There are 20 Perk Decks in PAYDAY 2, and each of them provide a bunch of passive bonuses that help customise your character in your own play style.
This guide takes a good look at Perk Decks to help you understand the system. We'll also include all perks in the game to help you decide which deck is for you.
How do Perk Decks work in Payday 2?
Each Perk Deck has nine different perks to unlock, though eight of them remain consistent across all decks. That means only five perks are unique to each deck.
You unlock perks using Perk Points, which you earn by earning XP. Given that you can earn an unlimited supply of Perk Points, you can realistically unlock all perks and Perk Decks in the game.
Bear in mind that you can only have a single Perk Deck active at any one moment though, so you still have to choose which is best for you.
How many Perk Points do I need to fully unlock a Perk Deck?
It costs 13,700 Perk Points to unlock all nine perks in a deck, and 274,000 points to unlock every perk in all 20 decks.
Mutual Perks
Perk
Effects
Tier
Cost
Helmet Popping
Increases headshot damage by 25%.
2
300
Blending In
You get one more concealment, and your movement speed is 15% less affected by wearing armour. You also get 45% more experience for completing jobs.
4
600
Walk-in Closet
You can now use armour bags, allowing you to change armour during a heist. This perk also increases the ammo you pick up by 135%.
6
1,600
Fast and Furious
You deal 5% more damage and you can interact with doctor bags 20% faster.
8
3,200
Deck Completion
You have a 10% increased chance fo getting a higher quality item during a PAYDAY.
9
4,000
Crew Chief Perks
Perk
Effects
Tier
Cost
Brute Strength
You and your crew have 8% damage reduction. This is doubled for you when your health is lower than 50%.
1
200
Marathon Man
You and your crew have 50% more stamina, you can shout 25% further, and you receive 6% less damage from enemies while within medium range.
3
400
Wolf Pack
You have 20% more health and your crew has 10% more.
5
1,000
Testudo
You have 10% more armour and your crew has 5% more.
7
2,400
Hostage Situation
You and your crew have 6% more health and 12% more stamina for every hostage you have up to four times. You and your crew take 8% less damage while you have one or more hostages.
9
4,000
Muscle Perks
Perk
Effects
Tier
Cost
Brute Strength
You have 10% more health.
1
200
Meat Shield
You are 15% more likely to be targeted while close to crew members, and have 10% more health.
3
400
Giant Strength
You have an additional 20% more health.
5
1,000
Disturbing the Peace
All firearms have a chance to spread panic among enemies.
7
2,400
800-pound Gorilla
You have an additional 40% more health and regenerate 3% of your total health every five seconds.
9
4,000
Armourer Perks
Perk
Effects
Tier
Cost
Type I Armour
You have 10% more armour.
1
200
Type II Armour
You have an additional 10% more armour.
3
400
Type III Armour
You have an additional 10% more armour.
5
1,000
Reinforced Armour
Your armour recovers 10% faster, and you are immune to health damage for two seconds after losing armour. This can only happen every 15 seconds.
7
2,400
Liquid Armour
You have an additional 5% more armour, and you and your crew recover armour 10% faster.
9
4,000
Rogue Perks
Perk
Effects
Tier
Cost
Subtle
You have a 15% higher chance to dodge.
1
200
Elusive
You are 15% less likely to be targeted while close to crew members.
3
400
Evasive
You have an additional 15% higher chance to dodge.
5
1,000
Shadow Warrior
You have an additional 15% higher chance to dodge.
7
2,400
Killer Instinct
All of your weapons have a 25% chance to pierce enemy armour, and you can swap weapons 80% faster.
9
4,000
Crook Perks
Perk
Effects
Tier
Cost
Subtle
You have a 15% higher chance to dodge.
1
200
Basic Composure
You have a 5% higher chance to dodge while wearing ballistic vests, and their armour is increased by 20%.
3
400
Advanced Composure
Your chance to dodge is increased by an additional 10% while wearing ballistic vests, and your armour is increased by an additional 20%.
5
1,000
Expert Composure
Your chance to dodge is increased by an additional 10% while wearing ballistic vests, and your armour is increased by an additional 25%.
7
2,400
Master Recovery
You recover armour 10% faster.
9
4,000
Hitman Perks
Perk
Effects
Tier
Cost
Basic Recovery
Your armour recovers 5% faster.
1
200
Ambidexterity
The stability penalty for dual wielding is reduced by 16, and your armour recovers an additional 10% faster. Your ammo capacity for going akimbo is increased by 50%.
3
400
Advanced Recovery
Your armour recovers an additional 10% faster.
5
1,000
Expert Recovery
Your armour recovers an additional 10% faster.
7
2,400
Tooth and Claw
Your armour recovers an additional 10% faster, and will recover 1.5 seconds after breaking.
9
4,000
Burglar Perks
Perk
Effects
Tier
Cost
Sneaky
You have a 20% higher chance to dodge.
