While Nintendo is known for making gaming as accessible as possible to the masses, a number of indie developers have made a name for themselves on the Switch by providing absolutely ruthless experiences. Cuphead by StudioMDHR will be no different. This game is already known as a punishing run and gun 2D platformer and it's now been reiterated the critically-acclaimed title will be released in the same state on the hybrid platform.
In a recent interview with Kotaku at Nintendo's 2019 GDC indie event, Cuphead's co-director Jared Moldenhauer said the studio wasn't about to make the notoriously difficult game any easier and wants the next wave of players to experience it exactly how it was intended:
“Some people wondered if we were going to tweak the balance or really adjust things, and I don’t see that as being fair...We wanted to let the next wave of gamers experience it exactly how we intended to make it.”
Even though the game includes a simple mode, it doesn't provide the full experience and cuts a lot of content. As Moldenhauer notes, “the end result, where people are a little upset that you can’t beat the game" pays respect to a bygone era of gaming.
Are you glad to hear the difficulty of Cuphead won't be watered down on the Switch? Are you the type of player who enjoys overly challenging video games? Tell us down in the comments.
[source kotaku.com]
Comments 127
Nice, I’ve been eyeing this game for a while just because of how difficult people say this game is. I love myself some really tough platformers and hopefully this delivers.
I mean...did anyone think it would be lol
It was meant to be difficult, so you will smashed your Switch to pieces in rage.
Microsoft whispered, "hehehe, mission accomplished".
I've played Hollow Knight and Dark Souls in the last 6 months, bring it on!!
After braving through countless brawls and turbo tunnels in Battletoads, journey through countless abyss in Dark Souls, counter balance every caverns and bosses in Demon's Crest, shooting aliens and surviving bullets in Contra: Hard Corps, slaying Mavericks and stealing powers in Mega Man X, fight through hordes of mad birds, mad dogs, and mad muggers in Ninja Gaiden, boosting my vehicle at the speed of sound while besting the competitions in the most dangerous sports in F-Zero GX, and jump and conquer trecherous platform, red pirahna plants and deadly winds in Super Mario Bros. The Lost Levels, yeah I believe I could handle Cuphead just fine.
I’m surprised to see the difficulty keep getting discussed. It’s a tough game but it’s by no means unbeatable. - ...By now I’d say at least 30% of this game’s fame is the difficulty.
You mean this game doesn't support New Funky Mode ft. Peachette!?
0/10, purchasing this on day never.
@DayOfLavos Nice profile pic, I just recently got Hulu and I've been rewatching My Life as a Teenage Robot for the first time in years. I'm pleased that it still holds up so well! I just recently watched the "Escape from Cluster Prime" special, which I somehow completely missed as a kid.
I hate the "Git gud" BS mentality that is so popular these days. "pays respect to a bygone era of gaming" ??? What a load of nonsense! It's bygone for a good reason.
Good game design has different difficulty levels. Bad game design doesn't. Not everyone enjoys the same thing in gaming and variety is good. There is no reason a game can't have an easy, normal and hard mode in 2019.
The game isn't even that hard...
@retro_player_22
I've completed only two or three of the games you've mentioned and Cuphead... I think Cuphead won't be that much of a challenge to you.
It’s a hard game but not unfair as others have said. However, I don’t think adding an easier mode would have taken away the appeal of the game. The problem with this game is that there were no “waves” of difficulty. It was basically just balls to the wall boss battles the whole time. I would have liked the platforming stages to be a bit more relaxed, so I could have just sat back and enjoyed the mechanics without sitting on the edge of my seat with sweaty palms.
@Joeynator3000 Agreed. Cuphead is the only game I play on PC (until the Switch version comes out) so I had to play it with a keyboard and still managed to beat it. It was a challenge, for sure, but I imagine having an actual controller will make it significantly easier.
Well, it most certainly would be easier to being able to play it anywhere...
Giving Cuphead a true easy mode is like making a cut of Friday The 13th without any of the scares or gore. It would completely miss the point of the genre.
@Heavyarms55 “Not everyone enjoys the same thing in gaming and variety is good.”
