
Sonic the Hedgehog is a mascot still loved by many, but which is continually fighting to hit top form once again. The Sonic Boom spin-off franchise is an interesting case and point - despite a successful animated series and a reasonable 3DS platformer, in the eyes of some it'll remain tainted by a shoddy Wii U game. That's not entirely fair, but now Sonic Boom: Fire & Ice arrives on 3DS with the aim of raising the temperature and reputation of the show's video game spin-offs.
Just like Sonic Boom: Shattered Crystal this platformer has been developed by Sanzaru Games, a studio with some respected and high-profile projects on its record. As a result it keeps the same feel of that original, which is an action platformer that also allows for some exploration and experimentation. The cast plays into this, with Sonic and Tails joined by Amy, Knuckles and Sticks. These are the buffed up, sports tape wearing varieties of the characters, of course, but with each having different abilities it's a smart way to give players the sense of utilising the full team.

In addition to each having a special ability - Sonic has a jump dash, Tails can hover or shoot a laser, Knuckles burrows underground and more besides - there's plenty for players to consider as they jump into this one. Due to the nature of the tie-in this game is more than directional control with a couple of buttons, with most of the 3DS inputs put to work. There are buttons used to dash and swing across gaps with a beam, and you can switch between unlocked characters on the touchscreen. Beyond that the shoulder button changes a character's 'element', between Fire & Ice.
Naturally that's the key gimmick this time, as a mixture of visible and semi-visible blocks must be frozen or melted at key times. It's an idea with limited scope but is often used well, occasionally requiring rapid switches in order to get through a tricky spot. As a concept it does run out of steam, though, as there are only so many variations on the puzzles that are possible.
Considering the fact that this is a game that may tempt young fans of the show, that may sound like quite a lot to deal with; as we say, a lot of inputs are used for what is still primarily a platformer. Thankfully early stages are carefully designed to introduce mechanics at a steady pace, to the point that you'll be instinctively executing impressive dashes and jumps in no time. Design decisions driven by the need to tie-in to the show - such as the extended cast - have ultimately been worked around rather well, and the end result is a solid, enjoyable experience.

It's certainly the case that the extended time spent on this project appears to have reaped some benefits. Stages are impressively complex in their construction, with each having multiple collectables to track down. They definitely reward curious players and those with the 'go left first' mentality, and though the pay-off for the collected items is modest it adds an enjoyable twist. It's unlikely - in some cases impossible - that you'll get all items on a first playthrough, either, so repeat runs are expected for completionists that want to get all items and also dash through for the quickest possible times.
Some curveballs are also thrown in to add some variety to proceedings. In addition to standard levels each of the main areas also has some alternative stages - one type has Sonic dashing forwards in the classic 'on rails' style of 3D Sonic games, as you simply switch lanes, jump and occasionally change elements. In addition Tails tackles some stages in his vehicular gadgets - there are clever submarine stages in which you tap the touchscreen to see your radar, and less impressive hoverboat levels in which you blast away at icebergs as you progress. There are also occasional boss encounters that spread across both screens; they're not particularly remarkable, but are another fun diversion that put different tactics into play. Overall these variations help to shake up the formula a little.

Race stages are also key, too, where speed and momentum are everything. Though some aspects of these levels amount to the player being a spectator to some impressive automated dashing, the quickfire nature of these challenges is a nice fit. There's also an option for some 1 vs 1 local multiplayer races, with in-game unlocks providing more tracks and 'bot racers'. These races are certainly enjoyable, though unfortunately a late single player stage has an intolerable difficulty spike rooted in bad design - it necessitates a near-impossible double jump and boost that even the AI opponent struggles to complete. This could be a genuine choke-point for the majority of players - it's a rare but frustrating design error.
That issue aside, overall there's a decent mix of stages and gameplay styles to tackle. Normal stages often hit the right marks, too, blending speed and exploration rather well. For those that want a 'Sonic' tempo there's scope for that here, as there are some lovely sequences during which you dash, swing and boost along your routes while barely missing a step. It can be satisfying to spin-dash foes for momentum or extra height, and at times this game does bring some feelings of 'good old Sonic', even doing a respectable job when it forces a slowdown in tempo to solve an environmental puzzle.

That said, with progress the campaign does lose a little of its momentum, with ideas getting thin in later worlds. Perhaps more a consequence of the TV show and development brief, this game struggles to truly assert an identity for itself, with some generic worlds like 'Gothic Gardens' and 'Cutthroat Cove' doing little for the imagination. We never got bored, as such, and can envisage a time in the future where we'll feel the urge to jump back in and replay stages to set fast times or track collectables, but at times the settings fell flat.
The plot is a mixed bag too, which is a pity as it's given a prominent role. Cutscenes sacrifice visual fidelity in order to use the game engine, a clever way to promote the sense you're playing through an episode of the TV show, but the story starts to meander after a good start, with a slightly disappointing pay-off. This won't matter for plenty of gamers, but for fans of the show the positive start may make way for some minor disappointment after a while.
In fact, various elements of this game sway from being solid and slick, to sloppy and slightly off-key. The core gameplay is smooth and enjoyable, but aspects such as a rather ugly user interface and overworld let it down. Presentation includes some decent visuals for the 3DS, but art design is a dull and unimaginative at times. The music is also rather unmemorable, but again this may partly have the TV source material to blame.

