De. Psi, M2 ShotTriggers' latest triumph, here's a little history for those who may not be intimately familiar with ESP Ra.De. and its place within the pantheon of shooting games. In 1998, the blossoming shmup developing studio, CAVE, just finished delighting and devastating the world with their 'danmaku' masterpiece, Dodonpachi – a game that, to this day, consumes the minds and emotions of any shmup player who dares to challenge it. Before Dodonpachi, CAVE also released the innovative Donpachi, the first shmup to utilize the famous combo-based chaining system that has become a popular staple of contemporary shooters. Both of these games are in the classic style of military-oriented fighter planes taking on waves of other sci-fi combat vehicles. However, with the creation of ESP Ra.De., CAVE deviated from this aesthetic in pursuit of a new idea that was unique for the time — flying human beings blasting their enemies with psychic lasers.
Looking at the visual style of ESP Ra.De. and comparing it to some of the popular anime of the time, especially Akira (1988) and Ghost in the Shell (1995), it's easy to see where this new design is likely rooted. In fact, for fans of Ghost in the Shell, ESP Ra.De. contains a fun Easter egg in the form of a mid-boss that bears an amazingly coincidental resemblance to the cloaking tank unit that the Major battles at the end of the film.
Visuals aside, ESP Ra.De. is also a departure from Dodonpachi in terms of gameplay and scoring mechanics. Moving away from the strict chaining and maximum bonus system of Dodonpachi, ESP Ra.De. replaces chain combos by having the player attack larger enemies with a special shot and then mugging score items out of the smaller enemies with a regular shot for extra points. It's a refreshing reversal of design. When written out in detail, the scoring system of ESP Ra.De. does seem confusing, but the basic idea can be summarized as follows: hit the larger enemies with your fully charged special shot, while the "bubbles" of the special shot stick to the larger enemy, quickly fly around and kill the smaller ones with your regular shot to collect higher value score items. Of course, as with any CAVE shooter, there are a bunch of additional strategies to maximize scoring potential, but this basic idea will carry the player quite a long way.
However, as refreshing and fun as the original scoring system of ESP Ra.De. has been for many players, there is one aspect of the original arcade release that we are very happy to see addressed in this new Switch port. This concern is the excessive boss milking of the arcade release. Boss milking, for the uninitiated, is when a player delays killing a boss by destroying regenerating or extra pieces for added points. In many shmups, like Ketsui, boss milking is a fun and interesting mechanic that presents the player with an enticing risk-reward scenario. The player takes the risk of fighting the boss longer for the reward of more points (and shmup players love points). In the case of ESP Ra.De., though, this risk-reward is thrown out of balance to the point where the boss milking is extremely rewarding, points-wise, but involves the player committing to very long stretches of tedious repetitive gameplay. Stack this up with the time commitment of playing for score in the first place, and the result is a game that very few players have the patience to play for score on a serious level.
Enter M2 ShotTriggers — the team that needs no introduction to the shmup world, but could benefit from an intro to the wider gaming public. The ShotTriggers team is a small group within the Japanese development powerhouse, M2 – the studio behind many acclaimed ports that have been released on modern consoles, like the Collection of Mana and Castlevania Anniversary Collection. They are highly respected among this field of video game creation. The ShotTriggers sub-team specialises specifically in shmup arcade-to-console ports. What’s extremely important to understand about ShotTriggers is that, compared to other teams porting shmups to modern consoles, these guys are as hardcore and passionate about the genre as any player could hope for. The ShotTriggers team talks to the super-players and studies the games in-depth and delivers comprehensive features that you will not find anywhere else – even in the world of unofficial emulation.
As much fun as it is to have an official port of a classic game, like Metal Slug, on your home console, the world of unofficial emulation is delivering these games in an outrageously strong form — especially for dedicated players. Not only are players given the mighty save-state feature to efficiently and quickly hone in their practice of difficult or important sections, but they are typically playing these games with lower input lag as well. Just take a look at the absurd amount of input lag and complete lack of training features in the ZeroDiv Psikyo ports as an example (Strikers 1945 II has a whopping 7 frames of lag). Many of these ports are simply ROMs being dumped with user interface elements added and no consideration for playability in the long term.