I agree 100% with this statement... so if you don’t like challenging games, don’t buy it. Meanwhile, those of us who prefer a challenge will enjoy this thoroughly.
I still remember the days of no lives and no saves. If you wanted to make a game easier, you had to type 10 pages of code.
Those were my character building days.
@Liam_Doolan Instead of re-reporting other gaming sites interviews and research, spreading the info out on several articles, could you guys please try to get an interview with the devs of this game yourself? That would be great, and something I want to see more of at NL, instead of the constant re-reporting. Thanks!
Edit: Of course I know re-reporting is common on most news sites these days, but I would love to see more original research, for example interviews. It would strengthen your brand.
@Duncanballs indeed. Then you run it and get syntax error in line 10 hahah
@retro_player_22 yeah, games used to be hard on Standard difficulty. Especially this genre. Highly doubt cuphead is more difficult than contra hard corps.
@mgnoodle don't forget, if you didn't want to get a b#llocking from your mum and dad for the phone bill, you could always walk to the phone box and blow your paperound money on a premium cheatline.
they know we like it easy... and they won’t add an easy node for us nintendo-boys!
@Quarth I'm sure we'll have an interview or feature about Cuphead up on the site in the near future.
@Heavyarms55
It's bygone because of how mainstream gaming has become, and how long games tend to be these days. If a game is intended to be difficult, the developer shouldn't have to water down their vision for babies who need checkpoints every five seconds. Not enough games have the "get good" mentality in my opinion. If you can't stand the heat, get out of the kitchen.
Sorry for getting rude there, I just don't at all agree that Cuphead has bad game design. It's challenging but fair, stages are pretty short so you can get right back into the action and try again. Cuphead requires you to learn its stages and master them, that kind of design should be praised.
Why would it be?
@Heavyarms55
Fair point! I think exceptional game design doesn't even need difficulty levels since different difficulty is built into the game. For example, in Super Mario World (SNES) you can either stroll through the levels, use real skills to find secrets & do tricky flying, or get quite a challenge in the later star world. I find that kind of difficulty built into the game design extremely satisfactory. Plus, when a game tells me to select normal or hard, I'm always torn between the options (since I like playing relaxed at times as well) so prefer not having to choose
@Duncanballs Ah, the days of spending 40 minutes copying lines of Basic from a magazine, only to spend 10 minutes with the game afterwards because it was now so easy and broken that it was no longer enjoyable...
Ok, no buy then. Art is some of the best, but the lack of a more casual mode puts many off.
As amazing as this game looks, watching a few videos on YouTube it does look frustrating. I’m all for a challenge - I grew up with the 80’s 8-bit micros - but in this day and age it needs to be done in the right way.
I must have played the last level in Mario Oddesey 40+ times and still not beaten it, but it’s not frustrating and I keep coming back to it. Alternatively Hollow Knight - the bosses are far too difficult, and I don’t have the time or patience to keep at it.
I really hope my view of Cuphead is wrong as it’s a beautiful looking game. Dare I say, the best art style since Yoshi’s Island on the SNES.
Cuphead is a fantastically well designed game that is difficult but very fair, the core design is just you having to pay attention to what is happening on screen and learning the relatively basic patterns of the enemies. Then when you inevitably die the game gives you a very clear guide as to how far you got and what stage of the boss fight you were at so you have all the information you need when you jump back in. Personally I don't think an easy mode would benefit the game at all and would take away from it, whilst I'm not really sure what they could do to make it easier without spoiling the experience. To be honest the game is only regarded as hard due to how ridiculously easy most of today's games are.
Overall this is a beautiful game to look at and brilliant to play and I'll be buying this game again for Switch
Pretty stupid really. Developers in the 16-bit era mastered giving their game different Difficulty Levels to cater for different levels of ability. But apparently in 2019 this is too difficult. Whether down to poor decision making or a lack of programming ability it’s strange to deliberately reduce your potential audience.
I grew up in the 80’s c64, Zx spectrum were king. Those games are tough as nails. Cup head bring it on. Also the glorious 16bit era had some amazingly tough games.
