
Atelier Ryza: Ever Darkness & the Secret Hideout is only a few months away from release - it's expected to launch on 29th October, in fact - and as we're getting closer and closer to that date, the development team has shared some new info about what you can expect to find in the game.
The info covers topics such as synthesis, recipes, and a new 'Item Rebuild' process. You can read it in full below:
Throughout her journey, Ryza will rely upon her newfound powers of synthesis; creating items which will help her overcome any obstacle in her path, including the powerful new threat facing her beloved hometown. In fact, Atelier Ryza: Ever Darkness & the Secret Hideout features a completely revamped synthesis interface, which clearly displays the required materials and effects that can be added to items at a glance. This new ‘Linkage Synthesis’ system features a fixed number of cells that players can unlock via strategic item placement – extending a variety of different results imbued onto the final product depending on the way the cell branches. Special change recipe cells can also be uncovered to unlock new recipes, enabling aspiring alchemists to experiment with different items while discovering exciting new results.

The new ‘Item Rebuild’ process then allows for these created items to be used again during synthesis. Rebuilding an item offers the chance to make it stronger than it was originally built – the more times an item is rebuilt, the more superior it will become. However, rebuilding an item also causes the amount of dexterity required to increase, limiting the amount of characters who will be able to us them. Choosing between item strength and ease of use is now vital when planning battle strategies.
That's not all, though, as just a few days ago a new trailer was released which gives us a preview of the game's theme song 'Rainbow Summer', sung by Sayaka Kanda, alongside various images of some of the characters Ryza will meet on her journey in-game. Check it out below.
If you're interested in learning more, make sure to check out our previous post on the game where we learned all about its story and some of the technical improvements found in this new entry to the series.
Looking forward to getting your hands on this one? Make sure to synthesise a comment for us below.
Comments 12
Have this game on my radar. It looks really pretty and I’ve heard good things about the series.
Really looking forward to this. I've only played the Arland games (never played the series at all until a few months ago) and they were all super excellent and really addictive. Just finished Atelier Lulua yesterday after bingeing it for a week. Hopefully this one will be just as good.
Looks amazing. If this is half as good as Lulua, it will be a hit.
I've just finished Rorona and I'm going onto Totori so I'll probably eventually get onto this one.
I hope it's better than Lulua... it's a bit of a letdown to me. Sure it's a great thing having a book that unlocks recepies by visiting places. But I prefer like Sophies book/Firis that you get the idea from grinding items. It's more fun. Now you have to go back to the atlier and from the desk etc etc etc... I just didn't enjoyed as much as I should. It should be an upgrade not a downgrade
Have to do it. Joke's too easy. Ahem...
I see two major 'technical improvements' right off the bat!
I have never played one of these games before so I dont know where I should start or does it not even matter where I start.
@Jojabean44 Atelier Ryza is the start of a brand new arc I think so it should be a good starting point. Alternatively start with Atelier Rorona which is the first of the four Arland games (followed by Totori, Meruru and Lulua in that order).
@BenAV thanks
@Jojabean44 atelier games come in trilogies often. And this game will likely be the first one in its own trilogy. At the very least it will not be tied to any of the previous atelier games. This is the perfect opportunity to jump onto the atelier train!
note that this is most likely not Switch footage...
i have wanted to try the atelier games, but i really don't care for the character designs.
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