Speaking with Nintendo recently, Daemon X Machina producer Kenichiro Tsukuda explained how his game would take into consideration the many environments people play in when asked about how he would provide the best mech game experience possible:

One way we hope to achieve that is by making it appropriate for the age we’re now living in. The environments in which people are playing are always progressing and changing – we see advances in hardware, and now with Nintendo Switch, people can play both at home and on-the-go, and also online.

He further explained this, noting how there would be features tailored to environments and ensuring the game was widely accessible:

By adding features that players will be able to enjoy, not just within the game, but rather tailored for each of these individual environments, we hope to create a game that lots of people will be able to enjoy.

In terms of gameplay, we’ve made it so that you can fight with the style you want – you can get new equipment and change it in real-time on the battlefield, so you can alter your tactics at any time. We’re also working to make it so that you can train up and customise your mech, and strengthen it beyond mere equipment. This means that anybody should be able to play in the way they want, without having to rely entirely on their skills.

In a separate question, it was discussed how Fire Emblem: Awakening and Fire Emblem Fates character designer, Yusuke Kozaki, was behind the designs in Daemon X Machina: 

There are all kinds of characters in the game. There’s someone who watches in the wings, and will come to help if your character gets into a sticky situation. We have two brothers who search battlefields for weapons and parts to sell, and another character with a dark past.

The characters you meet will sometimes be your allies, and sometimes your enemies. Mr Kozaki is currently working on the character designs, so I hope to be able to show them to you and talk a bit more in the future.

Elaborating on this, Tsukuda once again reiterated how the unique art for this title came about:

With so many different games out there, you kind of develop a fixed concept of what a game in a particular genre should look like. However, games are also creative works, so I feel we have the freedom to have an individual style.

So although this is a mech action game, instead of going for photorealism, I wanted to try our hand at a more comic- or anime-like visual style. The staff agreed with me, and so that’s the approach we’re pursuing.

More details about Daemon X Machina will be revealed at Gamescom 2018. Tell us in the comments if you're excited for some mech action on Switch. 

[source nintendo.co.uk]