OlliOlli isn't really a skateboarding game. The skateboard aesthetic provides a lovely minimalist visual style to navigate the tiny pixel skateboarder through, but there's no open world to explore and experiment in, nor is it filled with free-form choices. Mechanically rock-solid, OlliOlli is a 2D on-rails experience with meticulously designed levels and that 'one more try' mentality associated with score attack gaming. The addition of a skateboard just makes it all seem cooler.
The learning curve is steep at the beginning, so it's definitely recommended to take a run through the tutorial prior to diving in, especially as nothing seems to work quite as expected. For example, there isn't a jump button (holding a direction and letting go triggers a basic trick) and the timing involved in landing perfectly is difficult to judge at first. Expert tricks can be launched with more complicated motions of the analogue stick, and the trigger buttons add rotations into the mix.
Grinding is as simple as holding the analogue stick in any direction prior to landing on an object, letting go in order to launch out. Of course, there are further intricacies and techniques to learn (and more advanced grinds can be had in combination with the triggers) but the first step should be getting a handle of the basics and learning how to string a combo together.
The player is also judged on how well each trick is landed, ranging from 'Perfect' to 'Sloppy'. This rating is given on timing accuracy and is integral to high scoring, as well as keeping speed up.
Each level contains a number of obstacles - some to jump over or across, some to grind on. Quickly it becomes obvious that the way to succeed is by connecting grinds together and throwing out tricks in-between to add additional multipliers and points. There's no balance bar to contend with as in the Tony Hawk games, simply keep speed by tricking and utilising basic physics laws (a downward handrail gains speed) and don't touch the ground. There is a bit of a punch in the gut though; landing the final trick of a combo badly causes a penalty which reduces your score to pittance. No points are banked until a successful landing which makes for some nerve wracking moments, especially on the later combo-heavy levels. There is an excellent feeling of achievement to be had when landing huge combos perfectly and it's this satisfaction that promotes repeat plays. Note also that this is a one-life only affair; a single slam into the ground resets back to the beginning of the level.
The main career mode consists of 50 different levels set across 5 themed stages. Beginning with the run-down cityscape of 'Urban', progression unlocks more fantastical backdrops, culminating with tricking along dinosaurs and Gundam-style robots in the Japan-inspired 'Neon City'.
Split into Amateur and Pro difficulties, progression is initially linear; reaching the end goal of any Amateur level unlocks the next. However you'll need to complete 5 challenges associated with any Amateur level to unlock its Pro partner. These 5 challenges are based on overall score, combo score and then a further 3 challenges unique to each level. Ranging from performing certain tricks to locating collectibles and level specific tasks - a fair few of these will require learning the level layout to complete. Mercifully, you don't need to complete all the challenges in a single run.
Manage to complete all challenges on the Pro levels and Rad Mode is unlocked. Not for the fainthearted, in Rad mode every trick must be landed perfectly or it's back to square one. Rad Mode doesn't come with any new levels, it's simply an expert play mode.
Beating levels also unlocks different 'Spots' that appear in a separate menu. In this mode the objective is to aim for the highest score possible in specifically set-up levels using only a single combo; these are a nice little distraction but the career mode is where most time will be spent.
Finally, there's Daily Grind. Featuring a single spot that changes every 24 hours; it's an interesting incentive to check in every day. Practice runs are allowed, but with one chance to set a score only the most consistent players will achieve a high ranking on the daily leaderboard.
It's been a long time coming (having released over a year ago on other platforms) and OlliOlli arrives unchanged, with no truly exciting additions. There's the usual Off-TV Play on Wii U (press the minus button while playing), and there is the convenience of always having the Trick combos visible for reference on the GamePad screen when using the TV. Purchasing either the Wii U or 3DS version also nets the other for free, though, so owners of both Nintendo formats can at least pick up the set for a single, reasonable price when using one Nintendo Network ID.
Conclusion
Aside from the minor disappointment of lacking added features, the core game has translated across intact; thankfully it's as good as it ever was. Obsessive high score perfectionists will love the one-more-try gameplay together with the 'twitch' skills needed to top the scoreboards. For everyone else, career mode contains more than enough content to get stuck into, just be aware it can get difficult fast. OlliOlli is an addictive, unique and fun game that's a worthy addition to anyone's library, whichever format you own.
