
Shigeru Miyamoto - the creator of many of Nintendo's most successful franchises and all-round lovable guy - recently delivered a keynote speech for the 2018 Computer Entertainment Developers Conference held in Yokohama, Japan. We actually covered the news not that long ago, but some new information regarding his speech has since come to light.
Alongside talk of smartphone gaming culture, praise towards Minecraft - which he apparently wishes he had created himself, and general words of wisdom, Miyamoto-san shared his thoughts on the genre of MMORPGs. If you're unfamiliar, massively multiplayer online role-playing games - to give them their full title - take an awful lot of work to develop and maintain. Titles such as World of Warcraft - which now has over 100 million user accounts attached to it - need constant monitoring, updates, and more to stay relevant as the game continues to evolve online.
Here's a snippet of what he had to say:
“A few years ago, when MMORPGs were coming into fashion, I didn’t want to make one. Since I get tired of things easily, I don’t want to keep making one game."
He went on to explain that, while the free-to-play business model is something that he's not particularly keen on - and would put him off creating an MMORPG regardless - it's actually his personal working style that causes the bigger issue. He said that once a game has been developed, he wants to instantly move on to the next project rather than being stuck on the same title; having to push out new updates and keep on top of maintenance doesn't suit his personality.
So there you have it - if you were hoping for a new, Miyamoto-created take on the MMORPG genre, you're probably out of luck. Still, the Nintendo legend has mastered so many other genres in his lifetime that we can definitely let him off on this one.
[source famitsu.com, via kotaku.com]
Comments 110
I'm pretty sure it will not be boring. Maybe one day.
That's pretty straight-forward reasoning. I'm also not really interested in a Nintendo MMO, so that works.
Dang! I can totally understand this. I really love MMO’s. But after 13 years of an MMO I just can’t. When you wake up with the jitters because you are so utterly excited to go on an adventure like BOTW and Odyssey. I had those fun jitters on an MMO for a little bit, though it just became a repetitive process with medocre changes to the main inspiration that sustains the heart of a video game.
Fairplay, I would hate to have to go back and do the same thing over and over again, ah wait thats what I do at work.
Used to play Everquest back in the day contantly but haven't for many many years
A windwaker MMO I remember that would fit perfectly on the Switch would be Project Wiki. Though I think the engine and art style were way to similar
@0muros He means to work on. You have to constantly produce content and upkeep them, he wants to make a variety of games not keep working on the same one.
It's not saying Nintendo will never make one or that it wouldn't be a fun game to play if they did.
Don't care about MMORPGs so whatever. Miamoto is a legend but getting to old and stuck in his ways IMO. I'm not saying that he should make an MMORPG, just saying that his former statement about story isn't important in videogames is absolutely laughable. He should move on to an administrative role at Nintendo.
Really?
Because if you take out Pacman Street Fighter and Space Invaders (the top 3 most profitable games in history).
The most profitable modern game in history is WoW... I mean Nintendo has 3 other entires in the top 10, but you can't rule out MMORPGs... They make too much money to be considered "boring".
I dont care too much tho, i see the future of MMOs on mobile devices anyway.
Games like Avabel for mmorpg and even fortnite on phones... It seems thats where its all heading.
@Razer That is not the point, once you make a game like this you have to keep producing content for the same game. Miyamoto rather prefers to create different games.
@Geeks4Life
He sort of has already. The new head of software has been the lead on some much more story heavy games in his past, which might be why we see something like The Octo Expansion get greenlit now.
I would say though, that Miyamotos habit of quickly getting tired of something has consistently helped him to not get too stuck in his ways. His mantra of story needing to play second fiddle to gameplay is more of a rule of life and really doesn't have anything to do with his age.
I love how hes so up front unlike those sony/microsoft money peacocks
And tbh, who has time for ANOTHER MMO? Look at all the ones that came out after WoW. Dead now.
He's not wrong. Working on an MMO is soul-draining.
And let's face it, MMOs are just skinner box games designed to pour thousands of hours into. Not my style anymore.
