Did you know that the Japanese version of Fire Emblem: Path of Radiance has a 'Maniac' difficulty mode? You did? And did you know that this mode sort of fixes my biggest problem with the game? You did? Can I do the review anyway? Thanks.
Jumping back into Path of Radiance, the first home console FE, for the first time since all the way back at Christmas 2005 (I got Goblet of Fire underwear, thanks for asking), my one complaint from 20 years ago remains an issue: it's all a little bit too easy, most especially if you're a big fan who's been hoovering up the newer stuff and becoming a strategy master in the meantime. Veterans may find even the toughest of the three available difficulty options — appropriately titled 'Difficult' — too sedate for their tastes.

But let's park that one specific point for a moment, because as important as it may be, it doesn't manage to derail what's still a fantastic slice of vintage Fire Emblem goodness. Path of Radiance tells one of the series' strongest stories, you see. In fact, it's a story so strong (no spoilers ahead, I promise) that, regardless of how the combat may have aged over two decades, no matter how much sharper, more detailed and intricate the newer games are, this one still delivers a lot to love.
Path of Radiance is one of two FE games (the 'Tellius Duology' if you're down with the lingo) set on the continent of Tellius, with the other being its immediate follow-up on Wii, Radiant Dawn. So, upon locking into this one, you're all set for a doubleheader of epic proportions to disappear into. Which, let's face it, is exactly what everyone could be doing with right about now. *points at now*
Taking control of Ike, a member of the Greil Mercenaries, your job in Tellius as you join the action is to defend the borders of Crimea, a region of humans, against attacks and incursions from neighbouring Gallia, which is full of monsters. Because of course it is. Before long, things go quite spectacularly south, with the Crimean capital falling to invaders, and Ike and company spiralling into an arduous journey of revenge and justice-seeking. That's where we come in.

I won't detail anything further in terms of the story but it's fairly clear that, as the first Fire Emblem to feature voice acting (and 3D character models, maps, and battle locations) they went all-in, and as a result we get a banging narrative to jump into alongside battles that, whilst absolutely a little slow and cumbersome looking back from further down the series line, still provide the goods that series stalwarts thirst for.
This is, after all, an entry that consistently ranks highly in best-of lists, and once you dig in, regardless of all the time that's passed, you'll find it sinks its hooks in fast. It's one of those timeless, classic numbers you hear old people (me) banging on about. Furthermore, and it's an important detail in the grand scheme of things, once you've played through this wondrous thing, you're all set up, fully locked and loaded, to dive into Radiant Dawn, which is another cracker, though one which is unfortunately exclusive to Wii at the time of writing.

So, you've got a great story here (one that will likely lead you into playing the next part), it still looks and plays really nicely, and the combat? Even when a Fire Emblem game has got a little long in the tooth, that core turn-based strategy goodness sings.
The face-offs here stick to the series formula of a rock-paper-scissors weapons triangle at the heart of the action. So, axes over lances, swords over axes, lances over swords - you know the score. Path of Radiance then adds slick 3D battle sequences to the action. Okay, so they were slicker back in 2005, but luckily you can turn off these extended animations for clashes, making for quicker fights all around. Indeed, once you've switched these off, it's hard to tell the game is really that old at all, given how great the text menu avatars and scenery all look. Even the rumble support is on point.

Path of Radiance also brings Luguz enemies to the table - transforming, lycanthropic foes who will shape-shift throughout battles into other forms such as birds or even dragons. It makes for encounters which feel elevated from the run-of-the-mill stuff of the time. They still feel strategically whip-smart, and are then further enhanced by a cool Bonus XP system that rewards efficiency (in turn pushing you to up your game and engage with all of your options) and, of course, permadeath. Oh, sweet permadeath, how you infuse everything with a touch more excitement and meaning. And tears.
And, really, excitement and meaning (and tears) are what you're getting. Over the course of 40ish hours, this one still has the power to razzle-dazzle with its magical melding of strategy and a story that adds drama where it needs it, whilst also introducing a plethora of entertaining friends and foes.