M2 is never happy with this approach. With ESP Ra.De. Psi – as with Ketsui DeathTiny and Battle Garegga Revision 2016 – the ShotTriggers team set out to make a port that even unofficial emulation cannot match. They accomplished this impressive achievement through the addition of the following elements. ESP Ra.De. Psi now has an Arcade Plus mode that tones down the boss milking issue of the arcade release, making it more attractive to play for score. Accompanying this mode is the addition of a new character, Alice Master, a green-haired girl in a white gothic dress who obliterates her enemies with energy bursting from her favourite doll (very fleek, we must say). M2 also added a comprehensive save-state functionality to their port, so players can spend the hours they need to practice for things like the final boss fight without having to waste time credit-feeding to the last stage over and over.
The user interface of ESP Ra.De. Psi is well-formulated, also. There are comprehensive control features like being able to set the autofire rate on different buttons and fully implemented screen rotation and scanline options. We recommend the 25% darkness level, but the lines can go as dark as 100% if desired. Of course, no arcade shmup port is complete without rotation support and, as hoped, Psi can be played both horizontally (YOKO) as well as vertically (TATE). It wouldn't be a Nintendo Switch shmup review without mentioning the ability to use the Flip-Grip in handheld mode, which is a cool option. However, one thing to keep in mind is that, if you plan on using the Hori D-pad Joy-Con — which is absolutely superior to the stock Joy-Con D-pad, even with a case mod — you are going to be out of luck because, unfortunately, Hori did not add wireless functionality to it.
Outside of the core gameplay, M2 has also included some extra modes that enrich the experience beyond what you're going to find in the usual shmup-to-console conversion. ESP Ra.De. Psi has a fleshed-out replay and online leaderboard system. In this system, you are not only able to post and record your own replays of the different game modes, but you are also able to download other players' replays to study and observe. This is a powerful feature when it comes to planning your routing because you can slow down and speed up the gameplay at your leisure for careful analysis. Also present is the Arcade Challenge mode, where you can play different slices of the game in bite-sized chunks of increasing difficulty. This is an accessible way to learn ESP Ra.De. Psi and get some guidance from the developers on how to improve. It's essentially a shmup training mode.
While playing Arcade Challenge, you will then unlock in-game currency that you can spend in a rather interesting additional mode called Iori's Room. In this mode, the game switches over to a Gacha-style setup where you can decorate your character's room and coordinate their outfits. It's not going to be a mode that's highly appealing to most players, but it is a nice addition for the fans who are interested in learning the game via Arcade Challenge and would like an extra incentive for their time and effort. Sadly, the whole thing is in Japanese so it's going to be troublesome to navigate for non-Japanese speaking players. This mode is likely aimed at the Japanese mobile crowd who enjoy Gacha games, and if it sells more copies of ESP Ra.De., then it's no bad thing – even if western players might not be able to fully enjoy it (let's hope that a release outside of Japan happens).
Before getting to the review score and final summary, some missed opportunities can be pointed out. However, what's also important to keep in mind is that, because the ShotTriggers team is so far ahead of the competition, the only basis of critique is in comparison to their previous work. In the case of ESP Ra.De. Psi then, we were disappointed to see that the game does not have a true arrange mode, like Battle Garegga Revision 2016 or Ketsui DeathTiny. Arcade Plus mode, with the addition of Alice, is in the ballpark, but since Arcade Plus is more akin to a revision rather than an arrange, there is a sense of letdown in that regard. Also, in terms of the game's soundtrack, we were sad to note that there is only the one extra option, whereas Ketsui DeathTiny and Battle Garegga both had multiple additional soundtracks. With that said though, it is a relief that the new ESP Ra.De. soundtrack is very strong, so there is still extra value with the new music. Perhaps, in the future, M2 might be interested in adding DLC for the game in the form of an arrange mode and extra OST – but until then, there is that slight disappointment in comparison to Ketsui DeathTiny.
Conclusion
ESP Ra.De. Psi goes beyond the industry standard and lays waste to pretty much every other shmup on the Nintendo Switch – this is even better than the mighty Ikaruga, which many Switch fans see as the best example of the genre available on the system. While personal preference obviously enters into things, we feel that ESP Ra.De. Psi is the superior port thanks to all the comprehensive features and attention to detail. Plus, with Arcade Plus mode removing the previous frustrations of the troublesome boss milking scoring system, ESP Ra.De. Psi cleans up to be a massively underrated classic that effortlessly earns the title of the best shmup on the Nintendo Switch. Hopefully, this superb package will see a western release in the fullness of time so an even wider audience can sample its myriad delights.
Comments 109
I am unbelievably hyped for this. One of the best shmups ever and one I never thought would see a rerelease on Switch.
I had to re-read the article a few times to get what you were saying about boss milking. Looks like it's much more enjoyable now. I must just be tired or something.
