This review originally went live in 2016, and we're updating and republishing it to mark the arrival of N64 games on Nintendo Switch Online.
Taking a bunch of Mario characters and having them speed around race circuits using a range of special items to rush or smash past each other is something that has worked very well since the Mario Kart series began in 1992. The Mario Kart series are amongst the most enjoyable games on whatever platform they turn up on, and many people buying Nintendo hardware look forward to inevitable karting action. Wii U and Switch have the brilliant Mario Kart 8 (Deluxe), of course, but the series' frantic four-player local multiplayer got its debut way back in Mario Kart 64.
This second title in the series was originally released for the Nintendo 64 (clue was in the title) and doubled the potential player count of the SNES original enabling splitscreen races and battles for you and up to three pals across various modes.
Mario Grand Prix is the main mode of play where you pick one of eight characters, then race the other seven in four cups, each featuring four three-lap races. Available to play alone or in two-player mode, the cups can be tackled at the usual 50, 100 or 150cc difficulties and a mirror mode can be unlocked, too.
Making use of the more powerful N64 hardware, there was an obvious graphical upgrade over the first game, with the SNES' Mode 7 presentation ditched for a combination of polygons (the tracks) and pre-rendered sprites (the racers). There are more things to look at around the circuits and this is apparent from the first track with advertising boards and trees off to the side, an action-mirroring video screen and a drive through a tunnel with the light adjusting accordingly. Elsewhere in the game there are waterfalls, caves and a simple snow effect. Track edges and scenery at times looks very angular and the sprites of the racers look a little rough around the edges, but generally the bright, cartoony style works well and you're usually zipping around too fast to pay much attention to the visual disparity between karter and circuit.
Audio-wise, there are some very effective sounds such as when you drive over a rickety bridge or the shattering of the ice that surrounds you after Lakitu has fished you out of freezing water. The music is typically catchy and upbeat, matching the locations well with Koopa Troopa Beach's Carribbean flavour, or the more sinister sound of Bowser's Castle.
The biggest change the switch to polygons provided was the addition of elevation to the tracks. The use of slopes, drops and uneven terrain opened up different racing possibilities from its predecessor. There's the usual range of locations across the 16 tracks, with relatively traditional circuits alongside mountainous terrain and wintry stages. Weaving through vehicles on Toad's Turnpike is particularly memorable, as is Choco Mountain where you have to look out for falling rocks, or Kalimari Desert where you contend with a train crossing the track at inopportune moments. Another highlight is Yoshi Valley, a course with multiple routes, plenty of places to fall off, and the positions of all characters hidden until they've finished the race.
Including tracks from previous games is something of a Mario Kart tradition, but that would not start until the third game. Many of the tracks from Mario Kart 64 would return in subsequent titles, however, so even if this entry is new to you, you may find you're familiar with some of the circuits.
Of course, this is a Mario Kart from a simpler time; a time when karts were karts and all you had to do was pick a character rather than faff about selecting tires. Characters have different top speeds and acceleration, of course — and the heavier you are, the better chance you have of muscling your way through the pack. The controls are as straightforward as you would expect and it's worth remembering that a quick press of the brake after colliding with a banana skin will stop you spinning out. Hopping is used to slide around corners and it's also possible to get a mini speed boost by waggling the stick left and right as you skid. It can take practice but it's worth persevering with if you're hoping to dominate the race.
This is the game that introduced multiples of some items — a bunch of Bananas or triple Koopa Shells — and also debuted Fake Item Boxes, Golden Mushrooms and the infamous Blue Shell. Having battled through the field and put in some fantastic lap times, you can find yourself in first place only for someone to fire said projectile from the back of the pack before it tears through the field hitting you at the final corner and destroying your race. Some people feel it's unfair whilst others think it adds to the excitement. This writer has no strong feelings on the matter, honest. He simply hopes that the person who came up with the idea was fired. Out of a cannon. Into shark-infested waters.
In a change from Super Mario Kart (that has stuck for subsequent releases) CPU controlled characters also collect special items, although they mainly seem to be given banana skins and fake item boxes. Aside from bumping into you (which admittedly can knock you towards danger) they don't really attack, although their secret weapon is the rubber-banding that keeps them in your rearview mirror. Often you can send someone into a spin, take a series of corners without error, use a Super Mushroom and still find they're right on your tail.