I really think it benefits a game to at least offer a more accessible option for players who would like to the experience what the game has to offer. The switch release of Donkey Kong TF is a perfect example of this. I played the easy mode (Funky Kong), and enjoyed my time with it so much that I later tried the harder modes, and had a great time with the game. Now if they had not offered an easier mode, I would have quit mid-way through and wondered what the fuss was all about.
I will try cuphead... I got a bit bored of dark souls after the first like 3 hours and having a game so punishing takes all fun away for me.
I like games tough but not too tough and my patience in life is thin lol
@Liam_Doolan Great!
@yuwarite <--------Incel Alert!
Nabbit for Cuphead!!!
Without an easy mode (that inclides all the content), I’ll probably not pick this up. My skills aren’t what they once were, and my gaming time is limited - I prefer enjoyment over frustration. YMMV
@Heavyarms55 Yes, there is a good reason: those modes would not fit the developers' vision for the game.
Git gud.
I've never played Cuphead. But if it's as hard as Bloodborne is then I'm not gonna enjoy it. Don't have the patience for games that are far too challenging. Drains the fun out of them.
@Heavyarms55 The point is a difficult game encourages you to learn. If you can choose to lower the difficulty instead, many people will do that, and in turn not enjoy the game as much as they would eventually do if they learned it properly.
Not gonna lie, I would have liked an "easy" mode, just to be able to play through the game without too much frustration. But I'll still be buying this regardless
I guess all of these people complaining about the difficulty never played 8 and 16-bit consoles then.
@Strumpan No, that's not the case for many people. For many people, a difficult game becomes a chore that ceases to be fun. For a lot of us, having to bend over backwards just to progress simply isn't an enjoyable experience.
Later stages of DKC Returns and Tropical Freeze were harder than my experience with Cuphead with much longer levels. The second circuit of Punchout! was also super difficult. Cuphead will challenge you, but it's not bad and can be played in quick sessions.
@molkom I think there is an aspect of taste involved between the two there. Games with defined difficulty levels tend to adjust the difficulty by changing how much health and damage you and enemies have, where what you describe is largely based around different play styles. I think both have their merits.
I don't mind not having a new easier mode, but what I would like is an option to turn of film grain filter as all the small flashes is too distracting for me, so I can't play it and enjoy Cuphead with the film grain.
It might make the game a bit easier as you don't have distracting flashes, but in this case is it is more so about convenience and accessibility if anything as there are people like me who can't play Cuphead well with the film grain.
I know the intention is make Cuphead look like an old cartoon and I really like old cartoons as well and have no problem watching them, but it is another thing when I am trying to focus while trying to play.
So yeah, hope the option to turn of the film grain comes to the Switch version of Cuphead so I can finally play Cuphead properly :+).
@Racthet916 @subpopz Where would the harm be in having different difficulty levels? If you want to play on hard mode, you could, if I wanted to play on normal, I could, and if a kid wanted to play on easy they could. Everyone could enjoy the game, it would sell more and make the developer more money. Everyone wins.
And I would argue that yes, it is fair to criticize Nintendo for NOT having a hard mode - I've done so for years with regards to Pokemon.
@subpopz The developer is certainly entitled to say and do whatever they want. That doesn't mean we all have to agree. Plenty of people criticize game developers of "critically acclaimed" games all the time, with good reason.
I'm not saying Cuphead overall is a bad game, clearly it's the opposite, a lot of people enjoy that challenge. But the game would be more accessible for more people to enjoy with different difficulty modes and a game accessible to a wider audience would sell even better. Having an easy, normal, and hard mode doesn't take away from the game in any way, it adds to it.
If the developers don't want to do that, for some abstract reason, that's entirely on them, and their choice, but I'm not gonna call it a good choice when I don't remotely think it is.
Thats fine, just remove the unfair parts
AHEMrumorhoneybottomsAHEM
To make this game easier for you, simply use a wired controller.
There's a staggering variety of wired controllers for Switch and they're not crazy expensive.
@Heavyarms55 I know, but for others it works as I said. That's why it's good that not all games are made for people like you.
@Spoony_Tech buzzsaw noises
Many people want an easy mode... but i want an normal mode first.