If I was a Cave fan, I’m sure I would agree. I may still check it out because M2
Soon, soon... keeps refreshing tracking status.
I kinda wanted to get this but it was so ridiculously expensive an import that I really find it hard to justify putting so much money on.
@Kalmaro
Unless I'm reading it wrong it looks like the lessening of boss milking is in an alternate mode
@Stargazer Yeah, took me a while to finally get it to sink in. I think it was just me misreading the name or something haha.
Very excited. Danmaku 3 is my fav game on entire system so I don’t know if anything can top that.
I hope this game sells well enough so that M2 ports more Cave shmups to Switch. I need Guwange and Dangun Feveron on Switch as well.
I keep saying I am going to focus on my backlog and not buy any new games and then I read reviews and get excited. I have to buy this now.
So is this a Japanese release only? Would be interested in a physical version.
Welp time to pick up some eshop cards
expensive for a shmup, unfortunately.
This is a funny way to spell Aqua Kitty.
I barely understood anything that the author said. I get that it's a shmup, but have no idea how it plays
Looks like a really great and fun arcadey bullet hell shooter. Ridiculous name, though. No offense, it just doesn't really roll of the tongue very nicely, in my opinion.
@niner pew pew pew
The best scrolling shooter on the Switch is Jets 'n' Guns.
This game is too expensive for a Cave SHMUP, it’s $50 for the digital version. Most of their games can be bought for $7 on the App Store. I love their shooters though, Deathsmiles is my favorite.
Seems interesting, but then again this also looks like a no-sale unless they put it on sale or something. It is too expensive for what it is, especially when it comes to a genre that has become as crowded as shoot-em-ups on the Switch. I am also weary of this being a bullet hell game, I know Cave makes some high quality shoot-em-ups but they can also make some absurdly hard ones.
In the end I think this is just for the hardcore fans.
Well I definitely don't agree that the Hori D-pad Joy-Con is superior to the standard one so I'm not really prepared to take the reviewer's word for it that this is the best Shmup. Not keen enough on the genre to pay that much for it regardless so it can just go on the wish list for now.
Dunno what the developers were thinking when they named this game.
That title really rolls of the tongue.
Whilst not being my favourite genre, I am a sucker for just really really good games of any genre if they are well done. A member of my Discord was banging on about it and I had to get involved! I went the eShop route rather than import and ended up setting me back about £40 after spending some gold and affiliate payments from Play-Asia.
Super impressed. I've really tried to learn a lot more about SHMUPs after playing this and the whole sub-culture is fascinating - as well as being just a brilliantly polished game and from what I understand like the reviewer, a labour of love port job with loads of extras.
I'm still learning how to play the game and practicing at it, but I really love it and if you have a passing interest in SHMUPs its definitely worth considering paying out for it.
Finally, great review Mark, not often I can say that of a NL review, but you obviously know your stuff and care for the genre and that came across. I'd maybe have put in the fact its Japanese only as a 'con' due to the expense and trouble of setting up a JPN account for the more casual player, but thats just me. Thanks for an entertaining and informative read!
Oh for those confused about the title, most people call it "Esprade" (S-Praid)
The greatest shooter of all time get a 9?
"The best XXXX on Switch, period" is a very bold stance for a reviewer to take on their very first review for a site (I presume from a profile created yesterday). The review sounds very detailed and passionate, to be sure, but... reading it with a grain of salt seems prudent.
edit: see comments #32 and #55.
First of all, nice to see shmup review in NL from Mark MSK, who is definitely somebody who knows his stuff what comes to shmups.
I can also pretty much agree that this is the is the best shmup on Switch, but of course it's also somewhat matter of taste as there are other high quality releases, such as Rolling Gunner (made by former CAVE developer) on the system. I personally like ESPrade the best though, it's probably one of my favourite shmups I have ever played. Highly recommended.
Too too expensive for a game like this, very good game but come on... It's a shmup... And a port of an old one... Even if is a perfect port and a perfect game, it may cost like the other retrogames on eshop
@Fath Check out the reviewer's other work outside of Nintendo Life
Visually I don't like the look of the game from the screen shots. I feel like Devil Engine AND Ikaruga LOOK cooler.
@nessisonett Yeah I'm pleasantly surprised ESP made it to the Switch when Ketsui and Garegga did not, my theory about this is that ESP is generally easier to emulate than the other two releases, to the Switch had the power to run ESP to the standard M2 wanted.
