If your first thought when looking at LBX: Little Battlers eXperience was that it's aimed for children you'd be right on the money. From top to toe this is clearly aimed at the older child/young teenager market with its colourful aesthetic, 'kid-friendly' violence and badass robots. The core of the game however can be incredibly intricate and precise, something which is arguably more appropriate for the seasoned gamer. Can it manage to juggle both of these vastly different audiences?
The game's plot revolves around a young boy called Van who is desperate to get his hands on an LBX; small customisable robots that battle within safely confined arenas. Of course, as is the case with most child-orientated plots, his desire and eventual success in acquiring one of these figures against his mother's wishes becomes integral in saving the world from a complicated political fate. As clichéd as it is, the storyline is surprisingly engrossing and well delivered with some genuinely skilled voice acting and well-fleshed out characters - this is Level 5 we're talking about, after all. It's not exactly War and Peace but it's above and beyond anything this reviewer expected from what is primarily a children's game. Unfortunately, the plot only develops as you move around the world which - although well rendered - is largely empty. There are a few people with which you can battle if you wish, but apart from that most areas are barren. This wouldn't be an issue if it were not for the constant running around trying to progress the plot, and although it does make the world feel marginally more expansive, it gets a bit tiresome.
The major part of the gameplay besides running around is the battling, where you throw your beloved LBX into the fray to take on opponents. Whilst controlling your LBX you have access to typical combat mechanics: attack, jump, block, and dash. You can also use single-use items to perform actions such as restoring hit points, but these can take a long time to use and put you at a disadvantage, just as is the case in Capcom's Monster Hunter. You can equip up to two weapons at a time - ideally a ranged weapon such as a pistol and a melee weapon - both of which you can switch between at will during the match. Weapon variety is vast, but we'll come back to that later when talking about customisations.
On the whole the battles begin feeling easy and pedestrian, but as you start to progress your wits are rapidly put under pressure as enemies become tougher and more tactical. As you might expect a lot of the time a stronger LBX will beat a weaker one, but there are plenty of measures and techniques you can employ to improve your chances of success, even if your stats don't match up to your opponent's. This level of balancing creates a fair, enjoyable experience that means grinding isn't as important as it is in some other RPGs. If you're not so skilled on the battlefield you can still grind away to give you an edge in later battles. There are also various difficulty settings that can be chosen to increase or ease off the challenge, so whether you're a child or just pretending to be one, there'll be plenty to engage you.
The element most important to succeeding in battles besides stats and skill is customisation. The wealth of customisable parts for your LBX is staggering and trying to take it all in can be a bit overwhelming, even for an adult. Younger gamers might not be able to fully understand all of the customisation options but thankfully the game walks you through the more important areas and also kits you out with a very effective set of armour and weaponry should customising your LBX not be all that interesting to you. The most rewarding part is seeing your LBX in battle with all your customised components duking it out against similarly bespoke robots. If you want to go the extra mile and give your machine even more gusto, you can also customise the internal chipset which directly affects its stats and behaviour but does not alter it cosmetically. This aspect is really only suited to older players as the complexity is far greater than the other customisable components. The fact that you have all these areas to personalise your machine is excellent, but it doesn't detract or impair your efforts in the main storyline if you feel you'd rather just get stuck straight in with the fighting.
As mentioned previously, the weaponry that's available to you is also a great way to customise your experience. Single-handed weapons can be dual-wielded or paired with a shield for additional defence, whilst two-handed weapons will greatly improve your attack power at the cost of movement speed. There are nine different weapon classes to choose from, varying from pistols to sniper rifles to pole-arms to knuckle-dusters, and they all have their own unique characteristics to set them apart from their siblings. Although you can only choose between two weapon sets during battle you can save load-outs and switch them in whenever you want between battles. You can store up to 30 of these load-outs and they also include any other customisations you have set at the time, meaning you can change your LBX to counter any foe with just a few button presses before battle. There's an insane amount of satisfaction and enjoyment from making your LBX just so and then controlling it in real time to take out anything that dares challenge you.