Hard Mode: The one it already exists.
Normal mode: Slightly easier, but still kinda challenging.
Easy Mode: Very very easy one, so I can feel better about myself playing Normal mode lol.
i love the challenge in Cuphead. so, i'll stick to hard more.
i wouldn't be against the idea of a Easy Mode, even if the devs say they weren't
Making it more accessible would be nice for the less experienced among us but I'll be happy too tackle this game as the developers intended. I'm still amazed this game is even coming to Switch in the first place!
@Strumpan "People like me"??? Yeah, we're done here. Have a nice day.
@Heavyarms55 Sorry, I didn't mean that as a negative term. I just meant "people who prefer to have easier difficulty settings in their games". My point was just that an easier difficulty setting makes the game worse in some ways, but better in other ways, so it's good that both types of games exist.
I don’t have time for the frustration of overly difficult games. Looks like I’m passing on this, which is a shame.
Who are these people who want Cuphead to have an easy mode? Probably the same people who drink non-alcoholic beer and enjoy honeymoon suites with bunk beds.
I stopped playing Hollow Knight because I always got lost then died on the way to nowhere. Still, those occasional unlocks, story beats and bosses were nice.
I'm not sure If Cuphead is as frustating, as I read is basically short bursts, so it compells you to keep trying.
I think the problem was the simple mode. Why have it if you lock people out of the latter stages and you basically have to restart and play the supposed 'proper' way to progress? That's just weird, not sure if the 'vision' talk justifies how they handled it.
Hard game = Let's make 80% of the content viable to 20% of the players.
How about I'll buy your game with 80% discount cause I'm not into super hard platforms nightmare?
@NullPointerExcep I've heard those issues about Hollow Knight before. Wandering around aimlessly and getting lost is not enjoyable to me and not the kind of difficulty I like. Cuphead is nothing like that. It's straightforward and primarily about the boss fights so it emphasizes pattern recognition and managing multiple elements at once. I think Cuphead's difficulty is very overstated. It's nothing like some other games or Mario Maker levels that are meant to be extreme.
“Easier”, seriously! You do realize that the majority of Nintendo Players are in their 20’s-30’s-40’s right!!?! Have you ever played Games on NES/SNES!!?! They were extremely challenging and required skill, like most Nintendo Games, to beat! Some of you acting like ‘Cuphead’ is our first Challenging game on a Nintendo console! Please!!!
All the footage so far makes the difficulty seem on par with something like Sine Mora Ex.
So not unfair at all. I think most of the 'difficulty worry' is coming from people who didn't grow up with games before 1995.
@Kimite I'm sure someone could make this exact claim about the graphical flourishes in any game and they're almost never able to be turned off. I can't turn off muzzle flares in a first person shooter even if it would make it easier. Blinding HDR lighting. Spell effects. Etc. The film grain is a large part of the experience of Cuphead. I'm not saying the game isn't visually busy, but maybe Cuphead just isn't for you.
The fact that this is even a question someone had is ridiculous. And the subheader of the article is obnoxious.
I don’t care, gotta buy the physical version anyway.
I'd quite frankly have been upset if I was getting a different game.
I don't think it's unreasonable to ask for multiple difficulty modes. Not sure how having options takes away from the developer's vision.
I also think we need to keep in mind that in some cases, difficulty in games in the past wasn't necessarily born out of organic means of creating a challenge. Some were due to technical limitations. Others due to bad game design. And of course others in genuine desire to create a challenge
With that being said, I'm glad the experience for the Switch is not being watered down
Bring it on, my first system was the NES. Come to papa. lol
Is it harder than tropical freeze?
@electrolite77 you clearly have no idea what you’re talking about.
@electrogeist
Let me know when you’ve finished your actual reply, preferably with something relevant to say. Cheers.
Anyone who says cuphead isn't that hard is talking lies this game is as tough as nails. Truly the dark souls of platformer shoot em ups.
Is it really that hard? Are any stages/bosses that are unbeatable or are there just not enough lives/continues to muscle through it?
I found to the game to be very hard. Not soul crushing but still hard and fun.