It might not be the latest or greatest Fire Emblem, then, but Path of Radiance is certainly well up there, and now that we've got it so easily to hand via NSO on Switch 2, it's really hard to criticise its gentle ageing all that harshly. Get over the fact it's not quite as feature-complete as your Engages or your Three Houses, and you'll soon find yourself all wrapped up in an adventure that's sucked me in all over again.

Now. Where can I find a copy of Radiant Dawn that isn't more expensive than a holiday?
Conclusion
Fire Emblem: Path of Radiance still has the power to pleasantly surprise, bringing strategically satisfying battles in the signature series style, alongside a story that packs in plenty of fun characters and big moments across its running time. Yes, it's aged a bit, the 3D battle cutaways (which you can switch off) are a bit naff two decades on, and it's not as swish as the newer entries, but that's all to be expected.
Look past a little dust and time-weathered rough edges, and there's a wonderful time to be had here that leads you right into an equally excellent sequel.





Comments 90
We like Ike! We like Ike!
Great review! Playing it for the first time right now and it’s so good!
Booted it up last night and already having a grand time! I totally missed out on this game back then! It's cool to finally play the game that Ike is from, having only known him mostly from his membership on the roster in Smash Bros.
One of the top 3 games in the series, alongside the GBA games.
This game is a blast, and among the most accessible entries in the entire series. I feel like it's also where the "modern" brand of Fire Emblem music started, and since this game each entry has had a banger soundtrack I count among my favorites. In fact, Path of Radiance was one of the games I played as a kid that made me want to be a game composer!
I still don't get the point of the biorhythm mechanic, the lack of stats during fights is annoying, and the map design could be a little better (COUGH COUGH CHAPTER TEN), but other than that, this game is definitely worthy of its praise. Ike is a great character who definitely earns his position in the story, and the overall gameplay is as good as ever, even if the laguz still feel like discount manaketes.
EDIT: forgot to mention the amazing inclusion of bonus XP, something I've only ever seen in the Xenoblade games.
Thanks for the review, so looking forward to finally playing Path of Radiance myself especially considering its story now that it's on NSO and so in a much more convenient way - that said, most likely I'll finish SoulCalibur II first and foremost and then I'll play the remaining GameCube games that I've never played according to their length so Wario World and Chibi-Robo before this (F-Zero GX I'm keeping for last also considering its difficulty while I played Wind Waker and Strikers back in the day, will replay the former in Japanese for my channel eventually while the latter I've already done so)!
I miss this old easy battle system than the new Fire Emblem games' new battle and silly subquests and millions of dialogues! Thank God you can skip all these cutscenes and dialogues but the latest entries have become like drama soap opera. They also add new stuff and the battle system is getting complex! This title and the next one in Wii, were for me one of the best FE titles!
It’s worth noting that while POR is definitely too easy for a lot of players, the general consensus among western fans that have played it is that the Japan-only Maniac mode is pretty miserable because enemies become way bulkier without necessarily becoming much more threatening. It makes the game take a lot longer. Also, the Japanese version used to have a fun glitch with forged weapons where you could basically max out their crit rate, but the NSO release has actually fixed that!
I think there might just be a curse on this franchise where every game has to either have a great story or great difficulty modes, but can never have both
Always found it weird how much people loved this entry, so many people say it's their favourite. Doesn't even make my top 5
Can't you just download the japanese gamecube thing and play japanese POR that way if you really do want to play Maniac? People familiar with the game should be able to navigate the game even in japanese I'd like to think.
Not that you'd really want to because the Maniac difficulty in this game is one of the worst takes of higher difficulty in this series ever. The enemies aren't relatively that much harder, there's just more of them and everyone is super obnoxiously tanky, it's a chore to play honestly.
The game itself is fine, I used to like it much more as it was one of the first FEs I played but it's kind of lost its luster in some ways, the Wii sequel Radiant Dawn is way better.
@GoproGO I think for a lot of us it was our first Fire Emblem. Melee came out and introduced us to Fire Emblem, then SS and than PoR which was this cooling looking 3D game.
@GoproGO honestly, you could say that about any game in this franchise. Genealogy is praised to the moon and back, but those maps are way too big for their own good, even if they are integral to the plot.
This game was so good when it first came out. Ike is one of my all time favorite characters.