Comments 30
Just picked up the sequel On PS4. It's in the Instant Game Collection this month. The learning curve is steep and it takes a few hours to click but once it does its incredibly addictive.
The game looks so fun. I don't mind the lack of exclusive Nintendo console content, the main game is amazing enough to warrant purchasing. I'm glad we finally get to play it since I don't have a PS3 or 4!
These type of games always make me wonder.
I've come to the point where there's so much to play. The currency of gaming, therefore, has no longer translated into things being worth my money. The question is now, are they worth my time?
I buy black flag for 15 bucks, or teslagrad, or monster hunter. Anything. It may be good, or fun, or worthwhile. Or worth its money.
But is it worth my limited time? I'm seriously questioning some good games now, in favour of games that are great. This seems good. Exactly the enemy I want to avoid.
Playing Olli Olli 2 on my Vita at the moment and loving it.
@erv I'm sorry I can't take that profile pic seriusly.
"OlliOlli is an additive.."
Additive? Surely you meant to say Addictive?
OlliOlli is an awfull game...its overly simplistic, it doesn offer much...and its impossible to put down
Jokes aside, it well worth the price IF you enjoy score attack games and maybe even rythm games.
And if you do, its really hard to put it down. Its one of those games that really gets you into "the zone".
Just one more run, just one more perfect grind combo, this time with spins in between jumps, this time take another route, this time....
Simply put: If you like arcade score attack games, its well worth your time
Curve Digital is awesome but aside from Stealth Inc 2 and the Swapper, everything else they brought are not my cup of tea. Bring Stealth Inc 1 and Rogue Legacy.
Great game and a great price. Nintendo's 2 for 1 sale (buy on Wii U get it for 3ds) makes it an easy purchase for me. This game is pretty tough, but very rewarding. Thanks for the review.
This looks like a cross between Bike Rider DX and Tony Hawk, so I will be sure to love it.
@erv I see your point there, maybe it's an age thing (I'm 30) but I have more games than time to play them. I only buy good games but I can't give them the time they sometimes deserve even of I did buy them cheap!
Pretty solid game that gets a little too much love in my view. Best way to describe it would be a blend of Skate and Tomena Sanner, for anyone lucky enough to have played that WiiWare gem. I wouldn't say it improves on those games in any real significant way, as much as simply, yet cleverly combining the core mechanics.
Mostly it just me makes wish for a true THPS... Or even a solid HD collection, honestly.
@erv It's only really worth your time if you care about chasing your high score and/or want to burn a solid 10 or 20 min each day before moving on. I would say it's more worth your time than Black Flag though, as that's a bit of a stinker.
If you were to put that money towards Monster Hunter or Teslagrad, I'd say it's better spent on those two (I especially adore Teslagrad, myself).
Was accidentally up until 2.30 on Saturday morning, because I just had to have one more go. Only planned on playing for 10 minutes before bed.
@erv
I have to say I'm getting to the point where I agree with you on that. SO many good games across SO many platforms- I buy everything that interests me but only end up playing 10% of what I buy (or, I might play every game I buy but only finish 10% of it). I'm seriously considering cutting back on how many games I purchased because I just don't have the time.
ALLLLLL these games I've bought in the last few months, and yet MH4U, FE7 and Metroid Prime Trilolgy from Wii U VC service, and Mario vs DK Tipping Stars could arguably last me the rest of the year. There's just so many hours of content in Monster Hunter alone (I clocked in over 600 in MH3U), not to mention three games in one for Metroid will probably last 100 hours for me, and Fire Emblem 7 is easily 60 hours for someone like me who spends an hour or more each battle, and there's 60 battles, and Mario vs DK has a sizable campaign for the price and endless user created content.
That's what... $40 + $10 + $8 + $20 so $78 total to last me all year? And here I am spending literally THOUSANDS of dollars on at least 60-75 games per year, games that I will never have time for. Good games they are... Of that I don't question, but I only have time for the very best.
And people complain about how many releases Nintendo gets compared to other consoles... Pfft... I don't even have time for all of Nintendo's games- they're MORE than enough!
Need a 3DS review. My platform of choice for a game like this.