1
200
Bag of Tricks
While standing still and crouching, you can bag corpses 20% faster and have a 10% less chance of being targeted.
3
400
Luck of the Irish
You have a 5% additional chance to dodge, and a further 5% additional chance while standing still and crouching. You also pick locks 20% faster.
5
1,000
Dutch Courage
You have a 5% higher chance to dodge, and a further 5% additional chance while standing still and crouching. You answer pagers 10% faster.
7
2,400
Breath of Fresh Air
Your armour recovers 20% faster while standing still and crouching, and you move 10% faster while crouching.
9
4,000
Infiltrator Perks
Perk
Effects
Tier
Cost
OVERDOG
You take 12% less damage while surrounded by three or more enemies. Your second and each consecutive melee hit within seven seconds of the last will deal 10 times more damage than normal.
1
200
Basic Close Combat
While within medium range of an enemy, you take 8% less damage.
3
400
Advanced Close Combat
While within medium range of an enemy, you take an additional 8% less damage.
5
1,000
Expert Close Combat
While within medium range of an enemy, you take an additional 8% less damage.
7
2,400
Life Drain
You regenerate 20% of your health when striking an enemy with your weapon. This can only happen once every 10 seconds.
9
4,000
Sociopath Perks
Perk
Effects
Tier
Cost
OVERDOG
You take 12% less damage while surrounded by three or more enemies. Your second and each consecutive melee hit within seven seconds of the last will deal 10 times more damage than normal.
1
200
Tension
You regenerate 30 armour when killing an enemy. This can't occur more than once every second. You also gain an additional 10% armour.
3
400
Clean Hit
You regenerate 10% health when killing an enemy. This can't occur more than once every second. While within medium range of an enemy you receive 8% less damage.
5
1,000
Overdose
You recover 30 armour when killing an enemy at medium range. This can't occur more than once every second. You also gain an additional 10% armour.
7
2,400
Showdown
You have a 75% chance to spread panic among enemies when killing them at medium range. This can't occur more than once every second.
9
4,000
Gambler Perks
Perk
Effects
Tier
Cost
Medical Supplies
You get medical supplies from ammo packs and recover between 16 and 24 health. This can't occur more than once every three seconds. If your health is lower than another player's, you recover 20% more health. This can stack up to three times.
1
200
Ammo Give Out
When you pick up ammo, you trigger an ammo pickup for 50% of normal pickup to other players in your crew. This can't occur more than once every five seconds. You also have 20% more health.
3
400
Sharing Is Caring
Your teammates also get healed for 50% of the amount you're healed when picking ammo up from packs. You also have 20% more health.
5
1,000
More Healing 1
You gain an additional eight more health from ammo packs.
7
2,400
More Healing 2
You gain an additional eight more health from ammo packs.
9
4,000
Grinder Perks
Perk
Effects
Tier
Cost
Histamine
You recover a life point every 0.3 seconds for three seconds after damaging an enemy. This effect stacks but can't occur more than once every 1.5 seconds.
1
200
Adrenaline
You now recover two life points and have 20% more health.
3
400
Endorphins
You now recover three life points, and you have a 10% higher chance to pierce enemy armour.
5
1,000
Dopamine
You now recover four life points and have 20% more health.
7
2,400
Euphoria
You now recover health every 0.3 seconds for 4.2 seconds. You also have a 20% higher chance to pierce enemy armour.
9
4,000
Yakuza Perks
Skill
Effects
Tier
Cost
Koi Irezumi
Your armour recovers faster the lower health you have. While below 50% health, you'll regain armour 20% faster.
1
200
Hebi Irezumi
You move faster the lower health you have. While below 50% health, you'll move 20% faster.
3
400
Tora Irezumi
You have an additional 20% armour recovery rate while your health is below 50%.
5
1,000
Ryu Irezumi
You have an additional 20% armour recovery rate while your health is below 50%.
7
2,400
Oni Irezumi
All of the effects in this perk deck now start at 100% health instead of 50%.
9
4,000
Ex-President Perks
Perk
Effects
Tier
Cost
Point Break
You store four health for every enemy your crew kills while you have armour, and gain the total health stored when your armour is destroyed. The maximum amount of health gained depends on your equipped armour.
1
200
The Emerging Force
You now store four more health per kill and have 10% more health.
3
400
Life of Ice
You can store 50% more health, have 10% more health, and have a 10% higher chance to dodge.
5
1,000
Awakening Earth
You can now store four more health per kill, and have 20% more health.
7
2,400
The Perfect Line
Your armour recovers faster after killing an enemy depending on how much armour you have at the time of the kill. This buff resets when your armour recovers.
9
4,000
Maniac Perks
Perk
Effects
Tier
Cost
Excitement
All of the damage you deal is converted into hysteria stacks, up to 240 every four seconds. You can only hold 600 hysteria stacks in total. You have one damage absorption for every 30 stacks of hysteria, but this decays at a rate of 60% + 80 every eight seconds.