No, Path of Radiance is not "too easy". The difficulty is just fine. Not every game needs to be overly punishing.
Once everyone is done playing it online, can we have a cart for it pretty please?
Back when the series had good writing, gameplay and some "soul" in it. GBA games were the peak.
Easy, you say? Historically I suck at Fire Emblem, so sign me up.
Is there a way to send new weapons to storage in this game? In the first chapter Ike maxed out and I had to toss a weapon. Also is there a rewind option in the GameCube app games?
Really wish that this was sold separately or that I could just get like 3 months of expansion pass. I just canceled for the regular family pass and it wouldn’t be cheap to switch over. I mean still cheaper than a GameCube copy but much more convenient. I would pay so much for a Tellius duology on cartridge.
I hope they add Wii to NSO in a future update so I can also play Dawn of Radiance along with Metroid Prime 3 and The Other M.
I'm very glad this is on NSO now, even though I won't be able to play it for a long time. It at least circumvents selling a kidney to buy the physical version secondhand.
As for difficulty....I assume it's Radiant Dawn that has the messed up difficulty options in English?
@Tyranexx
I’ve never heard of the “messed up difficulty” options, what’s this about?
@Classic603
Normal, Hard and Maniac were translated into Easy, Normal and Hard respectively in the international version.
Meaning if you were not that experienced with FE yet were like "I don't wanna play easy" you might end up with something that might be a bit tough to chew without even knowing.
I’m playing now. It’s probably just me but I found it a bit harder starting out. I actually restarted the game file once I learned there’s permadeath. So I’m playing on easy to avoid any losses and just restart a mission if a team member dies. So far so good though. Wish you could speed up battles though. Fire emblem is classic comfort food for me, even if I haven’t played this before.
Owned and played through this back when (liked it a lot, GBA games even more), then during a relationship where we ”cleaned out” my storage I sold my copy for way too cheap. I remember putting out like 25-30 of my games on a marketplace and thought I charged high for this mint condition copy. 400 SEK (40 dollars) was dirt cheap I learned after I sold it. One of the games I wished I didn’t sell for a long time so quite pleased now when I have access to it again
@rushiosan I’d argue that Three Houses has the best writing in the entire franchise. And there is plenty of soul in that game. With that said, I do agree that the GBA games were a cut above, as were the 3DS entries.
Not sure how less difficulty makes that a con? Anyways this is a classic Fire Emblem game and I highly recommend it to anyone that's never played it. One of my favourite GameCube games of all time.
Difficulty wise I would say it's very similar to the GBA normal difficulty which is fair and a fun challenge still. Plus it has Ike what's not to like?
Significantly better than modern FE games in every way. It has actually good villains, and a story, and a plot tied to actual strategy, and character growth, and deaths that feel meaningful, and all the other stuff that the series left behind. And world building! Genuine world building!
They just don't make em like they used to...
I remember borrowing Radiant Dawn from a friend, after beating PoR, and thought "how cool, you can import your GameCube save!"
...It crashed the game. Yeah, apparently you weren't able to import stats from saves that were set to easy.
But hey, it was still a great idea, wish more Wii games made use of that feature, would've been great for Pokemon and the Chao Garden.
I also think it would've been one heck of an easter egg if Brawl did something special if it found a Melee save.
Never player a FE game, so I'll have to give this one a go!
@Classic603 As @Expa0 kindly explained, translation tomfoolery made the difficulty options misleading. If I'd had access to Radiant Dawn back in the day, it's very possible I'd have picked Normal difficulty (the option I often go with) not knowing I was technically picking Hard. Which would have negatively affected my experience.
Cool, thank you! I'll try this out.
An era of FE that I really liked.
Basically I think now that they've established the franchise, they should mix what they have now with that era of the franchise. Sort of backpedal a little but also retain some of what helped it become mainstream.
Ah, one of the many games I've been wanting to play for a while.
@NintendoByNature
I'm also playing on Easy, which is really "Normal" mode. Use save states liberally, since there's no casual mode or rewinds.
@Don
I traded swords to other units to temporarily store to avoid dropping. Once you get to base camp later I believe you'll have access to Convoy. No rewinds (would cost too much RAM I think vs older, simpler titles on SNES/GBA), but you can make save states however frequently you like.
