
In the same Weekly Famitsu interview where the Bravely Default producer Tomoya Asano apologised for End Layer not living up to fan expectations, he was asked if there were plans for a 'Bravely Third' game, once Bravely Default II had been released on the Switch.
According to a translation by Nintendo Everything, he's got a concept in mind and is even open to the idea of it being a smartphone game. For now, it's all just a concept and nothing is necessarily locked in:
I do have a concept for it. I haven’t nailed down the particulars intentionally, so it could even be a smartphone game. Maybe I’ll have the opportunity to make it in the future if fans support the series.
So, you know the drill – as long as you show your support for the upcoming Switch release, there could be an opportunity for more Bravely Default entries in the future. As surprising as it might be to hear Asano talk about a possible mobile follow-up, he was the producer for Square Enix's Octopath Traveler – a game that eventually got a smartphone prequel.
How would you feel about this series going to mobile? Share your thoughts below.
[source nintendoeverything.com]
Comments 61
Hahaha that’ll go down well.
Nobody wants a smartphone game
Oh goodie, a smartphone game.
Oh boy 0_0 a smart phone game CANNOT WAIT, better make sure you add those MTX so I can throw my bank account at the screen.
Knowing that a smartphone game will result from my support is the best way to guarantee I'm not buying Bravely Default 2.
Also because of that I will not be purchasing BD2. Thank you and good night
Hmm... i don’t know why people are so quick to shutdown smartphone games. I played Oceanhorn 2, Call of Duty & Shantae on the Apple Arcade recently with a Dualshock 4 controller and had an amazing gaming experience. If it’s done right, it works (Not crap like Mario Kart Tour 👎🏽) & not to mention it’s more convenient.
Shouldn't we wait to see if the game is even any good yet? Sure there's plenty of potential but it could still end up being an average game.
Took a page out of Blizzard's playbook.
@Cartune
Call of Duty Mobile is a perfect example of why phone games are vastly inferior to their console/PC counterparts. I’d lump it right in with Mario Kart Tour. Though I will say that Shantae and Oceanhorn 2 are great games and that Apple Arcade is pretty cool. Still, I’d rather have my games on a dedicated gaming device. Pulling out my Switch wherever I am is much more convenient than strapping a controller to a phone with a smaller screen.
Square Enix making yet another smartphone game, makes sense. Mobile is big now, will have to see what they bring to the table. Hopefully they bring it to Apple Arcade.
I’ll be curious to see how Octopath does on mobile
Mobile games = MEH.
Yuck. The Bravely Default gacha sucked massively - all recycled assets from the first two games, slapped together carelessly with microtransactions to boot. I loved the first two games and would love to play "Bravely Third," but I'd really rather not have another mediocre SE phone game.
Well, time to boycott bravely default 2
Remind me again why we got a 2nd octopath but it's a mobile game
@mesome713 What's that game they made for arcade? Any idea if that's coming out elsewhere once exclusivity runs out?
Bravely Default II DOES qualify as the third game in my book. It's just not connected to the other two that we know of (as of this writing) outside of name alone.
If he's trying to gage interest in a mobile game he's speaking to the WRONG crowd. Mobile is a COMPLETELY different market than console, PC, or even portable gaming, and there's a very good reason it's earned the disdain of the latter platforms.
That said, having played some of the demo for Bravely Default 2, I have to say I'm a bit underwhelmed thus far. The artwork is beautiful, sure, but you're zoomed so far out in towns that it's difficult to tell your party members from NPCs. Roaming around the map feels oddly like an old point-and-click PC game, running around a static image and trying to search every nook, cranny, and doorway. The dialogue feels generic and the characters are bland; at least that's what I got from the demo.
This is also one big reason I tend to skip trying out demos most of the time; they often don't represent the feel or flow of the actual games. But I just don't have a good feeling about this one; much like Ni No Kuni 2 (which had definite high points but was clearly underdeveloped in many ways-cough, copy/paste dungeons and the same dozen or so monster types, cough-compared to the original), I feel there's a lot of riding on the original's success with this installment. Ask Star Wars how long a brand label can continue to support a sloppy product.
