Launching this week on Nintendo eShop (and also available physically) is Xenon Racer, an arcade speedfest from 3DClouds with futuristic supercars burning around city street circuits. Earlier this week we posted news of the launch trailer with some lovely-looking gameplay that got us rather excited. The Switch isn’t exactly blessed with an overabundance of top-class racers, so we've got high hopes for this promising-looking example.
Or should we say we had high hopes. While we’ve yet to receive a review code and therefore can’t offer a conclusive verdict, comparison videos have sprung up across the internet revealing that, to put it mildly, the Switch version doesn’t compare favourably to the Xbox One and PS4 versions of the game. Nothing new there, you might think, but the videos highlight a vast difference between what is advertised and the reality of the final product on Switch.
As you can see, there’s a gulf between the framerates, with Switch struggling to maintain 25fps, let alone the 30fps minimum we’d hope for. Road texture detail, reflections on the bodywork and shadows, if they're present at all, are all vastly reduced on the Switch version which also boasts levels of pop-in not seen since the N64 days.
Disparities between platforms are nothing new, but this particular example highlights an issue on Nintendo’s digital storefront that needs to be rectified – the trailer and accompanying screenshots sitting on the eShop simply don’t reflect the actual product you get for £44.49. They’re obviously taken from the Xbox, PS4 or (most likely) PC build of the game.
Quite rightly, Switch gamers have reacted angrily:
https://twitter.com/PalmarianFireFA/status/1110389935620661248
Unfortunately, misrepresentation is not an uncommon occurrence on Nintendo’s handheld. A quick trip to the eShop reveals various multiplatform titles which are rather disingenuously using media assets from other versions of the game. The launch trailer for Xenon Racer on the official Nintendo YouTube channel features a big old disclaimer at the beginning, but the eShop trailer (the same found on the game's official website) features no such warning.
Here at Nintendo Life, we receive press packs all the time with assets for media use, and the images provided are often the only visual materials we have to work with. Some publishers take the time and effort to produce bespoke screenshots for Switch and we, as gamers, greatly appreciate this. In an ideal world, we’d only use our own screenshots or materials that have been verified to come from Switch, but unfortunately, that simply isn’t possible – at least not until we have the game in our hands (we do, where possible, try to capture our own screenshots for reviews so you have a more accurate idea of what a game will look like on Switch).
Taking a look on the eShop reveals that some publishers are doing right by Switch owners. The game pages for DOOM and Wolfenstein II, for example, feature authentically muddy screenshots. Frankly, it’s a marvel that those games are on the console in any form and the ports, courtesy of Panic Button, hold up excellently, despite the dynamic resolution shenanigans. Other examples of accurate advertising include Yooka-Laylee with both accurate stills and video, and even Trials Rising. The Switch version of the latter may not be the pick of the bunch in comparison to its brethren on other platforms, but Ubisoft isn't trying to fool you into thinking you’re getting the Xbox One X version while browsing Nintendo's online store.
Elsewhere, Ubisoft is perhaps a little more liberal with the truth. Compare the two images from Mario + Rabbids Kingdom Battle below, the left showing a still from the eShop and the right a screen capture courtesy of Nintendo Life's very own Alex Olney:
We’ve enlarged the 720p eShop shot to the same size as our 1080p capture to aid comparison, but even with that disparity, there’s more detail in the image from Nintendo’s store. Admittedly, this is hardly night-and-day, but there are plenty of subtle differences in lighting and camera angle – enough to suggest that this might have come from an earlier build of the game, or it could be a press image rendered at a much higher resolution than you'd get on Switch. Of course, in the past, it was common to have screenshots on the back of the box that came from alpha builds – packaging materials often had to be sent to printers months in advance of release, although Ubisoft can hardly use that excuse now.
Those are minor differences in the scheme of things and could easily be ascribed to somebody in PR using assets from an old folder rather than an attempt to intentionally mislead potential customers; we haven’t heard of anybody being disappointed with Mario + Rabbids’ visuals after checking out the game page assets. Likewise, the E3 trailer on the Skyrim game page shows some 60fps footage which is not actually present in the final version. Hardly reason to break out the pitchforks, but still worth noting.
