If you've ever wondered what Super Mario 64 might look like if it could be played in widescreen HD, running at a silky smooth 60fps, today is your lucky day.
Kaze Emanuar, who spends a lot of his time tinkering away at Super Mario 64 - including this mod project which introduces Sonic as a playable character - has been working his magic once again, this time coming up with a way to show off the game with these modern visual settings. You can see it in action for yourself in the video above.
The original game ran somewhere between 20 and 30fps, so while you might think that simply doubling the frame rate would work wonders, that actually causes more issues to be resolved. By doubling the frame rate, everything else speeds up, too, forcing Kaze to employ several tricks such as only triggering the game’s physics every other frame.
Would you like to see Super Mario 64 be playable on Switch? Would you like a straight port or an HD remaster? Let us know with a comment below.
[source kotaku.co.uk]
Comments 50
That is gorgeous
Impressive.
GG !!
I've already played Super Mario 64 so many times on the Wii Virtual Console, Nintendo DS and 64, so I wouldn't buy a release of it on the Switch.
And after that, they are still people saying that it's not a big deal if a game runs at 30fps compare to 60... o_O
Like the port of Y's VIII which runs at unstable 30fps on Switch compare to a stable 60fps elsewhere...
60fps brings dynamic and smoothness for a better experience, there is nothing to discuss about that...
Remaster by the guy who remastered ocorina of time in the unreal engine
Game is still trash despite its Classic Status.
Well that's nice and all but it doesn't fix the old models and textures, it's more acceptable at the N64's native resolution but not 1080p
EDIT - Turns out he added HD textures, they just don't look great...
@NewAdvent LOL
@Cobalt It really isn't a big deal to me.
The original still looked better to me... I just need an N64 Classic.
@NOOGA
Maybe you watch VHS movies on your 4K/1080p TV ? Not a big deal then ?
Sooo... it's extra sharp fuzzy kludge? Great!
I dunno, I dont see much of a difference. A widescreen-version for Switch would be nice.
If Nintendo remade SM64 using the Odyssey engine, I would buy it in a heartbeat. Never been able to enjoy the game because of the abysmal camera, controls, and graphics.
@Cobalt If a game comes out on Switch and Xbox/PS4 I'm 9 times out of 10 going to buy it on Switch even though its 30fps vs 60fps in most cases. Like with Dark Souls Remastered. I'm waiting to buy it on Switch because that's how I want to play it. I really don't care.
I'm thinking they should just make the full Mario 64 game in Odyssey as DLC to finish that little tease we get at the end of the game
@NOOGA
It's a choice, I respect it. I don't share the same opinion but I respect it.
I thought it's only a question of goodsense when it's about performence and price. I personally choose the best quality/price, always.
Fantastic, I think the fact that Mario 64's source code can be optimised and recompiled and run on a real N64 @60FPS is exciting.
All N64 games are poorly optimised, however this is down to how difficult the system was to program for and the fact there was no debugging tools or anything. The system was never used to its potential due to a basic fault in the memory controller design found by Rare in the initial manufacturing run that SGI decided not to fix, because it would've cost them millions along with their bodge dev kits and programs.
So there are people on this site who actually care to see an improved version of an older game. Why not just play it on the 64? we never had 60fps back in the day and we survived.. We also didnt have internet, cell phones, electric cars. So called progress is over rated.
I played SM64 on the WiiU last night, and enjoyed it just fine. I also didn't notice a difference in the first video, other than the timing.
@sixrings that's true, but to finally have the game optimised and the chance to see the N64 operate someday as it always could is interesting.
This is simply beautiful. Beautiful
Edit. He’s a hacker. He should be put in prison
/s
I wasn't impressed with N64 graphics even back in the day. I think 3ds games would benefit much more from HD (if only 3ds had little better resolution and less blur).
Can't someone please do this for star fox snes? You know, a game that desperately needs it.
Bring it to the Switch Reggie!!!
@carlos82 wait remind of what the tease is, I beat the game but I never really noticed any tease
@carlos82 that’s a fantastic idea !
Nintendo should remake Super Mario 64 for the Switch. The graphics would completely be redone to match those in 3D World and both the controls/physics and camera would be improved upon. The remake would feature the original N64 version and the DS version with its additional content, although the controls and camera would remain the same for each. But it would not include the actual original N64 and DS originals.
I wasn't impressed with N64 graphics even back in the day.
What were you impressed with back in 1996? Super Mario 64 was the best looking game around back then, beating everything the PlayStation and PC had to offer.
