Square Enix's next big RPG release is the Live A Live remake for Switch this July, an HD-2D remake of the Super Famicom cult classic. In anticipation of the release, Famitsu sat down with the original's director, Takashi Tokita — who went on to direct Parasite Eve and co-direct Chrono Trigger — to find out more about the length of the development process.
In the interview (which has been kindly translated by Nintendo Everything), Tokita revealed that the team started work on the remake "At the beginning of 2019, and it took us three years." Three years isn't a terribly long time for a game to be in development nowadays, so when asked about why the turnaround was a bit quicker than other releases, Tokita brought up the game's HD-2D visuals:
Deciding on whether we should go with 2D or 3D in the pre-production alone takes about six months and the fact that we didn’t time on that was a big deal. We had no doubts that an HD-2D remake would be a good fit with the Super Famicom original.
Deciding on HD-2D, made famous by another multi-character, multi-path RPG — Octopath Traveler — helped Tokita and the team cut down on the development time, as well as having the Super Famicom original to hand.
Famously, Live A Live has multiple different scenarios across different time periods, but what makes this more unique is that every single time period and character has a different gameplay system. And retaining this caused some problems during development. With COVID-19 in full swing just a year into development, this caused some delays.
A few scenarios, in particular, needed some extra work and fine tweaking — "Bakumatsu" (or Secret Orders, the arc where you control a ninja) and "Prehistory" (the oldest time period where you play a caveman). Given that the former involves stealth and has three different endings, and the latter lets you use your character's sense of smell to find enemies and has no dialogue, we can see why these would be a bit tricker. But it makes us all the more excited to try these two chapters out.
Tokita sounds very excited about the remake's release, and so did his team! The director commented on the enthusiasm everyone had during the remake's development:
We made the patterns in line with how we’d done things before, but the staff in charge of pixel art loved Live A Live so much they drew twice as many movements as we had expected. Even during the development period, everyone had 1.5x the passion and momentum. We were able to develop passionately until the end and it ended up as something over and above our expectations. I hope everyone will look forward to the final release!
Well, Tokita's passion is infectious! There's really nothing else out there like Live A Live, and we already have a few details about a couple of the time periods. But with multiple stories in different settings, it was ambitious in its day, and it's still ambitious now.
Live A Live releases on 22nd July on Switch consoles around the world. Share your thoughts on the remake with us down in the comments!
[source nintendoeverything.com]
Comments 31
I gotta be honest, when I first saw the trailer, I never heard of the game, and I was like eh, but then I looked into it, and man what an idiot I was, this is one of my most hyped games of this year! I can’t wait.
I just played the fan translation in preparation for the remake.
It's a great RPG.
I felt like the final chapter drags on a bit however because it introduces the concept of random encounters that wasn't present in the preceding chapters, and as an old game, the encounters are pretty dang frequent.
But other than this one gripe, the game is an interesting and fantastic RPG that feels really unique.
I'm excited for this, actually playing it will have to wait until after Xenoblade 3 but I'm definitely buying at launch.
Square Enix: we PASSIONATELY worked on this GAME we here care about games don't mind other news stories from last week. Jovial laugh we are gamerz
On the one hand, I really want to play this since I adored the style, story and gameplay of Octopath. On the other hand though, I'm worried I'll drop this one hard like I did with Octopath. Maybe when I have less priorities on what to buy....
Live A Live...oh? (Sing cockles, and mussels) Live A Live...oh?
This or Triangle Strategy are the kind of games I like to support from Square. This is good stuff!
Looking forward to picking this up day 1. Loved Octopath and this is right up my alley.
It took them 3 years to do a remake in a throwback style? This is a Triple A company right? Indie developers can crank this stuff out like nothing maybe they need to hire some people from kemco to help them with the 2dhd games.
I'm looking forward to this but I'm prepared to be disappointed like everything SE has done in the last 2 decades.
Looks decent enough story wise but (I'm only assuming here) the core mechanics of a 1994 game has got to feel pretty archaic and shallow today unless they've overhauled them too.
Still hoping Octopath goes on sale for $30 again sometime soon so I can give my first HD-2D (minus the Octopath mobile beta) a try since the Triangle Strategy demo turned me off from that game bad, which was going to be my first.
