EVO 2022 is taking place this weekend, and as part of this fighting game celebration, various companies have been announcing all sorts of related news. This includes plenty of news related to the Nintendo Switch.
Here's what's been revealed so far. If there's more, we'll be sure to add it to this round up. Enjoy!
Skullgirls - New DLC fighter announced
Skullgirls is celebrating its 10th anniversary, wow! To mark this special milestone - the game is getting a 4th character in Season Pass 1. Marie will be joining Annie, Umbrella and Black Dahlia. The team behind Skullgirls also announced Skullgirls Mobile, coming next year.
Pocket Bravery announced for Switch
Pocket Bravery is a 2D pixel-themed fighter inspired by '90s classics like Street Fighter and The King of Fighters, while also drawing on the influence of fighters from the Neo Geo Pocket Color generation. It's got a focus on "high level players" and features to teach beginners how to develop and evolve.
There are kick and punch commands, traditional commands from popular fighting games, and all sorts of special moves. Each character has an element as well - allowing them to execute elemental attacks, which unlock new offensive and defensive possibilities. Expect it to arrive in "early 2023" on the Switch and multiple other platforms. Source: Gematsu
Blazing Strike delayed to Spring 2023
Aksys Games and developer RareBreed have announced Blazing Strike has been pushed back to Spring 2023 to help polish the overall experience. Crossplay might also be on the cards.
Alongside this announcement was a new trailer at EVO 2022:
Samurai Shodown adds rollback netcode, but not for Switch
SNK confirmed Samurai Shodown, originally released in 2019, will be getting rollback netcode for online around Spring 2023. The catch? It'll be available on all platforms but the Nintendo Switch. Apparently "technical limitations" are to blame. Source: EventHubs
Marvel vs. Capcom 2 cabinet revealed
Arcade1Up will be adding a Marvel vs. Capcom 2 cabinet to its home arcade line. It'll include a total of eight games, and pre-orders for the cabinet (with a light-up marquee) will open on 8th September 2022 for $599.99 USD. The cabinet will feature crossplay with certain other cabinets, depending on the game, and will also support online play.
Here are the games included:
- Marvel vs Capcom 2™
- Marvel vs Capcom™
- Marvel Super Heroes vs Street Fighter™
- X-Men vs Street Fighter™
- Marvel Super Heroes™
- X-Men: Children of the ATOM™
- X-Men: Mutant Apocalypse™
- Marvel Super Heroes in War of the Gems™
Head over to the official website for more details (via EventHubs).
Melty Blood: Type Lumina - Summer Update, New DLC fighters
The director of development for Melty Blood: Type Lumina has thanked fans for playing and detailed update 1.30 - which includes two new fighters: Neco-Arc and Mash Kyrielight. Take a look (thanks, Gematsu).
Nickelodeon All-Star Brawl - New Fighter, Hugh Neutron
Nickelodeon All-Star Brawl will be adding Hugh Neutron from Jimmy Neutron as a DLC fighter for $4.99 USD. Alternatively, he's available in the Season Pass pack. See him in action in the showcase above.
Dragon Ball FighterZ is getting rollback netcode
While there are no plans for additional character DLC or balance adjustments, Dragon Ball FighterZ producer Tomoko Hiroki announced rollback netcode would be coming to the game. This feature will be rolled out for PC, Xbox Series X and PlayStation 5. There are plans to bring it to Xbox One and PlayStation 4 through upgrade paths. Unfortunately, there's no mention of rollback netcode support for Switch at the moment.
SNK is making a new Fatal Fury / Garou: Mark of the Wolves game
After the King of Fighters 15 final at EVO 2022, SNK announced it had green-lit a new Fatal Fury / Garou: Mark of the Wolves game. The original game was released in 1999 for Neo Geo. Platforms and a release date have not been revealed.
Once again, we'll add more Switch announcements if we hear anything else. What's your highlight so far? Comment below.
Comments 52
Omg I missed the skull girls one! We finally have them all! The full story will finally be revealed yes!
Edit: and Neko arc finally coming to melty blood? Let’s gooo! This stuffs hype!
I like Pocket Bravery's slowdown combo trainer. That alone has me interested.
Can the Switch not do rollback or something?
@GrailUK Apparently not. But hey, did you know it can say stun seeds kcab llor backwards?
@GrailUK That's just developers' laziness. There is a few fighting games with rollback netcode on Switch. So, Switch can run rollback netcode.
Seriously?! Blazing Strike delayed again?! Man... Sigh
@GrailUK It can and has games that use it but I suspect the mainline teams don’t work on the switch versions so it gets left out.
Not to sound ungrateful for the cab but honestly I would have preferred a console collection. However if Disney is allowing the license maybe something will hit consoles. I do want an arcade 1up cab but I simply don’t have the space.