I hope nobody is serious about not buying the game bc of this because on this forum you never know lol
@TechaNinja Not Sure on Apple Arcade, but they have made games for mobile. But at least with Apple Arcade we can test it at a low cost. Would be good for them to get their name out.
"It could even be a smartphone game"
I find it curious that the wording sounds like smartphone games would be a step up from console/handheld ones...
Plus, SquareEnix is well known to grossly overcharge on their mobile titles.
I think the worst part here is, that Bravely Default already had mobile-esque mechanics on the 3DS.
The standby points you either had to wait for or buy it via micro transactions. The colony building mechanics being similar to your typical F2P mobile game etc.
All not entirely necessary to the core game (SP less so than the colony), sure. But there's much potential for predatory shenanigans common on the mobile market.
So yeah, hard pass on my end.
Isn't...isn't this the third entry? Are we really going to pretend End Layer didn't exist now? I actually liked it, is this the minority opinion?
@Phostachio it depends. I probably play Stardew more on mobile than elsewhere and I consider FTL on iPad definitive. Also love Wesnoth on iPad, and it feels like a janky mess on my laptop. I've been playing Another Eden lately, which has some big Chrono names behind it. There's good in this space, but it depends on the aims of the dev team. If they just toss out some puzzle rpg or hero collecting auto battler aimed to farm your wallet via licensed property name recognition, that's no good. But even as a port machine, I've been playing a lot of SotN, Kotor, and Valkyrie Profile on my long night shifts via my Note phone
Turn based RPGs actually work perfectly fine on a smartphone (Fate Grand Order works fine), the issue isn't function, it's that it's difficult to convince people to pay $60 for stand alone smartphone game, and I don't want a Bravely Default F2P gacha game.
Dumbest move I seen so far. That a sure fire way to turn off those that supported it.
Now that's a statement you should apologize for.
@Cartune I don't wanna downplay the quality of those games as I haven't played them and it sure sounds like a good gaming experience, but doesn't playing on AA with a controller kinda defeat the purpose of them being smartphone games in the first place?
Again, I'm not questioning you or the games, it's just that I don't get where that platform wants to place itself in the gaming space.
I really disliked the demo i played of 2 on switch. But i loved octopath traveller.. this will be a miss and a definate miss if your even considering a smart phone game..... very concerning comments
I honestly thought you were joking with "it could even be a smartphone game"
If it is a premium game I'm all for it. After all mobile gaming is the future
well i lost interest/hope
I’d be much more interested in getting that Octopath sequel done. What a great game that was!
It better not be a smartphone game, it needs to be a console game first.
@MuhBael Yeah...its not.
The Bravely games were bad. Octopath was mediocre.
LOL. Ok... As long as a smartphone sequel is even on the table, I won't support the series. Yikes.
Was going to buy Bravely Default II but now I'll wait until I'm sure that the smartphone idea is dead. Christ... Does this man not know that smartphone games are the root of all evil?
@Trajan That's a pretty bold statement.
What, specifically, did you find so bad about the Bravely games?
And do not give me the "well you had to play through the first game twice to reach the end", because we both know that ain't true (or well, people who have actually played it knows that ain't true.)
I have a vague feeling that he'll be retracting that statement soon.
Then again money talks, and if they can get their hands on some sweet sweet microtransaction money, then screw everything else, am I right?
First game was boring as anything anyway so might as well turn the series into smartphone garbage. Would be no loss.
@Blizzia Story was generic, combat was terrible, and yes it was repetitive.
I did like the prerendered backgrounds.
cancels pre-order
If supporting the series means they'll make the fourth entry into a mobile game, I'm switching to decaf.
Square's mobile games are among the best out there. I wouldn't count it out.
Lol... I am sorry my previous game didn't live up to expectations, how about a mobile game instead?