@Razer
He said he'd find it boring to make the game. Not that it'd be boring to play.
And man, there are a lot of games that Blizzard have NOT made, in order that they could keep making WoW. And that's what Miyamoto is talking about. Combine all the development costs of WoW over the years and I'm pretty sure a choice selection of Nintendo games fitting within the same budget has earned more money.
Agree with Miyamoto.
MMORPG = Boring as Hell !
I can see everyday from my two siblings, playing MMORPG all the time.
I felt sick to see that.
And i don't even want to have friends who really addicted with MMORPG game.
Just Ew....!
Beside, MMORPG will NEVER Last Longer.
Once the server shutted down, that will be THE END, lonely in the darkness and void with NOBODY can ever replay it again. Just a regretful and grief feeling.
Not really surprising as Miyamoto doesn't particularly like RPGs in general.
@Anti-Matter You really should read the article well. He said that it's boring to "make" MMORPG, not play it, because he gets tired of things easily.
There are already to many of those, so im glad nintendo doesnt follow.
That's surprisingly nearsighted coming from such a visionary.
I'm sure Nintendo could, given the proper inspiration, do for MMOs what Splatoon did for shooters. But whatevs.
@Pod yeah maybe thats true, but at the same time and as much as i love Nintendo, prioritising gameplay over story and that mantra of "moving on" is a prime reason why Nintendo games suffer from a severe lack of replay value.
No matter how many classic rehashes they throw my way, I've never once felt the urge to revisit any game after a few hundred hours except maybe a couple in the Zelda franchise... My enjoyment during the play through is of the highest level because its Nintendo. But I've never wanted to revisit odyssey once, or any other mario game except the platformers and thats for an hour at a time.
There is a downside to that mantra...
The reason why WoW is still relevant today is because of a different mantra...
I can see miyamoto finding to develop a traditional boring, as it kinda is. I can also see miyamoto not counting games as warframe and world of tanks as MMO’s within this quote as they are not traditional/MMO’s weren’t like that back than.
@Ogbert I was willing to add : Not boring "for him" but I didn't. This way it can work both side, for him and for us.
I can picture Sakurai listening to this speech and a single tear rolling down his cheek, "It's not just MMO's that keep you locked into the one game over and over".
But then Nintendo locks him back in his cupboard to continue to develop SMASH for eternity.
Click bait title...
@Yorumi no i wouldn't go that far.
This says a lot about the lack of replay value for many of their games, but that doesn't make the games any less fun or great... Most games these days lack any type of replay value anyway.
The Switch has no gimmick so i have no idea what you mean here. The last gimmicky thing was really the Wii, WiiU to a degree but not really.
Dont even attempt to say "portability is a gimmick".
Considering that Nintendo seems to cut off internet several years after a system is retired, I don't see this as a bad thing.
A Nintendo MMORPG would be boring. I agree
That guy is my hero. I'm not sure if he's the wisest kid or the most childish wise man in the world, but I'm glad he never changed.
Also having Nintendo make an MMO would be a waste of talents.
@arpaktiko really?
Because i actually sometimes imagine a pokemon mmorpg where you can team up with other trainers, battle trainers, find loads of pokemon in a huge mmo type world. I know everyone is different but i can't be the only Nintendo fan that fantasies about this? Lol
I know pokemon isn't Nintendo but lets be real, it may as well be.
All devs are not created equal. I respect him for his honesty, and likely many devs from his era share his take on this.
MMOs are too much of a commitment for me.
I hate MMOs. Respect for Miyamoto!
MMORPG is just an RPG with an endless stream of DLCs, heavy/exclusive dependence on the online component and internet connection and a mandatory/premium subscription. I'd personally call it a subgenre at most. And it's so abundant across most platforms that I never felt like I wss missing out on a particularly Nintendo one. Granted, if they fancy one, they need not bother Miyamoto-sensei about it. Splatoon, an MMO franchise, had other talents at the helm, many of whom likely grew up on his games themselves.