There is a multiplayer option which allows up to six players to duke it out with their LBX over local wireless, but sadly this is limited to only local wireless, there's not so much as a sniff of online functionality. This is easily the game's biggest let-down; in this day and age there's no real reason why this sort of game shouldn't be playable online. Perhaps if you live in a bustling metropolis it's not such an issue, but if you happen to be stuck out in the sticks somewhere you'll likely be playing with only a handful of people over and over again, if you can find anyone else at all. The single player is a very solid experience but the fact that you can't flaunt your creations online against the greater public or even remote friends feels like a massive missed opportunity.
Conclusion
Little Battlers eXperience is an incredibly customisable and well-rounded title and it's an absolute blast to tackle countless foes with something you've created nigh-on every aspect of. The storyline is immersive and genuinely well-delivered and will give gamers of all ages plenty to enjoy. The omission of online multiplayer is a huge downer though, and it stops this game from being something truly exceptional. There's a lot to love, but it'll be a largely solo eXperience.
Comments 49
So how comparable is this to Custom Robo? They look very similar, but to me it just doesn't seem to have the same charm.
@Samuel-Flutter That was my thought as well. It just doesn't look like it will scratch that itch for me.
No online is a real deal-breaker. I'm looking forward to this, as a Medabots fan but the game isn't that exciting without battling online...
It's the MegaMan Battle Network issue all over again.
"Largely solo experience" = preordered
i thought this was going to be mostly online...glad i was mistaken...will give this another look.
I'm perfectly fine without online multiplayer. I feel like too many game focus heavily on the online components and the singleplayer is underwhelming as a result.
Sounds like a game I'm gonna love for sure, the few RoboAnime-ArenaBattle games I played were incredibly fun and addictive and by the review it seems this will be a proper new addition to the genre
I would have understand that no online is a big problem if this was an Xbox game or was reviewed by a Xbox gamer, but this is a 3DS game.. Personally, I'm gonna buy this for sure, no multiplayer usually means more focus on story and characters.
Not enough 3DS games have online modes.
Pre-ordered it regardless. Online would have been nice but it's absolutely not a deal breaker for me.
i don't get the score. The battles look far superior to the ones in Custom Robo.
Custom Robo's online mode is practically unusable now. Does this mean it is also a 7 now?
I mean, MAYBE it is a good Action RPG, and i don't get it how no (online) mp is such a huge negative. When the gameplay is great, then that't all that matters.
The gameplay and costumization (and what it means for strategy) looks vastly better than everthing that Custom Robo ever had. Can the author please elaborate how the games differ in this aspect? Like i said, LBX looks meatier in this regard.
So...
No mention of how long battles last, how many characters you'll fight, how often you battle, nothing. I'm left almost more confused about this game after reading the review then I was beforehand.
So... Is it like Monster Hunter where you go out and battle for 20 to 30 minutes? Or is it 15 second battles? What is the pace of the game?
I hardly ever side with the "should've had online" arguments, ESPECIALLY when its a platformer like Mario or something (those complaints are utterly ridiculous), but this one I think I'm gonna have to agree with. I'm not much of an online person but I would have loved to battle against friends in this. Obviously when you're an adult, local battles really aren't that feasible.
This game definitely has my interest. I was too intrigued by it until i read the review. From first glance it really does look like another beyblade like kids game.
I want it.
Ahh, I'm so conflicted about this game. I love Custom Robo and I have mourned its absence constantly, but this just... doesn't look the same.
This looks like it feels more like Solatorobo than Custom Robo. I liked Solatorobo quite a bit, but I'm not looking for another game that delivers that same vibe. I'd jump at another Custom Robo game, or even a CR rip-off, but this seems just a little too far removed for my taste, even when delivered by Level-5.
@Bragoon
i dunno, this looks nothing like Solarobo. That game had a 2-button combat system if i remenber correctly. Jump and grab/throw.
I seems to me that may here only see the 7/10 and never saw anything else of this game. The Treehouss footage alone is enough to tell you how this game is structured and plays.
Might pick this up. Would've liked online, but oh well.
i was kinda excited, but i'll wait see what other review thinks
@Moon Not enough 3DS games have local multiplayer either. I'd prefer we get both, but for some of us, local is a preference.
I second what @JaxonH said, however: the review could do with a more detailed description of combat, as it's a make-or-break factor for these kind of games.
