Developer Owlcat Games has announced that its isometric RPG Pathfinder: Wrath of the Righteous will be making its way to Switch this coming Fall on September 29th... via the cloud.
Currently available on PC, Pathfinder: Wrath of the Righteous is based on the popular RPG series Pathfinder, which began life back in 2009 as a modified version of Dungeons and Dragons. Owlcat Games previously worked on Pathfinder: Kingmaker, which launched on PC in 2018 before making its way to PlayStation 4 and Xbox One in 2020 as a 'Definitive Edition'. Wrath of the Righteous is the direct sequel and gained significant praise over its improvements to the first game.

Here's a list of features from Owlcat Games:
- Explore the vast archipelago full of treasures and dangers in a stand-alone rogue-like mode, or as a part of the main campaign
- Try out different builds and party compositions, taking advantage of the enormous variety of the Pathfinder role-playing system – including the mythic paths
- Death is just a setback! If a party perishes, its progress can still help you in subsequent playthrough
- Equip new magic weapons, put new magic potions and scrolls on your belt, and challenge both old and new enemies
- Discover the secret of the ship that takes you on your journeys – and the truth about the ultimate treasure you're seeking
We can't help but feel a tad disappointed, of course, that the game will be coming to Switch via the cloud, as previous releases have not proven to be the most optimum way to experience games on Switch, with Kingdom Hearts Integrum Masterpiece being a particularly grievous example. What's disheartening here is that the visuals for Pathfinder: Wrath of the Righteous don't seem to be far beyond the Switch's capabilities, but never mind.
Another major upcoming release getting the cloud treatment for Switch is A Plague Tale: Requiem, the direct sequel to A Plague Tale: Innocence, due for launch on October 18th, 2022. We've also seen cloud versions of games such as The Forgotten City and Edge of Eternity, among others.
- Read More: Nintendo Switch Cloud Games List
What do you make of this announcement from Owlcat Games? Are you up for another cloud version on Switch? Let us know with a comment!
Comments 37
yeah no. I'd love to play this portably, actually. But I will not "purchase" a cloud game that I can never own and will eventually lose access to once the servers are turned off
Ooh sounds interes..."out on the cloud"...and nevermind.
Cloud? No thanks.
The dreaded cloud. Looks like a storm is brewing
Looks worst than Diablo III on Switch but can't even run on Switch? Seriously?
Looks like it’s cloudy with a chance of, Pass!
Im sure 10 weirdos will be excited.
Anything "cloud" is an automatic "hell no" from me.
Cloud versions are bad enough as it is, but buying individual cloud releases is even more egregious.
At least with a cloud gaming service, you can play your game on multiple systems. This is a cloud streamed game restricted to a single platform, which is completely absurd.
Hahahahahahaha cloud.
It's an Isometric game and they are using the Cloud? As the report above says, its hardly hardware taxing.
My god people are just getting lazy and money grabbing.
Why bother? Just why? Can we move on from this practice already? If you’re not going to bother, then don’t bother with a half hearted cloud port.
So its a direct sequel to a game that is not on Switch, and a cloud release?
I have a feeling this won't sell well.
Loved the first game on PC. Shame that its on the cloud!
I sorta want to try it but I will stick with pc or xbox for games like this. Especially since it isn’t a native port.
Doesn't look so ambitious as to need the cloud. Weird.
Will not sell well on the cloud.
Tho looking at it not sure why they can’t get it running on switch. But that probably costs a lot more than just PC streaming.
Stopped reading at 'Cloud'. Sigh.
So basically another Switch release whose publishers seem to enjoy a 10 Gbps connection at home and on the go and assume enough of the game's target audience to share the commodity.😅
I know the likes of Virtuos, Saber and Panic Button can only be loaded with so much at a time, but there should be a couple years TOPS between us and a gen 10 successor. And if someone is itching for the Switch userbase's money right now, are there not anu other games in their catalogue that beg to go portable? In this case, would Pathfinder: Kingmaker not appear at least more manageable? I'm still frankly puzzled what the unsurprisingly few cloud endeavours even seek to earn on a single player game's version that one can't keep, use offline and really, without specific conditions unavailable outside a few specific first world locations, use at all. Even "sufficient internet connections" are still mostly an attribute of optical fiber home internet and can't but expect the potential buyers to have enough time for playing games at home... but what are the odds the latter contingent doesn't already have the game on PC or a home console to begin with? What's supposed to make even them pull the trigger on a Switch version bereft of pretty much all the definitive Switch perks?
I'm aware I'm starting to sound like a fanbrained broken record on the subject, but I'm genuinely confused about the marketing decisions that go into this phenomenon. Cheap enough to make some dough on the privileged few? But even that sounds debatable on the surface since there are still server maintenance costs - the costs to maitain servers for something that isn't even a "service game" with IAPs and thus could only rely on its own legs for long term income (many detractors don't expect these servers to last at all, but they'd have to be maintained for some time since bailing out a literal month or two after launch would be a potential reputation torpedo with "scam" written all over it unless you refund everyone).
TL;DR
I like looking up at white fluffy clouds and imagining all sorts of mythical creatures but this cloud? no thank you.
The cloud has summoned me to rain on this parade.
Heading to fail via the cloud.
Anyone supporting cloud gaming is the enemy.
instant buy... until the cloud word
You had me at Pathfinder
You lost me with "Cloud version"
Keep the pushback against cloud versions up as much as possible! Hate that stuff!
"What's disheartening here is that the visuals for Pathfinder: Wrath of the Righteous don't seem to be far beyond the Switch's capabilities.."
But sometimes it's the gameplay, as much as the graphics. Just because blasphemous or dead cells or enter the gungeon have bit graphics, doesn't mean they would fair well on the snes or sega systems. But I digress, fcuk cloud gaming as the sole option.
Came here to nerd out about D&D/Pathfinder, but looks like the only conversations to be had here are to hate on the cloud
(Rightfully so, mind you. I'd jump all over this if it weren't cloud-based, or at least let you bounce your user profile between different platforms)
Another one destined for the trash dump again....
Ugh cloud AGAIN?!? Stop it with the cloud garbage your practically killing your game!
I'd love to see sales figures on the Kingdom Hearts games on the Switch. It just seems like a money-losing proposition to me. Who's going to buy this?
I'm definitely apart of the collective. I read "cloud" and instantly taped out.
According to its PC specifications this should be able to run native on Switch. It does ask for 50gb (so maybe 30-40gb for the actual game), but it's compression (not needing 4k assets) for Switch should drop that way down.
Somebody over there decided it was a good idea to do a Cloud release, not a choice made for them as cloud releases should be. Cloud should be for games that actually can't work or for a company in no financial position to do a native port, however they should fully look over if it's worth alienating the Switch user base with a cloud release at all.
@mjharper It's costing SE literal pennies to have the kingdom hearts games hosted (we don't even get higher setting versions of them), so even a few buys probably made them profit.
What I don't get, who are all those people buying cloud games? Because if they wouldn't sell, they wouldn't bother making them.
Hadn’t heard of this game so I watched the trailer. My first thought - “Does THIS really need to be a cloud game?”
Easy pass for me
@PepperMintRex But it's not even a port, you're just emulating a PC playing it somewhere else. Thus they have to do basically nothing to release a cloud version and still collect some poor suckers money.
@Mando44646 Amen. One reason I always have a Nintendo console is specifically for physical purchases. Cloud doesn't even run well on Switch - I tried the Control cloud beta and it was garbage even over a LAN connection.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...