@Razer Yorumi seems to hate Miyamoto-san for some reason and he hates Nintendo for some reason. He claims to know a lot about business in games and what's good or bad, but I don't think he's right. And I agree with Miyamoto-san. I played MMORPGs on my PS4, but got bored with them easily. So Miyamoto-san does have a point there
I haven't played a MMORPG for more than 3 weeks so I understand his reasoning perfectly.
This is a very particular genre and not for everyone. If he doesn't want to make one, it's great that he's honest. The worst thing would be an uninspired game. If there was a time for a Nintendo MMORPG, it'd be within the next year or two given the continued success of the Switch.
Miyamoto, that retro hipster
@Alantor28 Yeah seems to be another "EightBitMan"
I love Nintendo and their games but i dont believe that mantra resonates with everyone. I have played many MMO's and i enjoy them a lot. Granted it's a different type of enjoyment than what i get from Nintendo, i still do like them.
I'd love to see an MMO from Nintendo but there are plenty of good one's around, also they seem to be going mobile, which i like but probably won't leave much space for Nintendo to move in with something.
@subpopz Miyamoto also doesn't like story and lore in his games.
@Octane yep this is exactly my main issue with their games. No story and no lore seriously hurts a games immersion value and replay value.
Super fun to play, once. But outside of a couple of Zelda games they build no incentive to revisit their games.
Infact this is actually my only problem with their games because their generally perfect in every other way.
@CCore28 no hidden agendas hear I just wrote the first thing that popped into my brain. its called a point of view. why do you feel the need to defend the peacocks? they have high priced lawyers for that dirty job..
I just dropped into the comments seeing if anybody has balls big enough to disagree with Miyamoto...
does this mean no mmo would come to switch? i understand miyamoto not wanting to but i mean dragon quest x is out in japan...but wouldn't other companies be willing to bring mmos to switch?
@Razer that is a real issue. one of the reasons I couldnt stand breath of the wild was cause it was lacking in lore n story. as he says himself he gets bored easy well so do I thats why I need that story to hook me in n make me want to invest time. skyrim is SO GOOD cause the lore is thick n rich like a Tolkien book.. anyway good point
@Knuckles-Fajita Uh, RIFT is still doing very well, as is Aion, and Elder Scrolls Online. Not to mention FF14 is doing fantastically as well. You can't just apply a blanket statement. Sure, some of these aren't doing as well as they initially were, but they've still got a large playerbase. That's still successful. Look at World of Warcraft: It peaked at almost 13 million players. I'm guessing now it has about 6 million. That's still a lot of people.
@Yorumi The ds gimmick was touch screen and that revolutionized the entire industry around touch screen technology and the popularity of the DS paved the way for the first mobile smart phones. Thats hardly a "gimmick"
Granted the Wii was just a huge gimmick, I'll totally give you that, but the WiiU a little less so, it had gimmicky features but you can clearly see what they where trying to do with that... Because that gave us the Switch, and as you admitted that isn't a gimmick.
Then the 3ds... Yep it had 3d... That was a mistake sure and within 6 months they realized that and stopped pushing it... Then just released a version with no 3d at all.
The 3ds sold and is continuously selling decent numbers, hardly a gimmick now. It's just a solid continuation of the DS hardware line.
Dear God, I hope he feels the same way about this battle royal "genre".
Glad he thinks that way.
@Pazuzu666 it only takes balls to do it in person to his face
@chemical Yeah it is, but it's a known fact with these service based games, you won't have time for all of them, so whats the point trying to muscle in on a market?
It's like, yeah you could play our MMO instead, but you've already got one and don't have time for two MMOs, Fortnite, Rocket League, Overwatch and numerous other service based titles that keep wanting you to come back.
It's a losing battle and they are wise to not jump in.
A Pokemon MMORPG is required!
@eltomo THANK YOU.
So i am not the only one who dreams of this 😂😂.
@CCore28 you asked me a question n I gave answer. stop baiting me..
