Continuing on the theme of strange omissions from Nintendo's upcoming sequel Super Mario Maker 2, arguably one of the biggest disappointments is the lack of amiibo support in the game. This means no mystery mushrooms that turn you into 8-bit renditions of characters from video game history.
As confirmed by GameXplain after speaking with a Nintendo representative, support for the NFC figures seems to have been jettisoned entirely for the sequel. The original Super Mario Maker supported nearly all of the figures in the original Super Mario Bros. playstyle and they provided some wonderful opportunities for levels using treasured characters from both inside and outside the Mushroom Kingdom.
Of course, there's always the possibility that amiibo and Mystery Mushroom functionality could be patched in at a later date. The original game received some pretty substantial updates post-release, and with all the hints of new things to come (such as space for 'Extra Game Styles'), we can only hope that some of these things will appear in the future.
Still, it's a bit of a kick in the teeth for fans hoping to make use of their bulging amiibo collection. The release of new mushrooms was a great reason to check in regularly with the original game, and they'll be missed by many.
Check out our hands-on impressions of the game for more info on the upcoming sequel. In the meantime, are you hoping we'll see some of these things appear in future updates for the game? Let us know below.
[source youtube.com]
Comments 118
I suspect there will be an update
it's because of the multiplayer element. everyone has to be a different character on screen to avoid confusion. adding in mushrooms that literally change the character you're playing as negates that.
i mean it sucks, but i see why they did it. could have found a way around it beyond just saying "nope" and saving themselves having to pay for the rights to the characters though.
Odd decisions... this game feels rushed.
This SUCKS!!!!! I was ready to make Super Daisy Land 2 with those sloped conveyor belts and secret rooms!!!
Maybe they don't want to wall this content to newcomers that came after amiibo was a thing and feel left out. As far as I remember, Nintendo has a history of doing this
That's a shame, those extra costumes really helped bring me back into the game.
I'm sure there's plenty of new features to balance it out though
@Bobb They were always unlockable without the amiibo. Having the amiibo just gave you the instant unlock of the character you scanned.
Well that sucks.
Hmm i have mixed feelings. On the one hand unlocking them in subsequent playthroughs was kind of fun as were the levels that unlocked them in updates . But on the other hand they were a bit limited. Kind of wish that the player had been able to have been fed it during the editor and had that state be forced onto the player upon starting a playthrough. As it stands tho i felt it was simply an interesting novelty.
@Shadowkiller97 In that Case, I've got nothing 🤷
Well, Nintendo's overpriced 'Disc Locked Content' keys continue to be an absolute waste of both time and money.
In other news, grass is green and water is wet.
To be honest - although I own a lot amiibos - I never thought of this as a cool feature. You could use them in the original Mario Bros. Style only and being that limited I think it's better to get rid of it totally. Won't miss it.
Ain’t that a kick in the head
I love Nintendo but it seems they go out of their way to annoy fans no amiibo no ability to play online with friends
This and the You can't play with your friends during online, only randomly selected people (https://www.nintendolife.com/news/2019/05/it_seems_you_cant_play_against_friends_online_in_super_mario_maker_2)
is really damaging this game.
I love my amiibo collection but this is yet more evidence that amiibo is dead, and I am ok with that.
Another reason to keep the Amiibo in the box!
@TempOr What about the rest of us who DID buy into the dozens of toys when they specifically said there would be functionality in ALL games going forward for them? This isn't justified just because a couple of you weren't interested or didn't have the money. The rest of us were promised something for our money which the original game delivered on. Expecting the same from the sequel isn't asking for much.
Super Mario Maker 1 released in 2015 which was basically the peak of the amiibo craze.
In 2019, amiibos are pretty niche and you have to go out of your way to find new ones (they were everywhere in 2015).
A post release patch is possible, but I doubt Nintendo would bother. I'm sure they have the numbers to show that people aren't buying amiibos anymore. Why bother adding in a function that most people can't enjoy?
Again, this is a really weird choice. Even weirder than the multiplayer thing because it already was in the first game. And I doubt they built this one from scratch, so they had to specifically take it out when building the sequel. I mean this one's not a deal breaker for me, but again, it's just a really weird decision. Not like they would have had to incorporate any new amiibo if they didn't want to.
As for the multiplayer excuse, that doesn't really fly. Just make them available only when being played by a single person, or something. They're game developers, something like that really shouldn't be that difficult to implement, relatively speaking of course. Oh well, maybe it'll come later, or make a come back in SMM3.