With everyone close together it's a lot of fun to work your way up through the pack, weaving around some karts, fighting with others for a bit of track, narrowly avoiding a penguin and then taking someone out with a well-timed shell. The downside is that should you be in second place, midway through lap 2 with a Red Shell, there's no reason to use it. You could take out the race leader, send them plummeting in to a pit and move up to first, but what's the point when your rival will be back trying to pass you before the final lap has commenced? Best to save it, stick with them, and use it towards the end of the race.
For those seeking human competition, there are a number of multiplayer options available. The versus mode sees you race each other on any of the tracks. There are no CPU controlled racers, but bombs are scattered about that may wander into you. Alternatively there's the Battle mode where you drive around one of four maps, collecting items to pop the balloons attached to your opponents. Should you be playing with three or four players, there's a visual downgrade with some effects (and a paddle steamer) removed and there's also a lack of music which can feel strange, but the chaotic battling provides a lot of enjoyment that greatly reduces any disappointment.
Then there's the Time Trial mode. Trying to find the best point to slide around a corner — or where to use one of the Super Mushrooms you're given — keeps you busy as you try desperately to improve your time by a small fraction. The original used a Controller Pak to save ghosts, a feature that hasn't been replicated or emulated when the game has been re-released, so ghosts are limited unless you're playing on originl hardware. Retry a track immediately after your first go and the ghost from your previous attempt will race around the track with you – although it disappears should you pause the game.
Conclusion
Mario Kart 64 offers the usual colourful frantic action, and although the rubberband AI can cause irritation, the racing remains entertaining. Time Trials will keep you busy after you've cleared the cups and then there's the excellent multiplayer options, too. The loss of the music when playing with three or four players is disappointing but there's plenty of enjoyment to be had from these modes. Mario Kart 64 has its faults and later entries would refine the systems introduced here, but there's still plenty of fun here to keep you (and your friends) returning for more.
Comments 86
Downloaded it straight away, but it is really showing its age now thanks to later games.
Not being able to save the ghost data is disappointing
Eh. Not really. It would be nice to have but doesn't ruin the game at all by being absent.
"This video does not exist"
What? Shouldn't that be fixed?
8 from 10 means very little unless compared to something else relavent. As Bass-X0 said it is showing its age and games like this do show their age rather than look retro.But if the price is reasonable and someone is a fan then I guess all is good.
Well almost. I didn't spend nearly £300 on a Wii U with HD graphics to play ropey old N64 games. I am all for including these games as well as new games but not instead of.
If these games are fillers between the very few Wii U games to keep us onboard until we spent another £300 then the games should be free.
I bought this as I was a fan of the original. I have just one thing to say. "Hey Mario kart 8! MAKE WITH THE ONLINE BATTLE MODE ARENAS DLC ALREADY!!!"
@zool you're talking about a game showing it's age but your name and avatar is Zool?!? I love the game but wasn't the last game released 20 years ago?
The rubber banding is terrible, but in 4 player race and battle modes this is 1 of the best party games I have ever played. This game (and Goldeneye) very nearly ruined my studying for my degree. Great times😃
@GrailUK agreed, I've still not let MK8 off for the battle mode being ruined!
This is still the best battle mode of any Mario kart. It's probably second in overall multiplayer imo due to double dash being soooo much fun in co-op!!
I'll be upgrading my Wii vc version for sure now I know it's 60hz too
More than 20 years ago I think. But I would not want to play it on the Wii U either. Like I said its not what most people bought the Wii u for. If it was just old games we could have kept the Wii's for playing them.
To be honest I think this Mario Kart will forever age the worst out of the series. If you look back not even 10 years ago, this was still hailed as not only one of the best mario karts, but also one of the best racing games ever, but if you look at it now, a lot of its flaws are starting to show.
Still the best Mario Kart in my opinion. I think the rubber banding was way worse in Mario Karting Wii.
Meh. The worst of the series IMO. lol at that 8 score.