@Razer Just to throw my unwanted opinion in
I would gladly spend my entire life replaying a handful of Nintendo games. And although i appreciate a good rpg I also agree with his opinion on stories for videogames. The majority are 3rd rate compared to any books and once it's done it's done.
In that way I'd rather replay a game where the point is a score or reflex action than re-read an entire sup par hero script.
But courses for horses etc
I can understand where he's coming from in maintaining those kinds of games, but as far as I know, Miyamoto isn't the only person there who makes games (if he even makes games anymore) so I think a Nintendo MMO is still possible.
I belive that he is not not interested in quite a few genres, and other Nintendo teams picked up the slack. I think that's how we ended up with ARMS and Splatoon. And though I'm not a fan myself of WoW type games it wouldn't surprise me if Nintendo would like something similar to justify it's online service. And hate to admit Zelda would be a good fit a'la Dragon Quest Online.
@Razer Profitable isn't the end all be all for a creator/artist. In a lot of ways I don't see much difference between Blizzard's games (WoW and Diablo III), King's Candy Crush, and a slot machine. All depend on players doing repetitive tasks for the hope of a meager chance to gain some rare item. Blizzard charges upfront monthly for admission, Candy Crush sets the failure rate super high and then offers paid boosts, and the slot machine is pay to play.
In the end all of them prey upon people with addictive tendencies, and I would rather not celebrate them.
@DABYX it doesnt have to be as good as a book it just needs to be an engaging investment. sure some games dont need epic stories n are pure gameplay experiences n I love those games too but in something like open world rpgs you need that extra layer of submerging to pull you deeper in beneath the addictive gameplay loop. it takes a masterpiece in gaming design but when it hits on all cylinders like that it truly is a piece of art not just some game..
@DreamerDC oh please hates a bad word try not to use it in vain ok?
@Razer I find the opposiite is true for me personally. Nintendo games and a few choice other favorites are the only games I ever play through more than once.
I can appreciate what WoW achieved, but it was never my kind of game, and while I like story based games WoW is not what I would call a good example of a game that revolves around its story, or even one that features a particularly consistent or engaging story.
Apologies if you have genuinely been invested for these past thirteen years. I'm not ragging on the quality, but if Nintendo were to invest more effort into story based games, I would certainly hope MMOs wasn't their medium of choice. From a purely egotistical viewpoint.
He said it would be boring to work on, not to play. Understandable, because MMOs either fail after a year, or go on for a decade. As a developer, if you are bored easily, I can imagine it could turn into a nightmare.
@paihia Yea I agree about stories making a more subversive gaming experience but doesn't mean that so many other games aren't worth playing again or are boring in comparison. Games started without stories and will continue to do so and still provide a satisying past time.
Just found it odd someone saying games without stories aren't as replayable.
I present thousands of arcade games and their fans lol
Edit: Not saying it's a 'wrong' opinion, I think I always come across like that lol, just that I'm pretty sure there's many others that hold the opposite to be true.
Man, there’s some folks with reading comprehension issues in here. Between the “MMO are fun, he’s wrong” and “clickbait” comments, I’m wondering how good some healthcare coverage is for all those knee replacements.
I never ever even thought about the possibility of an MMO made by Miyamoto. Now I want one.
@DABYX for sure those arcade games are the best I grew up on them n find most modern games can never quite satisfy that gameplay itch but they were made for coin slots which meant fast fun thrills. times have changed.. I think its how the modern devs incorporate story into games that kills it sometimes they always expect us to read all this text while alot of classic games used pantomime n a sense of mystery to create this awesome sense of mood.. anyway I think Im rambling sorry
@paihia lol ramble away! I always do
And urgh I hate changing times (jk)
Skyrim though is really effing brilliant.