Then we come to the more egregious examples. Taking a look at Rocket League’s page, the screenshots are beautifully sharp – way too sharp, in fact. Panic Button (the same port house behind DOOM and Wolfenstein) has done a great job of improving visuals and performance on Switch with patches over time, but it’s never looked this good.
We're sure the publishers would argue that the lack of HUD in the 'glamour' shots indicates that these aren't intended to represent actual gameplay, but there's no text to say otherwise and the average punter is likely to assume they do. We commonly see disclaimers in small print in images and trailers – presumably for legal reasons – but it's inconsistently applied.
Elsewhere, Monster Energy Supercross - The Official Videogame 2 uses similarly razor-sharp shots that don’t resemble the actual game running on Switch. It gives us no pleasure to kick this next game while its down, either – its performance issues are well documented on Switch and many of them were addressed in a patch last year – but the assets on the store for RiME are blatantly from another version of the game:
We’ve picked a handful here, but the store is full of this sort of thing. As we've seen, Xenon Racer’s trailer and shots are hardly unique on the eShop, and it, too, is supposedly receiving a blessed 'Day One patch' to address some issues. Regardless of its effectiveness, we can safely assume that it's unlikely to look anything like the pictures on the eShop, though.
It is, of course, worth noting that this is hardly a 'new' problem; those of you reading this who are old enough to recall the days of 8 and 16-bit personal computers will no doubt recall seeing print advertisements (YouTube hadn't quite taken off in the 1980s, funnily enough) covered in gorgeous, full-colour screenshots. However, the gulf in graphical power between the supported formats was often dramatic, with the ZX Spectrum, Amstrad and Commodore 64 versions often looking absolutely terrible when compared to the Atari ST and Amiga editions. Nonetheless, we imagine that many a well-meaning parent – when shopping for games for their beloved offspring – would have been fooled into thinking that the Speccy version looked every bit as good as the Amiga screen shown on the page, even though the more responsible publishers were sure to note somewhere on the advert where each screen had come from. Given that the technological gap between Switch and PS4/XB1 is so much smaller today, it's even easier to be fooled.
Who’s responsibility is it, then, to make sure the assets used to advertise games are accurate to the experience Switch owners will get? It’s our opinion that the onus must be on publishers (and we emphasise publishers because developers themselves often have little choice over how their game is marketed) to accurately portray developers’ games. Using misleading screenshots and trailers to hoodwink gamers might work once, but thanks to the proliferation of social media and comparison videos, any company hoping to stay in business only damages its reputation in the long term by engaging in such practices.
Should a developer repeatedly misrepresent their games via eShop screenshots and/or trailers, the burden then falls on Nintendo to rectify the issue. Ultimately the platform holder should take responsibility and step in to prevent persistent offenders from falsely advertising games. Obviously, Nintendo can’t control what developers and publishers do elsewhere, but the eShop is Nintendo’s jurisdiction and it’s arguably required to ensure a level of transparency – to ensure that Nintendo Seal of Quality.
We’re not unsympathetic to the fact that policing these things can be challenging, but on the other hand Nintendo knows its hardware better than anyone and you’d hope it’d be able to smell something fishy – if we can do it, Nintendo can. At the very least, the company should respond to these issues as they’re pointed out by the community, as is the case with Xenon Racer. If the people in charge of a game’s PR can’t replace the assets with platform-accurate versions, we’d say it would be entirely reasonable to nuke all media from the game page.
The key point here is that players shouldn’t have to don their deerstalker and investigate whether the advertising on the eShop reflects the product they’ll be playing on Switch. We don’t expect miracles on the hardware – we understand that there will be cutbacks (sometimes drastic ones) in comparison to the Xbox One/PS4 versions – but we expect honesty, especially when it’s never been easier to find out the truth.
Have you picked up Xenon Racer on Switch yet? How do you feel about the performance? Does it measure up to your expectations? Let us know below.
Comments (91)
i wonder if devs simply aren't trying to hit the recommended specs for the switch because they're already eyeballing the improved specs of the next model?
Mortal Kombat 11 is one such game that very clearly has the "default" PC or PS4 screenshots in the eShop listing, instead of actual Switch ones. Anyone who is not following the game could very easily be misled into thinking that's how the game will look like, which is unrealistic.