EVO 2022 had some nice announcements, nothing too insane but all very nice to have now (especially Hugh!1!!1)
Pocket Bravery looks really cool. Hugh Neutron looks really interesting.I never watched jimmy neutron but the randomness of his stage and attacks has got me wondering just who this man is. A lot of duck and pie attacks.
That MvC cabinet looks awesome, great line-up, though as always I wish that was a Switch compilation, not an exorbitant standalone
@Ryu_Niiyama @Vyacheslav333 @Snatcher Yeah, there are games that use it. A bit naff to blame the hardware. We all know what a bad workman blames. (his tools if you are unaware of the expression.)
@Vyacheslav333 @GrailUK no the hardware is not the limitation but that doesn't mean it's laziness stopping it. It may be the engine the switch port uses or some other code/tech that is used in the switch port that isn't compatible.
Or it may simply be a business decision where it's not financially viable to bother with the Switch version that they are telling the marketing department to sell as a technical limitation.
It's not laziness. It very rarely is. Devs want their game to be the best it can be on every platform, I'm sure there are many devs frustrated by the Switch version being left out of this update but their hands are tied.
A shame about no rollback netcode for switch. It's such a great game and lack of good online realy held it down.
It is most likely the hardware being too weak for rollback in some more complex games. Weak to support it while keeping the frame rate solid at least. Same reason why Nintendo did not use it for smash basically.
Devs need more effort to support two systems instead of one, so not having rollback on specific platforms adds more work for them.
Odd how SNK can't rollback for SamSho on Switch but Dragon Ball FighterZ, Mortal Kombat 11 Ultimate, and BlazBlue: Cross Tag Battle had rollback just fine on Switch. I suspect just publisher's laziness.
This isn't really Switch-specific, but DBFZ getting Rollback is absolutely massive. They're about to reel back in everyone who dropped it due to the atrocious netcode and that makes me very happy indeed because god do I love watching DBFZ videos!
@Serpenterror From what I've heard, rollback is apparently only going to be on the next-gen systems (PS5, Xbox Series X) and PC for DBFZ. It could come to other systems later but I wouldn't hold my breath.
Woof, that is one expensive MvC2 cabinet. I think I'll stick with my Dreamcast copy heh.
And dbz is getting rollback!? This is amazing!
I'm still waiting for the Skullgirls DLC to drop on Switch 🙃
would anyone else sell they're Sega Saturn and Dreamcast copies of those capcom fighters in order to consolidate and fund the purchase of that MvC 2 cabinet? because I'm considering it.....
@Royalblues Sakurai did write on his column about it a while back. He said they tried it and it had too many side effects, so they did not go with it.
With rollback the game basically has to go back and replay many frames of gameplay in a single frame, if the hardware is not powerful enough it will cause hitches. I imagine that is one of the issues they saw in smash.
@OldManHermit The thing about that cabinet is it includes EVERY Capcom developed Marvel fighting game, not just MvC2. It includes all of the games that led up to it, starting with X-Men: Children of the Atom. That surprised me, because the previous console release just included 2 of them.
What does "Rollback Netcode" mean?
We've been seeing that more frequently lately.
@Royalblues I've updated the DBFZ part to clarify this. I guess Dragon Ball players might still be interested to know this is being added to other versions of the game.
@DrewBA77 Ah, I somehow didn't notice that, thought it was just MvC2. That does make it seem a little more worth it.
Well, I’m definitely getting the Melty Blood DLC.
@CharlieGirl Since you've seem to have played it, I'd love to ask: what's your opinion on Skullgirls? I've always liked the style but had never really played any fighting games beforehand in order to be ok with giving it a go. However, after playing Street Fighter for the first time a few weeks ago, I've become obsessed with the genre and SG has suddenly piqued my interests again as a result.
no wonder i have zero interest in these.. all fighters and EVO related.. more power to you that like this kind of stuff but I seriously suck at games like this and have no fun with them..
Just correcting some posts here:
The only fighting game that "CAN HAVE" rollback netcode on Nintendo Switch, but has not been confirmed by the developer is Power Rangers: Battle the Grid.
However, as the rumor arose and the producer never confirmed, it is necessary to do a test. I have this game on Steam and Switch. As soon as I have a little free time I take the test and come back with the answer.
I think it´s impossible to have rollback on Nintendo Switch. On switch you play P2P. P2P connection does not support rollback.
@Fizza Skullgirls has a complex gameplay. You can make almost infinite combos if you understand how it works.
The gameplay has a kind of "Killer Instinct" logic behind the obvious.
when you attack. this is because when you repeat you speed up the opponent's recovery bar and he can get out of the combo. What you need to set up is a well-planned variety of attacks situation to "reset" your opponent's recovery bar. To do this, it is not enough just to plan the combo with non-repeated attacks, but also to use a small delay in the input, in certain connections of blows of few frames.
