With the first month of 2018 having gone by, many of us are looking to the horizon for the next big Nintendo Switch games to hit. The console remains every bit as popular as it nears the end of its first year on store shelves as it did in the weeks and months following in its launch.
At E3 2017, Nintendo announced a new Kirby title for the hybrid console. Since the announcement we've learned of both its proper title and release date. Kirby Star Allies releases near the end of March, on the 20th. With its release quickly approaching, Nintendo offered us the opportunity to go hands-on with the title at a recent preview event, and we came away quite impressed.
Star Allies is, first and foremost a multiplayer title. In it, a team of up to four players travel through traditional Kirby-style levels, meaning that they're left-to-right, 2D platformer-style. You can't just play through the game like you would any old Kirby title, however; Every player needs to do their part in order to solve puzzles and get through the challenges that lie ahead.
If you're familiar with Kirby, you'll remember that the pink puffball can inhale enemies in order to gain their powers. That remains true in Star Allies, but you can also use friend hearts to add enemies to your party. I. Tossing a friend heart at an enemy allows you to add them to your party to be controlled by either your friends or AI. If your team is already full, then the enemy you've befriended will replace one of your existing teammates, and if four players are playing together, one of them can choose to be the newfound ally.
We had the opportunity to play both solo and with a group of Nintendo employees, and both options worked quite well. We expected our AI partners to be overeager and bungle some of the puzzles that required teamwork, but to our surprise we never had any issue with them. The AI controlling your partners is intelligent and easy to work with, which will be a boon to those that prefer a single-player experience. Regardless of how many friends you bring with you, everything happens on one screen; there's no split-screen shenanigans here. You can also use any of the Switch's varied controller configuration for any player, meaning you can do single Joy-Con, dual Joy-Con or Pro Controller in either handheld or docked mode.
Underneath Kirby's sweet-as-candy exterior, we found an impressive amount of depth. This isn't just another run-and-jump game, to get by you'll need to use every skill in your arsenal. The first player, as Kirby can get not only get abilities by swallowing enemies (or allies), but can also combine abilities with those in their parties by having both simultaneously hold up on their analogue sticks.
In the demo we played, this ability was put to use in a simple puzzle. Throughout the level, bombs were found hanging about. Using a sword ability would cut the bomb down, but not detonate it; using a fire ability would detonate the bomb but not drop it, however, combining the fire and cutting abilities would simultaneously light the bomb's fuse and drop it into place, causing it to explode and create a tidy new path for Kirby and friends to follow. In another instance, one ally turned Kirby into a curling rock to slide down a series of waterways, smashing through every obstacle along the path.
If you tire of an ability as Kirby, you can hold down the Y button to drop the ability, turning it into a power-up you can either grab again or leave in your wake. Though the demo we played was very limited, we did manage to glean some additional details. We found a door, for instance, that opened up to an area in which the team is split into two groups of two, and moves must be coordinated in order to make your way through.
Each level contains a number of stars to collect as well as puzzle pieces. At the end of each level, the puzzle pieces you collect will reveal parts of a larger picture, similar to those found in StreetPass Puzzle Swap. The Nintendo rep at the event informed us there was some bonus to be unlocked for completing a puzzle, but declined to elaborate further.
The version of Star Allies we spent time with was not the final product, and it was stressed to us that the levels we played may either be altered or removed from the final game, but what we saw was very polished. While specifics weren't given, the demo we played appeared to run in 1080p in docked mode with a rock-solid framerate of what looked like 30 frames per second. We were allowed a few minutes with the game in handheld mode as well and experienced no problems.
Our demo concluded with a four-player battle against Whispy Woods, Kirby's recurring foe. the fight began with Whispy in its familiar location as all four players railed against their arboreal foe. About halfway through, the boss took the middle of the playing field to separate the party into two groups of two, each taking a flank. The battle was standard fare for Kirby fans and didn't rely much on the teamwork the earlier parts of the demo had, but it was great fun. Most impressive, however, was the fact that the frame rate remained solid, despite a massive amount of projectiles and effects appearing on screen simultaneously.
We came away from our brief hands-on experience with Kirby impressed. If the final game plays like the two levels we tried, Nintendo may have Switch's next big success on its hands. The four-player focus feels like the right decision, offering a game that can be challenging for seasoned veterans, but friendly enough for newcomers. We'll have much more on Star Allies as its release approaches; for now, why not let us know what you think of the game so far by leaving a comment down below.
Kirby Star Allies is out on Nintendo Switch on 16th March, 2018.
Comments 38
It says here that the demo appeared to be running at 1080p at 60fps, but in Alex's video he said it was just under 900p and 30fps. I wonder which it is?
Maybe they over promised and had to scale it back. This is HAL’s first HD game. Everything I’ve seen online say 30 FPS and 900p (slight under actually). Not sure how much of an issue that will be for some. Non-issue for me. I’ll be getting day one.
@Supadav03 This is HALs SECOND HD game...
Was peronally hoping for just a straight-up traditional Kirby to get the Switch rolling into the year, but will give this game a fair shake if the mechanics aren't too distracting.
Love Kirby games so day 1 no doubt.
Wish Nintendo would port Kirby and the Rainbow Paintbrush to switch. That game was wasted on Wii U
@YummyHappyPills Where the first one looked clay-like but also 2D.
Looks like the Kirby game I want!
@YummyHappyPills first HD Kirby game though right? What was the other HD game they did? Genuinely asking
NM, @discostew provided the answer. Never played rainbow curse even though I had a Wii U so it slipped right past me.
@Supadav03 Yup. 2nd HD Kirby game.