Let's see. This thing is only multiplayer only (which is awesome, mind you). Other than that, there's really no point in single player once you have mirror mode. The game suffers from weird physics. Which in turn turns the game on who completes the track using the glitches.
I don't deny that the battle mode is fun though, but other than that, this game is lame. People still laud it as a great game due to having those nostalgia goggles. Be sure to say hi for the rubber banding AI for me
The only prop I give to this game is the controls. IMO, it has the best of both worlds: the flexibility of SMK and the rigidness of the later games.
Also, the most overrated Rainbow Road ever (only the music is fine)
Did they ever fix the bug where certain tracks, like DK Jungle Parkway, run at twice the speed in multiplayer?
I'm enjoying it but It's no Crash Team Racing, that's for sure.
Definitely the least polished Mario Kart game. I still love it though! It is funny and has some of the best multiplayer around.
↑ Yeah, it's definitely nowhere near as good as that game.
Definitely my favorite Mario Kart in the series, mainly for the controls. And in my personal opinion, the chaos in this game feels fair compared to the later games.
My least favourite Mario Kart but it's still great 😊
@MeWario @BearClaus I did really like Crash Team Racing but the part which irritated me the most was the bouncing/jumping mechanic, it was quite inaccurate and frustrating when you were trying to get platinum medals.
MK64 is still a great game but for me it's Diddy Kong Racing all the way!
Does anyone remember Mickey's Speedway USA? It was released late in the N64's lifespan - that was a cool kart racing game too.
I do believe that my version is not saving times!
Mario Kart is one of those series where after playing the latest 3 the other ones just don't hold up. My favorite tracks from it are in other games I have as well. I might get it when I have more funds for some battle mode highjinks but there are other N64 games I would much rather have on there.
Best thing about this game is Wario, I put lots of hours into it on the N64.
I haven't got this game yet i will get it soon. i have this game on the original wii virtual console but it's not the same but still. this game looks really awesome.
@zool This isn't filler, it's a virtual console realease. I really don't see why your complaining.
@Gridatttack I just want to applaud you for fair criticism of the game. While I don't totally agree as I still play it single player all the time and dont rely on 'glitches' to win, I actually have fun with the rubber band AI because it makes every race a challenge even if you are a seasoned veteran like myself. Still, I respect your opinion of the game and appreciate someone saying fair positives and negatives instead of 'MK64 sux hrrd lol' as is the usual criticism on the internet.
Lack of music? Is that a WiiU thing? I don't believe I've ever played this game with more than 2 people... maybe 3 once but I thought there was music.
It's that way on the original.
@Bass_X0
zool looked great but played awful. as forgettable as most from the day.
MK64 is a 10/10 for my money!
@AshFoxX I see. I suppose different tastes. I just get bored with MK64 single player. For single player experience in MK, I would go with super circuit (due to the insane amount of content/replay value).
I don't deny the multiplayer, which is really fun. I like the battle arenas, and playing 4 player on the tracks is cool (lol mirror toads turnpike)
But IMO, what this excels in is in the controls. I feel it has the fairness of the new ones and the flexibility of SMK/CC, so you can do some crazy stuff.
The thing is, while the rubberbanding makes it challenging, its programmed to really tick one off. Pretty much, you have to play perfect, as a tiny slip up will make the computer pass you, as they are programmed to keep always on your toes, whereas in other SMK, if you had the skill, you could always maintain the lead and leave a little margin for error. Not to mention, the game is programmed wrongly so if the computer gets ahead of you by a margin, the rubberband kicks in again, pretty much making it impossible to win.
I'm willing to bet it was only rated so high because of nostalgia. Which is pretty disappointing NL.
Never did enjoy this back in the day.If I remember correctly I took it back to the shop to exchange for something else after 2 or 3 days.Diddy Kong Racing was the place to be on 64.
DKR has always been my preferred kart racer for the N64; I am a rare N64 gamer who doesn't much like Mario Kart 64 unless it's 4 player racing. I preferred the Snes original and many of the subsequent releases.
Whats wrong with me - I am buying games I already have! 😄 Good marketing!