This may be the game that gets me to grab the expansion pass. I’ve never subbed to it but I am eager to play Fire Emblem.
I’ve played this on Gamecube way back in 2005, but only once. I really enjoyed tactical turn based games like Advance Wars but I never gave this game a fair chance. I’m glad it’s available and accessible for Switch 2 owners!
I was so excited to play this finally after missing it 20 years ago due to being a. Overseas in Albania as a missionary and b. Being poor when I got home. But then I saw the horse knees!!!! Why do they bend the wrong way?? How did this get past all the people who play test games? How did it get past literally anybody who has ever looked at a still photo of a horse? Or a carousel? These horses aren’t horses! They’re like horse creatures with disturbing dog and cat style front legs. Ewww. I’m still going to play it but…😱
How have I not seen anybody mention this? Is it not universally panned? I think even the Pegasus got the knees right, so how, how, how???
@JaxonH
Thanks, appreciate the confirmation.
@Expa0
Thats interesting regarding difficulty levels, ive seen a few examples of the opposite where an easy mode was named "normal" in a later release, such as megaman 2, FF4 and recently Fantasian, where said later releases added an easy mode called "normal" while the original difficulty was presented as the "hard" mode but forgot if ive seen other examples of the normal being called "easy", i think Devil may cry 3 may have done something similar, i think the japanese hard mode on that was "normal" in the west (none DC version) or something
@JaxonH 💯. I’ve grown accustomed to no permadeath and rewind.
I'm not sure how you think this among the easier Fire Emblem games. Going through normal, without losing a single character to permadeath, is quite a task. I take it you probably take your time, and/or maybe you're just good at the game. The game requires careful management and planning to progress efficiently. All it takes is one wrong move with the wrong character, and it's back to square one for a battle. It's pretty easy to mess up after the first ten battles or so.
I think the newer FE games are the ones that are easy, especially Engage. Permadeath is where difficulty comes in to play.
Edit: I'm probably in the minority here. Perhaps the game is easy just playing through, but I've always played with the perception that I need to keep everyone alive.
Id buy Switch 2 for this game. That says all about the console...
@Davestator You're not the only one. Path of Radiance was my first Fire Emblem game (and the only one I've beaten so far), and I found myself losing units every so often and facing the choice of either accepting it or resetting.
i would of been great if they did a remaster for this game and the seqeul to it as well and release them as a bundle edition something like that.
I was avoiding playing this because earlier games were always annoyingly hard. If this one is easier, Ill have to give it a go since ive loved the FE games since the 3ds releases in the early 10s. (I always skipped the series prior since Im not a fan of challenging titles)
@Runex2121 you can do save states in this as well.
@JaxonH @Classic603 @Expa0 This isn’t quite right. Easy mode was newly developed for the international version, and not in the original at all. In Japan it only had Normal - Hard - Maddening. Maddening got completely removed rather than translated, and isn’t playable unless you use a Japanese Switch Online account. It was a poorly received mode, so some might say that’s for the best. Anyway, no mode names were actually changed.
In a sense that means the hardest international mode is easier than the hardest Japanese one, and the Easy mode is also easier than the easiest Japanese mode (Normal). Make of that what you will!
@Expa0
That strikes me as a very PEBKAC problem. If you are inexperienced with a series or genre, you shouldn't let pride get in the way of picking the correct difficulty setting. If you do, that's your fault, not the game's fault.
How was this game not reviewed when it was current in 2005?
@MamaSymphonia: Are you a game composer now?
@batmanbud2: I know in the Mario RPG games, they usually make you either buy a specific item at the Item Shop or a special power will unlock the ability to see stats during battles, so maybe that is true for this game too?
I do agree that it should be included though from the beginning.
@nkarafo: Fire Emblem is a core RPG.
If you hate a ton of dialogue, you might want to consider the Mario RPG games.
They take a light RPG approach, but still have a ton of creative ideas VS the generic RPG's that are all fetch quests.
@Expa0: Was the "Normal, Hard, Maniac" just a relabelling of the difficulty options and the actual US Hard difficulty is just as hard as the Japan Maniac difficulty?
