
Happy birthday, GameCube! It's been twenty years since your gorgeous, chunky indigo shape graced our TV stands, and we were all introduced to that beedle-deedle-deedle-deedle-beedle-deedle-beedly-beep, BLUMP. You know the one I mean.
The GameCube's catalogue is so stellar that I've already written several features about its games, from my favourite game, Paper Mario: The Thousand-Year Door, to the grim realities of Harvest Moon: A Wonderful Life. But there are still so many other games to talk about! Luigi's Mansion! Super Mario Sunshine! The Legend of Zelda: Wind Waker!

But I'm not here to talk about Nintendo's stellar first-party 'Cube games. Oh no. We've got plenty of time for that. I'm here to talk about BURNOUT.
Burnout was originally released by British studio Criterion on the PS2 in 2001, and came to GameCube the next year, bringing its car-racing, crash-simulating mayhem to Nintendo audiences for the first time (although later instalments of the series would eschew Nintendo's consoles entirely). But, for that one brilliant 2002 summer, my baby brother and I would spend hours playing Burnout on the gloriously-clicky GameCube controller. But we didn't play it the way we were supposed to — and it turns out that that was the best way to play it.
You see, Burnout is a racing game at heart. You can race other cars and try to beat them to the finish line. But that's boring. What was special about Burnout was the destruction: every time you crashed, the game would tell you how much the crash would cost you. I'm not sure how they figured it out — does the cost include damages? Insurance? Hospital trips? It's not really clear, but it doesn't matter. What matters is the thrill of it.
Burnout would give you "boost" if you did dangerous things, like driving on the wrong side of the road or near-missing other cars. It was incentivised to make you drive like a knob. And I did. I perfected the swerve onto the opposite side of the road, and playing chicken with cars, trucks, and tankers to get that boost all the way up. Then, I would floor it, aiming not for the finish line but for my ultimate goal: as many fuel tankers as I could hit in one go.
We quickly worked out that the best place to rack up the most costly crash was juuuust before the underground tunnel, and if we could drift sideways into five tankers, even better. The trick was to get the tankers to go sideways, so that every car would pile up into the fiery inferno and add to the mounting pile of dollars we'd be expected to pay out. We averaged around $125,000, which is honestly not that bad for the amount of sheer carnage we caused.
There are, of course, a lot of tired arguments about how video games make you violent, but I can promise you that I never ended up totalling a bunch of fuel tankers in real life. Maybe because I never had the chance, but probably because I don't have $125k to spare. My brother, however, eventually went into motorsport engineering, and he currently builds cars for a living — I like to think that those days of exploding cars on purpose was part of that journey, much like doctors probably grew up dissecting bugs for fun. Probably.
Sometimes, the best part of owning a game is that you can play it however you like. On the N64, I would occasionally boot up Mario Kart just to take a little drive around Kalamari Desert, or have a nice horse ride on Epona in Ocarina of Time. It's why I like the sedate farming games so much, because your time is your own — there's no one to beat, no bad guy to subdue, just you and a bunch of land to farm and money to spend. When developers give you a sandbox, or the mere suggestion of free will in a game, it can be surprisingly fun to just spend a few hours playing around in a way you aren't technically supposed to.
Which games do you play when you just want to mess around? Tell me your stories in the comments!
Comments 36
I knew Kate wrote this the sec I saw Car is Carnage.
Oh man I loved Burnout 2 on GameCube. The best was the Crash mode that just set you up in a situation and you had to create as much destruction as possible.
I love Burnout, crashing with your controller freaking out is the second best feeling, only behind beating your friends in Mario Party and rubbing it in their faces.
@kategray I loved burnout! Do you remember the one that had the mini game where you had to crash and you got points for the most epic amount of damage you could inflict? I think it was in 2 or 3 ?
@nessisonett Jinx lol! Yeah that was it! Crash mode in like a top down view? So awesome
I always play games to break them
It is way more fun doing things the developers don't expect you to do than what they think you should.
Also GameCube is a fun machine, even the shape of it with its handle screams fun.
Awesome machine
@nessisonett
I never played Burnout 2, but the Crash Junctions in Burnout 3 were simply amazing... I dashed through the races just to unlock all of those!
Nice to see an article about my favorite racing game, but i'm a bit bummed because i thought there was another Burnout game coming to Switch when i saw the image for the article 😅
Burnout 3 is good. Burnout Revenge is GREAT and still fun to play today!
Really wish there was a new Burnout.
Paradise is okay, but the old structure of picking your races was good, and split screen multiplayer was even better.
