Welcome to the latest instalment in our new column, Memory Pak, where we're going to be doing a deep-dive into some of the most memorable moments in gaming – good and bad. We hope you've got some tissues ready because this one's going to be a bit of a weepy.
People play Harvest Moon games for their peaceful, repetitive gameplay, in which the seasons turn, the crops grow, and the townsfolk always stay the same. No one plays Harvest Moon to come face-to-face with death - but sometimes, a spoonful of medicine helps the sugar go down.
I have been in love with Harvest Moon ever since I played A Wonderful Life on the GameCube. To put it in terms that non-Harvest-Moon fans would understand, that's like me saying Majora's Mask is my favourite Zelda (which it is): it's the one game in the series that really does things differently.
Most of these sedate pastoral farm life simulators focus on crops and marriage, and everything else just funnels into those two goals. Make money to buy things to make more crops to give to your girlfriend so she'll marry you. If only real life were that simple, eh?
I married Celia in my playthrough (which I shared with my little brother). No offence to Celia fans meant here, but Celia is the most boring option of the three bachelorettes: Celia, Muffy, and Nami. Nami is the town's standoffish tomboy with a heart of gold; Muffy is a bubbly, flirty blonde who helps run the bar. Celia is the equivalent of underdone toast. You should never trust a woman who falls in love with you purely because you give her one egg a day.
But that's not the point of this Memory Pak column, so enough about my marriage regrets. Once you've married someone in A Wonderful Life, the game skips you to Chapter Two, in which you already have a kid, and they're already a toddler. But the game also kills off Nina, the elderly wife of Galen, in an unexpected twist that leaves poor Galen even more reclusive and grumpy than he was before.
(Harvest Moon: A Wonderful Life is not the first game in the series to deal with death, though. That honour goes to Ellen in Harvest Moon 64, the 72-year-old who will die in front of you if you talk to her at the wrong time. 72 isn't even that old, Natsume.)
I must have been around twelve when I played A Wonderful Life - old enough to know what death was, but young enough that I'd never witnessed it, or even been close to it. My grandparents were all still alive, and the idea that one day would be the day when I could never see them again was impossible to think about. Even now, after the loss of my grandmother and grandfather in the last few years, it's hard to remember that a person who was so full of life just isn't in existence any more.
Of course, I hardly knew Nina. She dies after the first year of the game, and it's an unexpected event - most people would probably spend that first year farming, purchasing cows, and trying to butter up one of the eligible maidens. Perhaps you visited Nina and Galen in their little house from time to time to give Nina a flower, or Galen a fish, but by the time Nina dies, it's much too late to befriend either of them. Galen withdraws from society, moving to a tiny hut on the hill, with Nina's grave close by.
In life, however, Nina was the easiest person in Forget-Me-Not Valley to befriend. Harvest Moon relationships are tied to gift-giving, and most villagers prefer very specific gifts. Nina loved almost everything: flowers, crops, milk, eggs, and fish were all items that would make her like you more. Sure, she didn't like being given weeds, but who does? Her easygoing nature and her friendly generosity made her an extremely lovable character.
Which, of course, is just what the writers wanted. If Galen the unfriendly, grumpy old man had died, who would mourn him? He's prickly and sour, in contrast to his sweet, soft wife. Eventually, if you visit her grave after befriending her widower, you can polish it - and her ghost will come out to thank you. Even in death, Nina is a sweetheart.
Eventually, if you play A Wonderful Life for long enough, your player and their family will also age. The game ends with the death of the farmer you've been playing for 30 in-game years, who passes on the reins to his son. Most Harvest Moon and Story of Seasons games let you play forever, and no one ever ages, and nothing ever changes (except marriage and children, who mostly don't grow up either). For the first time, A Wonderful Life kicked you out - something most games never do. In a way, that made it perfectly bittersweet. Isn't it best to always leave the party early?
I can't say that Nina's death, or even my own (in A Wonderful Life, that is) made me properly face death. For whatever reason, my first existential crisis was on New Year's Eve, in 1998 - which I remember mostly because of the weird timing, and also because I was in bed at 11pm while my parents, aunts, uncles, and older cousins celebrated loudly downstairs - so by the time Nina kicked the bucket, I was already well aware that everyone I'd ever known, myself included, wouldn't last forever.