I thought they dumbed down the US version the same way they did when they refused to bring Super Mario Brothers: The Lost Levels to the US.
@molkom: Did you sell your games because you wanted to or because your girl forced you to?
In general, even if the games are widely accessible, I would charge half retail for a good condition used copy.
Gamecube games were $50 back in the day, so if you had 30 Gamecube games to sell, you should have sold for $750 and then higher because Fire Emblem is pretty rare.
@FX29: Fire Emblem games are renowed for their difficulty.
My guess is it would be considered a con if a Dora the Explorer game was randomly super hard.
@AlienX: What did Radiant Dawn give you for importing your Path of Radiance save file if you had the proper difficulty level?
I also believe Sonic Adventure 2 beefed up the Chao Garden offerings if you had any of the 3 Sonic Advance Games in your Game Boy Advance through the Gamecube - Game Boy Advance Link Cable.
@mlt: I would not really call Fire Emblem a mainstream franchise.
Donkey Kong games are more mainstream than Fire Emblem and, as we just saw with the Switch 2 sales numbers, Donkey Kong does not sell systems.
@Hwatt: If you liked the Advance Wars games on Game Boy Advance, did you ever play the Batallion Wars games for Gamecube and Wii?
They are basically the same genre.
@MjekuMati: If you want to laugh about the embarrassing things that get through quality control, in Pac-Man & The Ghostly Adventures 2 for Wii U, they max out the Globe Energy Orbs count at 99,999 in the hub world, but still let you collect up to 999,999 when you finish levels.
And the game still counts the Globe Energy Orbs you collect in the hub world after 9,999, but the on-screen meter does not tell you until after you play another level.
@Davestator: My guess is the more Fire Emblem games you play, the better you get at playing them.
So, newer players might have started at later entries and come to this game with the knowledge of having players multiple Fire Emblem games already.
@swoose: Thanks so much for clarifying!!!
The other comments sounded like the reverse was true!
I loved Radiant Dawn on the Wii and it always irked me how much people fawned over Ike and co. essentially hijacking the plot of the game from the new characters introduced as if the Greil Mercenaries were these undeniable badasses whose supremacy couldn't be questioned. Now, at last, I can see what all the fuss was actually about and if it was genuinely justified.
@sportymariosonicmixx
There are two games being discussed.
Path of Radiance, the Gamecube game which this article is for, in this game the international release removes the Maniac difficulty and adds a new Easy difficulty which is easier than the easiest difficulty on the japanese version.
In FE Radiant Dawn, the Wii sequel, it is a labeling issue Japanese version has Normal, Hard & Maniac which were translated to Easy, Normal & Hard respectively for the US/EUR release, it's the same difficulty levels with different labels.
@metaphysician
Easy mode generally means easy, meant for total newcomers, which you can enjoy learning a game and just chill through the story while Normal would be the "average" difficulty which is recommended for a standard player. It's not about an ego issue when someone unwittingly picks what they assume would be the standard difficulty level.
@Davestator
This is the way I play these games so I expect you've saved me from a terrible fate.
@MjekuMati
This is my favourite comment here. I've not played yet but I will be scrutinising them closely now XD Reminds me of the lack of feet in Awakening.
@GoproGO No Fire Emblem game is perfect. For me Path of Radiance has the least flaws / the flaws are minor.
Here's the biggest flaws in each game
FE1 Slow gameplay, outdated
FE2 Slow GP, map desing, outdated
FE3 Slow GP, use of colours is kind of bad
FE4 horse emblem, a bit too easy
FE5 stat caps, character balance
Fe 6-8 use the same grapichs, soundpalet etc therefore kind of lack uniqueness, bad support system
FE6 characters get no story
FE7 story
FE8 too easy
FE9 kind of slow GP, outdated looks
FE10 story plotholes, lack of cohesion
FE11artstyle, too basic for a remake
FE12 haven't played
FE13 difficulty all over the place, story
FE14 story is dogshit
FE15 map desing
FE16monastery, difficulty all over the place
FE17story is dogshit, wierd character designs
@Don You get a convoy in a few chapters. I think ch 6 or 7
@Retrodouche
Thanks for the info. I will trade weapons to other characters to manage them before the convoy is available.
