
Those lovely folks over at VGC spoke to the one and only Hirokazu Tanaka — better known as 'Hip' or 'Chip' Tanaka — at Bitsummit's Indie Game Event in Kyoto last month and, it seems, the main man may well be up for making some sweet new music, if somebody asks. Would somebody just let him make some new music quickly, please, for crying out loud!
Tanaka, who you might know as the composer behind soundtracks for the likes of Super Mario Land, Metroid, Kid Icarus and the Game Boy version of Tetris, to name just a few things he's got on the old CV. He worked on the soundtracks for both Mother and EarthBound. Oh, and he also played a key role in creating and designing the Game Boy. So, yeah, he's kind of a big deal.
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Mr Tanaka, who was in-house with Nintendo working on music all through the 8- and 16-bit eras, left the company and ended up as President of Creatures Inc after his work on the Pokémon anime became a conflict of interest for Nintendo.
And so it's delightful to hear, and doubly so given that Chip's work has shifted away from music somewhat since the move from Nintendo, that he's all in on returning to it. Speaking to VGC, when asked if he'd be into making another videogame soundtrack, he said:
“Actually, if somebody came up to me and said ‘hey, do you want to make music for a game?’ I’d say ‘yeah, sure, sounds like fun...There’s a studio called 17-Bit making a game called Awaysis, created by a guy called Jake (Kazdal), and I actually made a track for that game. I’m not the only person making music for that game, there’s a bunch of us, but I created a track for it, and I’m playing it tomorrow.”
When then asked if he'd prefer to make single tracks or a full soundtrack, the musical maestro responded that:
“Actually, to correct that [previous answer], I didn’t just do one song for Awaysis, I’m doing 70-80% of the game...But I think, for me, I spent my 20s to around 40 or so just making game music, and since then I’ve spent about 20 years where I haven’t really made any, so it’s kind of (about) getting back into it right now."
Tanaka also confirmed that he actually composed a track for Street Fighter 6 saying, “So if anybody comes up to me and says ‘hey, can you do this’, I’d be like ‘yes, I’d love to’. Now, let's check out Mr Tanaka's contribution to Street Fighter 6, 'Glorious Match'!
So, who's gonna give the man a job writing a new soundtrack? Let us know your thoughts!
[source videogameschronicle.com]





Comments 30
The Return of the King
Nothing else but comment #1 needs to be said, but I'll say something anyway: heck yeah! I've listened to a lot of this guy's music over the years, even on Nintendo Music, and always love listening to it. I'm looking forward to more!
I have to be honest, for the longest time I thought him and Kazumi Totaka were the same composer. Not helped that they both did the music for Mario Paint.
It would be so cool if he returned to do Metroid 6
Thank jeebus. Please go work at Nintendo again and let them know that music [helps] make a game. Like, actually melodies... not the mood, atmospheric music they've been dishing out here of late.
Just imagine a new Zelda or Metroid with actual hummable tunes. Like, there are hardly any new Nintendo song remixes on OCR or in general, as there's no actual music anymore!
@foursider What a bizarre take. Breath of the Wild, which I’m assuming you’re referring to, has a far more interesting take on music than the very safe, corporate tunes of the Wii U/3DS days. Do you remember a single track from Triforce Heroes’ OST?
I now wish I made games so I could get this guy to make the music for them.
Anyways, I hope someone can utilise his talents.
@foursider so have you just not played any other games besides BotW, because I assure you, games like Mario Odyssey, Mario Wonder, Kirby and The Forgotten Land, and Splatoon 2/3 still rely heavily on strong melodies for their music.
I commented not long ago that it was Yuzo Koshiro’s soundtrack for Revenge of Shinobi on the Genesis that first opened my ears to how good home video game music could be. But I misspoke. Listening to Nintendo Music recently reminded me that there were, in fact, a few NES games which caught my attention a few years before the 16-bit era. A couple of my NES faves were Hip Tanaka’s work on Kid Icarus and Metroid. Just brilliant work on both of those, that transcended what I thought was possible on the humble little NES.
I’m glad the legend is back in the studio! Hopefully we’ll get some of his new projects on Switch or the Deuce soon.
Hip Tanaka is a genius and I think he contributed to Nintendo music during the NES days as much as Koji Kondo did!
I also feel that Nintendo's music has been lacking of late, with the big exception of Mario Kart World which was mind-blowing. Would love to hear more strong melodies again. No reason why Zelda soundtracks can't be as good as Octopath Traveler's.
I actually wouldn't mind if he did Prime 4's music...