These negatives are a shame, as it is evident that Sanzaru Games has worked hard to ensure this title is well-optimised and putting its best foot forward. Notably it is, overall, an enjoyable game and thoroughly competent platformer. The problem it has is the legacy of good and bad predecessors that bear the Sonic name, all weighing on expectations.
Conclusion
Sonic Boom: Fire & Ice is - rather like its predecessor - a solid effort and worth consideration on 3DS. The core campaign blends a variety of styles, with the main stages employing an enjoyable mix of exploration and puzzle solving with moments of satisfying momentum and speed. There are some slightly disappointing downsides, and it's a game that occasionally feels constrained rather than supported by its source material. Overall, however, it deserves credit for what it does well, and should certainly be tempting to fans of the show and also broader Sonic enthusiasts willing to accept its limitations.
Comments 58
Like father, like son.
Darn it, "Not Bad" is what I expected, but I had hope that this would be an unequivocally good game, at least to silence the uninformed Sonic bashers for a couple months. Guess I'll have to wait until Spring for that.
@MetaRyan It might have been a 7, but there's that chokepoint I reference that's quite bad, and that'll frustrate some for sure.
And remember, we try to use the full 1-10 scale anyway
Six? Dayum. That seems a bit low. Shame, I was hoping this would be good with all the extra dev time they had. Oh well. I'll pick it up from a bargain bin some day.
Nice to see that it turned out pretty decent, but I was never really looking forward to this one. I am ready for Mania though.
Never really liked sega nor sonic, so I wasnt planning on getting it anyway.
Like others here, my hype is for Mania. This is just a harmless little spin-off as far as I'm concerned. I might pick this up later down the line, but I see no reason to get it right away, especially with the Gunvolt Striker Pack coming out soon.
Regardless of its 3DS predecessor being kind of okay (according to reviews, I haven't played it); I wonder how much flak has it had to face by sharing a name with one of last year's greatest travesties to the electronic entertainment medium.
'Not bad' is essentially the purgatory of the rating scale.
I was hoping for a 7 at least... I will give it a shot anyway.
I like Sonic games and I'm sometimes happy to take a punt on a 'Not Bad' game that sounds like my kind of thing, but only at budget prices. £28/£34.99 (Amazon/eShop) is a lot of money for 'Not Bad' when games like Shantae and Shovel Knight can be downloaded for less than £20.
Sounds fine. I've been on Sonic fever ever since Sonic '17 was announced. Even trying to get into the [fantastically] written comics by Ian Flynn with Sonic Mega Drive (Seriously, this guy really understands these characters and how to make them respected. even Shadow is more mature minded than how he was in ShTH)
Perhaps this game will cool the flame before Sonic Mania and 2017 drown it.
Btw, the TV show does lack hard focus on what's going on. It focuses only on trying to be funny and nothing else. (even to the point of relying on memes sometimes) Basically, think Sonic Colors but with no proper plot or personality.
Not surprised at the score really. Would like to play but only once it comes down in price.
Someday we'll get another Sonic Rush
@ThomasBW84
Nonsense, no-one uses the 1-10 scale. The numbers 1-5 are mere legends.
This game sucks. That's all you need to know.
Back to Sonic Rush it is then.
Guess that's the end of the Boom trilogy then. Onto Mania and the 2017 project we go!
It's an improvement, but I guess a bit disappointing for a years worth of a delay.
I hope that they patch the game so as to squash the annoying chokepoint Thomas talked about. It is very sad, as a Sonic fan, to keep seeing not-so-god after not-so-god scores on your favorite mascot.
Its not often where I see IGN give a better score for a game like this than you guys. (they say its a 7.5/10, and based on everything I've heard, I'm actually more inclined to believe IGN's take on this one)
Was hoping for a little better score, but I'm glad to see that it didn't do worse than Shattered Crystal (Nintendolife's review gave Shattered Crystal a 6 as well). I still really enjoyed Shattered Crystal though, so hopefully I'll enjoy Fire & Ice just as much, if not more! I'm getting my copy today... can't wait to play it!
IGN gave the game much better review. In addition, metacritic gave the game close to 7:
'While Fire and Ice’s art direction and music are woefully generic, the well-constructed level layouts create a solid arcade-style experience that accomplishes a sense of extraordinary speed while accommodating a reasonable degree of control.'
Wow, ign was actually nicer and gave this a higher score than you guys did, that is pretty shocking!
I call foul sir! This game(although I have yet to play it) should be 8/10 just for having sonic in it!
Guys 6 is still above average
I'm glad its a decent game. I'm sure I'll enjoy it while, but I'm dreading this apparent difficult part.
Another year, another mediocre Sonic game.
@Acein210 But it's not Sonic! It's super-restrained-better-at-puns-than-running-don't-know-what-a-chaos-emerald-is Sonic!