I was going to until I saw the frame rate issue. The difference in graphics did not bother me too much.
To be honest the handling in xenon looks a lot worse than the frame rate anyway!
This is a massive shame. I look at my GameCube collection and see 1080 Avalanche, Wave Race: Blue Storm, F-Zero GX, MK:DD, Burnout 2 and R: Racing. These were all great racing titles.
I look at my Switch collection and I see FAST RMX and..... that's it. Mario Kart 8 is ok, but I found the multiplayer to be a bit formulaic (I am in the minority)
i wanted to pick this up not anymore
I understand that playing some of the games on Switch may be different from other versions but I think accurate screenshots and videos should be required on eshop- that’s a form of quality control. Not providing accurate representation of the games is just being lazy. If it’s not where they’d like the game to be they should just own it and work on performance patches.
The video on Nintendo life YouTube just got deleted- why? Has Alex been caught using copyrighted music?
This has been annoying me for a while now. I've stopped paying attention to eShop listings and most videos/screenshots provided in advance of release now. I just look for gameplay videos on YouTube once games are out.
You also neglected to mention the game looks boring AF. F-Zero, this isn't.
I will admit, while I am not a frames per second junkie, I would be slightly upset if my version of the game ended up running like that if it is advertised. I would be disappointed in my purchase. Each game should clearly specify the details of the ports so people know what they are getting. Everyone expects differences when choosing between PS4/Xbox One, and Nintendo Switch. Just don't hide it.
I got this for my Scorpio and I’m playing it on a 75” Samsung Quantum Dot. It looks awful. After seeing FH4, this game has ZERO excuse for looking so bad. Especially on the strongest machine. Not pleased with this purchase, AT ALL. If any Switch owner’s fell for this, sorry fellow gamers. You don’t deserve it.
Nice one Nintendo Life. It's good these deceptions get highlighted and brought to the surface.
To be honest I've been disappointed with the general approach to graphics on Switch - with 'soft' blurry filtering applied too many titles to cover up the naturally lower detail-fidelity.
I don't mind a drop in detail due to the Switches capabilities, but dev's Switch games often try to hide natural concessions behind unnatural blurring and softening effects. Snake pass was very bad for it. Playing that game always made me feel I needed a new trip to SpecSavers - especially in portable. And I've noticed the same even on Nintendos own games! – namely Captain Toad, Mario Odyssey (YES Odyssey), and by the looks of it Crafted World. Even Doom, no matter how impressive, went for this horrible softening of details, instead of actually reducing the visual details to a point in accordance with the Switches capabilities – and keeping the visuals sharp.
The Switch is very capable – I'm just very disappointed that devs, including Nintendo are disguising the limitations of the system instead of embracing them.
I don't care that this thing isn't a PS4 Pro, but I do care that devs are artificially trying to make their games look of that tech-generation - when they are not.
Honestly just let the Switch be the Switch – lower the textures, lower the details, lower the resolution, get a steady frame-rate and stop hiding the damn games behind these sh*tty soft filters.
@MARATXXX No, they are just too lazy to take the time and properly optimize it themselves, or don't have the man power to do it.
I know you mentioned Doom & Wolfenstein for showing the Switch version in screenshots, muddy visuals & all (since Panic Button is likely proud of their achievement of actually getting both games on the console).
I’d like to mention one other game. Feral Interactive’s port of Grid: Autosport. It’s the mobile port but from the recent trailer it received it doesn’t have the graphical enhancement packs the latest iPhones/iPads can get that greatly enhanced the visuals but did they show that version ? No they showed what could be considered a rough port visually.
However for people like me still wanting a racing game on Switch, don’t let the visual put you off just yet. If the framerate is great (should be as even lower end mobile versions ran great) then it’s another case like Doom/Wolfenstein, looks ugly but is great.
@RadioHedgeFund Horizon Chase Turbo is up there with RMX and (Out)runs beautifully on Switch.