This is idiotic. Doesn't Nintendo want to sell amiibo?
Or, you know, they could just put the feature in the game without requiring you to buy a separate toy to unlock it.
Edit: never mind, @Shadowkiller97 and @Bobb already talked of this.
@TempOr You didn't have to buy amiibo to get the costumes, and more importantly you didn't need to buy them to enjoy themed levels made by others. That's the big loss here.
Really bad move by Nintendo.
They will sell an amiiboo you have to scan to unlock amiiboo support, but only make just enough for scalpers to scoop up, mark my words.
The Amiibo clearly collide with the multiple characters in this game (for you know, multiplayer). Also there is no 100-mario mode to unlock them.
@Silly_G I actually tend to say "no". Amiibo is less supported with each game. I think they only supported them in Smash Bros Ultimate because it's supposed to be the ultimate version of Smash Bros. I don't really see Nintendo adding Amiibo support to new games going forward. Just like the Miis, Amiibo is mostly part of the Wii U era. They really don't want to be reminded much of that.
@dorkeybubblehead Can be rectified with a P1, P2, P3, P4 icon above the player's head. But I really just don't see this being permanent considering that they've already programmed this in the last game. Maybe not all of the same weird licenses would be renewed, but certainly their own properties could be reused.
Up yours Nintendo. All My amiibos keep having no purpose and you keep making me feel like an idiot for purchasing them in the first place. So much potential, yet no game has ever come close to harvest that potential. One should think you of all companies could make something special of these.
@Abes3 If not I riot.... Man I have like 100 of these guys....
This deal is getting worse all the time! The amiibo functionality was one of the best features!
@dew12333 Nintendo knows that the Amiibo craze has died off. All new Amiibos since the launch of Smash Ultimate have not had the NFC blocking foil under them.
R.I.P. Amiibo.
The writing has been on the wall for some time.
Besides finishing off the Smash Bros. Amiibo, what other ones has Nintendo announced? The Shovel Knight 3-Pack is the only other Amiibo on the horizon, right?
Am I forgetting some? If not, I believe Nintendo has ended their toys to life product.
@TempOr As stated above the content wasn't exclusive for amiibo owners. You acquired the skins by playing levels that used those skins. Amiibo owners just got them instantly.
I liked the ability to earn the costumes via 100 Mario Challenge in the original. It was one of the main things that kept me playing, appealing to the collector in me. Amiibo seem to be less and less important to Nintendo titles as the years go by, so not a shock to see a feature linked to amiibo being removed. Back in 2015 when the original came out, it was pretty easy to find a broad selection of amiibo in shops. Not so much these days, even on Nintendo's own website.
Eh, this is hardly a big deal. I have quite a lot of amiibo, but I mostly just have them on my shelf for display. I'm not going to carry around figures in my Switch backpack just to scan them and probably never do anything with them after. The only amiibo I used often in a game was Wolf Link for BotW, but I have to admit that it's stupid you couldn't get a companion in the game like that normally.
I hope there is an update eventually, it looks like a missed opportunity here on their part. They don't even have to manufacture more units -they certainly don't like to do so-, just let people use the ones they already have. Nobody could lose in that event.
Multiplayer is a reasonable reason. But I feel like it wouldn't be too hard to make it so that if you are playing multi-player, all those amiibo power ups just become regular mushrooms.
No I honestly expect they realized just how many amiibo there are and decided it was too much work right now that they could be putting those hours in on the real meat of the game.
It is possible, and I hope that, it is patched in in an update later on.
@Heavyarms55 Making them work like normal mushrooms in multiplayer would mean you could create a level that is impossible to finish in multiplayer.
The costumes were the size of non-super Mario. A mushroom at the end of the level with a 1 block opening would make it impossible to reach the goal.
Well, that's a bummer. A good reason to keep Super Mario Maker for Wii U, though.
I made some absolutely epic stages on the WiiU using mystery mushrooms. My Super Metroid stage was my finest accomplishment where you played as Samus from beginning to end. If mystery mushrooms are missing from the sequel then this a major step backwards.
Odd omissions? How about why can't I use my perfectly good Wii U game pad, the ideal tool for Mario Making, to play this game? After putting so many hours into the Wii U game, I am absolutely not going in on the backwards step of making stages with joy sticks. Patch in some Game Pad utility, Nintendo, and I'll happily sink more money into Mario Maker.
I thought the amiibo functionality in the first SMM was kind of lame, but this game should have SOME kind of amiibo feature.