@Meowpheel Actually, NintendoLife's average score is 6.1/10, so a 6 is either average or just below average. http://www.metacritic.com/publication/nintendo-life
Not bad! Maybe I'll enjoy it more than this review did. I actually like RoL more than Shattered Crystal, so I was hoping this would be better than SC. Even if this game isn't the greatest, Sonic Mania will satisfy the 2D Sonic fans in Spring 2017.
@ThomasBW84 You said "...Knuckles burrows underground and more besides - there's plenty for players to consider as they jump into this one." Do you at all mean any of his classic abilities such as Climbing, and or Gliding, in what you said before besides?
I guess the only reason it got a lower score was because it's related to Sonic Boom.
i barely played any sonic games but i do notice all the games that come out for the past few years got poor reviews idk why
As expected. Moving on.
@hieveryone Because they are poor
How long is the main story? Shattered crystal only took about 15 hours to 100%. How long is this one?
I was hoping that this game would have been a little more than just "ok". There are too many excellent games out there for me to want to spend my time and money on something that is just decent. Maybe at a budget price I will reconsider though I would very much prefer having Sonic Mania on a Nintendo system but as far as I know it hasn't been announced for one. Perhaps the NX?
It is better that you see the game yourself before judging. The game looks extremely good:
https://www.youtube.com/watch?v=ku5EtafIfjA
@MetaRyan https://www.nintendolife.com/scoring
Maybe scoring just a six and assuming other reviewers think the same, the price point will be the deciding factor.
And this is an argument against downloads because that price will remain high and if you invest your cash in the download version you can't at a later date, maybe a couple of hours into the game, off load it and get some of your cash back.
@Knuckles Perhaps bad wording on my part. The characters have one core special ability each, with the exception of Tails who has a laser gun and gain his tail for gliding.
@ThomasBW84 In your opinion, do you at all think it is wrong that Tails glides instead of flying for a brief period of time like he used to?
Was that sub-heading a reference from the great Spinal Tap?!
@Meowpheel Alright, so ideologically NL's average score is a 5, but mathematically NL's average score is a 6.1
@Pikmin22 - I'm really liking it so far! A lot of gimmicks from Shattered Crystal have been improved, and make the gameplay much more enjoyable.
The only thing that I don't like about it so far is the plot. The plot is alright once the game gets going, but the intro doesn't really explain how Sonic and the gang got the Fire & Ice powers, so it's like there's really no opening cutscene. O.o
Even with the negatives, I'm still really enjoying the game, though! Much better than Shattered Crystal. And yes, I can't wait for Sonic 2017! SO EXCITED!!! lol XD
@Pikmin22: No, I don't think it's a continuation... trust me on this one. (I don't have a problem...) XD Maybe it'll be explained at the end of the game... but I doubt it.
Jared Petty is a very experienced game reviewer in IGN and he gives the game a rating of 7.5. What he said is very trustworthy:
https://www.youtube.com/watch?v=ku5EtafIfjA
The only major thing he does not like is how generic the graphic looks. Well, no one would expect it to look as good as Mario 3D Land because of the hardware limitation of handheld 3DS in handling fast graphics (just look at how Sonic Transformed chocked in its graphics).
So, I played through the game.
Where's that chokepoint?
@GreatPlayer
He's not talking about how it matches up with 3DS capabilities. He's saying that the game doesn't have appealing graphics. Compare those to Sonic Generations on 3DS and the difference is night and day.
It looks like a slight improvement over the previous "Boom" canon games, but regardless I'm quite disapointed this is what we Nintendo fans to get instead of "Sonic Mania."
I hate to be "that guy," but there's really no reason that game couldn't of worked on WiiU, considering all the HD 2D games that can work on it. ("Mania" isn't even HD.)
@RyanSilberman ... and I am saying that 3DS is incapable of handling good graphics and high speed simultaneously. Sonic Generations in 3DS does not look that good either.
@Beau_Skunk I can only assume the team has no Wii U kit to work with.
@GreatPlayer Mario Kart 7?
@RyanSilberman
Yeah, it looks like it's developer is only experienced with cellphone games, and such. It's sad most developers have neglected the WiiU, or even mocked it.
@GreatPlayer
I disagree, I think the 3DS Generations looks fine, and worked fine. Looks good in 3D even.
Online mode is fun too, despite it's online framerate issues.
I'll get in in the future when no doubt it'll be cheaper. Still I'm getting 7/10 vibes from this. Sounds like your key issue could very well be fixed with a patch!
@RyanSilberman MK7 is actually slower than Sonic Fire and Ice.
@GreatPlayer: Thanks for the link, as I just checked the game out for myself. I grabbed the launch edition on ebay for $32.99 shipped. There were 2 more copies left at this price if anybody else is interested...
@KnightRider666 Enjoy the game. Let us know if the game is good.
@GreatPlayer: Will do, thanks;)
Am I the only one who can't until Sonic Mania!?
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