Played it briefly yesterday. The day one patch does nothing if you ask me. A quick race in Tokyo highlighted the awful frame rate and graphic issues. In the intro as the game pans to a Japanese palace the textures don’t materialize for a few seconds. Even the intro CGI was stuttering. Very disappointed.
Thought about it, but saw price tag and wanted to see how it was before I took the plunge.
I can't lie. I honestly couldn't believe that was a game (Xenon) running on the Switch. It looked too perfect. I'm glad I read this article. Seems I saved some bread. Now, on to FFVII🙂
It’s fun to watch, I’ll say that.
It’s being painted before your eyes!
Hah
They say the Switch is more powerful than the PS3 and Wii U? But I have yet to see a racing game comparable in graphics and performance to Need for Speed MW on the Wii U (Mario Kart doesn't count). So far a lot Switch racing games have terrible graphical glitches and pop-in. It just doesn't make sense....
Both versions look sub-optimal, which is a bummer because the trailers really did make this look like a promising racing game.
Oh well, guess we wait for Crash Team Racing!
Even the 3DS' and WiiU's eshop had a rating system. Come on Nintendo. Let people rate the games.
@nmanifold makes me wonder too...ea just needs to rerelease that game and I would be set or...nintendo just needs to have sega rerelease f-zero gx
looks like Nintendo is engaged in some rather blatant purposeful false advertising. Someone should sue them and see what happens
The blame falls on Nintendo. It's their digital storefront and they should be responsible for ensuring that screenshots posted are from their console and not from competing platforms or the PC.
"Bullshots", as they're called, are a decades old tradition in video game advertising. The box for the original Atari featured "screenshots" that were actually hand-drawn, and while they were generally accurate in their representation, they featured a clarity that was impossible to achieve on the console itself. When the Commodore 64 was THE home computer, multi-platform releases often featured images taken from the superior Amiga version but were not always identified as such. In the late 1990's, screenshots were regularly output at super high resolution and then touched up further in Photoshop.
Same as it's ever been.
Did anyone seriously expect the Switch to look comparable to the Xbox One X versions of these games? I mean the way they use screen shots and videos for other platforms sucks but the fact is that a lot of these games look rather good on the Switch for what it is capable of, Monster Energy Supercross 2 is a good example of this. I have the first game on my Xbox, and it looks wonderful in 4K, and while the sequel doesn't look as good on my Switch I was very impressed with how good it looks on the Switch and I really enjoy it.
@N8tiveT3ch i’d Love to see NFS MW on the Switch, it’s a great game. I’d also like to see the Switch running the game as good as the Wii U.
@RadioHedgeFund To be honest a number of great racing games on the Switch have been largely dismissed because they aren't the type of games that appeal to your typical gamers.
Just saw the video, and they're asking 45 euro for that hot garbage? They must think Switch owners are desperate for a racing game.
Learning about the eShop bait and switch is disappointing. I'm reminded of how impressed I was by the photos of Abzu on its eShop page, and now wonder if those are just stock photos from the PS4 version.
Yeah this is on Nintendo. They need to police this.
"we do, where possible, try to capture our own screenshots for reviews so you have a more accurate idea of what a game will look like on Switch"
This is an outright lie. Why on earth did you lie??
NintendoLife has NEVER posted anything other than eshop pictures in their Switch reviews.
Back in the day, we called these "promotional target renders" but functionally it's the same as Tycho's brilliantly coined term.
@nmanifold
it's probably more powerful in the shading dept or some other gfx card stuff but memory bandwidth and total bandwidth it's probably not.
to me the switch is more a ps3 'lite'. now it COULD probably have been a bit faster if it were a console but the form factor hampers it a lot.
i really hope the more powerful version is real and isn't cut up by N for dumb reasons. If i can get xb360/ps3 + graphics at a solid framerate i'd be happy. throw an oled screen on it for powersavings and more/faster ram and it'd be a nice upgrade.
Well I guess it's back to Fast RMX.
Just picked up a switch and my god is the eshop terrible. Shovelware indie garbage that's all so grossly overpriced. Like 80 bucks cdn for a no name indie pixel art game...lolwut. Nintendo eshop makes steam look like a high-end shopping venue.