@Octorok385 You think that’s bad? I heard you also can’t use the SNES mouse on this.
@HobbitGamer WHAT?! Well at least you can use the Super Scope, right?
Right? RIGHT?!
@sanderev Interesting point. Making the mystery mushrooms regular shrooms in multiplayer would require the level creator to prove the level can be finished both ways (which is probably too much hassle).
I don’t see the problem with mystery mushrooms in multiplayer mode. It would add to the chaos and be fun.
@HobbitGamer - I stopped buying amiibo when I realized they don’t make goat meat rain from the sky in real life like they do in Hyrule. I won’t consider another one until Nintendo patches in that compatibility.
@Tendogamerxxx "Rushed" is a word only people who don't understand how big budget games are made ever use.
A game's complete feature set is generally decided YEARS before launch, it's not like they just add things in piece by piece and release the game when they feel like it. Just because a feature you wanted doesn't make it into a game doesn't mean they didn't have time to put it in... it means it was never planned to be put in, in the first place.
Aww, I loved getting Babymetal and BMWers and the Arwing to use as little avatars. I played a ton of original levels to unlock random amiibos too, that was a fun hook.
Guess thats probably it then. Outside of Smash Bros, amiibo is probably dead. We're getting less and less games with their own series of amiibo as well as games that use existing ones. Not to mention less and less stores stocking the figurines.
I suspect they'll support the Smash Bros line to complete it but afterwards, other than maybe a Zelda line for the LA remake since scalpers always gobble up those amiibo, I think amiibo will probably be done with.
This is the biggest bummer for me. Still going to get the game but less enthused. Also concerned about future amiibo support. No longer a day one purchase for me.
As I've said before it was pretty obvious by the lack of full Amiibo use in Yoshi's Crafted World that they are coming to the end of their lifecycle to 'unlock' stuff in games.
Once the Smash line up is complete that will be it for the figures. They do look good on my shelf though.
And as usual Nintendo don't owe us anything. People need to stop thinking they do.
This is a very strange turn of events. Hopefully Nintendo will patch amiibo support back in.
@bimmy-lee it's a great time to be mad at Nintendo. I don't even own amiibo, yet I stormed out of the office earlier when I received the news. Right in the middle of an important meeting too.
@SuperWeird
Hey I made a Metroid level, too. It's called Super Mariotroid, lol. It's based more on the original Metroid, and unfortunately I didn't have Samus unlocked when I made it so you play as Mario. Still fun though. Here's the code if you want to check it out: 902D-0000-00E1-0EB0
Send me yours and I'll play it!
I’m actually relieved the Amiibo fad is ending, I hated having content (even though most was superficial) blocked off just because I didn’t want to pay hundreds for a bunch of figurines. Though I wish the mystery mushrooms would at least return. I suppose they might be in a future update.
I don't like or collect amiibos, but it's pretty WTF to not have support for them in the game. If someone wants to spend so much money on amiibos, then they should be allowed to enjoy them, especially when the first game supported so many.
@WiltonRoots - When you’ve cooled off, just go back and explain the situation. Everyone will understand. You know, for the 30 or so years Nintendo existed before amiibo, it was near impossible to snag Nintendo merch for a reasonable price. If they had just left the stupid chips out of these things, people would be happy with a couple cheap statues of their favorite characters for their shelves. I had a huge mystery mushroom skin collection in SMM, not because of amiibo, but because I played the game and they were all in there.
No big deal. If they werent in the first game, no one would have known the difference. They add nothing mechanically, so Im not bothered. I mean, they were interesting, but If I want to play games with other characters, I dont tend to boot up mario anyway.
@HatosBlack Nope! You're stuck using the ToyCon Blaster, those evil cheap skates
@bimmy-lee Yours don't rain goat meat?? You'll need to contact Nintendo Support about that
@bimmy-lee I'll calm down eventually, hope the clients understand how big a deal this is. Put my fist through some drywall yesterday over the online multiplayer catastrophe in SMM2 yesterday as well. I'm struggling.
That sucks. I wanted to play as Link. 🙁
This is butt. It was soooo much fun making themed courses! Look, we don't necessarily need amiibo to include the epic variety of 8-Bit sprites... But c'mon! That's some BS.
@__chadnorred sold my Wii U and unfortunately all my masterpieces went with it.... So glad we finally have accounts and cloud storage for the Switch nowadays.