But games have always been a safe haven from all of that. Death is only ever a mild inconvenience, quickly remedied by save states and revives. It's never real. It's never eternal. Well, except for Fable II making me pick between the life of my dog and my boyfriend. People always come back, and stay with you. It's hard to come to terms with mortality in life. It's hard for me to truly ever grasp the concept that I'll never see my grandparents again - in my mind, they'll always just be out of sight. But life changes, and the world moves on, and some people get left behind. That doesn't mean they were never there, and it doesn't mean we'll forget them.
Nina was only ever just a bunch of polygons on a screen, but her mark on the world of Harvest Moon: A Wonderful Life is the mark we'll all leave on this world one day - and I think I'd like to be remembered as the kind of person who fills the place with sunlight, and smiles even on a rainy day, just like her.
Comments (38)
It’s a fantastic game and one that nailed the bittersweet feeling that Harvest Moon often evokes. The animal deaths in DS totally got to me too, although I had to do them to marry the Witch Princess.
“Death is only ever a mild inconvenience”
Looks at Dark Souls
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Really sweet article. I don't recall ever facing that though while playing a videogame, but that part of Pokémon Mystery Dungeon when your character disappears and you see some cutscenes of your friend trying to cope is something that hit me as a kid.
A Wonderful Life is honestly the last time I really loved a Harvest Moon game. It was such a change from the previous games in the series and those graphics at the time were incredible. And then they went back to the 'meh' graphics and lost a lot of the unique aspects of AWL and I just couldn't enjoy the series anymore.
They were going in such a good direction and they did a 180.
Don't forget this.
AWL was the first time I cried during a bokumono game. I tend to play them until I get bored and then eagerly await the next one, but this one stuck with me until the end.
I felt honestly tied to these polygon people and it’s still the bokumono that I want remade the most. (Add more dialogue, give an extra year for marriage, add /merge Awl:cute and AWL together and allow for same sex marriage and adoption.)
It’s the one game that I feel that good or ill, I’ve done all I wanted to do (Even though the player character dies young). It’s the one game that I feel my time spent was productive and not just me killing time playing games. It’s the one game where I still miss a character deeply. See you on the other side, Nami.
Glad I played Friends of Mineral Town instead, most upsetting bit in that game was when the woodsman refused to do any more work
Even as a kid I didn't want to play past raising your kid to a toddler. There isn't anything to do in the game once you've bought the milking room basically.
Ah yes Granny Ellen, and the reason I don't speak to suspiciously quiet old people now.
Thank you for yet another fun Harvest Moon story, Kate. But I must disagree: Celia is my favorite Harvest Moon wife of all time!
@Ryu_Niiyama Nami has a wonderful arc in both AWL and DS. She’s one of my favourite bachelorettes in the series alongside both Reina and Nori from Tale of Two Towns.
@nessisonett Another Tale of Two Towns appreciator! Great to meet you!
@Ryu_Niiyama Not embarrassed to admit I cried too. A masterpiece of a game, blemishes and all.
@Burning_Spear I played that game a whole lot when I got my 3DS. It’s a shame we never got the expanded edition in the West!
Great article again, gaming is so layered. I’m now going to give stardew another chance after redownloading. Not going to rush it and see how I feel. Xx
These older Harvest Moon games always evoked a different energy, I remember running around town at night and always having an eerie feeling as if anything could happen.
Death is also temporary! It's not eternal. Ecery thought, situation, state is temporary. Also, I'd mourn Galen. The fact he spent his days being unhappy is an unfortunate circumstance, I mean if he was real. Really, life is an experience of consciousness and it's best to enjoy the ride in whatever current unique form you have adopted. Well, that's what I know to be true, but most people forget these things sadly If you're reading this I hope you have a fantastic weekend and remember to take some time for yourself! <3
@nessisonett I actually ended up skipping the DS version as by then I had been fed up with the dual edition shenanigans. (I love the fact that girls actually got a game but they usually came out later after I was stuck with the boy version. Plus the boy version until modern times was the only way I could marry a woman. And you can’t be celibate in AWL so that burned me out.)
Also the DS had way too many bokumono games. I am considering picking it up for the “best friend” ceremony. I do miss Nami.
This was my first and last Harvest Moon game. I still have it on my GameCube and have downloaded the PS4 version. It really reminds me of a very specific time with my Ex. We played the game to death and would even message eachother when one of us made progress in the game while the other was at work. I'm not actually sure I could go back to it because of all of the associated real life memories.
