Monster Hunter Stores 2: Wings of Ruin had a smooth launch, but apparently has run into a few issues since then.
Following on from the Version 1.1.0 update Capcom rolled out last week, the company has now confirmed the existence of a number of bugs. It's currently investigating these issues and will release an update to resolve them at a later date.
Here's the full rundown, courtesy of the official Monster Hunter website. These issues apply to the Switch and Steam version:
Important Notice - Regarding known issues in Ver.1.1.0
We have confirmed the existence of the bugs listed below. The causes of these bugs are being investigated, and we will implement fixes via update at a later time. Note: More information will be provided as the situation progresses. Please understand that these fixes will not be applied to the Trial Version.
The story's final cutscene stops playing for some players.
We are currently investigating the cause of this bug.
For those who play for extended periods of time, we recommend saving often and restarting the game periodically.
When a Monstie's element changes, their body color changes while out in the field but nowhere else.
This game does not include the feature to change a Monstie's element.
We are aware of a bug that causes Monstie color and appearance issues when out in the field and in Kinship Skill animations. This occurs when the attack power of another element is greater than the Monstie's original element.
This bug can be seen when Monsties are at a low level, but as they level up and their original element value increases, the bug will no longer occur.
We will implement a fix that focuses only on the color change bug in a later update.
The following message appears when accessing multiplayer functions: "Corrupt data has been found. You cannot accept this quest."
Some players have encountered a bug that will cause the above message to appear during local and online play.
We are currently investigating the cause of this bug.
A Lv. 99 Battle Buddy and their Lv. 99 Monstie will revert to Lv. 1 because of a certain condition.
This bug can occur after you part ways with a Battle Buddy and then add them to your party again.
We are currently investigating the cause of this bug.
We sincerely apologize for the inconvenience. We ask for your patience until the update is available to download.
Once again, an update for all of these issues will be released in the near future. Have you encountered any of these bugs yourself? Leave a comment down below.
[source monsterhunter.com]
Comments (57)
Nothing on performance issues, or the audio for some of the monsters.
How about performance issue? FPS is still inconsistent even when playing docked.
Oof, imagine completing a game and then the final cutscene stops playing! What a sour taste that would leave.
@Joeynator3000 I find it funny that Rise, a recently release MonHun games run at a more consistent FPS while they messed up with Stories 2.
@Leon_93 to be fair, Rise was made for the switch, with stories 2 primarily being made for pc first, and has a console exclusive port on switch.
The thing that seems to be causing the frame issues seems to be the grass found in some of the maps.
Oh ow all that grinding for nothing!
As much as I’m loving MHS2, I can’t help but wonder why my copy of Rise runs so much smoother than an rpg. I know it was developed for pc with switch being an after thought (which is nuts to me considering it was a big part of the treehouse showcase) but wow is it pathetic. Im not sure if it was due to deadlines that it’s so unoptimized for switch but man I wish the switch pro was a thing to take care of this!
Is a bit weird that the Switch game performs worse than the 3DS original.
@Franklin It’s moreso because Stories 2 was meant for pc, but got a switch port. It was made more for the pc in mind.
@VoidofLight I highly doubt that. If it was made for PC in mind they would have done more with with graphics and would have settled for a ps4/5 port instead of switch. Also, nintendo has handled the bulk of the pre game advertisement and even tied in amiibo. The fact it launched closely to Rise also suggests this was a 1-2 punch to put monster hunter on switch with two high profile titles... oh, also, the original was a 3ds title before it was ported to other platforms. Yeah, gonna say this was made for switch first and PC second.
Edit: just checked a few websites that track steam sales and it looks like estimates put it somewhere between 50k -100k with one site pinning it on 72k. Considering they just announced they shipped 1mil and the physical sales in japan alone over the launch weekend were over 100k I'm gonna guess this was primarily thought of as a switch game.
@nessisonett and then the game resets your level
After all the complaining I've been hearing about the performance issues, I was actually pretty pleasantly surprised when I played through the game and found it to run just fine. Didn't notice any problems outside of Rutoh Village.
@nessisonett When I beat Xenoblade Chronicles 2, the final scene before the credits glitched and slowed to a crawl, to the point where it would have taken hours to get through the credits, so I was pretty much forced to play through the entire final boss fight again. I was so paranoid about the game acting up again that I skipped the final cutscene and credits so I could save my game and just watched the ending on youtube, lol.
Great game, but not the ideal way to complete my time with it.
@BenAV Ditto. I was preparing for a game that ran really poorly, and... it's fine. I mean, yeah, Rutoh Village definitely brings me back to Korok Forest, but even then the drops aren't more than a minor nuisance at first.
I know this is probably something that could be solved with a simple search but does monster hunter stories 2 use the re engine?
@CabbageHunter64 Nope. MT Framework
@Ralizah That's probably why it runs worse than MH Rise. I wonder why they did that.
And I hope they're planning to fix the framerate issues as well! I'm holding out on this game for that (I liked the demo a lot, but I found that very annoying).