I'm with others that this is the weakest entry of the series. The rubberband AI nearly ruined it. That said, it's still a good game and I played this game to death when it came out.
@Gridatttack To be honest, I think MK64 is one of the better titles. The Mario Kart series is my favourite out of any franchise; so no distaste towards any of them, but I personally believe Super Circuit is a far worse game than 64 is. And Mario Kart DS is very bad as well, other than the fact that it introduced online and added more courses.
Everyone has opinions though. I just think there are definitely worse entries in the franchise.
I still love this game,I remember when it first came out,I skived off school so much to play it!
Comparing dkr n mk64 is not really fair imo,dkr definitely wins on content though,both epic games.
@Plainsville lol I don't think everyone will ever agree which is the best Mario Kart!
Some of my favorite college memories involve myself and 3 friends, adult beverages, an old 23" zenith tv and MK64 running at about 6 FPS in 4-player-split screen mode.
I loved this game, its a shame there couldn't have been a few minor improvements added to the vc release - like CPU racers on 4 player vs mode.
its a shame there couldn't have been a few minor improvements added to the vc release
They don't alter the games from their original release. They may as well add eight player online racing if they could alter it.
the new Mario Kart games has more features then Mario Kart 64 imo.
with that being said, i think i well get it. but, not play as much of it as i did back then
Worth the money for the battle mode alone
If Mario Kart 8 gets more DLC, I hope N64 Wario Stadium gets a remaster. Fantastic track, loved it when you use lightning just before the Jump. I think it's the only N64 track that has not had a remaster
This was my favorite Mario Kart until MK8 came out. I was still pulling it out (on my N64) well into the Wii era. It's one of the games that defined my early console gaming career. That said it's aged rather poorly and what I like most about it these days is the nostalgic feelings it provokes.
7/10 for mk64.
10/10 for mk8
N64 vs Wii U
I definitely prefer Diddy Kong Racing over pretty much all of the Mario Karts. That said, MK64 is the N64 multiplayer title I played the most with others, and it's probably the only one besides Perfect Dark that I put the most time into overall. For console entries, I think only MK Wii really topped MK64 overall.
8/10 might be a tad high without any special additions, and if you're someone who doesn't enjoy battle mode. If you do enjoy battle mode, Diddy Kong Racing is still the gold standard to beat for kart racer battling, but MK64 is pretty good too.
I had a controller pak for my N64 and never used it for this. The grand prix and battle modes were too much fun, especially that skyscraper map. Mario Kart 9 really needs to get battle mode right. Having an absolute blast playing this again.
We can only hope and wait that this will come to North America sometime within the next 3 years. Smh.
It's disappointing the lack of ghost feature and the pricing well, expensive once again.
This Mario Kart has great circuits and music, but I agree with a few guys here, Diddy Kong Racing was better in every sense. I remember how amazing Diddy Kong Racing was in 1997, and still now the only bad thing you can say about it is the frame rate. Diddy Kong Racing and Goldeneye are two reason to keep a N64 (as they won't be re-released any time soon).
@bezerker99 3 years is too long for Mario Kart 64 to come to Wii u virtual console I hoping it will come soon so I can play it using the game pad or pro controller.
Where is Mario Kart 64 for Wii u virtual console in North America I am wanting to download it I contacted Nintendo of Americia about it if I try to play the Wii verson of it the game pad says Wii software cannot be controlled by the Wii u game pad and the pro controller won't tern on if Mario Kart 64 doesn't get released soon Mario will lose the race as player 1.
I played this online with my good friends Luke and Eddie the other night and we had a blast. Battle mode is so much fun... not to mention the racing! It really made us feel like we were 11 again
Mario Kart 64 has just gone up and up in my estimation over the years. I think back in the day I listened too much to magazines like Edge that criticised it for using sprites, but once you get over that I think it’s probably the fairest and most of all the Mario Kart games.
I really don’t get on with the more modern games where I can be mere inches from the finish line in first place and then get hit by a red/blue shell and end up coming in 4th.
Still got this for my old N64, multiplayer was a blast to play. Once more games come to NSO I'll definitely get into this game again.
Still have with the box and manual. Great times.
