Thumper, the "rhythm-violence" game released way back in 2017 for the Switch, has received a new update. It's a pretty substantial one too, adding a brand new Practice Mode to the game, which lets you replay certain sections of a track without factoring in scores or ranks, plus a feature in which you're able to restart from any previous checkpoint.
Additional fixes have been put in place for the game which should alleviate any grievances you have with the experience. Just recently, we lauded over Thumper on its fifth anniversary for the Switch, calling it one of the most satisfying games to play, period". Be sure to also check out our initial review; we scored the game an impressive 9/10 and praised its presentation, extravagance, and brutal challenge.
- Read More
- Thumper Review (Switch eShop)
Here are the full patch notes from the latest update:
- New Practice Mode: replay specific level sections without getting a score or rank
- Improved “Restart from Checkpoint” feature: restart from any previous checkpoint (not just current or previous). NOTE: you can only restart from any previous checkpoint on new level playthroughs after updating and not on playthroughs from before this update.
- Fixed “phantom turns” that can appear under certain conditions in Level 6-9.
- Checkpoint score/rank tally is displayed at the end of the final section of Level 9 if the level has been previously completed. This helps those attempting to S-rank Level 9.
- Minor menu appearance and behavior fixes and tweaks
- Fixed potential hang that can occur when spamming the pause or quick restart button at the end of a level, just before the score tally screen
- Fixed visual issues on pause menu when the game scene is partially faded out
- Fixed incorrectly swapped X/Y buttons on Nintendo Switch controllers
- Potentially confusing “save data corrupted” message changed for clarity. It will only appear in the very rare case when the game fails to recover the most recent valid save.
Have you been playing Thumper since its launch in 2017? Will you be checking it out now that it's received a hefty patch? Let us know!
[source twitter.com, via nintendoeverything.com]
Comments 14
Amazing game. Even better in VR but losing the HD rumble really does lessen the experience a bit
I saw they made these patches a couple weeks on Apple Arcade. Not big changes, especially not anything that is extremely worth revisiting. But it does give me hope that these patches are all towards developing DLC or a next-gen port. Its strange to me that only the mobile port is 120 FPS capable.
@Kyloctopus I went back to the PC version not too long ago and these changes were already in effect there too. For the record, the Steam FPS counter was sitting at a solid 120.
I wish harmonic would remaster frequency and release it on every system.
Good news, especially for restart from any checkpoint feature. I assume the update will roll out also for the PSVR option even if I agree the HD rumble adds something to the experience on Switch. Well, I am hoping for an eventual PS5/PSVR2 free update with Dualsense at that point. And for the PSVR2 option , a real 360 field of view with all the visual effects and curves of the tracks visible would be appreciated, not just a track coming straight from behind in the rear view with the visual effects disapearing.
Top class Indie this
Hot dang! With checkpoints, I might actually be able to beat the final stages now.
- Fixed incorrectly swapped X/Y buttons on Nintendo Switch controllers
I'm sorry, what? It took them five years to realize that they messed up button mapping?
I was absolutely hopeless at this game so this actually sounds like exactly what I need to give it another go.
A surprise to be sure, but a welcome one.
I still play this game here and there, difficult yet fun, glad to see it get an update after so long!
This is like the #4 most-played game on my Switch. If these changes had come out before I declared it "finished", it probably would have jumped up to at least #2. But... no. I'm done.
I play this on Stadia for my phone and it was fantastic, probably the only game I found with no issue on Stadia which is impressive as I expect it to had performance issue.
@Desrever There were already many checkpoints on each level, only now, you could choose any of those previous checkpoints at will, not just the current or the previous, for new playthrough only.
Just picked this up during the big Switch Eshop sales going on. Tried it for a bit and I'm still getting used to it, but I do like how unique it is. Was hoping for a little more rhythm and didn't expect the difficulty! Gonna have to invest the time to learn the game to meet the challenges eventually. Hope this update helps.
... Wun can only hope.
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