In its four-and-a-bit years, Zelda: Breath of the Wild has remained an ever-popular game thanks to its wonderful gameplay, seemingly never-ending secrets and glitches, and its variety of speedrunning possibilities. For Twitch streamer Everest Pipkin, one way to keep the magic alive involved a particularly intriguing run in which they couldn't ever cross their own trail.
Pipkin, who streams under the name evereverest, first set out on this quest back in November last year. The goal was to use the game's Hero's Path Mode – which tracks every step Link takes and highlights his trail on the map – to monitor each and every step and never walk over a spot that had already been explored. Pipkin described it as "a fiddly, spiralling, backtracking journey that will force me into increasingly byzantine paths through the world."
Speaking about the run on Twitter, Pipkin reveals that they initially thought the challenge would involve saving really often and working out the best route to do each town and tower in order (rather than simply heading off to Ganon from the start, a self-imposed rule meant that all Sheikah Towers had to be reached too). As it turns out, the way in which the game saves ruined all that:
The next problem that arose was the fact that the map is, of course, displayed in 2D; the Hero's Path trail doesn't account for differences in verticality, meaning that it was all too possible to accidentally cross the path at an entirely different height (Pipkin's first restart came about because they entered the front door of the Temple of Time, but soon had to also visit the temple's roof, which is the same spot on the map).
More and more similar issues appeared as the game went on, and in the end the run took a whopping eight months and six restarts, as well as "countless moments of terror as it began to rain". Here's how the map looked upon completion:
The entire run, spread over many, many hours, can be rewatched on YouTube if you're interested. Likewise, this Twitter thread goes over all of the interesting bumps in the road leading to completion. Congrats, Everest, and well done for having such tremendous patience!
[source twitter.com, via kotaku.com]
Comments (32)
My map is almost all green squiggly lines. I cant imagine doing this!
Ok that’s pretty amazing
NINJA APPROVED
So much left unexplored!
Congratulations is not the word I was looking for, WHY??!??
I would never attempt this personally, but that's dedication!
Yeah this might be the most impressive BOTW accomplishment yet.
Am I missing something because this doesn’t sound that hard. Maybe it takes some time but I don’t think this would take 8 months to do (even with having to get all of the towers). The map is just so big that I don’t see it being a problem. Also this isn’t about not stepping in the same place twice this is about not crossing paths because otherwise you could fly over a spot you had previously walked on.
It does sound like fun though.
@dew12333 To challenge themselves and see if it was possible. Why does man climb mountains? Why do I do pokemon nuzlocke challenges? Why do speedrunners push games down minute by minute, second by second, frame by frame? To see if they can. There is nothing wrong with this.
Pipkin obviously loves this game and got joy out of this challenge. Stand in awe of the accomplishment or shrug it off and move on if it's not your thing, but don't put someone down for completing a challenge they put themselves up to.
@bobzbulder That actually happened early on. Entering the front door of the Temple on the plateau causes a path to cross later when you do the final cutscene talking to the king, because it's directly above that doorway. There's a Kotaku article on this that goes into further detail about why the challenge took so long. It included a ton of waiting so that the path wouldn't be crossed - full in-game days to get an NPC to walk in front of them, waiting for rain to end while climbing, etc. All that as well as several resets due to crossing paths. They couldn't die at all, and couldn't save and quit either, because a straight line is drawn to where you warp to after you die or when you start the game.
@Bret
I have a better idea for them, if you don't want people to comment then don't put it on the internet! Or would you just like to cancel me?
This guy needs help. Like Seriously, Somebody get this guy a psychiatrist. He's clearly off his nut.
BOTW was so ridiculously easy that it's no surprise that players invent these crazy challenges to make the game somewhat difficult.
He didn't do it on the first try. Not impressed.
@dew12333 man, you asked why and I told you why.
@DevinRex @Zeldafan79 The person who did this challenge uses they/them, not he/him. Please try to refrain from using "he", "guy", etc.
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Meanwhile I can't even finish the game once because the world is so empty and boring. My fault though as I played Genshin Impact before BoTW though.
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@dew12333
Agree 100%.
If you can't take criticism, don't post it on the internet. You subject yourself to such things the moment you hit "send".
And quite frankly, I'm more concerned about how such a feat could've been used to do something more productive. But I digress.
@Bret I still don’t see how it could take 8 months. If you were to route everything beforehand I imagine it would maybe take (30-40) hours to do.
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@bobzbulder Maybe for the actual run to happen would be about that long, but I'm betting "8 months" wasn't 8 straight months. Add route planning time, and practice time, plus the six failed attempts, as well as them most likely not working on this challenge every day, and the time adds up.
@bobzbulder I assume it was just laziness and / or procrastination, coupled with trial and error.
They made up their own rules after all, so they probably didn't have any strict deadline on when to finish it. It would've been more impressive if it was done in say a few minutes. I agree that they could've simply mapped out their path from the start and completed it way faster.
@Bret
"everest
@everestpipkin
·
Jul 14, 2021
Replying to @everestpipkin
i wasn't playing emulated, so i couldn't use save states. and it turns out that when you load from an old save it remembers the path you took before, and silently pushes it to the map the next time the memory resets; sleeping, dying, blood moons (?), cutscenes (??)"
There is no way to know if this is an issue from the tweet. I asked a sincere question. The person uses the personal pronoun "I".
You seem to be the one putting restrictions on them.
@k8sMum We're probably just going to get deleted again, but their twitter profile says they/them. It's as simple as that.
Edit: I realized I was misreading your question before. "We" isn't used in place of "I". "They" in this context is singular. "Someone left their phone in the lunchroom" or "I found these glasses, did anyone lose their glasses?" You have probably used it countless times without realizing it.
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