Nintendo themselves are guilty of this with their own games too. Just scroll through video footage available for first party games like Mario kart or splatoon 2.They actually use a tv spot as game footage or pre-rendered poster material....its beyond amateur. There isnt a single bit of honest or genuine gameplay footage at the point of sale.
How can we expect all these shovelware devs to be honest when nintendo isn't either? 80 cdn dollars plus tax for a Mario game that lasts less than 10 hours is pushing it.
Asking 80 plus tax for remastered and repackaged WiiU ports is pushing it.
Asking 25 a year for barely functioning online and a cheap NES emulator that's chalk full of bugs is pushing it.
The list goes on and on and on. I honestly don't know how they get away with their pricing and lack of features. I guess everyone goes goo goo for Mario and forgets that there are industry standards that we as consumers should expect.
As for this racing game? Who cares. Just more shovelware sent to the Nintendo eshop to either die or be consumed by an unsuspecting parent or kid.
95% of the games on the eshop are forgettable throw away projects that amateurs made and are trying to peddle for full price. Its disgusting.
I'd be more supportive of indies if they were actually ALL priced accordingly. A piece of junk 2D sidescroller or pixel game should never be 80 bucks in 2019. Im sorry.
The Moto GP Game on the eShop also clearly shows screen shots that are not from the Switch
@psychoBrew It appears as though there are literally ‘no’ car shadows on a game from 2019... (Bare in mind that 1990’s 3D games still managed shadows) and the car mechanics seem to be straight from mobile... imo a terrible production that does not deserve my money.
@sword_9mm yes I agree, It’s slightly under PS3 level. I doubt it could handle a game like Split/Second (one in the finest PS3 racers). I still love the Switch as I use it 99% handheld, but I’d never have it as my only current gen console hooked up to the tv (my PS4 does that job).
I’d also love a Switch-pro and would buy it day one.
@TheFongz You might want to go back and check, chum. We capture native screens for loads of games now. Feel free to have a look.
Misleading screenshots has gone back to the NES days.
https://gamefaqs.gamespot.com/nes/587377-karate-champ/images/139619
I think those are arcade version screen shots?
Thing is that in those days the NES had a greater disparity from other consoles so you could see it right away.
This is the first time Nlife posted their own screen captures in an article instead of borrowing them from PR material. I’m impressed.
Just except you payed $300 for a handheld, and still need to invest in a PS4/X1 or PC for home play. The general problem is solved.
By next GEN - developers will need to take a chainsaw to Unreal's V-4.22 ray tracing and camera effects for the Switch version 😅
The fake screen shots in the eShop is an entire other situation. That is just straight false advertising.
There are Gamecube games that look better than this
@JayJ
I would expect the Switch version of this game to look identical to the XBO version; the reason being that the XBO version looks awful too!
I'm not sure if its lazy or unskilled devs making some of these games this gen, but some games that have to make 'Switch sacrifices' look like they could have run fine on a Xbox 360.
Totally lame when Mario Kart 8 manages 60fps and so does Fast Racing RMX and Horizon Chase Turbo in 4-player even, so guess I'll stick with those.
The worst part about the Switch is games still need to be built specifically for it. Scaling back Unreal Engine isn't cutting it.
Obviously, they shouldn’t pass off a PS4 version for a Switch, but as a video game consumer, you know the two aren’t going to be equal. We know the specs.
@MARATXXX That is pathetic to think like that and makes no sense tbh. This game was probably developed before the rumours of an improved Switch.
On early days of PS4 I managed to get a refund from Sony because of this kind of advertising.
Prince of Persia remake was advertised on the PSN store with words in the lines of "for the first time in glorious 1080p full HD resolution" among the bulleted list selling points. And at the time I wanted to make use of the brand new top of the line 1080p TV I had, so I bought the game and found out it was limited to 720p.
It took me lots of e-mailing back and forth calling garbage on Ubisoft then eventually they changed the PSN Store description text down to "for the first time in HD" and refunded my PSN account.
@IceEarthGuard nintendo has probably already sent out devkits of the improved hardware, considering that they're potentially releasing one this summer.
I'll just wait for RISE: Race the Future and Ridge Racer 8 for Nintendo Switch. Glad that I didn't buy that inferior Xenon Racer and dismiss Soedesco for false advertising.