@foursider Mario Kart World’s extensive 300+ soundtrack of remixes featuring classic and Modern game soundtracks says hello.
I’d also suggest not floating around nonsense that recent Zelda titles only have atmospheric music, it’s such a misnomer of an opinion.
Its completely fine if you didn’t enjoy the soundtrack, but there are a LOT of memorable and remarkable melodies (and orchestral epics) in BoTW and ToTK outside of “some” of the field music, and these easily contribute to the highest standards of any Zelda title before it.
@foursider One of my biggest gripes with Metroid Dread is the lack of melodies compared to the earliest Metroid games. They didn't specialize in melodies but in creating a feeling, but still they were there.
His Street Fighter piece makes me think of a drunk wedding band refusing the bride's mother's requests and insisting on jamming it out with the D-50 and DX7's modulation wheels.
@Thomystic
Exactly! Mood music prevailed in Dread, and made it feel less like Metroid than it should have (to me). Metroid, Super, and Prime all had scores beyond background music. Prime less so (especially as the series went on), but it still created something special. Fingers crossed Prime 4 returns to the series' roots.
One of the best. Also one of the best sf6 tracks.
Which Metroid and Mario land and Tetris did he do exactly?
@nessisonett do you remember a single track from botw? It’s got some nice melodies for sure, but its melodies aren’t its focus at all. OP didn’t have a bizarre take.
OP also never specified they were talking about wii/3ds. They may have been talking about NES, game boy, snes for all we know, eras with strong melodic focus.
@kkslider5552000 which of them worked on for frog the bell tolls, and the Wii channel music, and had their own little theme song they inserted in most games? Was that one of those two?
@jesse_dylan Yes? Even just The Champion’s Ballad is up there with the most memorable Zelda tunes, along with Tarrey Town’s changing melody as you add more citizens. With boss fights, character themes, town themes etc all having distinct melodies, it’s only really the field themes and the shrines that are more sparse.
@jesse_dylan
…I could go on, a lot of the remixes and new arrangements in Hyrule Warriors AOC were amazing as well 😅
Love to hear it, looking forward to listening to new videogame music by Tanaka-san whenever it comes out and I get to know about it (will definitely check out the soundtrack of Awaysis and also the game itself if it ever comes to Switch 1 and/or 2) - would be great if he ever worked again on Nintendo soundtracks, too!
@jesse_dylan
Try going into a town 🙄
In any case, I remember exactly what the piano sounds like in the field and it's glorious. ✌️
@The_Nintend_Pedant congrats. I played 150 hours of breath of the wild and 50 of totk, and it was fine, but I don’t remember many melodies at all.
@jesse_dylan
I was referring to your challenge to another user, implying that they couldn't "remember a single track from BOTW," not your personal inability to remember its melodies. Respectfully.
Hateno, Kakariko, Rito, and Gerudo all had extremely good music. 👍 And plenty "melodic," IMHO.
@The_Nintend_Pedant They're nice, even lovely, in the moment when playing, but they don't stick with you quite as well as older stuff, which is what I think OP was trying to say before the hordes descended upon them. For many, that is preferable. We don't necessarily want a 2-minute track set on loop. But at the same time, many of the older melodies were more memorable, and the composer in question wrote many of those memorable melodies.
...before it descended into a peeing match of "new zelda is better! no, old zelda is better!"
@jesse_dylan
Agree to disagree whether they "stuck with me," and I see what you meant 👍 also, I hadn't said either way, but I do prefer "the old Zelda" generally, music and all.✌️ I just disagree with the idea that BOTW has no memorable melodies, because that's one area that I didn't feel Nintendo let me down in the last 10 years.
@The_Nintend_Pedant I'm being sort of off-topic now... But I had to sort of view BotW as a "Not Zelda" game, and from that perspective, I really enjoyed it a lot. That didn't help me with TotK, though, for whatever reason.
@jesse_dylan
Wow, this isn't the first time I've agreed with you 1000% but here we are again. 😊✌️ Totally, same.
I just ran out of patience with TOTK. I want a Zelda game. 👍
@The_Nintend_Pedant yeah, not to be mean, but I didn't like playing Zeldacraft. (I did like a lot of other things about the game though.)
and not to be overly excitable, but we may be in luck with Adventures of Elliott. It's not exactly Zelda, but it sure borrows from it, and from Ys. I was sort of disappointed Team Asano hadn't been working on another turn-based game (and that someone else made Octopath 0), but Elliott is looking really good! I wish I could play the demo!
@jesse_dylan
I'm cautiously optimistic about "Elliott!" 👍
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