@Kalmaro Ha it's a pretty niche concept, but check out this run and see how long he delays killing the boss by only attacking with special shot.
https://youtu.be/R5umBOKNI9w?t=2927
@NinChocolate For sure! One thing that I also was going to mention in the review, but ran out of room, is the ESP was influential on Touhou and has a more Touhou feel than most CAVE games. So if you like Touhou it could be more in your taste than something like Dodonpachi.
@Expa0 Yeah the import is expensive, I feel you. I really hope M2 come around to doing a Western release to make the game more accessible.
That looks like bullet hell then shmups. Anyways soldner X2 Final prototype would like to have a word about "the best shmup ever" Edit: If and when it gets a switch release date. (Here's hoping)
@Stargazer Yes the Arcade Plus mode is an alternate mode, due to the addition of Alice and the toning down of the boss milk. However, what I was getting at in the review is that Arcade Plus is akin to a revision since it essentially fixes the arcade version. In comparison, the DeathTiny mode in Ketsui is a full-blown arrange that completely changes the scoring system (it adds hypers!) and gameplay. Myself and some of the other shmup players I know were hoping for an additional arrange mode that changes up the scoring system completely (ESP with grazing or something would be cool).
@niner Yeah that is the problem I got with reviews like these. It seems to happen quite often when it comes to games like Cave shoot-em-ups, they have a very loyal and dedicated fan following and quite often you will see fan reviews like this for their releases. Not calling the critic a fanboy or anything like that, it's just that you can tell how he is a really big fan of games like this and this review is more for people who can relate to that.
@GFoyle Oh man Rolling Gunner is hot! I could see it really becoming toe-to-toe between the two in that regard. The only thing that edges Rolling Gunner out, in my eyes, are all the amazing extras like save state support, online leaderboards, replay viewer, and arcade challenge. It's a really close comparison though.
that 3rd image is my problem with the genre, i'm really tired of micro dodging
I really need a browser filter that changes every instance of “shmup” to “shooter”. Such an annoying term, I can’t believe it gets used in reviews.
@BenAV I think there is a word in the text that slipped by:
"which is absolutely superior to the stock Joy-Con D-pad, even with a case mod..."
I dont' think the Hori Joy-Con is superior overall, but its D-pad is a huge improvement over the stock Joy-Con, which just has the split buttons that infuriate every shmup player I know ha.
@Joekun that's cause shooter is broad now, there's arena, 1st person, shoot em up, twin stick, and on rails.
@Lizzep Dan 3 is really great! I love that game and have put a ton of time into some high scores for it ha.
@SwitchedOn_Games Thank you my dude!
@ancientlii All of those you mentioned have modifiers. A plain shooter is either a side scrolling shooter or a top down shooter. “Shoot ‘em up” makes no sense for this genre, sounds more like gunplay than ships flying around shooting stuff. I know some will take issue, but I just can’t get through a review that uses “shmup” more than once, I find it THAT annoying.
Bullet hell is definitely not for everyone. It's one of those things that's hard to know without trying. I gave it a try and was impressed with some of the elements, but ultimately didn't like the sub genre nearly as much as more retro stuff like the Toaplan games. I prefer fast bullets, more reactive dodging, and checkpoints. I could never get a good feel for the hit box in bullet hell games.
@Joekun plain shooter is considered fps now
@MarkMSX this is a really stellar review. Exceptionally well-written and vividly described. I hope to see more of your work on NintendoLife!
Thank you my dude! I really appreciate the support. I do hope my love for the genre comes across to people who haven't seen my content before
@graysoncharles For sure! Yes that's a great point!
@JayJ I actually know what you are talking about, where fanboy reviewers randomly write reviews about shmups without objectively evaluating what the release has to offer. I could see why to someone who isn't familair with my stuff how this review might blend into that. However, I'd encourage you to check out my other shmup content to see where I am coming from and my perspective on the genre.
@MarkMSX Respectfully, I probably won't - only so many hours in the day and all that. I appreciate that you've gone to the trouble to flesh out the bio in your profile since my first post, though (it was completely empty when I clicked through to it this morning save for its creation date), to provide a background that people can indeed contextualize your review by.
That's an appropriate and professional response with which to address my initial skepticism. Thanks!
Yeah my profile was empty ha, I was fast asleep (timezones and all that). I understand my dude, thanks for reading the review though
@MarkMSX Yeah like I said it's just something that I have seen, not that you are guilty of that. I just think you like all critics have your own taste and that this game happens to appeal to what you like. I know Cave makes quality games so I don't doubt you feel your score was earned.
