If there’s one thing that still gives the Wii U life, it’s the excellent Super Mario Maker. That’s all about to come to an end now though, at least if our time with Super Mario Maker 2 is any sort of authority. The user-created colossus is making its way to Switch, and if you hadn’t quite gathered from the previous sentence and obligatory headline, we’ve actually played the little sucker. So, does it build upon the previous game’s efforts? I mean, it obviously does, but just pretend for a moment.
The first thing we had a go at was Story Mode. In this you’re tasked with rebuilding Princess Peach’s castle - which has been mysteriously deleted - by completing levels, earning coins, and getting the nearby Toads to do all the hard work. The levels we played were from right at the start of the game, so they weren’t especially challenging on the whole, but they were all very well designed and enjoyable, as you’d expect coming from the mighty creators of the entire IP.
If you’re expecting this to be a typical mainline Mario romp however, expect something else, because instead this is really a showcase of how you can use all the elements that the game has to offer. They’re Mario Maker levels, and as such expect a level of craziness and lateral thinking that you won’t really find in Super Mario World or Super Mario Bros. 3.
Despite most of them being a borderline cakewalk, one of the later levels we tried was anything but. Using the new clear conditions function we were forced to make our way through the entire course without the ability to jump. We could jump once, absolutely, but the moment you hit the ground, you have to start over. What’s nice though is that you weren’t immediately kicked out, instead the game lets you explore as much as you like, but the flagpole won’t be there to greet you at the end.
The size of the Story Mode is unclear, we were able to rebuild 7% of the castle in our short time, but there are several screens' worth of empty space to the left and to the right of it, so there’s clearly more here than meets the eye, we just don’t quite know exactly what will fill the void just yet.
After Story Mode we dove into the real meat of the experience, the Course Maker. In handheld mode the whole level creation schtick is almost the same as it was on the Wii U, with a few tweaks here and there in the form of quality of life improvements. Instead of having to shake an enemy to reveal its alternate form, you can now just tap it, and a sub-menu will appear with all the modifiers you could possibly want for Christmas. Slap a Super Mushroom on, tie a parachute to it; the world is your oyster, and it’s now that much easier to use. As for TV mode, the interface is perfectly functional, but it’s not hugely intuitive. The controls are efficient for sure, but there’s going to be a distinct learning curve as you get your head around it all.
As for all the new inclusions, the biggest ones are probably some of the least exciting-sounding to some. Scroll Stop allows you to finally create rooms where the screen will stop scrolling if there is a full line of blocks to stop it, but it’s unclear at the moment which blocks will trigger this effect. More exciting still are the Vertical Sub-Areas, which allow the creation of giant, sprawling levels that go up or down instead of sidey-side. We’re not exaggerating either, Vertical Sub-Areas can stretch as high as 168 blocks by our count, and can be two screens wide as well, meaning you can daisy-chain two vertical areas together to get some serious height going, and Scroll Stop means you’ll never see the bit you’ve just completed either.
The most obvious star of the show is the Super Mario 3D World game style; from Cat Mario to Glass Pipes, it’s all here, and it’s all gorgeous. All the characters behave just as you’d expect Mario to in 3D World as well, because yes, you can choose whichever character you want in single player as well, wahoo! But yes, Mario’s moveset is almost untouched from 3D World, bar a few small control changes. For example long jumping is now assigned to the shoulder buttons alone, meaning if you’re expecting to crouch and then press the jump button, you’d be pressing one button too many.
Compared to all the other styles, 3D World is absolutely the most interesting visually, and really highlights just how dated New Super Mario Bros. U looks in comparison. With all its unique elements it’s fairly clear as to why it’s not compatible with other styles, which is disappointing but even so we’re happy to make that sacrifice for such a faithful representation of the Cat Mario game.
But all of those are subtle tweaks on stuff we’ve already done in the first Super Mario Maker, so what about this new-fangled multiple player mode everyone’s muttering about? Multiplayer is the jewel in Super Mario Maker 2’s presumed crown.