1
200
Outburst
Your crew members now gain the effect of hysteria stacks.
3
400
Fervor
Your hysteria stacks now decay at a rate of 60% + 40 every eight seconds.
5
1,000
Recklessness
Your hysteria stacks now grant one damage absorption per 25 stacks.
7
2,400
Insanity
You have 100% more damage absorption from hysteria stacks.
9
4,000
Anarchist Perks
Perk
Effects
Tier
Cost
Blitzkrieg Bop
You can now regenerate armour during combat, and are immune to health damage for two seconds when your armour depletes. This can only happen every 15 seconds.
1
200
Straight Edge
50% of your health is converted into 100% armour.
3
400
Death or Glory
50% of your health is converted into 110% armour.
5
1,000
Rise Above
50% of your health is converted into 120% armour.
7
2,400
Lust for Life
You get 10 armour each time you deal damage. This can only happen every 1.5 seconds.
9
4,000
Biker Perks
Perk
Effects
Tier
Cost
Prospect
You get five health and armour each time you or your crew performs a kill. This can't happen more than four times every four seconds.
1
200
Tail Gunner
For every 10% of health you're missing, you'll get one more armour per kills.
3
400
Road Captain
For every 10% of health you're missing, the four second cool down is reduced by 0.1 seconds.
5
1,000
Sgt-at-Arms
For every 10% of armour you're missing, you'll get one more health per kills.
7
2,400
Prez
For every 10% of armour you're missing, the four second cool down is reduced by 0.1 seconds.
9
4,000
Kingpin Perks
Perk
Effects
Tier
Cost
Bad Guy Coming Through
You have the kingpin injector, which heals you for 75% of all damage you take for six seconds. It has a 30 second cooldown.
1
200
Play Rough
You have 10% more health.
3
400
Public Enemy No.1
You have 10% more health, and enemies will target you whenever possible while the injector effect is active.
5
1,000
Balls vs. Bullets
You have 20% more health, and you receive 25% more health from the injector while below 50% health.
7
2,400
Right to the Top
You have 40% more health. The injector now recharges one second faster for every five points of health you recover while using it.
9
4,000
Sicario Perks
Perk
Effects
Tier
Cost
Smoker
You have a throwable smoke bomb, which creates a smoke screen that lasts for 10 seconds. While standing inside of this, you and your crew automatically avoid 50% of all bullets but have 50% less accuracy. The smoke bomb has a 60 second cool down, which you can reduce by a second per kill.
1
200
Twitch
You have a 20% higher chance to dodge each time you're shot until you dodge. At this point the buff is reset and has a four second cool down.
3
400
Subtle
You have a 15% higher chance to dodge.
5
1,000
Agility Shield
Dodging replenishes your armour.
7
2,400
Unseen Shadow
All of your perk deck effects are increased by 100% while standing in smoke. Your allies also gain a 10% chance to dodge while standing in it.
9
4,000
Stoic Perks
Perk
Effects
Tier
Cost
Virtue
You have the hip flast, which reduces damage by 75% but applies the reduced damage over 12 seconds instead. You can activate the flask to negate any pending damage, which triggers a 10 second cooldown. You can reduce this by a second per kill.
1
200
Un-moved
All of your armour is converted into health.
3
400
Calm
If you don't take damage for four seconds, your hip flask damage over time effects are negated.
5
1,000
Imperturbable
Your flask recharges two seconds faster for every kill while your health is below 35%.
7
2,400
Enduring
When damage over time is removed, you're healed for 50% of the total damage over time remaining.
9
4,000
Tag Team Perks
Perk
Effects
Tier
Cost
Soul Mates
You have the gas dispenser, which you can use to tag a nearby crew member. You now recover 15 health, and your tagged unit 7.5 health per kill. This lasts for 12 seconds, and has a cool down of 60 seconds. You can extend the duration by 1.3 seconds and reduce the cool down by two seconds per kill.
1
200
Scent
You have 20% more health.
3
400
Synergy
You now have two more absorption per kill you or your tagged unit performs. This has a cap of 20, and lasts until the gas dispenser goes out of cool down.
5
1,000
Inhale
You have 20% more health.
7
2,400
Harmony
Your tagged unit kills now reduce the gas dispenser cool down timer by two seconds until the tag runs out.
Glen joined Nintendo Life in 2018 as Guides Editor, assembling walkthroughs, tips, and tricks for some of Switch's biggest games. He went on to work as Editor for Pocket Tactics and Senior SEO Strategist for Metro.
Comments 5
Can't wait to play this game! already pre-order it and it really make me sad because in malaysia we receive the game late like 1 day behind
edit : I mean physical copy
I'm honestly kind of excited for this game. I'm waiting for Nintendo Life's review first of course.
Is there a perk to make it the latest version of the game?
is there a perk for 2 player splitscreen?
Watched some gameplay vids.
Looks decent, seems to run fine. Gameplay appears to be pretty fun.
This will probably be a good co-op game for the premier co-op console.
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