For many of us who adore the Pokémon franchise and its ever-growing world, the region of Kanto was where everything began. The setting of Pokémon Red and Blue - and Pokémon FireRed and LeafGreen and Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! since then - is likely just as fresh in the mind of the series' biggest fans as the famous monsters themselves.
Indeed, if you're anything like this particular writer, you'll have played those original Game Boy classics while imagining the world as a real, living place. From Pallet Town and Pewter City to the frosty depths of Seafoam Islands, Kanto feels like it could really be out there somewhere, and artist Simone Mändl has started to reimagine the region as if this really was the case.
You can find her work on Instagram or on her ArtStation page, both of which showcase the pieces currently making up a 'Kanto in real life' series. The series started with this painting of the player's house and Professor Oak's lab, where Simone revealed that it was actually seeing the Detective Pikachu movie which inspired the new works.
From there, each piece moves on to the next area you come across in the games. We see our rival's house, Route 1, our first glimpse of a Poké Mart, and onwards to the Pewter City Gym.
At the time of writing, the most recent piece shows off the Cerulean City Gym (below). If you'd like to check out more from the series and keep up to date with new pieces as they arrive, we'd urge you to give Simone a follow.
What do you think? A nice take on the Pokémon world? We particularly like the Poké Mart and Bike Shop pieces ourselves.
[source instagram.com, via kotaku.co.uk]
Comments (31)
That's...incredible!
Wow great work Simone!
Very lovely!
This is exactly the kind of art direction I'd have hoped to see on the new games.
(Saw some nice building design)
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...
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(Secretly observe the house design to be applied in designing house on The Sims 4 PS4)
Psst...
Don't tell to anyone if i observed some house design.
Beautiful work, makes me want to go back and play LeafGreen. I'm loving how it looks like the Slowbro is waiting for a snack to fall out of the vending machine.
It would be nice to see a Pokemon game in that art style, it reminds me of Yo-kai Watch.
this is amazing!!
@Pod,
As soon as the article came up I was waiting for that comment,the new games will look perfectly suited to the franchise,and not to sure about the look of this style I am being honest.
Amazing art. You can feel the ambience
Lovely work. Reminds me of how Inio Asano edits photos and makes him into drawing art. Amazing.
Absolutely wonderful. Can Sword and Shield adopt THIS artstyle please? My hype levels would rise quite a bit from that alone.
@MisterDevil You're amazing! 😎
@johnvboy
It's fine, we don't have to agree on this.
I'm not buying the games anyway, I think, so my preferences have rather little weight.
It numbs the mind whenever 'Pokémon' is equated with 'the first and only generation'.
All I can think about is how much cooler LGPE would have been if they'd adopted, if not this art style, then at least this sense of scale, instead of cramped, Game Boy-era environments.
@Ralizah This made me think of how cool it would be if Omega Ruby and Alpha Sapphire looked like their concept art. I love the sense of scale in this image:

@Octane Little did you know when you first saw that concept art that the Wingull depicted there never has to actually flap its wings. It just awkwardly hovers around the Hoenn region with its wings extended like a UFO from a 1950's sci-fi movie.
Anyway, even if the Wild Area in S/S looks a bit empty, the increased scale of it when compared to any in-game area in previous Pokemon games is what I'm enthusiastic about. I'm happy to see them experimenting a bit and trying to get away from the claustrophobic environments that have defined the series thus far.
They look a little like a first person pokemon game using the movement of mirrors edge.
@nintendoknife I hate when that happens. I can't be the only one right? I hate how Gen 1 is the one ingrained in pop culture the most when imo I feel like it is one of the worst gens.
They need this for an open world Pokémon, as if that were going to happen.
A truly nostalgic Kanto remake needs the Links awakening, clay art diorama style.
These are amazing. GameFreak, hire this artist!!
Instead of going all-in on realism, I personally want a future Pokemon game that looks exactly like Let's Go's promo art. It's just so cozy.
@AxeltheCorvikni I agree, on the one hand it's fairly normal for the first games that established the franchise worldwide and received enormous media attention to be better recognised than later generations, but on the other hand, having (re)visited Kanto for six times already gets really boring, and then they also release brand new games like Pokémon Quest that exclusively contain first generation Pokémon. It's as if every day, The Pokémon Company comes knocking on your door, asking "have you heard about Pikachu?" "have you heard about Pikachu?" "have you heard about Pikachu?"
When I saw the title, I was felt like "Stinkin' know-it-all's with their realistic Pokemon stuff" to "Oh! OH! That's pretty good!" Thank goodness it wasn't more photo-realistic Pokemon stuff! Then I read it was inspired by POKEMON Detective Pikachu. Then my heart sunk again. I just can't get a break. #tickedoff #pokemonin2019drivesmecrazy
These are really nice. I also appreciate the time the artist obviously took to study Japanese roads and locations to incorporate into these pieces.
Me: I've been to Kanto many times so this should look real familiar to me...
Ohhh POKEMON Kanto. lol
Still looks familiar and very cool.
@Ralizah : Hence why I was annoyed with Let's Go. The developers artificially limited themselves to the constraints of the GB games, even though there is no technical need to do so.
The same applies to Kanto in HeartGold/SoulSilver. In G/S/C, the reason why so many Kanto locations were inaccessible or areas otherwise simplified to absurd degrees (such as Mt Moon, Lavender Tower etc.) was understandable from the perspective of the developers only having a 1MB cartridge to work with (and wanting to cram in as much content possible), but there was no reason at all why they couldn't flesh out what they couldn't before in HG/SS, with its significantly larger cartridge capacity.
@Heavyarms55 Exactly, I guess people don’t realize, Kanto IS really out there. https://en.m.wikipedia.org/wiki/Kantō_region
Just looks like Japan to me.
@YorkHund and you are breathtaking!
That's very nice.
@Pod,
To be honest I have never wanted a Pokemon game until I saw this new one,I quite like the art style and the Pokemon themselves look pretty good too,artstyle in games is very personal...so I agree with you totally.
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