@the_beaver MHS2 is higher resolution in both modes than Rise (720p/900p vs Rise's 540p/756p). It also doesn't cap the framerate at 30 fps. I imagine both of these facts are far more likely to explain the lack of relative performance stability than the fact that the games utilize different engines.
I doubt they'll address the framerate, so if that's your concern, it might be better if you play it on PC.
@Ralizah I don't understand why they don't cap it at 30, honestly. Would that involve so much work for them?
But yes, true, I'll probably just finish getting it on PC, when I see it on a sale.
@VoidofLight Nah, PC port sucks ass. Controls are clunky as hell, game poorly optimized for some graphics cards, crashes sometimes and FPS drops still a thing on PC too.
Those complaining about the framerate i wonder if they actually played it? Yes its not great but its no where near as bad as reviews are making out, i feel many are just hopping on that bandwagon because their bitter Nintendo aren't making the 4K120fps console they want. BotW also has a so so framerate, interesting that people let that game off though.
@BenAV Me too! I’m currently 70 hours in and almost through the story, and aside from Rutoh I didn’t see any noticeable framerate drops. The issue is being massively overblown IMO.
This “release broken game, patch later” culture needs to end. Even worse are forced patches that make the game malfunction.
The colour change thing is probably the issue here that I'm most interested in. It really seemed like it was an odd little feature and to hear that it was actually a bug is fascinating
@nessisonett Happened for me in Spiderman: Miles Morales. The game crashed after beating the final boss in one of the final cutscenes. That ruined the ending for me
just fix the frame rate on the Switch version I'd you have to cap it at 30fps instead on uncapped then do it
@mariomaster96 Yeah, the first Spider-Man was unintentionally hilarious for me. Every single cutscene glitched out like floating guns, bald MJ and Norman etc. It probably made the game more fun.
@Chowdaire
" If it was made for PC in mind they would have done more with with graphics and would have settled for a ps4/5 port instead of switch."
I don' think they would, as it is, it stays true to form of the original but also improved graphically, they had no need to make it look further different.
I'm 23 hours into the game and only issue performance wise I have is the loading times are a tad long but otherwise the game has run fine.
@VoidofLight Was it primarily designed for PC first?
I would think that console versions should be the base, and then PC versions should be the ports. All consoles (not just Switch), are inferior spec-wise and should be optimized, whereas PC players can usually brute-force with powerful hardware or at the very least turn down their settings to get better performance.
Dang...for a sec I thought they were gonna say they would fix the framrate.
@VoidofLight It's kind of weird too because the grass itself isn't even.... super intense compared to the entire fields in something like Breath of the Wild(where it's ironically where the game experience it's best performances, the more demanding places usually being villages)?
@tkdboy1889 "whereas PC players can usually brute-force with powerful hardware or at the very least turn down their settings to get better performance."
Honestly the "can just brute force through poor optimization thanks to powerful hardware" is why I wishes sometimes more game were made with weaker hardware in mind first.
It often feels there's a lot of games that go "You absolutely need X console/GPU/etc to play this" not because they're particularly visually demanding in any way that even looks good but just because they're that poorly optimized but "hey, the players have the hardware to brute force through it".
It's seriously why I hope the Switch last longer and remains popular long enough to force more devs to at the very least pay some kind of lip service to optimization rather than the "not at all" that's frequently seen.
Too often the story of a Switch port I've heard was not "it was impossible for us to make the game run at all to the console" but rather "we had no ideas we were doing so many things coding/graphics wise that we didn't even need and not cleaning that up make the games run so much better on all hardware".
Like... seriously. It took a grossly underpowered platform getting popular enough for many developers to literally admit just how much their own optimization was subpar even for the more powerful existing platforms of the time.
Honestly it's kind of why I'd love the world of "we need better hardware" to just take a chill pill and let developers actually learn how to optimize for existing hardware rather than throwing them at stuff like the PS5 to get barely better results because it gives them that much horsepower to just brute force unoptimized games through.
And then we wonder why we need (now even more inflated in costs because of shortages) absolutely costly GPUs and processors to run anything "new" even on PC often leaving a lot of games out of the reach of anybody but the most well-off players.
Can they please please PLEASE fix the audio options bug? I have to set my audio option to home theater literally every time I boot up the game, because it never saves it. It's incredibly irritating.
What about giving us more save spaces...3 is not enough to test different styles...And I think the game Sleep issue wifi being dropped issue is a game related not a Switch itself because no other games I have does this at all.
No mention of any kind of anti-aliasing changes. There's jaggies everywhere!
But the element change wasn’t a bug? In the original they literally gave a tutorial on it, and you would get a fire-breathing lagombi from channeling.
@SwitchForce More styles? You can use every combination of weapons, armor and monsters that you like. You can even have the same monster with different genes, so while I wouldn't complain for more save files I don't see why they would be necessary. You can even change your main character's appearance so even that allows for future experimentation.