@sportymariosonicmixx
Edit: I remembered some stuff wrong
Copied straight from Fire Emblem wiki Serenes Forest
"Base Stats
If a character reached the maximum value for a stat at their final class and at their final level (20), in FE9, they will receive a fixed bonus to that stat in FE10.
The bonus is +5 for HP and +2 for Strength, Magic, Skill, Speed, Luck, Defence and Resistance.
Danved receives the bonus for any stat that Devdan capped at his final level (20).
Calill receives an additional bonus for any stat that Largo capped at his final level (20). However, note that bonuses for the same stat do not stack.
For example: If Ilyana had maxed Skill and Resistance as a Level 20 Sage in FE9, she will gain +2 Skill and +2 Resistance to her FE10 bases.
An exception is Sothe:
If Sothe reached Level 20 in FE9, his FE9 stats will be transferred directly to FE10 (excludes Build or Movement).
If a FE9 stat is lower than a default FE10 stat, the FE9 stat will take precedence.
Since the Resistance cap is lower in FE10, if his Resistance was 16 to 20 in FE9 it will become 15 in FE10.
Weapon Ranks
If a character’s weapon type, in FE9, reached a rank from C to S, there will be a Weapon EXP bonus to that weapon type in FE10.
The bonus is 40 for C, 80 for B, 120 for A and 160 for S.
If the final weapon rank in FE9 exceeds the FE10 weapon rank cap, it will be set to the FE10 weapon rank cap.
For example, if Ilyana reached S Thunder in FE9, she will get a 160 Weapon EXP bonus in Thunder in FE10, which bumps her rank from C to A.
Supports
Support conversations, unlocked in FE9, can be viewed in a support library. Only support conversations attached to a transferred file can be viewed.
A-level Supports obtained in FE9 become bond supports (with a bonus of +5 Critical and Dodge).
Certain A-level Supports in FE9 may have effects on the story (the most noticeable change is with the Ike and Soren support).
Coins
Any Coins collected in FE9 will appear in Ike’s convoy at the beginning of Part 3.
Coins aren’t for collecting, so don’t fret if you sold them the first time. Instead they are used to give random bonuses to forged weapons."
@sportymariosonicmixx
Yes! I own Battalion Wars on Gamecube, though I remember it being more real time that turn based. I haven’t played it in some 20 odd years so I could be wrong. Thanks for that throw back! I’d love to play it again
@Don Sorry it's actually chapter 8. Try to keep stat boosters on Ike and Titania untill you get the convoy if you're not using them straight away.
@sportymariosonicmixx I am. I still have a day job teaching (another passion of mine), but I write music for games (and lots of other stuff) when I get home.
@MjekuMati I've probably put well over 300 hours in the game with 20+ playthroughs and never noticed this 😂
@Retrodouche what has been seen cannot be unseen 👀
@Retrodouche to add to this comment, I haven't played FE12 myself, but from what I've gathered, it makes the already mid story even worse with the new characters (the only remake to accomplish this, unless you count Faye in Echoes) and basically overloads your army with increasingly weaker units, among issues that carry from FE11, such as the art style (which only improved slightly) and the dog water supports.
There's also Heroes, which Int Sys counts as mainline, but you're better off watching the cutscenes for Books 1, 3, 6, 9, and 10 on YouTube and admiring the artwork on the Fire Emblem Wiki.
And the spinoffs are spinoffs (even if TMS and Three Hopes get more hate than they deserve).
I got Boyd and Rhys killed. Sorry......
Bruh it still doesn't have the damn maniac mode wtf 😤
@Retrodouche
Thanks, will keep that in mind. I played through both GBA Fire Emblem games on the virtual console and on NSO. Am curious to see where this game ranks compared to the GBA games.
@Hwatt: You are welcome!
I imagine Nintendo will probably port all the first party Gamecube games at some point, so if you are OK with the way Nintendo forces you to rent the games, you should get a shot.
I hate the rental aspect of it, but if they add online for Mario Kart: Double Dash or something, I might eventually give it a go because that feature was not available on the original Gamecube and you would have to pay for online separately, even if you bought the game.
Also, is the picture on your profile of Wyatt from Paper Mario on Nintendo 64?