Well, when they add more games paying $80 a month for a family membership will be worth it. MK64, Starfox, and Yoshi's Story don't scream "I can't wait to hand over my $80 like a good little Nintendo boy".
Really enjoying playing this again on full size OLED with crisper visuals, and with an N64 Controller. Not tried online yet
My favorite Mario Kart with the DS one. It deserves 10/10!!!
The knockabout weapon physics are still the series' best, but that CPU rubber banding... Sometimes it seems the CPU forgets it's caught up to you and before you know it they're half a lap in front of you with no way of catching them 😂 otherwise, it's a rollicking good time.
Blue shell debut = broken friendships: origin
The worst in the series, in my opinion. Some of these tracks are just so long, so boring. Special mention to Kalimari Desert and the 7 minutes on 50cc, completely barrier protected Rainbow Road. Who on earth decided to take the concept of Rainbow Road from the SNES, being the toughest track with no protection, and make it the easiest, least interesting track on the sequel I don't know. But I'm glad they seem to have lost that role in following entries.
i played with a couple of friends last night and the game hasn't exactly aged well but it's fun to abuse certain parts of the track and just go completely off course
@Gridatttack I second Super Circuit for single play challenge. Such an excellent MK. I've unlocked the rare 'night-sky' title screen by getting 3-Star ratings on every SC course, on every class - but I still cant get those 3 stars for the 20 classic tracks. It's a worthy challenge for sure.
However don't forget the DS MK for single player, especially since it has the, I think, unique-to-the-series 'Mission Mode' which I find excellent additional fun. Really MK single player mode has been lazy ever since DS compared to Nitro Kart and others. I wish mission mode, and other single player content had remained and increased over the years.
I also go back to MK7 on the 3DS a lot too.
64 is in my top 3 Mario Karts, along with 8D and Super. I loved the physics of the karts, how they moved, the trajectory they'd take when hit by different shells, how you could hop on other characters, the insane shortcuts that were possible... Or how you could hit someone in Royal Raceway or Wario Stadium before those ramps so they lose progress. And then of course, that battle mode.
I played this for a little while online, and the audio was junk but the gameplay was ok for the most part. But that was just with one other player. Hoping they fix that
I would argue the worst of the entire series. Not half as much variety as Diddy Kong Racing. Not as much fun as Rollcage Stage 2 in multiplayer.
Still a great game, despite the computer characters cheating.
The fact they didn't make a new Mario Kart game for the Switch and give the mobile game constant updates just pissed me off.
It didn't introduce the Battle Mode, that was in the original.
The N64 Mario Kart is my second favourite. The Gamecube and Wii entries were both fun but didn't grab me in anywhere near the same way and I could never quite put my finger on it - I played them at friends houses and parties and was never impressed enough to buy my own copies at the time. The DS and 3DS versions were good, but still didn't beat the N64 for me. I bought my Wii U with MK8 as a pack in and I wasn't expecting much, but it blew my socks off! They just did everything right, except battle mode, but the Deluxe version "fixed" that.
I don't necessarily think its just nostalgia that makes me like the N64 game, and certainly not hype from the time, I always thought it looked as bit pants and didn't like the idea of 2d sprites on 3d tracks - I didn't even buy it until around 2000, long after I'd sold my launch day N64 and rebought the Pokemon Stadium one a while later. But when I eventually did buy it, it just plays so darn well. The controls "feel" right to me, and the selection and design of the tracks is just fantastic. Until I played MK8 I honestly thought it was a fluke and no other Mario Kart would match up.
I'm sure many people prefer Diddy Kong Racing, just as many prefer Banjo Kazooie to Mario 64. Though I can see that both are technically more impressive and are very fun creative games, both quickly annoyed me with the "collectathon" nature of them and forcing me to play the same areas over and over for what seemed like very little reward. I don't want to insult anyone's childhood games, I can see that they are quality products, and I still enjoy them, just not quite perfect for me - the two Nintendo titles are a case of "less is more" by comparrisson imo.