90 CAD on playasia and 70 CAD on amazon japan. Whoooeeee
Now this is how you write a shmup review! Very well done, thank you, @MarkMSX. I'll be picking this up soon and using Google Translate when needed.
@JayJ Shmup reviews in the world of mainstream video game reviews is an interesting topic. I'm going to make a video about it ha. Shmups as a genre generally receive high review scores on average, and yet they do seem to be treated as a lesser genre compared to more mainstream stuff like platformers and RPG. For example, I don't think I've ever seen a shmup, other than Ikaruga, appear high in "all-time greatest games" lists, even though games like Ketsui, Garegga, and DaiOuJou defintely have the credentials to stand alongside stuff like Final Fantasy (at least from my perspective). Thanks for the reading!
@Kilroy Thank you for reading my dude and the positive feedback!
@MarkMSX Fair enough but personally I've never played a single game of any genre on the Switch where I've missed having a d-pad. Originally thought that I would but I actually really like the separate buttons.
Not that it really matters considering that like you mentioned, you can't use it with the Flip-Grip, which basically renders it completely useless anyway.
@Zanzox Physical copies of this genre are ALWAYS the most expensive games on any system, because they're the most highly prized to own.
...What's with the 4th image?
I don't really care who the reviewer is, calling something the "best anything on the Switch" is a bold statement and it does not make sense to call something the best of a genre but then only give it a 9/10.
@MarkMSX
I think while i appreciate what Esp Ra.De. Psi has to offer, it has to be said that Psyvariar Delta also has a lot of similar features (a training mode that lets you select parts of stages, a mode that allows you to record replay and lets you fast forward when watching them, a lot of info on the borders in Yoko mode...) while having 3 versions of the game and 4 soundtracks (and all 4 of those are amazing).
Shooter fans must be excited for this one!
I for one just preordered the Psikyo Alpha Collection (and sincerely hope input lag is resolved or at least not that noticeable for casual player me) and can’t justify spending to get this, sadly.
Also, proper pronunciation for that exotic title is “ess-prayed,” like “E.S.P.” and “raid” crammed into one word. Oh, and “sai” a la “psi” tacked on the end.
You must hand it to the Japanese, the masters of creative Engrish writing! 😁
@niner lol could probably beat the game in the time it takes to review. No idea what it has over Jamestown which 4 player is a blast (holdout whole the survivor revives is innovative), let alone historical fiction and gun diversity and vaunting to shield zones.
May quit the nintendolife site if they keep with the fluff reviews.
@MrVariant Jamestown is fun, but it couldn't compel me. Single player only, though, so I'm probably missing a vital part of the intended enjoyment.
You think this is fluff?
@Kilroy the review was way too long for a shoot em up. It's easy to get lost or not understand why it is held in high regard.
How much is it?
Thanks for doing a comprehensive shmup review! I'm loving this game, having never played it before. I am terrible at bullet hells, but I still love them. Hopefully some day a zen bullet hell will be available for the older gamer without the reflexes of a young'en. That said ESP Ra.De does have an 'easy mode' which was much more within my abilities.
@MarkMSX Yeah I agree, despite the high ratings it seems to be an under-appreciated genre. I think it helps if you grew up during the arcade era, I grew up when they still had the 90's era arcades and I always enjoyed playing a lot of shoot-em-ups and it's why I still enjoy playing them from time to time.
Anyways I would love to see you do a video on the subject, do you use the NintendoLife Youtube channel?
@BenAV You think the four separate buttons on the standard Joy-Con are better than the D-Pad on the Hori controller? Really?
@JayJ No, I have my own channel, the electric underground I think I'll try to record the video tomorrow if I can
@mbd Yeah it does! Another very useful mode that I tend to forget at times ha. It's fun to use to unlock Alice Master too.
@Joeynator3000 The images are all out of order sadly, I guess there is an issue with how the website processes the images. The fourth image is the title screen and was meant to be the first image if that helps ha.
@MrVariant My dude, what's fluff about the review? I've only started to scratch the surface ;-D Shmups have a lot going on once you get into them.
@Damo As good, at least. If there was no analogue stick then I'd probably take a d-pad but I think most things are either better with the stick or better with the buttons so I wouldn't want to swap them for a d-pad.
@EmirParkreiner Psy Delta is a really cool shmup and it does have a lot of great features. I can see Delta being a favorite but for me ESP Ra.De. is a classic and has a unique feel compared to other CAVE games. I can see why you can prefer Delta though.
@BenAV But we're talking specifically about the D-Pad in this case...