Co-op is very similar to previous efforts to bring multiplayer to 2D Mario games, but something about having the courses as standalone levels makes it a lot more fun in some bizarre manner. Perhaps it’s because there’s not just one person desperate to progress the game further to play a different level at long last, or perhaps it’s the promise of a virtually infinite number of courses to play that makes it so appealing. We’re not sure, we’ll have to give it a stronger go in the full game. The nice thing is that you can do this all on one machine as well, offline! It’s something we were certain would be included but nevertheless we’re happy to be able to confirm it.
As for competitive multiplayer, well that’s where things start getting serious. If the idea of four people feverishly trying to be the first to get to the end of a course doesn’t sound like the tastiest little number you can think of, believe us when we say that you’ll change your tune as soon as you play it. Tactics and dynamics that would never ever come into play solo suddenly take centre stage as you attempt to sabotage your opponents, take the reigns, or just sit back and let them do all the hard work, then swoop in to take the prize. We sadly only played a handful of levels like this, but we can say with confidence that this will be the defining factor that separates Super Mario Maker 1 from Super Mario Maker 2.
All in all our time with Super Mario Maker 2 was short, but unbelievably sweet. It’s just about everything we could want from a sequel so far, and with the promise of even more to be revealed in the future, we’ll be collectively licking the footage we took trying to get that taste back in our mouths until we get our hands on the final, full product.
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How is this sequel shaping up for you? It's out in exactly a month on 28th June, so there's not long to wait to delve into all its lovely secrets. Share your excitement and/or reservations below.
Comments 67
Looks like Mario maker 2 is shaping up to be as good as we thought it would be.
R.I.P Wii U
Just... one... more... month...
Even as someone who will probably never make a single level, this all sounds so so good! Love 2d mario and having endless levels sounds fantastic.
I've been converted, with the 100 level story mode. I had to pre-order it. Wish the Steel Book came with the normal edition as already have online access, hopefully will just be able to stick it on the end of my already subscribed account.
Guess I'll be playing this in handheld mode most of the time with the touchscreen controls being the best option.
can't wait for this really pleased for single machine co-op too almost bought two copies and online for my wife!
I'm so pumped for this!!!
Do we have to do the create mode or can we ignore it entirely for story and online created levels?
Can't play online with friends. Random only! Bad move by Nintendo
GameXplain just confirmed that there’s local same screen multiplayer!
This is shaping up to be such an awesome game... which I still plan on purchasing but the concept of not allowing co-op or competitive multiplayer with a friend only randoms because of leaderboards are the typical dumb ignorant moves I'm still not understanding by nintendo.
"The nice thing is that you can do this all on one machine as well, offline! It’s something we were certain would be included but nevertheless we’re happy to be able to confirm it."
YES! YES!! YEEEEEESSSSSS!!!
Ok, now the local multiplayer has been confirmed, I can definitely say it: Day one.
I am more excited for Dreams on PS4.
Media Molecule has progressed from Little Big Planet to Dreams, 2D to full 3D (VR too). Can Nintendo do that? Let us create 3D Mario Odyssey World.
I have mixed feelings about this game. I don't really like to build just for the sake of it, so Story Mode is something I very much welcome, the same way I loved Dragon Quest Builders (I've recently finished it) despite not being interested in Minecraft at all.
So far so good, right? But then I think about Super Mario Maker, in which I spent like 10 hours, and precisely because there was no purpose to building in that game, I always thought I'd save it for the future, when I was in the mood for building mindlessly... and then it comes the very much enhanced version. That's what troubles me, because I really wanted to play Wii U's entry eventually. Now there's almost no reason to do that.
