Reflect on this year and one of the Nindie highlights for the Switch was Cadence of Hyrule: Crypt of the NecroDancer. It was a game that surprised everyone when it was initially announced because it was the first time Nintendo had allowed an indie developer to work with one of its major video game series.
Since then, Brace Yourself Games has rolled out a few minor patches for the game. This week, though, it surprised everyone (again), when it released a new update, allowing players to take control of Octavo. The developer has also released full patch notes for Version 1.1.0 of the game on its forum (warning: contains spoilers). Take a look below:
- Added Octavo as a playable character with unique story campaign, unlockable by completing the game once.
- Added Dungeon Mode, a mode for playing through the game in a new way, closer to the original NecroDancer experience
- Added shrines, mysterious objects that appear in dungeons, with unknown effects.
- Added some new level generation features, both in dungeons and the overworld.
- Added 4 new achievements relating to Octavo, dungeon mode, and shrines
- Adjusted the random distribution for spawning certain types of dungeon items, to better ensure seed consistency
- Allow the player to carry multiple copies of each scroll type
- Add UI for changing weapons of the helper characters during the Ganon fight
- Add display of the current world generation seed to the pause menu, so it can be recreated later in seeded mode
- Fixed some bugs where multiple dialogues/cutscenes could be activated at once, with unintended results
- Fixed a bug where Ganon could be defeated with a bomb during the between-phase cutscene
- Fixed a bug where getting hit by a bomb and using the hookshot on the same beat could cause the player to move incorrectly
- Fixed a bug where using the hookshot would add extra steps to the player's step count in fixed beat mode
- Fixed a bug where items could be duplicated by collecting them and moving between screens at the same time
- Fixed an exploit that allowed some bosses to be cheesed with projectiles from outside the boss arena
- many other bug fixes
As you can see, it adds Octavo and a dungeon mode, which allows you to play the game in a "new way" and one that is more similar to the original Crypt of the NecroDancer experience. In addition to this, there's more shrines, new achievements and much more. Of course, there are plenty of bug fixes as well.
Have you tried out the latest update yet? Tell us below.
[source nintendoeverything.com]
Comments 10
From the description, this reminds of the recently discovered way of beating Ganon in BoTW using one arrow. Fascinating
Looking forward to using this as an excuse to replay the game but a little disappointed we haven’t gotten new songs for the game. Heck, I’d pay for DLC that included a bunch of new songs, maybe with new areas to go with them?
Dungeon mode is the big one. That's the one thing that I felt the game was lacking at launch. Adds some much needed replayability to what is otherwise an amazing game.
@InAnotherCastle good notice!
Ganon can apparantly be easily beaten in the twilight phases!
Man I really want to love this game but it's so hard! I have an incredibly difficult time getting anything done in this game, not because I suck at keeping a rhythm, but because I have trouble keeping everything going on in mind. I keep finding myself stepping into harm's way constantly! Update is great but I'm afraid I won't be able to enjoy it because of that.
Can’t wait to replay this beauty over Xmas period. In my top 5 games of the year.
Playing it now and Octavo feels a bit... OP? Once someone gets in the groove with the game, it's pretty easy. But Octavo feels even easier. Hoping the challenge level spikes a little.
Almost finished with Octavo. Just such an awesome "little" game with many, many ways to replay.
I will admit I'm feeling a bit of fatigue now, though. I beat it once starting with Link, once with Zelda, a sprinkling of shorter no-death stints, etc.
Once I beat with Octavo I'll probably be good on this game for quite some time lol
@rallydefault any story/boss differences with Octavo??
@isellpixels
Yes - just beat it last night. The biggest differences in the campaign happen near the end, though I don't want to say anything too particular to avoid spoilers.
Up until about Hyrule Castle it was essentially the same game just without the ability to pick up different weapons (Octavo is restricted to his lute attack; he does get unique trigger abilities just like the other characters, too). There are some different dialogue lines from some characters responding to the fact that you're playing as the "bad" guy, but yea, until the end you're not gonna see much different (though the differences at the end are pretty cool).
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