@Yorumi SF0 was a mandate from Iwata acting on a mandate from investors to basically "find something to make use of the Gamepad." Same for Giant Robot, though I feel that morphed into Labo along the way. Mario games that Miyamoto worked directly on either aren't based on gimmicks or are based on gimmicks that are still fun ages later. He wasn't heavily involved in Koizumi & Takahashi's Mario games beyond as an exec producer. And he was heavily involved in BotW directly for the first time in a long time for a Zelda game and it's an instant classic. I think Miyamoto's like a sitting head of state. They get praised for the good and blamed for the bad regardless of if they had anything to do with either. From the things we actually know he was involved in, mostly all of them have been excellent. SF0 was a casualty of the WiiU's death throes, plus outsourcing it to Platinum.
@Razer "Nintendo, prioritising gameplay over story and that mantra of "moving on" is a prime reason why Nintendo games suffer from a severe lack of replay value."
I think it's the other way around really. Nintendo games are legendary for replayability. That's why they get away with reselling VC/Mini console games 30 years later for way too much money, it's all infinitely replayable. Current Nintendo games are no exception, maybe not Odyssey and BotW which are limited in scope but most other recent Nintendo content including online content is.
If any major publisher suffers a lack of replay-ability I'd cite Sony and Ubisoft as the two main offenders. Sony's 10 hour epic stories are fun a few times, but many won't suit replay down the line. Ubisoft's sandbox worlds are too lengthy and empty to want to grind through more than once, but leave you satisfied enough when it's done.
Read the dang article before commenting, people. Many of you misunderstood it completely because the only thing you read was the headline.
@Pod not at all bro, in fact WoW isn't my type of game either, i never got into it, i do like other MMO's, Runescape when it was popular, ESO or some mobile ones I've dabbled in.
@NEStalgia & @Pod - i guess the replayability in games like taste in games differs from gamer to gamer, while i vastly enjoy Nintendo games more so and more frequently than games made by other console manufacturers, it is only for the one play through. Also my favorite game of all time is a very lore heavy rpg type game and its not a Nintendo game.
I actually see their rehashes of old classics as an attempt by them to garner replay value from their games but for me personally, i can't say it works. I do see it has a market and it does work for some so thats great.
I've revisted only a handful of Nintendo games in the 27 years i have owned Nintendo products for and actually only double completed two games... OOT and MM
But like i said this is all subjective, i use to have a friend who said ketchup with salt and vinegar flavoured crisps (chips) inbetween bread tastes good 😂... Everyone is different.
Games without story can be fun but the replay isn't really there for a long time. I keep saying if like to go back and play BOTW again, but I just haven't for newer ganes that have come out. But I played XC2 twice back to back, because great story.
@DABYX no opinion is unwanted friend. Yep we are all different with different tastes. i do like that "horses for courses" might need to steal it 😎.
Good. Thank god for Miyamoto. I'd rather keep seeing Nintendo do new and continue to lead on trends. They concentrate on experiences themselves and should remain that way.
The best games don't need stories. "lore" is so trendy now because of Dark Souls. However few games have the developed enough worlds and settings for it to be actually cool and apart of the atmosphere. Like It makes sense with Dark Souls, it's dark mid evil fantasy, and to explain the various settings and Kingdoms that become the levels. (Same for Hollow Knight.) However I really don't need to know the backstory of Mario nor did I need to know exactly WHY the Inklings can't be in water LOL I don't care. These worlds are super surreal and more cartooney. If I can suspend my disbelief in game to enjoy seeing a plumber break bricks with his fist or see a squid turn into a kid, than I can live without knowing every detail. Time by the developers is best spent on level design and gameplay.
@Razer These days I almost never replay games considering the backlog I have. Too much to see and do! Ratchet and Clank got 5 replays from me. That's rare. But it's hard to exclude Nintendo....I sank a year and a half almost entirely into Splatoon/S2, and a good 2 months into Arms. That's some pretty heavy "replay" ("replay" is the wrong word for online games, but it's the same idea...a game that keeps you playing without putting it away.) Animal Crossing: New Life. That thing is a drug... Smash will keep me invested and I'm not even a big Smash fan. Single player games....other than R&C...we just have sooooo much to select from it's hard to choose to go back and play again unless you just don't feel done with the gameplay.
Also, I was with you on the vinegar and salt until you got to the bread....