If you treat Gran Turismo like Burnout you will really upset people online 😏
Before Burnout, racers went through that period where car manufacturers thought pixels with their branding were too precious to crash. Man, what a dull period for arcade racing. I distinctly remember Burnout on the cube because I was singing and dancing thinking OutRun was back!
Burnout 3 is the greatest racing game of all time and one of my top ten games of all time.
My first GC game actually. Loved Burnout 2 as well, still ticked off 3 never released on GC.
Me and my sister used to roleplay in the City Trial mode in Kirby Air Ride. The one where there is no timer and you just fly around the city.
@Daniel36 The reason it never got a GameCube release was cause Criterion got bought by EA. EA then limits the Burnout series to just PS2 and Xbox after Burnout 2. Both Burnout 1 & 2 were developed by Criterion but published by Acclaim. When Acclaim closed their door, Criterion had no publisher to go to so EA came and bought them straight up.
Burnout was the sh*t. Played the hell out of 2 and Dominator. Really wish that series made a proper comeback without all the open-world stuff in Paradise
Removed - inappropriate language; user is banned
Obligatory "Thanks EA for ruining another franchise." Comment.
@Paraka You have to be willing to continue said franchise to ruin it
I echo others comments. Old school burnout was amazing with 3 reaching the pinnacle of the franchise. The crash junctions were just insane! What paradise added with the open world and graphical superiority it completely lost in the dun facyor department compared to the origional trilogy imo.
Sigh.. wonder if we’ll ever get a proper Burnout 4.. Paradise sucked compared to 3
🗨"Sometimes, the best part of owning a game is that you can play it however you like. On the N64, I would occasionally boot up Mario Kart just to take a little drive around Kalamari Desert, or have a nice horse ride on Epona in Ocarina of Time."
⬆️THIS!
I would put True Crime: LA/New York/GTA:SA on just to drive around.
Even upto a few years ago, the same with GTA5, Sleeping Dogs and Test Drive: Unlimited 2.
I use to just drive around all the Mario Kart 64 levels in time trials, just exploring, trying to uncover secrets, still did plenty of regular races though.
@TheFrenchiestFry - Fair, but they did do Paradise under EA before they figured out they also owned NfS.
Never like the open world one tbh. First three were great, especially the third one ☝️
Burnout 3 was the best. Too bad they went away from that fun.
Great commentary! There are so many racing games where whoever is losing gives up, turns around, and just dedicates their whole mind to totalling their winning opponent with a nasty head on collision. Burnout games are perfect for this. I'm such a dabbler that I often don't even make it into the game, or movie. Some games have great title screens, or attract modes. Doom, Doom 64, Quake, and Paradise Killer are games I like to turn on for a bit just to see their title screens. Paradise Killer's title music is sumptuous!
Oh yeah, and Ali: fear eats the soul on the Criterion Collection disc has an amazing title screen. Feels nostalgic
Sorry about this, but this is where I post stuff... I feel like Steve Martin in The Jerk where he is yelling "the new phone books are here! the new phone books are here!", but for me it's "the new frame rates are here! the new frame rates are here!" I'm thrilled that Psyonix finally patched Rocket League on PS5 to run at 120fps! I can still see blur in quick motion, but it's way nicer than 60fps. I should probably get a 240hz monitor and see if that blows my mind even more.
@DoesWhatSegaint I mean for one, they brought back Dead Space after like 8 straight years of radiosilence, and two, even though I like EA Motive's work, they still completely shuttered the original developer out of nowhere in the time it took to get to where we are now
@CharlieGirl
Eew, two weakest for me by far. I thought first and foremost, they were great arcade racing games, and the original two were by far the best for that.
This reminds me of how i use to play GTA, sleeping with prostitutes and then killing them to get my money back. Or kick someone to death on the side of the street, then wait for an ambulance to come and revive them, and then kill them again.
If this is wrong then I don't want to be right.
The Crash Junctions in Burnout 2 on the Gamecube are my favourite gaming memories full stop.
I've chased that thrill ever since and never found it. Given it's a dead simple concept I'm kinda stunned that nobody has properly replicated that mechanic and scoring in a modern game. The best bit about the GC version (aside from the additional crash junctions) was the instant load times, which meant replaying the same level over and over never felt like a pain.
@Specter_of-the_OLED Thanks for the history lesson. Wasn't aware of that. EA... Guhh...
I still dream of a redo of this game.
It was - and still is - PERFECT!
Have it for my GC.
@dew12333 lol good one. This crashing cars article was written by a female I think.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...