I know its hard to rememberbut the Wii U did exist
Though Rainbow Paintbrush is unlikely to ever be ported
Can’t wait to get some friends together and laugh through this whole game. It looks to be Kirby Superstar on steroids. And we’re just over a month away.
This sounds great!
@YummyHappyPills I absolutely loved the Wii U but that Kirby game was utterly forgettable to me. Gameplay didn’t interest me in the slightest, especially the multiplayer component. Really looking forward to a more classic style Kirby game on the Switch. Can’t wait to tackle it with my 2 kids.
Gotta love Kirby
I think all Kirby fans know what enemy will give Kirby cleaning power.
First and foremost a multiplayer title means I will be passing on this as well. I have nothing against multiplayer focused games, in fact I quite like them. I am just not in school anymore, I have my own place, work full time and I live quite far from most of my friends who would be interested in playing this with me. sigh oh well...
@Heavyarms55 @QwertyQwerty You know you can play entirely with AI right? And they are extremely competent?
hey at least finally it's a multiplayer centric kirby game on something besides the 3DS!!! (it's easier to hand out three controllers than expect everyone to have a 3DS)
We have 2 Joy-con and 1 faux licensed Pro, so if we can play 3 player we will, but also looking forward to giving single player a go. I tried to get into Rainbow Curse but I kept wanting to look at the TV while playing on the Game pad so I quit after world 1. I did enjoy Yoshi Wooly World so I'm hoping this is similarly fun.
@QwertyQwerty Forced multiplayer on major franchises (lookin' at Triforce Heroes) is an asinine decision Nintendo seems to keep making.
"Star Allies is, first and foremost a multiplayer title"
Yup, there goes my enthusiasm...
Just better games at $60 in March. Probably get it on sale for my little Nephew down the line.
Multi player only game? Sadly, I have to pass.
@Einherjar @Muddy_4_Ever Guys, you can play completely solo...the Allies that join you will be controlled by AI. It is NOT forced multi-player.
@chtan69 If you read the article, it states you can play entirely in single player mode. The allies that join you will be controlled by AI and are very reliable.
@QwertyQwerty An unfortunate typo. Thanks for pointing it out!
@eaglesfly76 Have you ever tried to complete "The Great Cave Offensive" solo ?
If the game is built around multiplayer, expect some puzzles / secrets to be borderline inaccessible when playing solo.
All im saying is that my enthusiasm for the game is all but gone.
First, there are several great games coming out around the same time. And with this reliance on multiplayer, Kirby takes a back seat, far far away from everything else.
I have no clue if this game is anything close to the annoyance "The Great Cave Offensive" or "Amazing Mirror" are when played solo.
But i fear that i'm not that eager to find out anytime soon.
@Einherjar Don’t get me wrong, some games that force you to play with multiple characters can be a drag. But, if you read the article, it states “The AI controlling your partners is intelligent and easy to work with, which will be a boon to those that prefer a single-player experience.” I trust what they are saying here. Don’t you trust your NintendoLife writers?
@eaglesfly76 Its less about trust and more about me not eager to invest into a title that might give me a headache because it was developed with multiplayer in mind.
Im not swimming in money currently, so i have to pick my purchases carefully. And yes, even a little doubt puts a title such as this on the sidelines (for now).
Don't get me wrong, im not saying its a bad decision to design a game like that, only that it's one im not enthusiastic about personally.
@eaglesfly76 Oh, how I missed that part. Thanks for informing me. Will definitely look into this game. I have the 3DS version and like it very much.
@Einherjar Well, let’s say this...we’ll see what the final review is when it comes out. They already said the AI aspect of the Allies is good. So maybe it will be confirmed with a solid review, and it will be phenomenal. Then you might be enticed. 😉
I gotta say, this game is definitely looking good. Alongside Atelier Lydie & Suelle (releasing the same month as this game), Kirby Star Allies is looking to be the one traditional console game in the franchise that the Wii U missed on (though I liked Rainbow Curse a fair bit), not to mention that along with bringing back the combination system from 64 in a more streamlined fashion, it looks to be the true successor to the cancelled game on Game Cube (I know it got reworked into Return to Dream Land on Wii, but Star Allies is looking to being much closer to the cancelled game).
Definitely a D1B for me
@Einherjar I personally never found Great Cave Offensive to be too much trouble to complete solo. It's only a handful of chests that you need a partner and I'm talking bout 3-4 tops. I do feel you on Amazing Mirror. I replayed it back in 2014 after not playing it since I was a kid. My god I never realized how utterly incompetent the ai is in that game. It gets even more frustrating because there are chests in which you need the other kirbys to work with you and they straight up just run around like chickens without their heads.
@StephenYap3 I recall being younger and following the little bits of information and screenshots they released from the cancelled Gamecube Kirby in Nintendo Power! You're definitely right!
@eaglesfly76 Oh, certainly ^^
Im not one to pass up a good Kirby game. But like i said, there is just TOO much good stuff coming out in the next few months.
@Oat Yup, thats exactly what i meant. Getting 100% treasures in GTO is a pain in the tail...and Kirby doesn't even have one...
@QwertyQwerty Did you clearly miss the part where it says you can play single player and it has competent ai
I would prefer if it was focused more on the single player experience, as this is usually the way most of us play games.
Am increasingly wary that this will be another “great-with-friends-but-iffy-solo” title, like Zelda: Tri-Force Heroes or Metroid Federation Force...
I'm relieved that the AI works well. I'm going to play it solo, as I do with all my games for personal circumstances (namely not having friends interested in video games that come play with me, just online and I'm not an online player). And I didn't want it to be a new Zelda Trifore Heroes, which people it's boring to play along the CPU because of the poor AI.
So it's a must buy for me, although quite expensive. It should've been in the vicinity of 45 euros, not 60.
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