What a great article. This game has a special place in my heart. I vividly remember mining and fishing and taking care of my sweet animals until I got old and perished. It shocked me that the game actually ended and I couldn't keep playing. I got a sick feeling in my stomach but ultimately looked back on the game very fondly.
Aside from Nina, none of the elderly characters die before the farmer who was presumably in his 20s at the start of the game.
“Memory Pak” — what a great idea for a gaming column! I haven’t played a single Bokujou game, but still enjoyed the article a lot. We here all love games, and we all certainly experience loss over the years.
I think the first video game death that moved me was Nei in Phantasy Star II on the Genesis/MD. It was probably around the same time I saw Claudia grieve for Roy Fokker in the Robotech TV show (USA version of the Macross anime). It’s like the media were maturing just as I was, so no wonder I still enjoy games and anime well into my 40s.
@Taya they don't really age at all!
The main character does age quickly, and dies relatively young though. For some unexplained reason.
@Eel
I was thinking for next Story of Seasons, i would like to see the characters can be aging, grow up, become elder and really passed away properly. To make it better, i would like to see the story is divided into 3 different era: Past, Present and Future.
In the Past, you played as a farmer that will be a grandpa / grandma in the Future. The setting on the Past is like old fashioned farming era even the buildings, the fashion and technology like during 1970's era
The Present is like modern 2000's era and here your farmer will have their kid grew up into young adult farmer and you became their parent. You take control their kid as a farmer and your farmer become NPC and they can talk and have opinion instead of nodding or shaking the head. During this era, some peoples have aging, passed away or newly added (born as kid, new moved villagers). The rivals will get married, have their kid and they will grow up into young bachelors / bachelorettes. Your kid can get married with rival kids that already grown up.
The Future takes a place in 2030's era where your farmer become a grandparent, your kid grew up become parent and you take control of the grand kids as the next farmer. All the young bachelor / bachelorette from rival kids become parents and have their grand kids too as new bachelor / bachelorette in the Future era. In this Future era, you will running the farm with very high technology farming tools, futuristic city, futuristic vehicles, new problems, etc.
If this idea comes true, better created into Trilogy style so the 1st game is the Past era, the 2nd game is the Present era and the 3rd game is the Future. The three games are inside 1 cartridge and to unlock the 2nd game you must get married and have kid, having all rivals have their kids and do some quest to pass the torch from you to your kid to become next farmer. Same requirements also to unlock the 3rd game from 2nd game. It will be very long gameplay to finish all the Trilogy.
What do you think ?
The ending to Wind Waker does it for me.
Even ghosts have to let go.
@COVIDberry BotW hit me hard. I distinctly remember screaming “Urbosa, NO!” At the top of my lungs. We haven’t had a badarse Gerudo since Nabooru (even if they made the Gerudo ears pointed in BotW for some reason) and I was not amused to watch her go. Pretty much bought AoC to see her again, bump Link.
WW was the first time I pitied Ganondorf though.
AWL still has the strongest impact for death for me.
@Ryu_Niiyama, I did not know you were an astrophotographer!! I am still purely visual, but I hope to upgrade as circumstances allow. Do you set your light bucket out often?
@Ryu_Niiyama I've never played Harvest Moon; Stardew Valley is the only game of that genre I know. (Great game.) I would be willing to try this "Wonderful Life" since (1) my GameCube thrums happily on my desk beside me, and it wants new games to spin; and (2) I'm willing to give the genre a try. (Animal Crossing doesn't count, right?)
Do you remember our conversation some days ago about mature games and Nintendo's output? You sent me down a "mature titles" rabbit hole that I must finish exploring before I
arguesagely differ with you again. I hate you. ... Don't change.@COVIDberry hah! Never heard of a telescope referred to as a light bucket. That got a giggle snort out of me.
Sadly with the pandemic and more public spaces on lock down, not as much as I’d like. I’m more of a spectra woman by nature, but I’d purposely shifted into observation and astrophotgraphy as I slowly build up my portfolio.
I’m mostly spending my time learning Astropy so I can do better spectra analysis (and so I won’t go insane when I finally get into grad school).
I am saving for a 10 inch SC as the lock down means no star parties (ie: I don’t get to mooch off people with better equipment than me. ) Not sure where I'm gonna put the massive thing though. My apartment is teeny tiny.