So if I don’t support it then it won’t be a smartphone game? Loved the first 2 games so talk about a rock and a hard place.
When will these people realise we don’t want smartphone games?!
Maybe time to send him a message in the form of a smashed smartphone in the mail with a brief message attached.
Likely Making the next Bravely game exclusively on mobile? Ouch. i'm planning to buy Bravely Default II. But definitely skipping on the next Bravely game, if they ever plan to bring it to just mobile.
At least he didn't say procedurally generated roguelike or Metroidvania as is the fashion
Can we not please?
This has completely killed my interest in buying the game
I have a really off feeling about this game. It just lacks any trace of soul to me and for a turn based jrpg, that's half the deal.
Show their support in order to get a mobile game? Yikes.
Do they want me to not support them? Screw mobile games. I hate the influence they are having on the wider industry.
Actually Bravely Default already has a phone game: Bravely Default Fairy's Effect. It's set 8000 years after the first game. I believe it only released in Japan.
@Kisame83
I mean yeah, ports and gams that are actually developed as games first instead of gacha machines are fine on mobile. Those I don’t have a problem with. Apple Arcade is again a perfect example of doing games right on phones. The problem is that the large majority of games you see there are free to play garbage, and that’s the stuff that brings in the most revenue so it becomes a never ending cycle. Hopefully with Arcade we’ll see a big change in the next few years, but I have my doubts.
That sounds like something that I would not buy. I want a full game experience. Sure, Bravely Default and Second had money-spend SP but they were handicaps and it never felt forced. I hope they continue putting their mainline games on Nintendo Switch.
Sad that Square Enix and Capcom, two of my favorite legacy developers, give such little effort for the Switch.
SE's one good studio branch making great Switch/Nintendo games is evidently leaning toward mobile releases. His words combined with the BD2 demo make me feel like they're utterly confused in their direction.
I'm worried about Bravely Default II. The visuals lost their nostalgic and painterly feel from the 3DS entries. I can't justify it in any rational way, but as soon as I saw BD2's 3D models, the nostalgia switch was turned off for me and I was simply off-put by the 3D faces, models and environments. The 3D field looks like they're working much harder on realistic models rather than leaning into what made Bravely Default stand out as a series, its painterly and beautiful 2D visuals. The towns from the demo and video look like a strange patchwork of scattered 2D assets in an attempt at turning even the towns into 3D.
The menus, like others have said, just seem out of place, not to mention cumbersome, and the battle system didn't have as good of a pace or rhythm as BD1 or even Octopath Traveler.
Speaking of Octopath Traveler, just directly comparing the two demos between OT and BD2, it's clear that OT has a clear direction behind it, both stylistically and mechanically, while BD2 feels all over the place, as if they don't have a clear vision behind making the jump from 3DS to Switch.
@Blizzia Can't blame him when mobile games are extremely popular in Japan
@Phostachio I guess I just have an optimistic take on it. I see it as an element of the PC market (tablets were originally called "tablet PCs" after all). You're right that the market is saturated with f2p gacha nonsense. But I have a Note 9 and can't deny I have over a hundred GB of space used up on mobile games I consider to be quality. It takes a little trial and error to curate, but there's a lot of quality to find.
Since when is "if the game does well we will make a smartphone game" a way to market your game?
@Xiovanni Think I still have a busted one somewhere too. Would be funny to learn they received boxes of broken phones. Wonder if they’d get the message though.
From what I could gather from his (translated) speech, it is "it could be whatever, let's see if fans will still be interested after BD2"
It's not set in stone that it will be a mobile game. That said, I'm all for more Bravely Default, except if it is a smartphone game
"Our fans must show support if you want another game. That game will be mobile only and have mtx. Kthxbai.". On a serious note, not really a fan of this jrpg series. I have FF VIII and IX on Switch, also have I Am Setsuna and Lost Sphear. Plan on getting Oninaki too. Not sold on any other traditional jrpgs on the Switch yet, though.
Not supporting anything that could be a smartphone game
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...