They asked about amiibo's, but, they didn't mention mystery mushrooms. Amiibo were never required to unlock mystery mushroom costumes aside from the giant Marios, which are in the game. I doubt that they're included, but, it would have put the issue to rest if they had just asked if the mystery mushroom was coming back.
@Nintendo_Thumb No they asked about Mystery Mushrooms. Not just about Amiibo.
@HobbitGamer - Thanks, I had a feeling it was just a defective chip. I’ll get it sorted with customer support, and then I’ll be grilling goat meat, tree nuts, and monster parts in no time.
@WiltonRoots - It’s been an understandably rough 24 hours for you. Maybe start an online petition? That usually helps me through a rough patch.
@Silly_G but how can people buy the discontinued amiibo from 4 years ago?
That's unfortunate. That created some fun levels and experiences that I will miss
@WiltonRoots I hear ya. Every time there’s an inter office email about a new expectant Mother I start sobbing uncontrollably.
@bimmy-lee @HobbitGamer I talked to the bosses and HR about episodes like this being eligible for sympathetic leave from work, due to the emotional distress Nintendo cause. They said they’ll look into it.
@tendonerd : Um, such as? I think you're being hyperbolic because virtually all of the main amiibo figures have been reissued over the last few years with the only exceptions being limited releases and/or exclusives (such as Gold/Silver Mario, Qbby etc.).
At the EB Games near my workplace, most of the amiibo are on sale for $4 (down from the RRP of $18), but I am also baffled at the lack of demand, as Nintendo aren't exactly adding enough amiibo-related content in their more recent releases to make these things worthwhile.
@Silly_G and you used a modifier... Main.
So we're getting Mario Maker 2, and all people can do is whine about what's not included? Entitled Millennials...
I know for most people game development is basically magic, but here's the bigger picture for you guys: Every costume they include has to have the following drawn, animated and tested:
1 standing frame
1 jumping frame
3 walking/running frames
1 stopping quickly frame
1 crouched frame
1 "up press" frame (optional)
1 death frame
2 pole/vine climbing frames
5 swimming frames
1 riding frame (for shoe/cloud)
This assumes they only support the costumes in SMB1 and they cannot be combined with other power-ups, as in SMM. If they wanted to include them in the other 2D games, they would need all the above for each game, plus:
3 moving-while-carrying frames
1 kicking shell frame
3 running-with-arms-out frames
1 jumping-with-arms-out frame
And for just SMW:
1 looking-up frame
2 spin-jump frames
1 falling frame
1 victory pose frame
1 crouched-on-Yoshi frame
3 punching Yoshi frames
1 victory pose on Yoshi frame
Let's not even mention SMBU, which would require creating and animating an entire 3D model of each character...
And this doesn't include the new sound effects, custom death and end music tracks, or any of the frames necessary to animate the characters with SMM2's new features. (e.g. sliding)
Given that each of the 153 costumes they created for SMM involved this process, I can understand why they choose to forgo it in favor of adding more enemies and items in. I think it was the right choice.
And before you point out that they already have most of the work done for the existing costumes, they would still have to add things like sliding frames to those and undoubtedly you spoiled brats wouldn't be satisfied if they didn't add at least 100 more to the new game.
@WiltonRoots - In your case, it’s like losing a friend you haven’t yet met. You should get a month off with full pay. It’s the only decent thing to do. Really, how much are you going to get done around the office with a sprained punching hand? Hope you feel better eventually.
@TempOr shame that no one remembers you could unlock all the costumes in-game 😒😒😒
@bimmy-lee @WiltonRoots You two are great. Love your conversation!
@MagicEmperor - Thanks friend. Just a little silliness to lighten this tense situation.
Is the plural of Amiibo just Amiibo? Thank heavens I’ve never had a conversation about Amiibo, that could have been a terrible faux pas.
As an owner of 40ish amiibo, "Kick in the teeth" is an exaggeration if I've ever heard one.
this would be plain stupid if they don't patch it later on in. They earn so much money with these Amiibos, it would be financial suicide for the Amiibo business since I can imagine many people bought it because of SMM and now maybe for SMM2
Lame, but expected from me nonetheless. Nintendo hasn't been doing too much with amiibo lately, so it's not a huge deal breaker for me. I just wanna make good levels anyway
@MagicEmperor Cheers. The mad thing is our posts actually blend in seamlessly with the overreactions. I expect Youtube to be full of rant videos by grown men with "disappointed face" thumbnails today...and no doubt Twitter will be in absolute meltdown.
@RazorWind Why?