@Jamie_R Part of the problem with this is that publishers set dates months in advance of a game's release, and sometimes the cost of delaying publishing far outweighs the cost of continuing to support via patches. The days of buying a SNES cart and getting a complete product, for better or for worse, are done. And some of these bugs are things that might not be caught in internal testing anyway. I'd rather see companies continue to improve the product after launch than to release a game, discover a game breaking bug and then saying "OH WELL, published is published."
@roy130390 You didn't even get what I asked no wonder.
@WallyWest Nah the framerate is bad in the game. Rutoh Village feels like the Lost Woods right next to the master sword. The rest of the game, it isn't so much that there is slow down...but there are no moments of consistent framerate unless you are in a battle or in the waiting area for an online quest. Traversing the world, Ive watched the FPS to drop a bit below 30 then go back to 30 then to around 40, then 60. It feels awful to look at. Ive found a lot of reviews excuse this by saying "well it's fine because it isnt an action game, so it doesnt effect the gameplay or the game." I hate this opinion because it does effect how the game feels that there are near zero spans of time you get a consistent frame rate. It hurts my eyes and my brain a lot. I have to spend a lot of time concentrating on NOT concentrating on how awful feeling the uncapped frame rate f***s with my eyes.
It's weird to me more people don't complain about of the icky thing this game and Rise both does, like no one calls it out...the fact that Capcom SELLS you "character edit" tickets to change your character after you start the game. There's no reason for it, sort of like Metal Gear Survive selling you the options for more save slots.
Game runs better than Mario+Rabbids frame-rate wise.
@Zimon bad comparisons aren't the same metrics.
@SwitchForce Didn't you ask for more save spaces? I don't see how I didn't adress why they aren't that necessary since the reasons about wanting to try "more styles" could simply be done at any moment regardless of them. If I misunderstood what you are talking to/referring to, simply explain it please, instead of being rude without any reason. You were very vague, so yeah, there's no wonder why someone wouldn't get your reasoning.
@Dang69 No one really comments on it because the things you would change most in World/Rise/S2 is the hair and make up and well those can be freely changed as much as you want. The tickets only cover skin colour, your voice (those DLC voices can swapped around as much as you want), gender and eyes otherwise known as the least important things considering 95% you're going to be covering all that with cool looking armour. When it comes MTX in MH Capcom just base it on the stuff no one really cares about, even MTX Layered Armour is pretty weak compared to the in game stuff.
As for changing your characters look well prior MHW you couldn't do it at all, i think hair could be changed but that was it.
@Dang69 As i said it isn't great but its passible, until the next gen Nintendo console comes up people better get used to Switch games what aren't Nintendo made having performance issues.
I'm here for the same reason most people are framerate sucks on switch sucks! I even emailed capcom complaining about framerate issues. It's so jumpy I can't play it for no more then an hour it just really puts me of this game and I really want to play it through. Testing showed it drops down all the way to 14 fps and hits a top end at 40ish fps. We don't need an unlocked framerate they suck I'd be happy even if it was locked at 25fps. Even my cut scenes in game have come to a crawl at times. 50 quid for a game that doesn't even run smooth is a disaster sort it out capcom please!
@Dang69 yeh man same here loving the game but can't even play for longer then an hour it's so jumpy it hurts my eyes and head.. even a capped 25 would of worked preferred 30fps locked though!
@roy130390 More saved spaces to give more game saves style and to figure how to get the best results. 3 Saved spaces is too little to as you can progress far into the story before noticing I can do that differently but the AutoSave already saved it. Stopping any experimentation you want to do.
@SwitchForce Ok, but that's what I'm telling you: you can have several duplicates of monsters with different builds to try and you can change armors and weapons whenever you like. The story and mission objectives are also linear so I don't see what "experimentation" you could do that couldn't be done in the same file as almost everything is completely customizable.
@roy130390 it's the save files you can have multiple teams but the saves are the important one. You can't redo a save if you messed up or wanted to do something different to get more Golden Caves. Saves are want you can restart if need be.
@SwitchForce I’m not sure what you mean but from my experience I notice a more choppy framerate in Mario+Rabbids from what I remember.
@SwitchForce But that's the thing, you can't mess up because every item is obtainable as many times as you want and golden caves and every other cave appear randomly but are unlimited. If you want more golden caves for example, simply use a finding charm. You can do it as much as you want, whenever you want and finding charms can be obtained infinitely.
There isn't any item, quest or thing that can only be obtained/ done once.
@Kennosuke I got farther in the game - the snow level not surprisingly runs at a much better frame rate. I made it to a big city type area and even it runs a ton better than Rutoh village. Still, hoping they patch these problems.
@WallyWest Yes, but, still having to pay for tickets to edit more aspects of your character is really greedy.
@Dang69 On the other hand the game has a ton of free DLC to last most of the year, let Capcom add to MTX to the things no one bothers with if it means free DLC for things people actually want.
@WallyWest I don't think they are stingy with content. I just find the character ticket purchases unnecessary, weird and greedy.
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