@Damo The d-pad is completely irrelevant in any game that I'd rather use the analogue stick than the d-pad though. It's only worth comparing for games where I'd actually be using the d-pad in the first place.
@BenAV And you would choose analogue over digital in the case of a shmup?
@Damo Yep. Drift issues aside, I actually really like the analogue sticks on the Joy-Con for almost any type of game (the Pro Controller's, less so). Especially when the stick is in a much more comfortable position to use than the d-pad.
@BenAV Each to their own, I guess!
@MarkMSX nothing about that "lot" said in the conclusion nor joys/cons section. Gun types, bullet system usually helps. Apparently "boss milking" to damage non vital areas for more points is apparently a hit or miss term. At least 3 other people @Kalmaro @Fath @niner also had problems with the review.
Review is 1800 words, people in comments gave more info stating too expensive or I don't even know anything after reading this; meaning it has to be reread (and literal TL:DR when my first comment is I could beat the game faster than reading the review). Is there even multiplayer? What's the story like?
@MrVariant If a game has depth, what's wrong with a detailed, long review? Small games warrant small reviews and vice-versa. If anyone walked away from here not knowing anything from the review, that's on them. I read the whole thing and feel like I now know enough about the game to know whether I wanted to spend $72 on it (spoiler: I did).
When NL reviewed A Robot Named Fight, a Metroidvania roguelite that I have 120+ hours on (playthrough averages an hour), I was disappointed because they left out so many details that could've sold more people on the game and frankly, may have even upped its review score as well. I appreciated this review.
@Kilroy keep playing innocent. This shouldn't even have a back and forth. Your mileage may vary on the review based on how much time you're committed to reading. The end. I'm done with this site.
Huh? I have been summoned but I have no idea what's going on.
@MrVariant TL;DR - Good, leave the site.
LMAO! You go and believe that, sir. If you can't spend a couple extra minutes of your time to read the whole review, that's a reflection on you. I'm sorry that 5-6 minutes is so much worse than 2-3.
Comment sections are designed for back and forth (otherwise, why should we be able to tag people); if you can't deal with a retort, especially when you're the one being confrontational by criticising the review (nothing inherently wrong with that, btw), then just don't comment.
@Kilroy you're way too disrespectful to be believed and tell me not to comment when others have the same comment. Should be reported honestly. This thread derailed to you bashing me because you prefer details and assume this is a form of intelligence rather than understand those who disagree. And you're telling me to get off your internet's, embarrassing yourself to double down further.
Thanks @MarkMSX !
Great review,i honestly wasn’t expecting one here. I’m enjoying this game immensely and i already know this is gonna get a huge amount of playtime from me.
Totally worth buying it digital and physical.
Also,Cave games are the best when being colourblind. Besides Ikaruga ofcourse😉.
@MarkMSX Nice, just subbed!
@MrVariant Fluff is irrelevant, everything in this review is tied to something important about the game.
I was being disrespectful to you, yes, but none of it was intentional until you told me to "keep playing innocent." I was respecting your opinion and offering a different side until you said that. You also said mileage may vary based on commitment. That is 100% on the reader, considering it's only several minutes of your time. If assuming knowing details is not a form of intelligence, then I guess ignorance is power.
Also, I thought you were done with this site?
@MarkMSX ...I don't see title screen, though...it just looks like a screenshot from a completely different game.
I don't know anything about this game but that UI gives me anxiety. I'm assuming it's an aspect ratio thing but that's like 2/3 of the screen.
Great review. To me, nicely treads the line between having all the details only a shmup fan would need and providing context for those with less experience.
I wish I got here sooner, no one's gonna scroll all the way down here for my comment. But here goes. Some shmups are just gonna be pricey, especially for top-shelf games that CAVE puts out, or the brand strength of Taito (for that Darius Collection, or Darius Burst Chronicle on other platforms, for example).
The genre evolved over time, so now they're designed to be played over and over again for mastery, as opposed to the early arcade years of quarter-eating at 25 cents/3 minutes. Or, credit-fed to completion, which sounds like how a lot of people treat shmups and old platformers or beat-em-ups. And that is totally fine. Please don't spend $50+ on this type of game if you're just going to "one and done" the game, it'll never be worth it.