Cool, but I like Tenkai Knights better.
@Noelemahc Agreed. It's a shame because the DS had loads of great multiplayer games. I go out of my way to download/buy multiplayer games (even if I know they're not great); just so I can play with my friends. I have a 'download play' folder on my 3DS, and it has about 5 games in it - purely because I can't find any more.
Looks fun. Shame about no online, since I doubt any of my friends will be getting this, but as long as the single player is solid - I'll live.
@AlexOlney Does this have autostereoscopic visuals? I can't find this out anywhere. Would hope so as it looks rather flat without it...
@Tsurii
Thanks
And hey, I've been wondering how to post Youtube vids for a while. Someone showed me a year ago but I have long since forgotten. Would you mind explaining what part of the link to post and whether mobile links work too?
this review lacks depth, no other way to say it. The only thing that is taken from it is about the no online aspect. And i and many others don't care about this aspect. We want to know about the battle system, a pivotal aspect of an Actíon game. Heck it even got so far that anybody who hasn't seen any footage thinks it plays like Solarobo.
And this game suffers from it. People only see the 7, and maybe know that Custom Robo Arena got a 8.
@Aozz
don't wait for them. They wil all slap the game because no online. That's the world we live in know. Watch direct feed gameplay like the Treehouse footage.
The battle gameplay should be a focus of reviews, but don't count on that. It's a too nice game. It's okay to just give it a 7 without effort of elaborating.
AND no, i won't be happy if they just gave it a better score, i want a better review. No online is all i get from this. And that is not good.
@JaxonH There was a Treehouse live stream during E3 that showed off the game, actually.
nobody cares about the game, only about the 7. Great job everybody involved.
The moment i read the sub-title (Battle-ready or rusting in a corner) i knew it won't get more tha a 7. NintendoLife has this kind of habbit without answering the question they self asked.
So, is it battle-ready or rusting in a corner?
Well, I love the Inazuma Eleven franchise, and have heard about franchise in the anime (mainly the movie and some ads), so I'm very interested in what it has to offer. It will make a good 3DS game for my birthday, hopefully!
So its sounds like the review liked the game a lot, but it lacks online, so it got knocked 3 points down? A bit strange. Still on my radar, sounds pretty fun, like customizable battle options.
@XCWarrior
yeah, i also don't get it. I would love to hear about the battle system. What i saw looked very diversive. YOu can anctually use a sniper and look through the scope for aiming. And i think there is also a parry/block system.
NintendoLife, can we get a video about all your options in battle?
@Everyone Fun Fact: this game(also know as Danball senki BAKU BOOST in Japan) was a remake/port of the PSP game called Danball Senki BOOST in which it was a remake of the original game on the PSP called Danball Senki
It's a day one buy for me. The custom robo game on the ds was fun online untill you battled people using cheat devices.
The fact that this reads like a 9 but you scored it a 7 due to the lack of online almost solidifies this as must buy for me.
Smash Wii U (unlike the 3DS version) forewent a solid single player experience for stronger multiplayer and I never got into it.
The Smash 3DS single player experience is far superior to the online focused Wii U version.
If that's the case here as it was there (as it seems to be, minus a Wii U version) then all the better.
Single player focus? I think I'll pick it up. Couldnt care less about online anything
That said, wow this review was wholly unhelpful. I still can't figure out what gameplay is like, or anything actually important about the game
Single player experience is good? Count me interested.
@XCWarrior @Legromancer
Even with online the game wouldn't be a ten. It's good, but it's not perfect, so it could well have been a nine with proper online multiplayer.
It's a big deal because it feels so ripe for such a game mode, but it just doesn't have it, it's quite disappointing to not be able to show off your creations to the world.
@AlexOlney That's fair. And yes, Nintendo shoudl have online for most of its games. But it's Nintendo, and to expect that even in 2015 is laughable.
But thanks for the response. Does it have a good use of streetpass?
I preordered this and played it for about 2 hours last night. So far i would say a 7 is fair, but my own tilt is taking it to an 8 or 9. This game is everything i love about PS2 era japanese games.