On the other hand, what is this shit of not letting us play with friends, just random players online? And almost everything unlocked from the start? And no amiibo support. I think it's a missed opportunity to give those toys-to-life some... well... life after these few years, and about the other features (or lack thereof), it's a strange trend in Nintendo, seen in Mario Kart 8 Deluxe (everything unlocked makes it lose a huge replayability point) and the mandatory randomness of online matches in some games I can't name right now.
Great read and video!
I'm getting more and more interested in this game you call Super Merry-Oh Maker 2!
@Galarian_Lassie … With a 1 hour video
this thing has a story mode? ok I'm interested now
This game is STILL on my books as a titan Switch seller. I stopped playing the original SMM roughly the same time the Switch came out, and I stored my Wii U in a box. I watch Twitch streamers play SMM almost all the time though, so I still participate in the game in essence.
This game will actually kill the Wii U for the most part. I ironically have just purchased Paper Mario Color Splash and have started playing the Wii U again! It will likely be my last Wii U experience for a long time (somewhat sadly).
Does it support Joy-Con pointer controls? If not, that would major suck.😕
Same system co-op was confirmed and life is good now .
@MrBlacky Build in handheld like a normal person.
@DockEllisD Stylus is free for anyone with Nintendo online as far as I can tell.
With this and Judge Eyes coming out in the same week, June is going to be a top-tier month.
@AG_Awesome
Creation mode is optional ( well it was in the original, I suppose it hasn't changed), you can go straight online if you have a Nintendo Online subscription.
@Jokerwolf
Great answer, you.... 🙄
Are there the mario cosplay on nes levels?
@Yorumi I'm wondering if we can create "worlds" too.
@Jockerwolf Can you elaborate that statement about stylus? Here in the Spanish Empire there is only one way to get the Super Mario Maker 2 themed stylus, and that's pre-ordering the game at select stores and hoping you will be lucky enough to receive one of the 3.600 available.
I wonder if they saw the fabeled hammer with eyes...
Still looking forward to SMM2 - the game looks incredible! Really disappointed that the preorder bonuses aren't here in the US though... Guess I'm gonna have to order a stylus separately.
@Bunkerneath The online subscription that comes with the limited edition also adds to your current subscription.
@nintendolie lol rumour has it you can buy both! well I have anyway, it's not a competition. mario maker will have better levels right off the bat too, dreams is more of a slow burner and it could be a long while before we see a real fully fledged game that last more than a few minutes.
Ive tried it myself and so far i was cool but the Amiibo mushrooms are a must for this game
@Rafke Well, in the Nintendo Spain website even they say the method is what I've said before. I guess it's not everywhere even in Europe. I wouldn't want to pay 70 for a stylus and a steelbook anyway.
@graysoncharles umm Pikmin 3 says helllloooooooo
@DockEllisD I remember Nintendolife did an article on it. If you pre-order it and have an online subscription you can get one.
@graysoncharles That just means as of June 28th I have no reason to keep my Wii U un-hacked.
Many game sequels become better. Look at Smash Bros for N64 compared to now, or even the Mario Kart series or Animal Crossing series. Heck, the original Kirby, you couldn't get enemy abilities, or even Sonic couldn't really do much in the original that he can now. Plus, it seemed like many Wii U titles were thrown out rather quickly to give it some life (the store shelves were basically dull and lacking games for it and there wasn't a whole heck of a lot coming out for it besides downloads, which the consumer wouldn't really see). I'm glad it's going to be a bigger game, as I was not really that happy with the one for Wii U...didn't seem like it was worth the $60 price tag, seemed to be a $40 or less title. Can't wait to get this title, and here's to hoping that many more of their IP's join with later games...Zelda Maker, Kirby Maker, Pikmin Maker...the list could go on!!!!
@Moroboshi876 You are bothered that a sequel is coming out because you sat on the original for four years without playing it for more than a couple hours? That seems like a silly reason to be bothered.
@Indielink I know, right?
The only thing I'm interested in is Story Mode. Looking forward to reviews of that experience.