Not sure why people expected an easier version, Xbox players didn't have a problem playing it so i don't see why Switch players should be treated different.
@Medic_alert
Isn’t that supposed to be what happened with Fantasia on the Megadrive? They tested it too much.
I know what you mean about 8-bit games. I stared out on the Amstrad and some games were so hard I’m not convinced they were really complete. Stuff like Tubaruba and Knight Force, or the cart of Robocop 2, were ridiculous.
@Riderkicker No. The game's difficulty is overstated. The game is fair and beatable. I beat it, and I don't have the desire to master the original Ninja Gaiden or Battletoads, or other old games known to be very tough. And there is no limit on continues. You can try as much as you want and it saves your progress. The boss patterns aren't weird or hard to understand.
And that is totally okay. Not every game needs to be accessible to everyone
@sdelfin Sounds like Contra 3 & Metal Slug. Good enough for me.
Also is your username short for Super Delfin? I miss that guy.
it’s hard enough to cure your mental illness again
@yuwarite You should watch this video: https://www.youtube.com/watch?v=_-P9_oUV9Gw
@Deltath I don't think it is quite the same thing.
For Cuphead's case it is constant small flashy spots repeated over and over, which aren't really a problem in other games. I don't mind particle effects or anything like that, but in Cuphead's case it is a constant visual distraction.
I know there are mods out there that say they remove the film grain and I have thought about those, but haven't gotten them as I had hoped for a official option.
I actually played Cuphead at a con a few years ago before the film grain was properly added and back then I had no problem playing and had fun and loved the artsyle as I love early Disney cartoons. So it isn't that the game isn't for me, it is more so about that I can't play it with the constant small flashes as they are too much for me.
It isn't about making Cuphead easier, it is about making Cuphead playable for people who have the same issues as me.
Hope you don't mind me replying and I hope you have a good day as well and that we both can get to enjoy Cuphead in the end :+).
@Riderkicker Cuphead is most influenced in game play by Metal Slug, I'd say. The boss fights feel very similar in design, to me. There's also some Alien Soldier as well with the dash move.
And you are correct. My username is taken from Super Delfin. He was one of my favorites when I was following Japanese wrestling. Strangely enough, there's a poster and contributor here named Shiryu, but we're not feuding(yet) or anything.
@Kimite Why would I mind if you responded? I like chatting about games. I'm torn. I don't want games not to be accessible to more people, but I also like stylistic choices that are designed to be part of the experience. I do have a friend who's colorblind who struggles with Smash Bros and there's no options there to improve it.
@sdelfin Sounds good to me.
Awesome. Only ever seen his BOSJ & Super J Cup appearances but he's a cool rival to one of my favs(Liger).
@Deltath Ah, that part were more so for politeness, so don't worry :+).
You could say for us the film grain in Cuphead causes sensory overload or something like that, so like if we do try to play we are likely going to either get a headache later or get dizzy.
I usually don't have a problem with film grain in the old cartoons, but for a game like Cuphead where I am ment to focus it is hard for me with the film grain.
I don't really want Cuphead to be easier gameplay wise, I just want a toggle in the option the option menu that let you turn on or off film grin as you like and see nothing wrong with implementing that.
While this thing isn't discussed in the video, same applies :+).
https://www.youtube.com/watch?v=PJoax1Z1x4Y
@Heavyarms55 But then you're missing out on the satisfaction of beating a game through skills. It's like when you play Sonic games back on the Genesis. You struggle and execute your moves to get every one of the emeralds because that takes dedication. That's the kind of feeling I want to have again in Cuphead.
Off topic, but does anyone else hope to see DLC characters in the inevitable switch port of "The last main course"? I could go for an Inkling or Link guest staring.
@FrowningCoach
Does it put YOU off though?
The amount of crybabies in here is staggering...
well, it is the Sekiro: Shadows Die Twice of Boss-centric, run n' gun games.
@electrolite77 come back when you have something of value to add to the conversation, clearly you’re a vindictive, asinine little troll and nothing more.