Edit: I am always down for civil discourse. (It helps me pick stock options lol. ) But don’t go overboard; I don’t have notifications turned on, so unless I am on the site, I don’t see replies... which means I am often days late to the reply party.
Only reason I caught this so fast is I’m sick currently and can’t sleep.
Double edit: I just realized I didn’t address your relevant post. I see anything astronomy related and it’s like “squirrel!” Anyway. I recommend AWL even now. It will feel a bit more barren to you after Stardew, but the relationships and child rearing is un matched imo.
Since I am assuming you are male, I would recommend the special edition on ps2 as it has some features from AWL:Cute baked in. I was getting burnt out on guy games by then so I never played that version, plus GCN is the superior system.
Story of Seasons was my first game in the Harvest Moon series. (I never got into the series until then because when I was a child, I read a GamePro review of the original SNES title that gave it the magazine's lowest possible score and said it was the most boring, repetitive thing ever.)
I was so blindsided by Eda's death, that once I figured out how Friendship/Romance Events worked, I restarted the game from scratch to see if I could befriend her and unlock an event that saved her. But no, the bell tolled for her regardless.
@nessisonett I thought the Japanese version was the version that was sold in the U.S. and Europe. My understanding was that Japan only had the DS version and that the "updated" Japanese version was the 3DS game.
@Burning_Spear They revisited the game in 2017 with new content, years after the release over here! Hopefully somebody translates that version into English.
@arekdougy I barely made it past your kid's toddler stage before turning off the game forever, for the reasons you said. Once you buy the milking room and buy/acquire the seed maker, you're now swimming in cash (or you were already, because that's how you could afford them), you've befriended everyone 50 times over, and you've seen absolutely everything this game has to offer. And the initial game only had two overworld tracks that were supposed to last you hundreds of hours unless you connected the game to Friends of Mineral Town on the GBA.
This game was so boring to me that I've not just never played another HM game since, but I'm too scared to even touch Stardew Valley. Rune Factory is my jam though.
All that bit that Kate said about Nina, I'm in agreement with though.
@Teksetter Reading your post hit me with a sudden nostalgia bomb, hehe. That episode of Robotech you mentioned was the first and only one I had ever seen way back in the early days of Toonami in the mid-90s. I was too young and had no context for the show to understand it, but it was the first time I had seen an animated series deal with mature subject matter, so it was very jarring, and I still remember that feeling to this day. I suddenly thought about it 20 years later and found the entire series to watch it in detail, and realized how important Robotech was for establishing a foothold for anime in the West.
Oh yeah, and FFVII is a complete rip-off, Phantasy Star 2 DID IT FIRST!!!!
"It's hard to come to terms with mortality in life. It's hard for me to truly ever grasp the concept that I'll never see my grandparents again - in my mind, they'll always just be out of sight. But life changes, and the world moves on, and some people get left behind. That doesn't mean they were never there, and it doesn't mean we'll forget them".
I have lost all my grandparents as well. I feel that as long as I remember them, they will never truly be gone.
@burninmylight Exactly. Ultimately there was some very charming and well written characters... Even with the localization typos! But yeah, exactly what you said. There's nothing to buy with all your money, so you're stuck tossing your kid in the air for literal years!!!
Late to the party I know. The first game mortality thing that really hit me was final fantasy 6 (or 3 as I knew it then). The whole Celes/Cid thing was just an emotional bomb for teenage me. That game in general was a landmark of how a videogame could be more than just gameplay - the music, artwork, story and character development just blew me away. And to think that I only got the game by accident - I had asked my dad to get FFL3 for the gameboy on a work trip to the states and he misunderstood and came back with a second hand copy of FF3 for the snes. I had to track down a converter to play it on my uk snes but man was it ever worth it.
Glad to see I’m obviously not the only person who likes Nina! She was so adorable. She looked like a little lady bug!
On another note… part of me is a little jelly the writer had all their grandparents that long. All but one of mine were dead by the time I was eight years old, sadly. But I’m very happy I still have my mom’s mom and I’m 29 now.
Part of me also wishes HM could have been my first exposure to death… but I had had too much death irl long before I played my first HM game so when it happened in game, I almost didn’t even notice it at first… in fact, it always seems to take me a while to realize Nina isn’t showing up at my shop anymore and when I do, it’s usually a few seconds of “oh no I miss that smiling face” and then back to doing what I was doing…
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