Another day, another glitch found in The Legend of Zelda: Breath of the Wild, and this one really messes things up in the wonderful hills of Hyrule.
A new way of performing a similar glitch that was previously patched out, this newly-found method requires a Hinox or a Stalnox, two of the biggest wandering enemies in the game. As shown in the video below (thanks, Gaming Reinvented), you'll need to take your chosen enemy to a waterfall and force it inside it. Eventually, after a bit of pushing, the enemy will pop out of existence and the glitch will be in full operation.
So what does the glitch actually do? Well, one of the most common issues that occurs sees Link behaving very strangely indeed. Expect him to start walking upside down, walking up walls, and performing plenty of other weird and wonderful stunts that you wouldn't usually expect from him.
Horses get stuck in trees, Wolf Link goes underground and sticks his feet through the grass, and other horses fly through the air like the majestic unicorn they always wanted to be. Take a close look at these shots.
Sometimes, Shrines just start spinning without a care in the world.
We'll leave you with our favourite result of this world-bending glitch. We won't explain what happens, just watch:
Powerful.
[source gamingreinvented.com]
Comments 36
Age of Calamity 2
😂😂😂 Curse of the wild...
The Stalnox has “gone Turbo” and started messing with the games code like in Wreck It Ralf.
Now we know the symptoms of the calamity, silly walks and flying horses and shrines etc...
I'm not even sure who someone tried to push a stalnox inside a waterfall. There is absolutely no way any dev could have seen that coming. I wonder what kind of glitches we'll see in BotW2
At this point, I think it's safe to say that Breath of the Wild is easily one of the most exploitable and glitchy Zelda games there are.
Next thing you know theres gonna be a mod making the world lego based
This is glorious.
Flying like a unicorn isn’t really an appropriate reference. Unicorns aren’t naturally fliers according to my limited cryptozoological knowledge . I think a Pegasus would be more fitting.
@NathanTheAsian, that’s really hard to say. Previous Zeldas weren’t played and streamed for as many hours.
I’ve put 150hrs into this game and not encountered any glitches. Weird
@Keithustus To be fair, I didn't say it was THE most glitchiest.
That's some great bounds checking dev team!
Collisions, how do they MFing work?
@Zaphod42 You mean from watching My Little Pony?
@JHDK The game will still work, but switch will be broken.
@popey1980 if you play the game normally it's polished to perfection. 100% what one would expect and hope for from a class act like Nintendo. It's just that its systems are so open that enthusiasts like this can poke and poke at the cracks until something finally gives. BOTW is not a glitchy game, it's a glitch-capable game. And what a great ride that's been for all of us.
Edit also to add: I've spent over 300 hours in BOTW and never even started trying to poke for glitches. These guys finding this stuff now have probably spent thousands.
@StevenG it's not nearly as easy as it may sound, since objects in a simulated space are just composed of impossibly-thin planes connected to each other by vertices which are simply a point in space with no mass. 3D rendering is great at drawing things, but not so great at enforcing physical laws, so it's typically up to the devs to handle collisions on the CPU by running lots of calculations to determine when an object is "inside" something else and what to do about it. These calculations take precious CPU cycles, especially in an open-world game like BOTW, so they have to strike the right balance between solidity of the game physics and implementing shortcuts to make the game playable on limited hardware. As 99%+ of players will never encounter these kinds of game-breaking glitches without trying, I'd say they did a great job.
@NathanTheAsian More glitches than any other game? I assume it's safe to say you haven't watched any speed runs of the Dark Souls series?
This changes everything....
A Calamity indeed.
@NathanTheAsian Lmaoo you definitely haven't watched an OoT speedrun...
@NathanTheAsian Yep, it clearly is - but oddly it's all in a good way! The game can be enjoyed in its entirety without encountering a single glitch. If you want to go down the route of discovery though, then there are some very rewarding glitches to be found!
That last video, nearly pissed myself laughing...
@JHDK does it really work? I might have to try that one
@Zatheroger
Again, I didn't say BotW was THE most glitchest. I only said it was ONE OF THE glitchiest, obviously acknowledging OoT and LA.
@areezy87
I was referring to specifically Zelda games.
@WaxxyOne Back in college with much wimpier CPUs, handcranked you see, we made game engines. So I am familiar. In 2020 this is not ok.
What do you expect? This game was rushed out quickly, because Wii U failed miserably, and they needed a quick launch game for Switch, thus more bugs/glitches in a rushed game than in a perfected game.
@Northwind Some of the scenes are actually prerendered. I play the Linkle mod and some scenes definitely still use vanilla Link. Generally flash backs and such.
Maybe the curse made this chap sound like he's been kicked in the teds as well...? Scary.
@Zaphod42 Your cryptozoological knowledge definitely needs some work. A flying unicorn is an alicorn... (Acknowledging that there is some debate on the matter, I first read the term in Piers Anthony when I was about 12 and am not a brony... )
I will now show myself out through the fantasti-nerd door...
A fix is mostly likely on the way now that it's been shown.
I saw Kleric post a video on how to do this in YT 😆
@Dragwhite Before the first one is even out.
Now this is a true game.
Lovely weird stuff.
@NathanTheAsian Fair point.
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