Thank goodness. I sold my Xbox a long time ago and never got the chance to play this gem. Dark Souls, Demon Souls, Nioh, and Bloodborne forced me to gain patience from cheap deaths and animations so I’m fully prepared for Cuphead lol.
I already prepurchased it even though I've never played it. Heard about it's difficulty but im still pumped to try it out. I think it would be wise for them to have a demo for those that are on the fence though. Win win for all.
@Kimite While I didn't experience the issue you do with Cuphead, I can relate as I get similar effects from other games such as those with excessive screen flashing, screen shaking, screen rotation(SNES-style mode 7), or fast camera movement in 3D games. I wouldn't have expected an issue with that film effect, but I see you're not alone in that. With that said, even though I didn't experience the problem in Cuphead, I came to find the effect gimmicky and annoying. I was not aware until you mentioned it that there are mods to remove it and, from the videos showing it, the game looks just fine without it. I agree that making it an in-game option, since it does cause problems for some, would be a good idea. I think I'll try the mod the next time I play Cuphead. Thanks for making me aware of it.
@Riderkicker That Delfin/Liger match when Delfin was in the half-Liger costume probably put Delfin on the map in Japan. I'm very happy I got to see Liger wrestle live a couple of times some years ago.
@sdelfin No problem about mentioning it and hope you like Cuphead if you decide to play it :+). Recommend waiting to after it has come to the Switch so you don't come in the situation that you bought the PC version that has a mod to remove the film grain, but afterwards the Switch version come out with an option to remove the film grain.
But yeah, I do understand you on feeling flashing cameras and such being a bit much at times as well as shaking and all the other things. While it is understandable that SNES/old games have harder time removing such effects in order to keep the intended design, Cuphead is a bit of another case. While taking a way the film grain effect will take away the old feel a bit, but it will like people like me play Cuphead when I now can't due to the film grain.
Yeah, Cuphead looks great both with and without film grain(film wise), it is just that with film grain it is making it not comfortable to play compared to watching. And I am pretty sure the original versions of the old cartoons didn't intend to have film grain when creating them, that's something that came later or at least when showed at the TV/cinemas.
So yeah, best of luck to you and hope we both will be able to play Cuphead later and have fun :+).
Wouldn't mind some sorta Konami code to help people out who want to cheat and enjoy the scenery...
Cuphead is insanely hard, but it is fair, just get good.
People complain so much how old games were much harder and modern games are easy, but many of those old NES games were really unfair with the controls and level design.
Thumbs way up
This information doesn't honestly make any sense to me. The Nintendo Switch is known to have quite a few challenging games on it, at least as much as the other consoles do. People shouldn't expect an easier mode on the Nintendo Switch just because the system was created by Nintendo. That is silly.
@electrogeist
The irony. Your only comments on this subject are....
“you want your binkie and bottle?” then
“you clearly have no idea what you’re talking about.” and
““you’re a vindictive, asinine little troll and nothing more.”
I think you need to look at what you’re posting before you start labelling anyone else a troll (or “asinine” in fact). That’s not a label you get to use. There is quite an interesting debate on here with interesting posts on both sides. Then there’s you. You’ve added nothing apart from childish snipes at others. Grow up.
It's not even that hard of a game. Even DSPGaming himself beat it within a week.
@Pod Scary psychic you, no il probably still buy it. ^^ Loved it on the XBOXONEX, the art is the reward for progression.
@FrowningCoach
Aye, that's the gist I got.
I haven't played it at all yet myself, so I'm looking forward to seeing what all the fuss is about, and just how hard it really is.
It's so punishing to me on Xbox. Gorgeous game but requires mastery.
@retro_player_22 Weird flex but okay.
@Heavyarms55 hard disagree. If you don't like it, don't buy it. Are there easy modes for books? I like my skills to be tested. I find it applies more to real life and procuring skills.
Also, as others have said, Cuphead isn't as difficult as it's made out to be...I use save states in most old games lmao
@electrolite77 you’re less than spit, kiddo. Step off and go back to playing in your sandbox, you vindictive buffoon.