@HobbitGamer I mean, I've got a Game Cube that can use a Game Boy as a controller, a Wii that has ports for Game Cube controllers, a Wii U that can use Wii controllers, and a Switch that can use a freaking Game Cube controller. The game pad is wireless, and the Mario Maker software was originally build with it in mind. Even if it just duplicated the top screen it'd be worth it. Does the Game Pad not connect via Blue Tooth? It seems like a missed opportunity.
@WaxxyOne This breakdown seems legit, but how many new amiibo have come out since the original Mario Maker? Assuming Nintendo wouldn't be adding costumes to every mode, which they didn't do with the original game, we're talking a handful of frames for each new amiibo. That's certainly work, but if it's moving 15.00 figures, it doesn't seem unreasonable (especially considering all of the Smash fighters from Smash 4 are already drawn up). I mean, we'd need to see Ridley, Treasure Goblin and Knight Solaire, but that's what interns are for.
@TempOr then you’re part of the problem ... they are called unlockables. Forget amiibo exist. Work your way through to unlock them like in any other game with extras or unlockables.
People wanting everything unlocked from the start is the reason developers had to find a way to capitalize on that. Because some want the easy way. Just like they did with the pay to unlock everything in RE2.
I love my amiibo for having cool figurines. They are in no way a scam.
@Octorok385 I get what you mean, but it’s not that simple.
I want amiibo support. Don't drop that fun feature Nintendo.
And that's the deal breaker for me.
No multiplayer with friends was already pretty bad. But now this literally makes the game pointless to have now.
I'm gonna give it a pass.
Lol at these comments though.
How old are you people? My goodness.
The sooner it dies the better. Locking content behind physical toys is worse than any loot box.
@tr573 You are very selfish, you know that, kid?
@Itzdmo You do know once you get the figurine, you can unlock anything compatible with it and any future stuff as well. You won't need to buy things separately.
You can also save data to an Amiibo and use it elsewhere.
How this is somehow worse than lootboxes is rather insane.
@TempOr what does it have of monotonous to you? It was clearing levels... you know... the main objective of the game!!!
And luck based? It’s not like you could get a duplicate one, you unlocked a new one every Course Marathon you cleared.
What I’m taking from you is that you hate to unlock things and want everything from the start.
Take that millennial school of thought anywhere else, I don’t know, maybe Fortnite.
You’re part of the people who wanted all characters unlocked from the start in Smash right? You know, the extreme minority.
And that is the perfect example, is like you saying that unlocking characters in Smash is “Grindy, monotonous and luck based”. You unlock them by playing the game.
If you find monotonous clearing user made levels in a game about building and clearing user made levels... I don't know... maybe don't buy the game and find another hobby.
LMAO
Due to this being missing im going to have to cancel my preorder on this shame but not worth it now
@Yorumi That was meant as a joke. I should've been more clear.
That is probably the biggest missed amiibo opportunity since the lack of amiibo training in MTA, I mean, just imagine the limitless potential that amiibo suits could have on multiplayer...
In fact, If there's no official reason why, I bet there will be an update that will add support, or maybe there will be something more ambitious in the road.
Considering my Amiibo collection is basically inconveniently large, I'm fine with any game that has or doesn't have Amiibo support. Honestly, I don't even use them anymore because it just takes too much time to find the one I'm looking for since I can't display the massive collection at all times. For those who have a few, I feel for you not getting the support you want up front. There is always the chance it gets patched in later, but let's just enjoy the game on its own merits and not something we wish it had.
I don't buy the idea that it was taken out to make multiplayer less confusing. It's not like that would be the first time Mario Maker has let you make bad game design decisions. You can make a level that's just a bunch of doors and all but one of them drop you in lava; that's not an argument for taking out doors.
Aside from the characters, Mystery Mushrooms also did something that can't mechanically be done with any other elements in SMM: being Super but only one block tall. You can get close to that functionality with a shelmet, though you have to take some extra steps to make sure it actually gets worn and not used as a shell.
Maybe they’re gonna make costumes of certain characters for all play styles, and release them slowly or as DLC. Like, a Super Mario 3D World compatible Link or Samus. I know thats very wishful thinking, but I’m trying to be positive... its a shame my two anniversary Mario amiibo are useless, the Mega Mushrooms made for a fun dynamic. Hopefully they’ll just be in the game at some point.
So are Amiibo suppose to add anything to the game? Why is everyone whining about it? If anything I'm glad Nintendo didn't choose to hide DLC behind a paywall again like they did Metroid: Samus Return.