Nintendo should have made an actual gaming machine instead of an iPad knock-off.
The graphics in this game are some of the worst I've seen on Switch; it's completely unplayable in handheld mode (haven't tested docked yet).
Unrelated but I'd love to have a sequel to Fast RMX. Shinnen are technical wizards!
I watched Alex's video and I am sorry... This is a load. And not a good one. Extreme nitpicking and overreaction. Are there some differences? Yes. Should there be? No. But the differences, at least shown in the video, are so minor that I couldn't even see them without a side by side comparison. With the sole exception of that last one, Rhyme or whatever it was called - that one was glaring with the color difference.
It's fine to call out publishers for posting misleading screenshots, but there is no reason to get up in arms over something so minor like these examples. Again, minus that last one.
@electrolite77 What exactly are they supposed to do? Play through every version of every game released on the Switch and compare them closely to make sure all the screen shots submitted by the publishers match up? This isn't on Nintendo - unless it is Nintendo publishing the game in question. This is one the publishers of the specific violating games.
@graysoncharles yes fast racing neo is beautiful and technically great. But it’s a poor mans wipeout, i find the constant need to hit the correct colour pads on the track very annoying, it’s far from a pure racing game. It feels like a puzzle game at times.
I was interested in the game... Oh well... I hope there will be a patch to make the game more playable.
@Lizuka I don't mind the downgraded graphics, but I would never play a racing game that runs at 20-25 fps.
Back in the day, these were known as "promotional target renders" or "keyshots", which I think are terms still in use, but to the consumer, they're functionally interchangable with Jerry Holkin's brilliantly coined portmanteau.
@MARATXXX No. That would be ridiculous.
It amazes me that still people are amazed that the switch cannot handle certain games. We all know it doesn't have that much power. before anybvody saysd but but Fast racing works, yes it does but it was backed by Nintendo and has solely been developed for Nintendo platforms. All trailers for multi platform releases show the best footage from the best platform. PS4 trailers show PC footage and switch shows PS4 this isn't a new thing. People are saying well the programmers were just lazy they didn't optimize it, sometimes games simply cannot be optimized to work, remember project cars?? This game cannot run on the system and therefor probably shouldn't of been released. They could give you a much faster smoother framerate but it would mean losing all of the detail. Pretty sure most people have multiple systems these days, just get it on a more powerful one and enjoy it.
@JayJ Could you recommend some? Im a huge fan of all corners of the genre. I love my Grids, and I love my Forzas. I love Dirt series, and I love NFS too. Mario Kart to Real Racing. You get the idea. Anyway, I only have MK8, Horizon, and the first Gear Club. Dont see much in the genre but these $5 games that look bad. Any help is greatly appreciated!
@YANDMAN
This newspiece and most of the comments are not concerned with whether the games can run or not. But with whether the games, or the Switch versions of them at least, are being falsely represented by the screenshots on the very eShop pages from which you buy them.
This is a good piece by @Nintendolife, however @Nintendolife or the author @dartmonkey (Gavin Lane) or video presenter @alexolney should take it up a level with some challenge journalism by actually challenging Nintendo UK or USA about the ‘bullshots’ and miss representation on the eShop for an official comment by Nintendo and what if anything they are doing about it. Also challenge the publishers/developers for a comment too. (a risk I guess would be that this would make Nintendolife unpopular with publishers/developers and thus the free courtesy review copies of games may dry up, although with all the games being released on switch Nintendolife are already severely lacking in reviews)
@Heavyarms55
I don’t care how they do it, they’re a big company making money off all these games and having bulk shots on their own digital storefront will harm their reputation. They can start with actual Switch footage/screenshots being contractual, have punishments for those that aren’t, instigate a reporting process and make it part of the approval process.
@nmanifold
Switch is demonstrably more powerful than PS3/360/Wii U as can be seen in any game that is on Switch and the others. The lack of racing games is simply down to them not being big sellers. PS4 has a lot less than last Gen as well. If you want a good selection of quality racers you need an XB1 or a PC.
All these Unreal engine games barely run on the Switch. Low res and 20-25fps.