This is not an online game for amateurs. It's more math than video games. You need to use real-time math to your advantage, have the right skill to put together long sequences, and know 100% exactly what you're doing.
As I know 90% of people who play fighting games do something random and don't know what they're doing....this game, online, is going to be frustrating for a lot of people.
it is super competitive and requires a lot, a lot of training and lucidity when playing.
Doing "anything" will never work here (online matches).
@Rykdrew Thanks for the insight! I'll probably give it a miss for now since I'm still very much in the casual fighting game sphere but if I ever get to a point where I'm much better at pulling off the technical aspects of fighting games then it'll definitely be one on my list!
@Fizza Skullgirls is absolutely one of the best fighting games ever made, especially for people who aren't super into the genre.
I have it on Switch and PS4. The Switch version isn't the best way to play, but it works well enough. Especially for local play. (Steam is the best way to play Skullgirls, if you can. It's on sale at the time of this comment, too.)
The game has exquisite tutorial and training modes for players of all skill levels, from absolute beginner to pro-level play. The gameplay is fast and furious and fairly button-mash friendly, but it also has a lot deeper mechanics for advanced players.
I honestly cannot recommend Skullgirls enough, no matter what system you decide to play on!
Don't really care about the rollback code, but I want a version of Samurai Shodown with all the DLC included. Have you seen the pricing structure? It's insane.
The cabinet was the best part. And wasn't even an EVO announcement
Really hope MvC2 comes over to the Switch. Preferably in a collection with all the prior Capcom developed Marvel fighters, but a standalone release would be cool too.
@Rykdrew Melty blood does have rollback code on the switch
@Rykdrew Wait, really? What about games like Pocket Rumble and Skullgirls, and even the upcoming Blazing Strike, which use GGPO? They would have use rollback since it's basically advertised and shows up as a mention when both games boot up. If that is the case, then I guess it would make sense why most devs have been ignoring it for Switch, but then that brings up the question as to crossplay for stuff like MK 11 and Power Rangers. If they're able to do crossplay with other systems, then how does it work if they have different netcode? That's why I've assumed GGXX or any of ArcSys's other fighters on Switch that run it completely fine and haven't even been laggy at all for me while playing (even at my school on their crusty wifi lol) so I feel like there has to be more to the story than "The Switch is too weak"
Honestly, people need to acknowledge that rollback is NOT the end all, be all. Street Fighter 30th has it and it's awful; Capcom Fighting Collection has it and it's not great. Cross Tag and Power Rangers have some of the best online I've played, full stop. I've been told that Switch Samurai Shodown had better netcode than the other versions. Persona 4 Arena has really good online play on Switch.
If you want the best experiences with online fighting games, you've got to have a wired connection. Full stop, no excuses. The best netcode is only as good as the weakest link in the connection.
Still no Tekken on the Switch. My disappointment is immeasurable and my day is ruined.
Wow only $599 to get MvC2!!! Seriously why not have a Capcom Vs collection on modern platforms instead?
@msvt I’m not sure what it is myself…..lots on here talk about it but nobody willing to offer up an explanation!
@nilcam This is really true. But dbz has terrible net base net code, so it having rollback is just the better option. If implemented correctly.
For 1 second I thought they would release Marvel vs Capcom 2 on the switch. One can only dream.
@Snatcher Totally agree! BandaiNamco should have let Arc do the netcode. Arc is the leader in quality online play since PS3.
@nilcam I couldn’t agree more. I mean they made sure there own fighting game got the best internet. They should really just let arc do it as you said.
@CharlieGirl It’s coming eventually, they promised it!
@Rykdrew To this day, I STILL don't understand how one is supposed to be able to count exact frame times out of 60.
@AllieKitsune how Rollback works i don´t know. What i know that i play fighting games everyday (90% of all games I have are fighting games, for 30+ consoles). And i don´t play a fighting game online when the game does not have Rollback. I don´t even accept a fighting game without Rollback today. The difference (online quality) is brutal. You play Guilty Gear on Steam against people 8000km distance from you and it´s like playing against him inside the same room / offline quality!
That Marvel vs. Capcom 2 cabinet list of games needs to be a new Capcom Vs. Collection and on Switch!
Also, a list of Fighting Game Series that need a new entry:
... Wun can only hope.
Fantastic anouncments! Love new characters! no complaints for any of this haha.
@wuntyme8 virtual on kinda has japan reboots/sequels..but def would like something for the west. and 100% on project justice. Love that game Haha. fav on dreamcast actually.
I already have an arcade 1up. I don’t have space for a second. They should have brought this out first. I would rather these on the switch anyday of the week.
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