@graysoncharles Xenoblade X still exists exclusively on the Wii U, so mine is staying hooked up for a while...
cough cough GET ON IT, MONOLITH SOFT!
I need this game noooooow.
Not into MM but that looks pretty nice. Good old Nintendo 👍
It will sell like hot cakes.
Other sites are reporting the online multiplayer is only available with randoms. Can't wait to read nintendolifes staunch online defenders. A years online costs the same as a pizza. I'd rather have a pizza.
I want a new 2d Mario game! New art, new music, new enemies, new world themes, etc.. This Mario editor could be fun, I guess, but my 2d Mario needs are no where near satisfied by this.
Why? What is it that's causing such a road block with Nintendo's online community? Is it ethics? Is it infrastructure? Is it some sort of tariff shenanigans? Is it (more worryingly) an oversight and a lack of vision? They do so well with couch co-op. What's the brick wall with cloud co-op.
OH GOODY, THIS GAME LOOKS GREAT!
Looking really good. Story mode, more level themes and slopes are great.
Based on impressions elsewhere, it looks like amiibo support is out. HUGE letdown if true. A lot of really creative levels in the original thematically depended on them.
This looks amazing. Can’t wait
@Moroboshi876 I hear you. The more I see, it does seem cool and fun. But there's also a part of me that thinks I should skip this. Probably something I would play for ten hours, then put down like the WiiU version.
@rockodoodle Don't get me wrong, I'm going to buy it and this time I believe I'll play it, but mostly for its story mode. The thing is I'm angry at myself for not having played the first game as much as it deserved, and now there will be a much enhanced version available.
While I am kinda bummed that the playable characters are Toad and Toadette and not: Peach, Rosalina, Wario, Waluigi, or Yoshi everything else looks pretty cool.
I have nothing against Toad, he is just boring.
While it all looks really exciting, it's the competitive multiplayer that really shines to me. It's like playing a game of speedruner vs. speedrunner!
Combine that with the Super Mario 3D World style and wow... it's a bonus compared to the original game
https://mynintendonews.com/2013/06/15/super-mario-3d-world-excludes-online-multiplayer/
R.I.P. Amiibo.
Looks like after the Smash ones (and the Shovel Knight 3-pack) are released, that's the end of Nintendo's Amiibo.
I'm sure many gamer's wallets will be relieved.
This game is too sweet!!!
@Xjay no friends online multilayer is not what I was hoping for
@nintendolie lol they got so mad that you dared to be excited for another game.
@nintendolie Nobody cares about the PS4.
To all those [removed] about not being able to play with friends online, I have a radical idea. Invite your friend over to your house.
meh i would never buy that game ... a mario 3d maker - that is what i maybe would buy. but 2d mario? never!
personally i cannot understand why such a "game" (it isn't even a game in my eyes) is so successful.
this thing is worth maybe 10bucks, 15 max. - but full price for this? ouch ...
@eRaz0r Have you ever played a 2D platformer or do you just play Cod and Minecraft all day?
@Galarian_Lassie sure i have, everything on master system, mega drive, and even today - sonic mania, cuphead. but those games are both at 20bucks, that's a fair price. to pay full price for this minigame, just don't feels right for me.
but if you enjoy it, it's awesome. for me it is just like a 10 bucks android minigame.
and btw. i would never touch activision crap like cod the only good games acitivsion has ever released, was the THPS series.
@DockEllisD It comes with all sorts of crap in Europe, a diorama, stylus, note pad.
Yup, my preorder is still going strong on this one!
I'm still upset that we still haven't gotten a Deluxe port of 3D World (please package it with spruced up 3D Land levels) yet.
@TurboTEF i was thinking that myself - if they combined 3d world and 3d land, that would be quite the deluxe edition...
@Moroboshi876 yeah, me too. But I can say the same about a lot of games. I am succumbing to the hype and will take the plunge, especially with online for $69.
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