Koei Tecmo and Gust Co.'s Atelier RPG series has been going for for well over twenty years now — debuting back on Playstation with Atelier Marie: The Alchemist of Salburg back in 1997 — and Switch has several entries in its library already. Each game in the series usually has a different protagonist in the lead role, although the upcoming Atelier Ryza 2: Lost Legends & The Secret Fairy will be the first to feature the same lead hero as the previous game following its international success.
We recently had the chance to interview Junzo Hosoi, producer of Atelier Ryza 2 and brand manager at Gust to find out more about this direct sequel, and ask about the popularity of the character and the possibility of an Atelier Ryza trilogy.
Nintendo Life: Atelier Ryza was particularly well received in the West – what do you think it is about the game that struck such a chord with an international audience?
Junzo Hosoi: The reason I think that Atelier Ryza: Ever Darkness & the Secret Hideout struck a chord with an international audience is because it used a real time tactics battle system, which is very popular in the West, instead of the turn-based system usually used in the series. We noticed that people overseas tend to enjoy real-time gameplay, and the team used this information to help the series make a bigger splash. It ended up working really well.
Has feedback from the previous game had a big influence on your plans for the sequel?
We noticed that Western players wanted to explore more of the fields in the first Atelier Ryza game. When creating Atelier Ryza 2, we wanted to give these players what they were looking for, in terms of accessibility, to give them the opportunity to explore their environment further.
Can you tell us a little about if and how the synthesis system has been modified in Ryza 2?
What we are trying to do with Atelier Ryza 2 is to make the synthesis system more accessible for new players, whilst on the other-hand making it deeper for those that already understand the system. The team have done a great job of making the synthesis system easier to understand while adding new features such as “Evolve Link” and “Essence”.
“Evolve Link” allows you to create additional types of items, diving deeper into the system and providing a whole new level to synthesis, while “Essence” gives you different options for more arrangements. These two features will make the system have deeper customizability for our returning players, but introduced in a way so that newcomers will also be comfortable with it.
Exploring ruins is a key part of the story this time... We are also listening to fan feedback and are working hard to make the battle system even deeper and more rewarding.
What is the most significant new addition that Atelier Ryza 2 brings to the series?
The most significant new addition to the series is the ability to explore ruins in Atelier Ryza 2. Exploring ruins is a key part of the story this time; it revolves around discovering the secrets hidden inside them whilst learning more of the surrounding lands. We are also listening to fan feedback and are working hard to make the battle system even deeper and more rewarding.
The lead character received a lot of attention from admirers who see her as a sex symbol. Did that attention influence your approach to Ryza in the sequel at all?
We took the design of Ryza from the first title and worked at showing her growth through her new design; how she has progressed as a human, how she is progressing in her life, and her growth into adulthood.
While many fans prefer to play with the original Japanese voice work anyway, there are others that would enjoy an English voice option. Is the lack of English dub a purely budgetary decision, and is it possible we’ll see English voice options again in future Ateliers?
The reason we haven’t included an English voice option is because we’re trying to keep the release on a very timely schedule, with us wanting to ensure the entire world can play the title as close to the same time as possible. Adding English voices would extend the development time of the title and would significantly push back the Western launch. We are more interested in ensuring everyone can enjoy the title around the same time, but we are not ruling it out as a possibility in the future! If we have a longer development time for an upcoming title then it might be possible.
How has the global situation in 2020 affected development of Atelier Ryza 2 and the team at Gust?
The GUST team, and the titles we have been working on, have definitely been influenced by the COVID-19 situation. As a company, KOEI TECMO Games was able to efficiently adapt and change over to remote work. This allowed us to release Atelier Ryza 2 in a timely manner. We would have loved to release the game earlier, but with the pandemic’s impact on the development process, we had to push back the title a little.
We have team members internally who are testing the game, those both familiar and unfamiliar with the series, so we are able to get useful insight on how enjoyable the game will be in both situations.
Old fans will no doubt have played the first game, and other entries in the Atelier series. For new players, though, do you think it’s best to start with Ryza 1 before playing the sequel?
Fans will definitely have more fun, and be able to enjoy Atelier Ryza 2 more, after playing the first title. We are creating the game though so that you can start playing Atelier Ryza 2 from the get go and really enjoy the experience still. We have team members internally who are testing the game, those both familiar and unfamiliar with the series, so we are able to get useful insight on how enjoyable the game will be in both situations.