@Retrodouche: How do you average just 15 hours for a Fire Emblem play through?
Most professional reviewers spend 30-40 hours on one play through.
Once you played the game once you can skip the story. Of course I don't do that everytime, but it cuts the gameplay time considerably. Also you get better with the game each playthrough. Speedrun of the game is under two hours.
@Froakiebloke Yeah I don't think its til SD/New Mystery that the difficulty got nailed down.
I think PoR is an awkward period of FE where Normal/Hard are too easy for skilled players. The concept of permadeath is too unforgiving to attract/retain new players, and Maniac just bogged things down rather than challenged the player.
I think by Shadow Dragon they got the idea right where the hardest modes have very powerful enemies that need to be handled strategically. When you make the right moves/weapons you can still do stuff like one-shot Pegasus Knights with Bows or take out Armours in one round with Hammers or powerful enough spells.
Which made the challenge more satisfying as if you do the right moves you're finishing chapters in a similar number of turns as other modes and there's a better pace/flow to the game.
Then New Mystery/Awakening introducing Casual mode helped Fire Emblem keep new players who like the gameplay but permadeath was a barrier to them enjoying the games.
@sportymariosonicmixx
RE: Renting, I don't mind. I own a lot of games on Gamecube but it's in storage and I don't have a space to dedicate active, retro hardware. So I am A-OK with little sessions with no commitment to older games. I really like Nintendo's solution, even if I am not an active subscriber to the expansion pass. I personally don't have the need to repurchase these games.
RE: Profile photo, it's an attempt to combine Watt from Paper Mario with a hat from a character on the 'King of the Hill' TV series.
I always find it hilarious how the characters on that shown say "what". With the emphasis on an 'H' sound before the 'wa' sound in "what". The southern drawl accent.
I should remove Dale Gribbles hat from that Watt photo and replace it with Hank's glasses to be more representative of Hank's pronunciation of "what".
"I tell you hwhat, bobby..."
Thanks for entertaining my nonsense
Once I saw this game on the release lineup back in April I knew it was time to sell my GCN disk copy... I figured selling that and my copy of Radiant Dawn would go to a collector that may have more joy /time out of playing them from the disks... I made it to Chapter 22 or so of PoR so I'm looking forward to playing this on NSO complete with save states and beating it. You can save in the middle of the chapter on the disk version but then you can't go back to that same save again once you load it up. It was a hassle for me personally.
Why sell? Well.....those games along with a sale of a controller paid for the Switch 2 system and two games... Good deal for me
@sportymariosonicmixx
Let’s just say I was ”encouraged” ;D I sold most for half retail, this was close to retail, but even then it was worth 150 dollars (I learned the day after) and now it’s sold here for between 200-450 dollars.
Again, glad to get it for ”free” on the Switch now since I already paid for the expansion plan
@sportymariosonicmixx
That makes sense. To be fair, I went back to fire up the Gamecube, and played through the first five battles - It definitely isn't as difficult as I remembered it. I can't say the same as Radiant Dawn - that game gets pretty gnarly later on.
@Retrodouche: For permadeath, do you ever get to a spot where it becomes impossible to continue?
@Smerd: You got $500 for just a disc?
I could see $500 for a factory sealed version.
Also, playing with save states ruins the challenge and prevents you from getting better at the game.
@sportymariosonicmixx
CDN dollars - two games CIB. This one and Radiant Dawn about $400. I also mentioned I sold a controller. That was a sealed Wavebird - another $500. I believe I made the right call for myself.- I had to be honest about my gaming time and the money I want to spend towards it
Save states in the grand scheme of things can ruin a challenge but only if you let it. I personally didn’t like starting the whole level over again if I lost someone I don’t want to lose in battle after playing for an hour. If I have to stop the game for any reason - save the game as intended and load it up again that mid battle point is lost. I don’t have that much time to these days - too many games to play lol. Heck the other FE games now have a rewind feature. Save states are a nice option
Cheers
@sportymariosonicmixx Not really no. With more playthroughs the game gets easier. I usually don't lose that many units and the game is one of the easier ones in the series.
That being said on maniac mode, chapter 26 Clash and Endgame could be softlocks if you don't have enough strong units.
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