OlliOlli, as we've said before, isn't really a skateboarding game. The aesthetic provides a lovely minimalist visual style to navigate the tiny pixel skateboarder through, but there's no open world to explore and experiment in, nor is it filled with free-form choices. Mechanically rock-solid, OlliOlli is a 2D on-rails experience with meticulously designed levels and that 'one more try' mentality associated with score attack gaming. The addition of a skateboard just makes it all seem cooler.
That applies the same on 3DS as on Wii U, so if you want a full, detailed review of the modes and concept we suggest checking out our Wii U OlliOlli review; in this case we're going to be focused on what makes this one different on Nintendo's portable.
OlliOlli is well suited to the handheld format (not surprising considering it was first released as a PS Vita title) and any worries about resolution or tiny graphics should be swept away; the clean presentation and smooth framerate has translated across perfectly well. Those of you with shiny New Nintendo 3DS consoles may be slightly disappointed to find that OlliOlli takes no advantage of any of the additional features or controls, but perhaps adding something for the sake of it would have been detrimental to the overall experience.
There are no 3D stereoscopic effects to be had, either, which is a shame; when the game is so obstinately 2D it's arguably no great loss. The touchscreen isn't utilised for anything other than the occasional move lists and listing out the level challenges, which is functional but nothing to get too excited about. StreetPass functionality is nowhere to be seen, and any high scores achieved will remain within the 3DS online eco-system - there's no cross-over with the Wii U version.
Thankfully, gameplay on the Nintendo 3DS is super smooth and responsive, and the button layout seems more comfortable to play than it did even on PS Vita. (we tested this out on both the XL and standard consoles). The circle pad will take some hammer but there's no need to be forceful to gain a response, and throwing in different tricks means it's not always the same direction being smashed. You could of course simply use the d-pad if this is a concern. Rest assured, the Nintendo 3DS version plays beautifully.
It's also worth noting that purchasing either the Wii U or 3DS version nets the other for free, so owners of both Nintendo formats can pick up the set for a single, reasonable price when using one Nintendo Network ID.
Conclusion
It's clear when playing on Nintendo 3DS that OlliOlli was designed to be convenient to play in short bursts. It's a great game to pick up and play for just 5 minutes making it ideal for short journeys, but equally it's unnervingly easy to sink a few hours in due to that one-more-try sensibility.
Comments 20
I'm loving the game but have you experienced any stability issues? The game is randomly crashing for me once in a while. It's not a deal breaker but it's probably the only game that ever did that to me.
@Beechbone I didn't experience any game crashes, although if I was connected online and closed the system for a break then re-opened it, there was an error message due to the disconnection - but I'd expect that.
@Beechbone I had no issues with the 3DS version or the WiiU version up until now, but seeing how good Nintendo is when it comes to stability, this will hopefully be fixed ^^"
Viewing the scoreboard was among the first to finish the game on Nintendo consoles. The game is highly addictive with a duration of about 10 hours. After completing this the RAD so that assures you a few hours of play and motivation to overcome scores of others.
The game is well suited to the console, with the disadvantage the tricks of the L button, that being so close to the circle pad makes it hard to execute
Otherwise for the price it costs, is a game of 9/10
I've had it crash once; had to reset the console.
Addicted to this game, well worth the money!
@Beechbone
I did. As I wrote on the Wii U review, it crashed like three times in around an hour. It just freezes and then gives me an error message, taking me to the 3DS menu. Did not try the Wii U version, though.
Might wait til they patch this crashing to buy it. Looks great though.
Great game, I am addicted. Although, the daily grind contests on my 3ds are failing to load correctly. Has anyone else had this issue?
@audiobrainiac There's an additional launch discount. Don't remember how long it's valid but I would get the game now regardless of the crash bug.
CAUTION: Just bought OlliOlli for my 3DS this morning. In the first 10 minutes of gameplay, it managed to crash 3 times already. 2 times in the Tutorial, and 1 time in the first level. 3 crash in 10 minutes is not a good sign of quality control. Too bad, since the game seems cool. But I would say avoid at all cost if you're planning to play it on the 3DS!
Wow this review is so small!But it's still good,but the 3ds versions crashes alot.Like alot! For me it does,don't know about other people.
I've played this game nearly to completion on my New 3DS XL and I haven't had a single instance of it crashing.
There is some occasional screen tearing, but no crashes and nothing game breaking.
@Beechbone Oh thats right! Almost forgot, thanks.
@Ron_DelVillano
I played it on a launch 3DS, so I suspect the New 3DS extra processing power helped you to avoid these crashes.
N3DS doesnt changed much in my case. Those 3 crashes in 10 minutes I talked about were done on my N3DSXL.
@sinalefa @TheJudge @Drac_Mazoku I played 10 hours without any crash in a Nintendo 3DS XL OG
I picked this game up on a whim, and I'm glad I did. Its not good enough to pull my away from MH4U but its great for 5 minute breaks. I have yet to have the game crash on me.
Looks cool. It is cross buy so I may get it at some point.
@alraunen
As a matter of fact, I played yesterday for 30 minutes without any crashes, so I have no idea what causes them.
Really glad that I got this through the Humble Bundle, as I might have ignored it otherwise. I'm having a lot of fun with it so far.
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