@Yorumi Yeah I think a lot of those hardware tie ins like waggle controls and the game pad are kind of corporate imperatives. It's not that I don't think he also enjoyed them, he gets enamored by shiny things easily in a child-like way (which, business-wise, is an asset) so he likely liked the motion controls, but it didn't help that not only would nobody suggest it wasn't a good idea, but was actively encouraging such utilization of the hardware. It's impossible to tell how much of that was him actually liking the ideas, and how much of it was being a Good Employee(TM.) He's also the one who demanded Metroid Prime be an FPS, and demanded that just "kids" weren't a compelling idea for a shooter and it needed something else (that something becoming squids.) Like any radical thinker he gets it either really right, or really wrong, and rarely in between. But that kind of crazy outside the box thinking is a big part of what has made Nintendo what it is.
And Steve Jobs gave ups Pippin....
@Yorumi I can't agree with you on the merits of what makes a gimmick and what doesn't. You can't tell me that touch screen technology and motion censor technology especially in the mobile industry is a "gimmick"... Its now the industry requirement.
When a business changes the landscape they operate in with an idea or take an existing idea and revolutionize it (like they did with the DS), we don't call that a gimmick, we call that a industry changing revolution.
I do however agree there is some truth in what you say about Miyamoto and his mantra around making games, i don't think it's a gimmick that takes away their replay value.
@Trajan i feel the same, i like a story to immerse me in... Draw me down to whats going on... Like if they gave us a Link origins story, Ganondorf story... I actually dont care too much about Zelda lol
I actually want to know how Bowser manages to kidnap the princess alllll the time?
I'm actually starting to think she wants to be kidnapped and she's secretly having extra "1ups" from bowser 😂😂😂
I mean... Do we know who the mother of his kids are? I'd ve interested in some paternity tests there 😂
@Razer I think the phrase is different courses for different horses. Not my saying
@NEStalgia a bit off the topic but read my comment to @Trajan and tell me you haven't thought this before?
I might need to write something in the forum section 😂
"The real Mario story"
As a software developer, I can understand his reasoning; some people like to change their creative gears once in awhile. The only MMO I've ever played for long periods of time is WoW, which must be a beast to maintain/update.
@Razer Haha, yeah, I think I've mentioned before that it's a little coincidental that Peach gets "kidnapped" pretty much annually, yet installs no defenses or seems to take any precautions at all each time, by a brutish turtle with a penchant for leather and spikes.....
@NEStalgia oh god this is just gold... We need to write a story 😂😂😂
I noticed no one touched on Miyamoto's famous saying about delayed games. The reason they polish their games so much. It's because once they've completed development, they don't like to go back to it. So an MMO's maintenance is essentially an exact opposite philosophy to his own. It implies the game is never complete - which it isn't, since they continually "evolve" to improve gameplay.
Their practices may have changed in recent times, what with their newer games' post-launch DLC and online games getting minor gameplay tweaks, but that was an initiative brought on by Kimishima and investors.
@Kirby_Girl
Grand theft Auto
Skyrim (all of elder scrolls)
Final fantasy
God of war
Gears of war
Red dead redemption
Fallout
Halo (halo story and gears of war are the best fps story games ever)
Even Pokemon that is made only for Nintendo by another company has a story, white and black were very story focussed as was x and y
These are just the biggest games i can think of that have big stories attached to them and 2 of them are the best selling games of all time. Games with story tie ins are the biggest and best selling games of our generation.
One of them has sold 95 million copies to date and is the best selling game ever by a very long margin.
Also I'd say it was the Elder Scrolls series that really started the whole story thing with Morrowind and even Daggerfall before it.
It's better to stick to making games you're passionate about and produce a better product. Why not just bring FFXIV or Elder Scrolls Online to the Switch rather than create a new one?
@0muros I mean, it’s not really for either of us to say whether or not he’ll find it boring is it? I’m sure we have both enjoyed things others have found boring. Given this man has worked on so many games for so many years I think it’s fair to say he knows what he finds boring and fun about his work regardless of our own opinions.