@Heavyarms55 lol wild guns reloaded is git guud will easy/normal/hard and even easy is damn near impossible. 4 lives or 2 normal? Multiplayer has no continues (you resume at beginning of level so it's not even real checkpoints in single player), there's also no saving. I'll avoid this too. That avgn game is similar lol easy sometimes means frustrating and rhe other stuff is impossible.
Struggled enough with xeodrifter and getting lost with annoying checkpoints and frustrating enemies.
At least I did see noticable improvement as I learned to dodge frames and use that lasso to stun bosses while the bomb goes off. Only got halfway through in wild guns reloaded but I loved the characters, especially Doris and Bullet as they changed gameplay a bit. But yeah git guud is a funny response sometimes. I would just say try on a sale if bored.
@Spoony_Tech Those are some pretty tough games I'll admit... But Cuphead is a whole different ballpark! It WILL make you rage. It will make you hate cartoons because they hate you. The bosses are merciless... But the game is incredibly fun!
@retro_player_22 I'll cross my (Contra sore) fingers!
@arekdougy what difficulty were you on?
because playing multiplayer or replaying the game instantly makes it harder!
@victordamazio It's true unfortunately,
You have to get good!
I've played Contra believe me, I know!
I'm excited for a Contra Konami Anniversary release!
I'm going to be terrible at this game, but i will still buy and enjoy it anyway!
@Heavyarms55 difficult doesn't mean poorly designed.
@electrogeist
😂
Don’t think I need to add anything to my previous replies to you
@subpopz Yoshi and kirby are two very different cases.
Kirby is just easy, meant as a gateway or a relaxing experience. (The end boss and secret boss usually kicks your ass though)
Yoshi games have a natural difficulty slider. Yoshi can be a total cakewalk, or it can be pretty challenging. It all depends wether you try to 100% them. That's why I liked it so much. As a kid I kept trying, each world getting more brutal to 100%
(I'm not talking about Yoshi`s new island on the ds though, that thing w was straight up garbage!)
If anything has proven Nintendo isn't so hand-holding these days, it's the Splatoon 2 Octo Expansion. Seriously, that mode will kick your ass!
I got this the day it came out on Xbox One and had it beat that following weekend (it came out on either a thursday or friday if memory serves). While I enjoyed it and am glad that they're not going to make it easier by default, I still think the "git gud" mentality that this and From Software's work has generated is still incredibly stupid. Too many people play these kinds of games solely for the difficulty and because they think it makes them a badass when, in reality, skill at games really only matters if you're getting paid to talk about them or you're trying to get a world record.
At the end of the day, it should be about fun and while I had a blast with the normal setting and only ever tampered with simple when it came to practicing the shm'up portions (because I can't play those to save my life), I know there's still a good chunk of the audience that simply don't have the time anymore or didn't cut their teeth on something like the NES or Genesis.While I can understand and respect that the devs don't want to add an easy mode (or at least one that will allow progress through the story), putting down these people is pretty childish all the same.
If I'm honest, I hope they will (in time) either lift the restrictions that "Simple" mode includes or do something similar to what Nintendo does with Mario games by helping out the less experienced after dying X number of times on a board. They're only going to reach more people and not only that, more people will get to appreciate the massive amount of love and labor that went into the game's assets this way.
@BoFiS Funny how somebody gave you a thumbs down. I don't think it would be a bad idea and given that Cuphead is already full of homages (the frogs being a nod to street fighter, the shopkeeper pig being a nod to Wonderboy etc) it would be a clever way to include that other chunk of the audience in a way that still works with the old-school motif. The big difference between games then VS games now is that there really aren't any cheating systems in place like the Game Shark/Genie. Games were hard back then, but you could always buy something like that if you just wanted to "enjoy the scenery" as you put it or (in my case) just screw around with the game/create your own codes. Nowadays, you can't really do that because of the always-online environment and achievements systems too I suppose. Still, if more games allowed for in-game codes OR if some device came out that (to be fair) would disable achievements or online while in use...it could squash a lot of these "(Game Title Here) is too hard!" complaints.
@retro_player_22 And then everyone clapped
Its good that they aren't compromising the difficulty. Then again it might be to difficult for me. But I also played Hollowknight and liked it very much. I definitely gonna download Cuphead someday.
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