The story is delightfully absurd. The cut scenes, characters and world really do a great job of bringing it all to life. Everything has that Level 5 polish to it.
The battles so far are a little easy, with sudden spikes every so often. I do like that it is not a hack and slash combo fest. There is a strategy to using tension to boost and attack, or cover and fire. You will feel like there is a choice to what you choose to do. Simply running in and hitting A will likely get you killed. Overall the fighting is fun so far.
The customization options are low 2 hrs in, but it has been introducing the concepts during that time. It looks to be very deep, and i'm looking forward to getting into it more.
Overall, i'm having a lot of fun with it.
@AlexOlney
whatever. Not beeing afble to share your creations doesn't mark it down 2 points for me. When it plays great, it play great. And that should be rewarded.
@GMB-001 A console doesn't determine if a game should have online or not. The lack of an online mode is important because a game like this would excel on it if done properly. The game is about collecting robot parts and doing your own robot, then battling with that unique model you have created. Even the anime's story is developed under that formula: people that have robots, customize them and put them in battle. Multiplayer is a good option to have, but it requires a 3ds and another copy of the game. It honestly feels really short compared to an online mode wich would give the possibility of different strategies and more hours of competitive gameplay to the people interested in it. Also, having an online mode shouldn't affect the quality of the single experience. There are many games that have them and excel on both.
I'm currently playing this game and about 10 hours into it (level 20+) . Yes, not having an online multiplayer option will probably be an issue after you complete the story. But, I'm really enjoying it so far. The story is the same as the anime, so if you've already watched it, expect nothing new. The main focus of the game is customizing your LBX. There are various weapons, armor and core parts (like cpu, memory, motor, battery, etc.) to choose from. Weapons have attributes (cut, pierce and smash) and elemental effects (fire, water, electric and light) and armors determine the resistance to these attributes and elements. Battles are quite fast (probably 5-10 minutes tops) and not that hard as long as you have the right set of weapons and armors. You also gain proficiency on the weapon types you are using in combat and level them up to acquire special moves. Armor parts also level up when you use them, increasing your defense and LP. The battles and the environment can be repetitive after quite some time and new parts only come after progressing through the story. What I really don't like is the Gashapon machine. It's not a random chance to get parts, but follow a certain scheme/pattern (if you think you can get lucky and draw a weapon worth 10k credits for just 1k then you're totally mistaken!). Overall the game is enjoyable as a single player game and having an online multiplayer could have been a plus. I'll just wait and see if the game is sill worth playing after completing the main story.
@AlexOlney Hi Alex I think I can add some context having completed the psp game . It is not until you have finished the game that you crave battling with real people because the game was made with that in mind and the omission of the online easily takes a few points off the score !! It is a really big let down if you play this game you will quickly see the depth it's capable of because it was made to play with others and not just for kids !!
@arcndmst wait until you finish the game you will want to play with others , I was wondering does the 3ds version let you Ai all the fights and can you change your party as you like I have only finished psp ?
@roy130390 Couldn't agree more dude I have the sequel all ready to go on my psp but the Japanese text is a huge barrier I personally don't have a clue why they stripped the online but I can assure everyone that mutilplayer is a blast we have Japanese psps just to play it !! Maybe they traded two player battles online for 6 locally ? But even then seems like it would work better for the Japanese market not the west .
So I have replied a bit bit not posted this game is fantastic and Alex's review is quite accurate I will add though that every part in this game levels up and this game could last years longer with online , I know this because all Japanese versions have it to supplement. The end game which levels you up to at least 90 the story finishes around level 40 for main character . This game is easily a ten with the optional online that all previous versions had! For me it's a Pokemon killer
sorry everyone commented without checking main site did not intentionally spam i was commenting from my phone and just registered .
I'm loving the Gacha mahine now that I know how to work around it. Got my Epsilon UC <TG> set and it looks awesome!
@Jstarkush I believe you mate this game looks really fun,specially if you are playing with others. The local multiplayer without online functionality was a bit of a let down, but I'm still planning to adquire it at some point since I always wanted a game like this. It's like an hybrid of medabots and gundam wing, the designs are simply awesome. I just wish this game does great so that a sequel comes out, this time with online so that we can add a lot more hours of replay value.
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