We’d miss out on a lot of other games getting made while Nintendo maintained an MMO.
@Syrek24 I see.
@Ogbert Ok you win the last word. It's Just, sometime we need to try to be able to know. We'll see in the futur.
@Syrek24 I probably don't have any business getting in this discussion, but that's not really the way I see it, to be honest.
I doubt @Yorumi hates Nintendo. Probably just annoyed with a lot of their decisions. Which is understandable. Usually, when I voice my own problems, I get labelled as a hater too, but I don't exactly hate Nintendo.
So he's never gonna play with AC/DC..
@Syrek24
Your post is extremely cringeworthy and written as though someone insulted your religion. Calm down a bit and try not to act like a precious snowflake.
I love Nintendo but maybe miyamoto is past his prime. Star fox zero, project giant robot....
I wish people would read the article. Miyamoto isn't saying that MMORPGs are boring for the player - but that he wouldn't want to develop one because it essentially chains the developer to one game indefinitely.
Same here Miyamoto, I tried them, they got real boring really quick.
I'm still waiting for that iconic gold standard strategy game from Nintendo. Something along the lines of Civilization. There's probably as much chance of them making a genre beater in that sector as a MMORPG in all reality though.
@Syrek24 yeah i have to be honest, i couldn't really read past the first paragraph.
Like I've said to others and others have said to me, everyones personal opinion on what gives a game replay value is their own. We all have different tastes, i prefer story and lore but thats me, you maybe into something else.
I could go on all day about "once you learn to play the game, whats the fun in going back if it isn't to re-read the story?" but that would just be doing what you did and im not going to get into that.
I will say this though. You shouldn't look down on how others enjoy their gaming experience. Your comment defo gave that impression and it never bodes well.
True. MMOs are boring.
However...I've always said if Ninty wanted to just utterly crush everyone in that market and become the MMO megapower of the world in one fell swoop, it would only require two words: Pokemon Online.
MMORPGs have partly ruined gaming, are stupid and no fun (in case you didnt realize, warcraft is a hamster wheel of pointlessness). At the very least, the world certainy doesnt need any more multiplayer games of any kind. Who but kids have enough friends irl? (Party games? Okay fine, beyond that, screw games that cannot be played by a single gamer, utter trash!!) And everyone online is a useless jerk. What about when those servers go down for good ya bozos? Those games wont be preserved for any future generations because they cant.
Currently its "Roguelikes" that are eroding videogame playability these days. With the idiocy that is "permadeath", stupidest single concept EVER, and "procedurally generated" assets (read generic, pointless, and never satisfying - a cheap move laughably pawned off as a new idea), videogames are continuing to be eroded down to nothing these days.
What are some good games?
Zelda BotW
Mario Odyssey
Axiom Verge
Hollow Knight
Xenoblade
Shantae, etc
Resident Evil Rev
Monster Hunter 3, 4, etc
Bayonetta
The world doesnt need more MMORPGs. Phew, I needed to vent
Thank God its not all gone to pot, there are still good games to play.
Haha, thats my vent for the year, I promise
@Razer Both Mario Odessy and BoTW did fine and their stories are basic. Link fights Ganon and Mario does his usual thing. Two of the best games recently by Nintendo.
It's fine if a game has a decent story but it's just not necessary to make a game great. Plenty of games are amazing on bare bones motivations. A bunch of those games have RPG elements or like Skyrim are just straight up RPG so those kinds of games are more narrative driven. Games like HALO, Red Dead Redeption, and God of War are all way more serious than Mario and seeing them have more of a story is way less corny than if they tried to make Mario have some sweeping arc.
Monster Hunter is one of the biggest franchises in Japan and rising in the US and the franchise is NOT known for it's story telling. It's basic and fine.
Games like Pikmin, Mario, Splatoon, Zelda don't need to be that deep. If Mario had some new IP that was WAY more cinematic-like and trying to be more film inspired like the titles you listed than it'd make more sense but I just don't think it's necessary. I think "Mario", and the last thing I care about is why he's jumping. I want to see what else they do with his 3D platformering and what new level mechanics they can introduce.