@LavaTwilight Actually, there was a "new" Zool game come out last month from Sumo Digital called "Zool Redimensioned"! It was essentially a remaster of the Megadrive version, with the higher res allowing for a wider field of view. But if you were someone who grew up with the Amiga (or SNES) version, it will be new to you as all 3 had different level designs anyway.
This is easily the most dated Mario Kart.
Just try to hit an opponent with a red shell and see how it just goes straight to the walls or how CPUs just stun briefly when hitting a ¿ Box or obstacles like the cars in Toad Turnpike or the Chain Chomps in Rainbow Road.
I love this game, but it could be one of the weakest in the series. It was not a big jump from the SNES wonder we all loved, and the controls are still some of the worst in a kart game. It’s also graphically unimpressive given what else was releasing at the time on N64.
What keeps me coming back (especially with three other people) is the tracks. And Battle. I could still play this game endlessly with my friends huddled on a couch together until someone is responsible enough to say, “it’s 3am, we should probably call it a night.”
Mario Kart 64 is still my favorite in the series. Despite all the other iterations of the series, my family always returns to 64 during the holidays. Feel like it got so much right by being so simple. Still probably my favorite racing game, cart or not. MK8 is truthfully the first time 64 had anything close to competition, in my eyes
I just can't replay this game anymore. The game just feels sloooow compared to other entries in the MK series, the course design is rather bland, and there are no unlockables aside from mirror mode and a different title screen.
In college this was the big hit of my dorm floor. I always wished we were playing Crash Team Racing instead, which I found far superior in both single-player and multi-player.
Regarding items, the balance between luck and skill, fun and competition was perfected in the second Mario Kart game, and kept for the also excellent Super Circuit.
Many subsequent entries have shown that more is not always better.
Battle mode in MK64 was the best I remember we would make up our own games in the mode like Fort Defenders so many good times
I grew to hate MK64 because of those wandering bombs on the course. So often you'd drift a perfect line around a corner, build up a mini turbo, then launch straight into a bomb. Ridiculous.
One thing I simply will never get used to is the physics. With any other Mario Kart game, including Super Mario Kart, I can pick up the controller and play with ease. With Mario Kart 64, I feel like I'm driving while drunk or I'm driving on ice.
Never particularly liked Mario Kart 64, but I probably would have loved it had I grown up with an N64. The awful physics and sluggish tracks have not been kind to the series over the years, especially Rainbow Road. What the hell were they thinking? What a snooze fest.
In spite of this, Mario Kart was and remains a genre-defining series, with so many inferior clones that one can’t help but wonder why anybody would waste their time and money on anything but the best. With that said, I feel that the series achieved excellence with Super Circuit and has gone from strength to strength since as they all still hold up beautifully today. Super Mario Kart and Mario Kart 64, not so much, though I’m likely to be nailed to a stake for saying so. I especially miss the wonderful Mario Kart Wii, and I wish Nintendo would give it the “All Stars” treatment, perhaps with the console games on a single cart and perhaps enhanced remakes/ports of the handheld ones as a separate release (because there’s no chance in hell that Nintendo’s going to give us SEVEN legacy games for US$60).
@samuelvictor I was confused as to what you were talking about then I realised it was from a comment I made 5 years ago now. So at the time it was accurate... incidentally I still haven't played this new Zool game. Is it any good?
I think I played more of this as a kid than any other iteration of Mario Kart.
@LavaTwilight Ooooh shoot, sorry, I didn't realise your comment was an old one! Them resurecting these old posts is really confusing! 😂
But yes, the new game plays well! Very tight and responsive. Still has the flaws inherant in the original game but if you liked the old games you'll like this - and actually being able to see further ahead of you means that you don't have as many leaps of faith or "unfair" deaths because Zool runs so fast enemies appear from nowhere.
My personal feeling is that the really zoomed out graphics feels a bit weird with Zool so small and I would have prefered keeping the same scale but just moving to widescreen (like Sonic Mania) but I'm aware thats just my personal preference. Its only £8, and it also includes a legal rom of the Megadrive/Genesis version as well, so I feel its worth the price for fans of the series.
@samuelvictor no worries, I've done the same thing with resurrected posts. It's all good. Sounds like I have to give this ReZool a try.
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