Hoping this and the multiplayer will be patched in. Mario Maker 2's hype train is losing steam quickly with all these silly mistakes.
To all the ignorant in this topic(which is a surprising amount), you didn't need amiibo to unlock the 8 bit costumes. This is a cool feature removed for no apparent reason.
All they needed to add was a slide animation. If anything they would have made multplayer vs more entertaining.
Unlocking new retro skins was a great feature as a lot of them had their own level to beat.
This game is another hard pass for me.
Like Mario Party.
What a bummer, and here I hoped Solid Snake would appear in a Mario game.
The thing is if there was amiibo support, there'd be complaints of a different kind - we'd get a different batch of people crying about content being hidden behind an amiibo paywall. There's always something to cry about.
Amiboo died with Wii U, and the selection for Switch is almost only Zelda ones now.
Amiiboo's costs around 70% more now than they did during Wii U days, and that new price tag were the final nail in the coffin.
I own nearly 40 Amiibo's.
I got half of them for 3 bucks each when stores got rid for them when Switch Launched.
@retro_player_22 in the first mario maker, you had amiibo costumes, you could unlock them with your amiibo or just play the game and unlock the costumes it was fun to play the game with another character sprite.
https://www.mariowiki.com/Costume_Mario
@WaxxyOne Most of the animation frames are already done though via Mario Maker 1. They'll at best have to add what? Like, 20 new ones to account for totally new character amiibo that have been released and not included in the first one.
Then I'm just going to ignore everything else you said since they wouldn't make 3D models for them. They wouldn't even make SMB3 or SMW sprites for them. You know why? Because these costumes only ever existed for the original Super Mario Bros style which makes everything else you said redundant.
Also, it's not entitlement, it's "we've spent all this money on your greedy overpriced cut content DLC keys and we can't use them despite the promise of them being used in games for years and years because bafflingly a feature that already existed in the first game isn't included". Expecting to get something when you pay for something isn't entitlement...Especially when the seller whispers sweet words about how you totally will get things.
"why have you forsaken us?"
And the Amiibos can be used on other games. This article makes it sound like there is no other games that uses the Amiibos. Also they just have to do is do a update to get the functions.
I am saddened by this. One of the reason I loved the 1st game is because it made all my amiibo feel uniquely useful, especially the ones that have one unique use in one game like Chibi Robo and Pokemon to name a few.
I know there are people who don’t like them and want them gone, but it was a nice treat for those who still do and have one or more (in my case a lot) laying around on display. Also like many people here said, you can unlock them without amiibo so it’s not like those people were missing out.
I will miss this feature but it was kinda broken to begin with because you lost the costume when you were hit.
Probably just another ploy to try and kill off physical media.
Between this, publishers not paying up to get the full game on a Switch cart, and Activision only adding a 3rd of the game on disc based media, they are effectively making physical based media horrible, but for those of us who only buy expensive games as physical, they end up with none of my money in the process.
@dorkeybubblehead They coulda just palette-swapped the sprites.
The mystery mushroom was a huge part of the first game. This version feels like it’s missing a huge part of its content. It was a huge motivator for playing levels online because there was so much to unlock and it drove creativity for really unique courses as the huge selection of characters served as starting point for inspiration. Amiibos were a nice addition to that but it’s not a huge loss to cut those. But the mystery mushroom? Much less of a game without it. I hope Nintendo considers adding it as an update soon.
Actually, there are cameos. The creators who are cameos are:
Doctor Gizmo: Robbie (BotW)
Youthful Researcher: Purah
Agent 1: Callie
Agent 2: Marie
Celebrity MC: Pearl
Celebrity DJ: Marina
Name Withheld by Request: Bowser Jr.
Father of Name Withheld: Bowser
P.E. Teacher: Wii Fit Trainer
A Certain Mage: Kamek
Legendary Explorer: Captain Toad
Stargazer: Rosalina
Fired-Up Announcer: Biff
@Abes3
Yeah hopefully, I just want to make a 2D Bayonetta level ffs. Not have costumes for Miis, if they want to utilise Miis so much, why can't they make a Tomodachi Life sequel on Switch? Hmmph.
I may have to retract my comment lol @BlueTubby01
It seems like another reason less to buy Amiibos if they reduce the game compatibility...removing that fun little aspect will really damage sales. Nintendo can't peddle off new Amiibos on one hand but then limit their usage with another😑😑😑
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