Now somebody's going to counter with **bUt yOsHi's CrAfTeD WoRlD!!** ... Yup, that is the one exception, with an art style that matches the tech. Cardboard cut outs are great for low poly counts.
@sword_9mm That would make sense if we didn't have evidence to the contrary. See: Skyrim and Diablo 3, two games that are very clearly running at a better framerate with much higher quality visuals.
The only time a Switch port comes off worse is when the game is built from the ground up for the PS3's weird architecture and can't easily be translated to Switch hardware. See: La Noire.
Also this is one of the best articles NL has written in a while. Nice job guys.
@Indielink
i guess we'll know when grid comes out.
from what i've seen it runs worst than the ps3 copy i played.
not saying a game made just for the switch wouldn't look better than a multiplat ps3/360 game but if you made the same game for the switch/ps3 (not ported, natural) i think the ps3 version would run better.
the thermal package N has to work with is VERY low. honestly i think devs need to treat the switch like they did the DS/gameboy/etc and not like a ps4/xbx. it just doesn't have the ponies for many types of games translating over.
@Heavyarms55 You could watch SwitchUp's review on Xenon Racer and it pretty much sums up Alex's thoughts on the game. And pretty justified tbh.
@dartmonkey @Damo @AlexOlney
I think @Laxeybobby has a very good point. Just sayin'
Well... I bought both Skyrim and Wolfenstein on Switch and they both run excellently and look beautiful. This year will be very expensive as I'm going to purchase Blazblue Central Fiction, Mortal Kombat 11, Sniper Elite V2 and III, Wolfenstein Young blood and lots more. Talking about MK11... well, as long as they do a port as cool as they did with Injustice on WiiU, I'm all in!!!
Seriously... it's never been so good to be a Nintendo gamer.
@Itzdmo "80 cdn dollars plus tax for a Mario game that lasts less than 10 hours is pushing it."
Which Mario game lasts less than 10 hours?
"and a cheap NES emulator that's chalk full of bugs is pushing it."
Chalk full of bugs? Which bugs specifically are you talking about?
"95% of the games on the eshop are forgettable throw away projects that amateurs made and are trying to peddle for full price"
Do you have a source on that 95% number or are you a liar, just making up statements to go along with your narrative?
Lazy programming in my opinion when you play fast RMX, Mario Kart they look and play stunningly well. Obviously Xenon Racer hasn’t been optimised very well.
@JayJ They absolutely should be using screenshots of the system the game is being sold for. This would be like using PC ultra settings screenshots for an XBox One game.
@Itzdmo You are complaining about getting a discount? $80CDN is not even $60 US.
@sword_9mm A game made for both would look better on Switch. Better hardware, way more RAM, and a more modern architecture. If Grid looks worse then it is a poor quality port.
Back 2 the old days when they showed amiga screenshots for c64 games...
@Lizuka The framerate is the real problem.
eyes don't see 360p, grow up
@Lizuka I can tell the difference between 30 and 60 (or in the case of this game, 25 and 50, heh. Come on, we're in the HD era, no need to develop for PAL Hz anymore).
What I CAN'T do, is COUNT individual frames, like Tournament-Level Fighting Game players can.
I supported the devs and paid full price with a preorder via amazon.
The game arrived a few hours ago and I’m not happy.
@Indielink
eh; i dunno.
i guess darksiders could be a decent comparison. maybe dark souls or whatever that one is.
@sword_9mm It's not a matter of opinion. It is a consistent and provable fact.
Dark Souls is yet another game that proves the Switch is a more capable system. It runs at a higher resolution and at a much better framerate than the PS3 version.
Kind of like those NES games that look nothing like the box art.
Devs want to market these games the same way and using the same screenshots cuts down on time. Should they make special screenshots to sell each unique version? That’s just multiplying their work x4 for very little benefit. Is it lazy? Maybe. Is it grossly misleading? Not really.
If your burger doesn’t look EXACTLY like the picture in the advert, you’re going to demand your money back? Get a grip, people.
Graphic detail not a big issue. The real problem is the game looks so slow and the handling atrocious! That goes for PS4 too. It looks like we return to Fast RMX or wait for an F-Zero to satisfty our high jinx.
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