We understand that the western version of the game won’t be censored on Switch. With different companies taking different approaches, how do you feel as a developer when a game must be altered for release in other markets or on other platforms?
The GUST team do not see the need to edit a title for another culture or country as something necessarily bad, we do not have any bad or negative opinions particularly on this. Each country has their own unique culture and it really depends on what type of story the director, producer, or creator wants to infuse in the title – sometimes it might not work for every culture.
In the case of Atelier Ryza 2, the title we put together does not need to be censored for any market, and many people around the world can enjoy it as it was intended. Of course, as a player, I understand the desire to play the game as the creator intended.
Now that the Atelier series has its first direct sequel with the same protagonist, is it likely we’ll be seeing Ryza leading another game?
There is definitely a possibility of Ryza starring in another sequel to make a trilogy! It is worth noting that we were considering Ryza as a protagonist for the sequel back during the development of Atelier Ryza: Ever Darkness & the Secret Hideout.
Can you speak at all about Gust’s plans for Nintendo Switch in the future?
The first title that we released on Switch, Atelier Lydie & Suelle, was the big start for us on the platform. As we have continued to develop titles over the years, it really has become an invaluable console for the team! Because it is so important to us, we would definitely like to release more titles for this platform in the future.
Finally, are there any particular games that you have been enjoying recently, on Switch or any other platform?
Definitely Ring Fit Adventure! While playing, it is exciting to notice how much more you can build yourself up. I have really enjoyed playing it.
Our thanks to Junzo Hosoi. Atelier Ryza 2: Lost Legends & The Secret Fairy is scheduled for launch in the West at the end of January 2021.
Comments 34
What the heck are these games
@gojiguy Some of the best JRPGs on the system.
If the game isn't censored anywhere, why even bring up censorship? O_o
@gojiguy Idk but these titles might be my entry into...whatever this is.
No lie, she kinda looks like one of my friends. Probably acts like her too😂
My first Atelier game was Lulua. There were a lot of things that I liked... but I ended up bouncing off of it. Then I played and beat the first Ryza game. I ADORED the game. I like turn based combat so the more active combat was not the draw that sucked me into Ryza. What I liked about Ryza, was that I felt she was a stronger female lead compared to Lulua. I also got really addicted to the synthesis in Ryza. The GUI was much easier to manage and nicer to look at.
The Atelier games turned my eye to this whole "Slice of Life" genre. At first it as jarring and seemed too light hearted at first, but then that's what I've come to appreciate with the Atelier games.
Now I'm playing through the Dusk trilogy, which I'm enjoying... but not as much as Ryza. The only reason I'm not enjoying it as much, is because I'm having a hard time making sense of the synthesis system.
@Dijita They definitely did a lot in Ryza to make it more beginner friendly so it's no surprise that you've found that easier to get into. The other games are all excellent if you can get the hang of them though. Lulua probably wasn't the best choice to start with as youd need to play the other Arland games first to fully appreciate it.
Shame on you NL for bringing it up!
@BenAV i think it would be nice if they port Sophie and firis to the switch. Especially Sophie is also quite beginner friendly in my opinion .
Yeah, still curious about these. Might play one of these days.
I went to the Atelier Ryza (Koei Tecmo Cafe) last year. Man it was boss. You could even order her thigh. Legit a big slab of meat. LOL
I really liked Rorona. Then they turned into a company solely dealing in thighs.
@nessisonett The original Ryza was considered one of the better games with series improving even on lulua which was also well received after the somewhat mixed reception on games such as sophie and Firis.
While the thighs certainly were a talking point and gave the game some extra attention the game still had the elements which fans of the series enjoyed such as likable characters, a relaxed tone and a very in depth item crafting system, alongside some extra visual polish.
hopefully Ryza 2 is the same in that regard.
@Obi-Juan best to stick to earlier releases. Because Ryza totally lost the old school RPG elements. Now all battles are automatic. So why add battles if you can't even do anything about it? It was the worse decision ever to these series. Not sure who approved this. but this aint true Atelier in my book
@tech7 I'm guessing you don't have Lydie & Suelle on switch? It's not like I regret buying it, it's great have on the go ... but it looks like absolute garbage and plays even worse, and that's with no open world zone. I don't think we'll ever see Firis.
I can't say for sure, but I would be shocked if Christine Marie Cabanos' contract allows them to port her voice work without renegotiating and paying her. I think that will make the English Sophie cost prohibitive, but I could see them just porting the original. Sophie was voted most liked main character for the 25th anniversary.