@sixrings games ran at a multitude of framerates back in the day, INCLUDING 60fps. We just make a much bigger deal of it now.
@danielman9 the mushroom kingdom stage with Peach's castle straight out of Mario 64, I'd say that was a tease and i was a bit gutted when i realised you couldn't fully explore it as it would have been the best end of game bonus in the history if gaming
The N64 was the first console I ever had (had to choose between it and the PS, although I got that later), and it was because of this game. It was one of those lines after which everything had changed. True it's not perfect if looked at by the standards of today (the controls bug out when you're at the edge of a platform way too much and making you restart the level after every star is padding to make you play longer), but for a game as pioneering as it was, it's surprisingly playable today and has held up very well overall. With the possible exception of the first SMB, this is the most important game Nintendo ever made.
Given Nintendo's focus on the legacy of their works, I do expect a full refresh of this game at some point (with the DS version content + more), but hopefully not anytime soon. Maybe for the 25th or 30th anniversary. There's no need for one in the near future given how proudly Odyssey wears its influence.
It'd be cool to see a 1-1 remake with Odyssey's graphics. Love SM64 so much.
Amazing!!
@Kimyonaakuma use an emu and add your own textures. Or emulate the DS verion and get the better model
@carlos82 oh yeah, I know I was hoping all the rooms in the castle would be there
@ReaderRagfish in the 90s, many developers openly spoke of the challenges of developing on N64 throughout that time period - even Iwata and Miyamoto in more recent years discussed and acknowledged how overly complicated the N64 was!
Nintendo went on to make sure the GameCube and DS as easy to develop for as possible to bring developers back.
No. How about a re-release of Metroid Prime Trilogy on Switch so we can FINALLY play the games with true Dual-Stick controls!? It is SO bleeding hard to go back to the single-stick control setup or <shudder> motion controls.
I would be all for Mario 64 on Switch either a straight port, or an HD remaster. If we did get the latter, I would want a remaster of the DS version, which was really cool, but hindered by playing with a D-pad. (or God forbid, using the touch screen!)
Nintendo needs to robust their 3D Platformer with Different characters, Different plots, Different challenges, like i had observed from other Third Party 3D Platformer games such as Crash Bandicoot Twinsanity, Poi Explorer Edition, Kao The Kangaroo Round 2, Ty the Tasmanian Tiger, etc.
I like Mario characters, but Nintendo should create a new Team to create a Different 3D platformer. Just let the young generation shares their unique ideas to make Non Typical 3D Platformer.
So far, Super Mario 3D Land / World, Captain Toad Treasure Trackers are pretty good 3D Platformer, but in my opinion, the ideas of them are typical Old Fashioned Nintendo platformer games, too tedious. I need a 3D platformer that i can Always Revisit previous levels to explore / just wandering around without felt bored.
@Cobalt The visual benefits are secondary to responsiveness. In 60FPS games control noticeably less sluggish. It makes some games more frustrating on Hard mode on consoles as you may take damage not because you pressed the button too late, but because it registered after the prompt has disappeared, despite it being visible when the button was pressed.
@Anti-Matter If Nintendo doesn't make those thankfully other people may take up the task. A Hat In Time was praised, but unfortunately it's confirmed for not coming to Switch.
@SmaggTheSmug
Just to say : I'm an indie developer so what you say is not entirely true. I understand what you explain BUT it's all about coding skills.
People at PlatinumGames knows really well how to make responsives 60fps games. When a game is not made with a 60fps target in mind and then you turn the game into 60fps, there what you describe becomes true !
PEACE.
It looks great tbh
@Cobalt Well, I had in mind multiplatform games. I used to test them and the difference is staggering.
I hated going down to PS4 or Xbox One from PC
Still more fun than Super Mario Odyssey.
@carlos82 Good idea, the second Super Mario 64 world looks awesome in Super Mario Galaxy 2, a remake of the whole game makes a lot of sense.
Nice profile picture. I'm also looking forward to playing Resident Evil 2 on Xbox One X.
@liveswired I would say it was difficult to master. The best-looking N64 game is Conker's Bad Fur Day which was a late game made by the best N64 developer (Rare). This game still looks awesome on Rare Replay at 1080p.
Very cool - but the only way to play Mario 64 for me is on original hardware on a 21/25" Sony Trinitron.
I'm less impressed by the quality and more impressed by the actual gameplay. That is some impressive platforming!
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