<---- I think you can tell that I'm going to love this game
Still though, with skating and gaming mentioned, I can't help but wonder about the Skate series, next gen Skate 4? Wii U? Ok, I'm stretching it with Wii U, but man, Skate is hugely loved series and I don't think EA will just let all that love (money) sit there.
@ACK Tomena Sanner was the BOMB! Played that non-stop with my brother and my dad xD
@erv I'm pretty much with you on the time thing. Games are so readily available and affordable that it's not really a matter of money. On top of that, I have a ridiculous backlog. That said, this game seems worth my time, speaking for myself here, of course. Seems like a nice gap filler in the Wii U and 3DS lineups, tbh.
ha
Mh4u has saved me ££££ already, just don't have time to play that and anything else
I've not been a fan of the recent 8/16 bit craze... likely because I grew up with it, but I'm am having a ton of fun with this game. Reminds me of skate or die on the NES... I put way too much time into that game when I was 5.
@JaxonH
Completely agree with you. I almost solely play 3DS games and there are like 20-30 retail games I haven't even started like all the Demon Survivor games, Shin Megami Tensei, Cave Story, Sonic Lost World, etc., plus a good couple of eShop gems, like Shantae (the first), Moon (well, I played like 5%), Kid Icarus 3D classics, Citizen of Earth, Puzzle Quest, etc.
Still, I'm gonna take a vacation from work by July and spend some time finishing Kid Icarus Uprisinig, Mario Sticker Star, Mario Golf Tour and Shantae Risky's Revenge.
Has anyone played the 3DS version? Is it rough on the circle pad? I've been playing OlliOlli 2 on the Vita and it seems like im pushing on the anolog stick alot and it's much stronger than the circle pad on the 3DS.
I got it yesterday but only played the 3ds version. It kicked me three times in less than an hour, so I hope they patch that or I won't keep playing it. No other game crashes my 3ds.
@dok5555555 Have been playing the 3DS version more than the Wii U vefsion. I have had no trouble with the circle pad, and actually, agree with a few other people in that, on tbe portable version, the controls are slightly better. With the circle pad and buttons being intergrated onto the handheld, there is no lag. On the Wii U, even the devs have said, there is a very slight delay with the analogue stick. It is not a game breaker, and after a while, you get used to it. Whilst I enjoy the Wii U version, at the moment at least, the 3DS is my go to version.
@erv
Seems like your post struck a chord with the 30-plus, financially stable element of the community. I only have a Wii U and 3DS, no gaming PC, PS or anything else, and I have way more games than I could possibly find time to play. My wife is taking our daughter across the state to visit her family soon and I was thinking about a new game to pick up for the occasion, then I thought, 'Still have Tropical Freeze to beat/work on the collectibles, ditto Captain Toad, I've barely touched Smash Wii U, Arkhym City, Lego City Undercover, Child of Light, Guacamelee, Azure Striker Gunvolt, Yumi's Odd Odyssey and the Wonderful 101, not to mention pick-up-and-play/score-chase games like MK8, 3d Fantasy Zone, Olli Olli etc, that I'll keep coming back to.'
First World Issues, but in short, yeah, don't NEED more games. It's the collector in me that wants them.
@erv Being 30 and financially stable with a family, house, and multiple vehicles, I can definitely relate. When I was young, it was all about what games do I have the money to play. Now that I can buy whatever games I want, I find myself becoming a lot more picky because my time is more valuable.
A couple years ago, I made the switch from buying every good game I wanted to only buying the GREAT games I wanted. After a couple years, I have finally managed to blow through my entire backlog. I now only have 1-2 games that I haven't completed 100%. And when I feel like playing something else, I replay some of my old favorites. This has been a much more enjoyable experience compared to a few years ago when I consistently had 50+ games in my backlog.
Also, while I used to buy used/discounted games so that I could afford more games, I have begun to primarily only buy new. The way I see it, if a game isn't exciting enough for me to pay full price, then it's not worth my time even if I get it 80% off. Plus, I'd rather the game publishers who make truly great games to get justly paid for their hard work.
With all that being said, I did buy OlliOlli and consider it to be WELL worth the $9 I spent on it. I am having a blast. I don't care about high score games, but to me this game is much more than that. I like the precision of technique required. But that's just me.
Good game.
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