I get some people need a story to care about playing a game but I just personally don't play games for stories. Most games don't have very good stories. I read books. I find better story telling outside of most video games. Octopath Traveler is on Switch, Story driven, but I'm definitely not even playing it for the story. I don't think the writing is good at all or the character motivations aren't interesting. However the combat is awesome.
I just don't think Nintendo cares and they're doing fine and the Switch has sold a lot. I don't think someone suggesting them to be more like Halo or God of War in terms of style or story telling is really what they're going for. They also target is wider all ages audience and all the games you mention aren't their style. It's fine imo. I'm not concerned.
@ouroborous nah rougelikes are awesome. I've enjoyed them before they were cool and they've gotten better entries now more than ever. Enter the Gungeon and Dead Cells. It's a long standing gaming genre that isn't made for EVERYONE. It's for people looking for that brutality. I accept some folks hate them or think they're a pain in the ass but that's fine. It's not for everyone but I'm glad, that I get to see them more now. I feel like people are getting fatigued on them and I think certain developers do a great job and some TRY to apply it in ideas with less success. Chasm recently has been mixed and I can understand for something aiming to be a roguelike Metroid style game.
The best mill for MMO is highschoolers... And with so much Korean F2P competition alongside WoW and Final Fantasy it's a locked out market.
I wonder if even Maple Story 2 can break through nowadays.
@Syrek24 If you disagree with someone or a certain opinion, that's fine, but let's not attack individual users, shall we?
Gonna echo the sentiment that I replay lots of my games regardless of "Story", including Nintendo games. The story-based games are the ones I tend to replay the least, actually. To each their own though. I tend to replay the classic Shin megami tensei games more than the Persona games, as an example. I otherwise have nothing much to add as I don't really play MMOs. Single player offline all the way for me! At best, I might play local multiplayer with friends, but I rarely do any online gaming outside of Mario Kart 8, Monster Hunter World, and Splatoon.
So no Super MMariORPG? That's a shame
@Razer
Indeed we are. I play their "rehashes" as new games more so than replaying old ones. And I play the old and new versions multiple times alike on their own terms and merits.
Even when making a conceptually similar game in an existing franchise, Nintendo is good with reinventing the challenges and introducing new mechanics. '
I often find two of the 2D Mario games to feel more different in play experience to me, than might two FPS from separate franchises and developers.
@MrVariant
Color Splash is less than two years ago. And yeah, I know, it's got NOTHING on the original Super Mario RPG.
Seems right now they're focused on bringing the Mario & Luigi games to the 3DS crowd with the Superstar Saga remake last year, and the remake of Bowser's Inside story next year.
If these do well, I think a continuation of that series down the road is a safe bet.
Since he doesn't want to do it. Why not let the ones come to north America that are already done...."cough, cough!!" Dragon Quest X!
@Pod I meant as an MMO lol we also need rts toads vs koopas a la plants vs zombies. I mean dragon quest had a skin for a strategy rpg and Mario with those rabbids so why not. I just hope they don't remake all these games as often as star wars or street fighter.
@MrVariant
Ah, only now do I see what you did with the lettering there!
A Mario MMO could be fun, but I'd probably prefer something other than RPG for the mechanics.
Maybe taking a page out of Terraria and Minecraft's books and addind it to 2D Mario might work. Some players build, some jump around and wreck stuff. 2D adventure/RPG mechanics alá WonerBoy could also be added to the mix.
There already is a pokemon MMORPG for PC that is 3D, perfect, and contains kanto/jhoto and unova was just released. Its called Pokeone
But you must use the official website as someone has created a mock download site with a virus.
www.pokeonecommunity.com
If he doesn't want to create an mmorpg. Then he doesn't have to work on it, call it a side project and assign a small group of people to it. Only like 4-5 professionals developed this. A team of 10-15 would be plenty. Something is better than nothing to please the people who do want one.
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