Just a couple of days ago, we shared the news that Super Mario Maker 2 had secured the lovely number one spot in the UK charts. The game saw the strongest opening sales for any Nintendo game in the region during 2019 so far.
Things are only getting better for the creative plumber, though, as Eurogamer reports that physical opening week sales for the title have almost doubled those of the original Super Mario Maker on Wii U. An exact sales figure hasn't been given, but it certainly seems that releasing a sequel was a very smart idea indeed.
Of course, the limited install base for the Wii U will likely have played a part in this - the original Super Mario Maker would no doubt have performed better if more people owned a Wii U to begin with - but the sales increase continues to demonstrate the success Nintendo is having just lately.
We've mentioned this a few times now, but if you have a copy of Super Mario Maker 2 and want to get the most out of the game, we'd urge you to join in the fun and share your courses with our shiny new community tool. Make sure to check it out and get involved!
Have you bought the game? Do you think it will go on to be one of Switch's best-sellers? Let us know your thoughts below.
[source eurogamer.net]
Comments 40
This game will be a staple of the Switch line up for years to come, yeah. Expect to see it in the top 20/40 for a long time.
But of course. WII U didn't sell well. Switch does and so the numbers are doubled . Nothing major here. When it goes way higher then it will be a bigger news
Great game. I hope it continues to do well. The bigger the community the better.
Which means that the game is a modest success in the UK.
Wait, the pipe is not only green color ??
get ready for the hot garbage levels
Mario deserves every bit of it.
I hope we get something special from 35th anniversary next year.. And 3D World Switch port 🙏🏻
@Anti-Matter
You can choose from four different pipe colours, and not only that, but the colour also determines how frequently they spawn items or enemies.
When you can play with your friends online I’ll be more interested
Interested to see how the installbases compare
"Console With 2.5x the Install Base Sells 2x More of the Same Game"
More on news at 11:00.
Story mode has been a huge disappointment for me so far.
Apart from the first course, I died at least once on all the subsequent 1-2 star courses and now I'm on the last 2 star course (where there are 3 doors but the last one stands on nothing so it can't be opened) and I literally have no idea how to complete it.
I know, 2D Mario games are historically hard (we could never finish Super Mario 3 on the NES as kids and I think I could only finish some retro Mario platformers a couple of years ago on the 3DS because of the added services, like saving everywhere, which I used after almost every jump near the end).
But this is ridiculous.
I've been playing video games since the '80s and sure, I might not be good at platformers but this game makes me feel like a worthless loser.
:/
I guess Nintendo is happy
@construx lol try to play Cuphead
Well given the install bases of each system, this makes perfect sense.
@rjejr
Looool, yep exactly!
With an empty first half year and a more than double installed base, I would expect a better launch...
But yay!
@MoonKnight7 I just realized how well my singing Kermit icon works for situations like these.
Fantastic game. Enjoyed the story mode. Really have enjoyed most people’s level creation in this forum. Gimme more
Well one way to look at it, the Wii U didn't get many new games so despite its small user base, big releases generally sold very well.
@construx you saying it’s too hard?
@construx dude your comment made my day! plz, take care of my thumbs up!
I enjoyed the 3ds version of the 100 best levels, and I guess it would be the same here, but I would rather play than make levels.
I was pretty disappointed with Mario Maker on the Wii U actually, so I'll probably skip the Switch version. I lacked the imagination to make anything decent - my one level that was OK got took down after a few days because nobody played it - and all the community levels were those "don't touch the controls" showcases of weirdness.
I mean, I would be worried it it didn't blow the first game out of the water. The Switch has sold dramatically better than the Wii U.
We all know the Wii U only sold 18 units in the whole UK after all.
I haven't played a whole lot of it yet but so far I am surprised with the quality of the user made levels I played. I started endless challenge on easy and so far have played over 20 levels and they have all been mediocre to good with a few excellent ones thrown in.
I feel like with Mario Maker 1 I would get a lot more of those crap levels where it was clearly a toddler just picking random building materials and then scribbling on the screen. Either way I have been pretty impressed so far.
Such is the Power of Nintendo!
@vitelus that's Japanese levels. Very gimmicky.
@gokev13 I think it's because levels have to get played and beaten by other human beings before they get shuffled into endless. And yes there were a lot of bad or auto scroll or music only levels in the original.
I guess it has to do with how well the Switch is selling. The number of levels uploaded since day 1 is probably astronomical — and that's probably why some of those I uploaded still haven't been played by anyone, haha. Great game, a nice follow-up to SMM1.
@construx Are you making sure you are reading the mission text before each level?
I've not gotten far at all yet but that is essential.
Used to beat 1-3 a lot bitd but this is more about finding out the levels 'gimmick' and it's almost more puzzle then platform (at least so far with my experience)
Just keep trying
Great, whould have wanted to see him 3 times more in sales but hey this is a good start!
Yeah not really shocking news. However, you'd be surprised at the amount of people that pretend the Wii U sold decent. Whenever there's a Wii U port on Switch people go on with the "everybodys played this already" mantra.
@Quirky I don't get it, if you didn't like playing "don't touch the controls" levels, then why did you play them? There are 14 other tags to choose from besides "auto". You could have played any kind of level you wanted, at any chosen difficulty, and only played the highest rated best levels out there. If you had used the bookmark website you could have played thousands of levels and never had to go through a single automatic level ever if that's what you wanted.
@tendonerd
I didn't know that, makes sense though. I've also noticed that uploaded levels don't seem to get as many plays right off the bat. Both me and my son uploaded levels the first day and neither of our levels had any play activity until a couple of days later. Suddenly his level got played by 68 different people in one night. It seemed like in the first one if you posted a level and then kept playing the game you would get notifications that people were trying out your level pretty quickly after it was uploaded.
I imagine that a ton more people are uploading levels this time around though which may affect how likely someone is going to play your level.
@construx
Saying that Mario's a hard game is like saying that Dark Souls is easy, lol..
@AngryLuigi Kicking someone, how easy, lol.
I personally guarantee you I'd beat you in FIFA 90+ out of 100 games but yes, Mario is hard for me.
And since I personally don't know anyone who'd say Mario platformers are easy (as 5 cousins, we played Super Mario 3 every summer for years and never could finish it; my best friend also says they're hard etc.), Mario 2D platformers are hard in my opinion.
As a teen, I preferred Sonic 2 because there weren't as many death jumps in it and you didn't die until you had at least one ring.
Sure, I died in that one countless times, too. But I was still able to beat that game after months of trying and I think Sonic 2 was way more fair than Mario platformers until then.
@DABYX : thanks, I will.
I remember the hint being something like 'I'm lost and I can't get out' - but I can't get in, so...
That is the gayest screenshot I have ever seen...and it is glorious.
@rjejr
Haha, it does!
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