I only started hearing about these games about a year or so ago. Are these games super popular in Japan and just started being noticed in the West?
This looks really cool and number 1 is on sale so I'll try that out and then if it's really good then I'll buy 2 but this looks promising either way and Metacritic has a high score on the first one so I'll probably Pre-order this
@StevenG
If you have nothing nice to say then maybe it’s best you don’t say anything at all.
@EmmatheBest
Pretty sure the PS4 version is gonna be censored. The interview clearly stated the Switch version only being uncensored for the western market.
Ryza was my first game in this series. Playing it made me ponder trying other titles, but I'm more interested in playing the sequel. And yes, I like how they designed the character.
The first game was very good. Looking forward to this one.
As someone who has played around 15 of the 25 games ... I have no idea what they could possibly "censor". There is zero fan service in this series. There is a hot springs scene in Sophie which is probably the most skin ever shown, but even that is barely PG-13. Other then that, you get a swimsuit scene in each game where most of them are wearing conservative one piece suits, often with a skirt or additional covering. There are basically no upskirts.
I saw what they did with the trailer but ... come on. It's like they went out of there way to find something. Half a bum of a character you only see in combat and can't focus the camera on, and who looks like she's in her 30s? What were they thinking
@HeadPirate I have Lydie and Suelle on the Switch. And yes, the port is not great. I definitely wouldn't call it garbage, but I will agree that it extremely underwhelming.
However, take a look at Lulua and Ryza, both look and run substantially better. So I don't see why a Sophie or Firis port couldn't be done properly on the switch. And I think both are solid entries in the serie, and Sophie would be a good place to start.
@JRRR92 I don't think so. The first fairly popular one in the west was Atelier Rorona 2010 for the ps3. Afterwards it has been basically a yearly release and the Atelier games gathered a niche audience. I think they are also not that popular in Japan, but at least fairly well known.
However, Ryza the protagonist of the current game(s) was extremely popular due to her design and the game itself was pretty good and easier to get into than the older titles. So Koei Tecmo got a whole lot of free advertisement due to Ryza's popularity.
Ryza was my first Atelier game due to the overwhelmingly positive reviews. I really enjoyed the combat and synthesis systems, but think that the objectification of Ryza (is she supposed to be 15-16?) and Lila were totally unnecessary and off putting. To each their own, but may pass on the sequel for that reason.
@Alucard83 You clearly didn't play Ryza.
You must select the commands, increase your tactics level, action order,... manually.
All of them are not automatic at all.
Looking forward to this one. Ryza was my first Atelier game and I put about a hundred hours into it. Bring on the sequel!
@tech7
You're not wrong, but it's not about IF they can do it ... toss enough money at it and you can port anything. The thing is you have to make a profit. Lulua and Ryza run on completely different engines, optimized for modern hardware and scalability. Sophie and Firis are on the same engine as the twins, with is not scalable, so to make it preform anywhere near Lulua or Ryza would be completely cost prohibitive. Just like they COULD just toss money at Christine Marie Cabanos to relicense her voice work, it's not about what you can and can't do. It what you can and can't profit from.
I mean I would love to see it, I agree that Sophie is probably the best entry point. I just can't see it being a viable project. The whole trilogy might get the DX treatment with a complete engine overhaul to release on all platforms and re-localization, but without knowing how well Arland sold it's hard to say.
We're already seeing more of Ryza... 's skin, that is. ^^
@HeadPirate yep you are completely right there. I also do not think that it is currently a viable option. But I'm hopeful that if the current atelier games and arland/dusk are selling well on switch and better than lydie & suelle it might happen.
A Shame that lydie & suelle was rather weak, I really liked the mysterious trilogy otherwise.
Thicc AND happy gap? Make up your mind, Koei.
Why you try to make anime into a 3D game
I don't know, man, I don't think the first one was waifuy ENOUGH.
@nessisonett Don't know how old you are but I find a lot of the thigh stuff pretty healthy. In the 90s and 2000s all the anime stuff just pushed these unnaturally thin and unhealthy body types.
@EliteXeos if you don’t always like what people say “in public” and think telling them not to say it is appropriate, I’ll feel appropriate in telling you YOU chose to come to NL and read the comments. If you don’t like someone talking in a way you don’t approve get off the internet.
It’s called personal responsibility. You’re called an example of crap parenting.
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