Think about it this way, though. Have you ever played and beat Super Mario 1,2 or 3, for example, and yet you went back in to do it again because you liked the gameplay? Maybe it was Mega Man 2, 3, or X1, or TMNT arcade 1 or 2? Or whatever short form game, you went back in because you wanted to beat the game faster, or do it "better", like not get hit as often, or without losing a life, pea-shooter run or so on. That's basically what the people that are more into shmups are doing, with the end goals basically being survival, then Scoring, and not just to see the credits. 1 credit clearing, or 1CC-ing, then "No Miss" (1CC without dying), is the endpoint of survival gameplay. Then fine tuning that 1CC run in order to get the highest score possible is the endpoint of a Scoring run.
All that work, or even just the gameplay, is what justifies the price to someone that loves shoot-em-ups.
@MarkMSX Great review, man. And welcome! For every 20 mainstream reviews of a shmup I see, if they even get one, there's one of these that goes over the finer details that only someone really familiar with the genre can communicate with others that understand those details, and it's refreshing. Details that those other 20 don't even know to look out for. Though, I also kinda get what @MrVariant is saying. I think there are basics that would be nice, if mentioned, that can be included for those that are peeking in or dabbling in shmups (i.e. number of stages, number of different ships/characters, does it have the CAVE-standard Straight, V or Wide Spread, and Homing holy trinity o' shot types, which is better for survival/scoring, how are the bombs, etc.). The minutiae doesn't need to go too in-depth, but a little bit goes a long way.
@JayJ All the CAVE shmup console ports I know have a difficulty setting, with Easy or Novice basically turning down enemy bullets to normal, classic arcade, densities.
@Joekun I'd rather say shmup, it's less syllables and is easily identifiable as the genre. Whereas saying the full term "shoot 'em up", or any "scrolling shooter" variant might still confuse people thinking it's FPS or something.
@SuperWeird If I'm not mistaken, this is the first time ESP Ra.De. has been (commercially) available since the original arcade version. That alone should merit interest. And the pricing falls in line with other CAVE releases on console (i.e. the physical releases on XBox 360). That said, I'd need to wait for a digital sale myself before taking the plunge. I can't throw $70+ at physical copies like I used to. The mobile ports are cool to mess around with, but I can't take the "somewhat inaccurate yet OP" touch interface too seriously for a genre that was originally designed for physical controls and ship speeds.
There's a lot of talk in this review about scoring mechanics. Real talk here: if you are not Japanese, none of that matters. At all. You are never going to be the world's top scorer at ESPrade. You will never be in the top 50. Playing shmups for score, as a Western player, is a joke.
What matters with ESPrade is aesthetics, presentation, and sound. The in-game art of the arcade original is about as good as Cave ever got; and for some reason new, inferior character art was added to the additional modes in this for..some reason? It sucks in comparison and it would be great to somehow opt for the original character art in Plus mode. I don't even know where to begin with ESPrade's music other than to say "Desperate School" is one of the greatest game BGM ever recorded. The game takes place at Christmas time, and there's snow and trees and lights and it is quite comfy feeling for a Cave shooter.
1998 is surely the single greatest year in gaming history: Metal Gear Solid, Resident Evil 2, Street Fighter Zero 3, Marvel vs. Capcom, King of Fighters '98, Ocarina of Time, WCW/nWo Revenge, and ESPrade all debuted in that same year. Absolutely astounding, and the peak of Japanese gaming and the hobby in general.
Fantastic review, I come to this website for the shmup coverage so I'm hoping to see even more of it in 2020.
And hopefully this games release worldwide in 2020 also!
@Technosphile Times are changing my dude, Plasmo, a Western Player, just got a world record in Pink Sweets last week Also ESP Ra.De. world records without boss milking in the new mode is an open field. I understand if you are not interested in the changes to the scoring mechanics in the new Arcade Plus mode, but there are a number of shmup players (myself included) who welcome the changes. I think a review that ignores the scoring changes of the new mode would be somewhat incomplete, because they are the primary reason this new mode exists.
@masterLEON Killer post man! Yes, I'll try to sneak in some of the basics in the next review that I do. I was pushing the word count and wanted to prioritize the more in-depth aspects of the review that are less common, but I'll try to find a way to efficiently work in the basics next time around. Cheers!
@strykerking Thanks man! And thanks for reading
@Shmupsnstuff Thanks my dude, I really appreciate it. Thank you for reading and congrats on 5k subs (I saw on Twitter).
@HeroponRiki Yes ha, the UI is a little bit tricky to use at first, but it carries across all the ShotTriggers ports and has a lot of functionality once you get used to it.
@masterLEON Thanx.. when scrolling through the comments I hoped a thoughtful answer like yours, saving time to type it.. after the lovely fabricated Cave releases on the 360 and last years ketsui on the ps4 this release make me very happy. I’m always a sucker for tate mode and that the mighty M2 shottriggers have now found the switch so i can flipgrip ( yes, that is a verb!) Esprade (i love the name btw... a Parade of loveliness).
