Metroid Prime is one of the crown jewels in the GameCube's library as well as within the Metroid series. Prime combined exploration and first-person gunplay to expert effect, which was only possible due to Retro Studio's involvement. While this game is (rightfully) highly regarded, it's no secret that the development behind it — which forced Retro to crunch to finish the game — was fraught. But Metroid Prime was once a very different and very unusual game.
Did You Know Gaming? has delved into the history of the original Metroid Prime and spoken to multiple people who worked at Retro Studios at the time. The developer had to scrap multiple thousand-page design documents to create something Nintendo was willing to go ahead with. And Samus was originally never part of the picture.
Retro Studios was working on a title widely known as Action-Adventure, though the original lead developer — who left before Metroid Prime was shipped — John Whitmore revealed that it was actually called MetaForce, a third-person game that starred three female meta-humans. Each character had their own chapter and a corresponding enemy, with the whole game planned to be around 30 hours. The game's story focused on a gene-editing utopia, but an evil force wanted to use the technology to create the perfect human.
The MetaForce were a group of three heroines — Brynn, Miko, and a nameless third character — who were out to stop this group from manipulating this technology. Their foes were very different from what we usually see in a Metroid game, though. One was an Indian Luddite cult leader, and another was a Neo-Nazi eugenicist. While Nintendo liked the concept, they had concerns about the third-person perspective and thought having three characters was too much.
To say there was a lot of back and forth is an understatement, with multiple discussions tabled and ideas scrapped, and this is only the tip of the iceberg. The video touches on multiple aspects of the game's design, including how the team created sound effects, the design of Samus' gunship, and how the reception to Metroid Prime at SpaceWorld 2000 (the most 00's-sounding convention ever) is what prompted Nintendo to make Metroid Fusion. The last in the trilogy, Metroid Prime 3: Corruption, was also planned to be an open-world game, with actual side quests and space bounties!
Check out the Did You Know Gaming? deep dive below, and share your thoughts on it with us in the comments below!
Further reading
[source youtube.com]
Comments (13)
Metroid Prime merits its recognition as a great game, and from the sounds of it Nintendo played a big role in making this happen.
I'm sure if the GameCube had been more popular, this game would've been widely popular too, and the whole franchise as well. Right now it has a strong community, but most non-Nintendo people would never recognize it. I'm hoping the next Metroid Prime game will change that, but I am cautious.
@Bomberman64
It was an extremely popular game at the time it was released. There was mega-hype for it; people we’re buying GameCubes just to play Metroid Prime.
It wasn’t the best selling game on GameCube, but I would say that it was by far the most fan hyped game on the platform. I can’t think of too many other games that actually caused GameCube sales to skyrocket for months.
@OrtadragoonX I agree on parts of what you wrote. Most people I knew who owned a GameCube bought the game. But the numbers speak for themselves - the GameCube as a system wasn't as widespread. That doesn't deter from the legacy of the system, don't get me wrong. However, it sold around as many units as the original Xbox, and the Xbox series of systems didn't become mainstream popular until its successor, the 360.
I'm almost hoping Nintendo will hold off on releasing the next Metroid Prime to make it become a launch title for their next system (provided they don't mess up the marketing) so that the game gets as much attention as possible.
In other words, thanks to Retro Studios tenacity in the face of so many obstacles that could very well make anyone give up, and Nintendo directions, they successfully changed the game and revived one of my favorite series ever
I really hope Metroid Prime Trilogy for the Switch is real. Id love to experience again these games
This is some really interesting stuff. I always love hearing the background of games, and MP is one of my favorites of all time.
@Kainbrightside
Eugenics was popular everywhere in the early 20th century. It was tied to the Social Darwinism movement.
It was particularly popular among British and American philosophers and to a lesser extent the French. The Germans joined in a little after and married it to the long running German concept of “Lebensraum,” which was basically the German version of Manifest Destiny. Which led to disastrous results for humanity as a whole when Hitler and his comrades put the theory into practice during World War II.
@Kainbrightside Eugenics as we know it was popularized by an American lawyer named Madison Grant in his 1916 book The Passing of the Great Race. It was this book that directly inspired Hitler and the Nazis to develop their own brand of white nationalism. It was very popular among Americans too, including progressives such as Margaret Sanger, who simply accepted scientific racism as fact.
Good to see Miyamoto saving another game.
Well they had saved the Fire Emblem and Metroid franchise, how bout now saving the F-Zero franchise too? The Captain of the Blue Falcon needs a good revival as well and it's sad his final game was a 32-Bit handheld spinoff that never left the island of Kanto.
@OrtadragoonX IIRC, it's because there wasn't anything else, & people were wondering why we needed a GC at all, if we had Xbox & playstation 2 already (like myself). Wind waker was the answer for me, but Metroid prime was another great addition.
The original concept sounds like a great game, actually. I wonder if the 3rd storyline would show how eugenics ended up in current society (or if Margaret Sanger was 1 of the 3 bounty hunters or bosses 🤣)...?
Thanks for sharing, some really cool insights. I can only imagine how hard it must be to produce around 1000 pages of a concept of a game only to have it scrapped and do another 1000 pages of work - and that twice!
There is a reason why many of these games are considered masterpieces today, people worked they‘re a**es off to produce the best thing they could. Nowadays people get burnt out easier it seems.
Seems like Retro comes up with a lot of interesting concepts, only to get curbed by Nintendo. The Boo and Sheikah games come to mind when I say that.
Tap here to load 13 comments
Leave A Comment
Hold on there, you need to login to post a comment...