Can't wait for this, I hope squareenix continue to make more 2D-HD games like this. Maybe even chrono trigger and ff6 2D-HD 😃
Question - "Live" can be pronounced two different ways, with a long I (adjective - a "live concert" or a "live wire", rhymes with "hive") or a short I (verb - "live your life" or "live and let live", rhymes with "give").
Anybody know for sure how to pronounce each "live" in this title?
If Chrono Trigger and FF6 was Square at its prime, then it's really exciting that the two games they released in between those are both getting remakes this year for their Western debuts.
@LittleGhost It's one of I believe 12 development teams they have (not counting subsidiaries) and is being released at slightly less than the standard MSRP. Also, the article mentions it was set back by COVID. I suppose all games have been set back by COVID to some degree, but perhaps this was set back more than others. It's also possible they de-prioritized it a bit so that it wouldn't coincide too closely with Triangle Strategy.
Definitely looking forward to this one, though it's unfortunate that it's releasing so close to XC3.
@FantasiaWHT The trailer rhymes it with "hive" both times.
With the heavy rumors that Sony is going to buy SquareEnix, it scares me to think Nintendo will lose out on fantastic titles like this game
@SteamEngenius on the same boat with regards to the Triangle Strategy demo. I don't really mind the gameplay but the story is a yawnfest. Not sure if you've tried the Octopath demo but it should be long enough to find out if its to your liking. Live A Live though might be the first HD-2D game that I buy though since it looks varied enough that I don't lose interest mid game.
@Octane_st1m Can't explain for sure why Triangle didn't do anything for me as I've played through Final Fantasy Tactics probably more than any other game and it has a long winded story set around similar topics. A big part of TS turning me off was your party. Only like two of the characters clicked with me and the rest felt like totally forgettable people who looked exactly like their class would have them look that I've seen countless times before. It just felt slow playing as well.
Didn't even know there was an Octopath demo though so I'll be sure to try that out before I buy it, thanks for the heads up.
@Axecon If Sony buys Square, it's highly unlikely games like this will be made anymore for any platform at all. No way Sony would spend money on games like these, all that money will go into big blockbuster FF, DQ, KH games, spinoffs, and live services. Stuff that moves powerful hardware in the West.
@NEStalgia Perhaps as part of the buyout SquareEnix sells Team Asano & their IPs (Bravely series, Octopath) to Nintendo. It would be at least some consolation. But it would still suck to have Dragon Quest, Final Fantasy, and Kingdom Hearts locked exclusively to Sony platforms.
@Thomystic That era (FF6, Chronotrigger, FF7) was definitely the zenith for Square. What is the other game from that era getting a remaster this year?
I REALLY hope this sells well, so we can get remakes of other region locked legends like Bahamut Lagoon, Treasure Hunter G, Treasure of the Rudras and Terranigma!
It's a damn shame it will compete with Xenoblade 3, launching within days of each other.
Kind of a d*** move of Nintendo to be honest.
I'm super excited for XB3's earlier release date but come on!
@Octane_st1m
I agree. I tried the demo of Triangle Strategy to get a feel for the game play, and couldn't get through the chapter intro fast enough.
Finally, I was like, "Dear God, if each chapter takes 3 hours (obviously an exaggeration) before I can play the game, I'm out!"
And I haven't looked back. For such long chapter intros, the story had better blow me away.
@Axecon
im hoping at least that those FF1-6 remasters come to switch since they seem like viable switch ports
Looks good, really digging these HD-2D games from SE.
@Donutsavant I think Tokita is semi serious about the passionate development team, I assume that that at first the team made extra sprites for the boss and party animations, they got done quickly, and Tokita was like "Can we extend this to everything else?" and it became a standard.
@FantasiaWHT think xbox LIVE.
LIVE Alive.
its an odd way to name something but it is a 90s snes game originally after all.
@Grail_Quest Front Mission! Which is partially why in the gaming zodiac, this is the year of tactics.
@Thomystic Whoa! I had forgotten about that. Need to keep that on my radar. Thanks!
@FantasiaWHT Both of them rhyme with 'hive', as the Japanese original was pronounced 'raibu a raibu'.
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