For those who think it is expensive, it is a niche product for lovers of the arcade game which add things. How ketsui deathtine e.g. explains the mechanics is amazing.. And the reply value is amazing pricing and games is a weird thing.. why is an adventure which has a one time to play through. Ore worth than this, which is perfected version one of the prime examples of the genre. And because it is a deluxe edition which add something, it will mean people will actually buy it over emulating it (which can do for quite sometime).
@shmupstuff. I subscribed!
@markmsx nice review. Love if somebody goes into detail and actually knows what he is talking about in stead of just ‘if you this genre you will like this game’
I know a lot of people complain about the price and say it should cost something like ten dollars as it's old game and all. Unfortunately it's not the reality we live in. M2 probably spends tons of work hours to these release, they actually go and touch the original code and not just run it in a emulator and maybe add some features thru that. They spend tons of effort to make it as close to the original experience as possible, with the slowdown emulation usually as close to perfect as it could get. Then they add new stuff, modes, options, sountracks, which the original didn't have. I doubt the all the combined Zerodiv releases of Psikiyo games combined have took even half of the effort what has been put to a single M2STG release.
All those work hours and effort cost real money, people have to be paid. Unfortunately shmups are really niche, especially outside Japan and do not sell in volumes, not even if they would cost very little. Making the price lower would probably increase the number of copies a bit, but I doubt the increase of sold copies would cover the loss of profit they get selling few copies less, but with higher price.
I'm more than willing to pay what they are asking for such premium quality releases and all the love and effort what has put to these. In my view, greats shmups provide much more replayability than most modern games out there, they just have so much depth that you can spend hundreds or thousands of hours with single one if want to get to the highest level. For most non-hardcore shmup players out there, even getting that 1 credit clear means a lot of playtime, and for more serious players out there, that would be just the first goal.
@Technosphile Oh, I didn't know there was a facetious Japanese requirement that needs to be met in order to be good at shmups. You'd better tell Plasmo to give his Pink Sweets world record back. Also other western players like Jaimers, Aquas, KOA, Gus, heck even my 2nd place GigaWing 2 stage 7 score attack on Dreamcast is invalid because someone on the internet said so since we're not Japanese. I'd better stop wasting my time playing them then. Thanks for the heads up! /sarcasm
@MarkMSX Thanks, man! I'm not around as much these days, but I'll still comment on shmups, SNK, or retro arcade threads sometimes. I was actually at the same event where Plasmo got the WR, MAGfest, but I was heavy into my pinball tournament and didn't find out until afterwards. BTW, if you can, check out Gus's Mushihimesama Futari 1.01 Ultra run later today at AGDQ. (for me it's 6:15PM EST) For those who don't know, Gus is a Westerner who is one of only two known players in the world to have beaten Mushihimesama Futari v1.01's Ultra Mode, one of the hardest modes in any shmup, period.
@romanista Well said! I wish this release would help with bringing the other ShotTriGgers games over to Switch, and future ones as well.
@GFoyle Agreed. There's no better value in gaming than a shmup that can keep on giving. I mentioned a player named Gus. I know for a fact that he literally has only played that one game for years on end mastering Futari. You should check out the Awesome Games Done Quick 2020 stream later as well. (he's listed as Gusto and should be on about 18:15 -5:00UTC at gamesdonequick.com )
@masterLEON it’s a genre overwhelmingly dominated by Japanese players. Facts are facts and your exceptions prove the rule.
Edit: the larger point that I was trying to make is that ESPrade has a LOT more going for it than just playing for score, especially in the context of western players who are unlikely to challenge for the top scores anyway. Add in the fact that ESPrade is considered sort of busted scoring-wise, and it needs to be judged on other merits, which ESPrade has in spades. It is a great aesthetic game with awesome art and music, and even something of a coherent story; unheard of in shooter games. It’s stylish and is just a cool game. Infinitely more compelling to look at and listen to than stuff like Ketsui (which is an awesome game too).
Play for score, by all means. Sack up and challenge those Japanese guys. I just don’t think the scoring mechanics of ESPrade in particular are nearly the most interesting things about it.
Finally got my copy, bought it physical on Playasia. Man, what an amazing game, and not about shmups at all. Thanks for the tip NL.
@MarkMSX My copy came in the other day and I'm loving every second of it. Worth the $73, I'll be playing this for a while. Thanks again for the great review!
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