Soapbox features enable our individual writers to voice their own opinions on a wide range of topics, opinions that may not necessarily be the voice of the site. In this edition, editor Dom explores the viscous and empowering minutia of the Dark Souls phenomenon and how it's a match made in heaven/hell on Nintendo Switch.
If you’d told me this time last year I’d be playing Dark Souls: Remastered on a handheld platform - and a Nintendo handheld platform at that - I’d have laughed you out of the room. It’s not that such an idea would have been turned me off (hundreds of hours between DS, DSII, DSIII and Bloodborne will attest to the opposite), it’s the simple fact such a notion was simply inconceivable.
This time last year Nintendo Switch was untested and unblooded, a console with a titanic amount of expectation tied around its neck and the history of Wii U’s stumbles strapped to its back. Such trepidation was standard across the industry as we watched Switch launch and not stumble, but sprint with ever more confident strides. That cautious optimism soon turned to abject wonder.
That success, both in terms of sheer numbers Switch is selling by and by the breadth of the audience its amassing, has paved the way for a grander and more diverse library of software. It’s given us a new home for indies; a stable platform of annual sports sims; a place for well-known franchises to try something new; and now it’s the home to one of the most deeply devise yet inherently empowering games ever made. Now it’s home to Dark Souls.
If you’ve ever played, and come to appreciate, the genius of FromSoftware’s seminal work you know what that means for Nintendo Switch, but for many the words ‘Dark’ and ‘Souls’ often seem as impenetrable as the game itself. It seems, on the surface, like a game that actively wants to see you fail, eschewing tutorials and handholding for violent difficulty spikes and seemingly unbeatable bosses. But DS is so much more.
Every first impression you have is probably true, but there’s added dimension to every misconception. Is it difficult? Absolutely, but it’s difficulty distills the danger of fighting a horde of moderately challenging enemies into one or two devilishly fiendish ones at a time. It makes every fight a boss battle in itself, a crucible designed to make you fail until you learn why you failed. It makes every successful strike, dodge and parry mean something because if the ‘simplest’ of enemies can kill you in a matter of seconds.
In an age of endless retries and regenerative health, DS constructive difficulty curves are a refreshing tonic (with a bitter aftertaste, naturally). It’s empowerment earned not by perk, skill tree or upgrade, but by honest trial, error and good old fashioned hard work. When you overcome one enemy or area, you move to the next like a revitalised angel of death, only to be beaten senseless by the next challenge. The feedback loop begins anew, but now you know the basic principles. You fail, but you do so know with a virtual scar tissue that means you learn that little bit faster.
That doesn’t mean you won’t want to occasionally scream or turn the air multiple shades of blue with your language - even the most experienced of hollow knights feel the sting of DS’ nebulised brutality - but it becomes part of the aroma that keeps drawing you back to its bubbling pot of combat, exploration, discovery and elation. It’s the true gamification of the ‘love/hate’ dynamic, reduced down to a powerful, unmistakable flavour. Even your journeys between campfires (which serve as DS’ take on a save system) become odysseys in themselves as you hunt for souls and risk losing them if you die before your next save.
There are dangers around every corner. Enemies take attack from the darkest of corners, sliding blades into the blindspots of the uninitiated. Even narrow walkways and paths can be your undoing, as you attempt to roll and dodge dangers only to roll one animation too far and into oblivion. And we haven’t even covered the bosses. Each one is unique in its design, behaviours and attack phases and many will stay with you long after you’ve vanquished them and spent their souls. Being able to tackle these giant foes away from your TV won’t make them any less monstrous, but it won’t detract from the genius of their design either.
Oh, and did I mention how well it implements multiplayer? It’s PvP meets PvE, blending co-operative sessions (where you can request help from one or more fellow knights when trying to beat a seemingly unbeatable boss) and competitive skirmishes as players enter your world and attempt to slay you (usually at the most inopportune time). It plays into DS’ central theme perfectly - nothing is safe and everything wants to kill you. It might sound unattractive on paper, but in the midst of its moreish chaos, DS is anything but.
In truth, DS’ rich take on the fantasy RPG suits Nintendo’s heritage better than you might think. The Legend Of Zelda remains the blueprint from which all the greatest (and the worst) role-playing games draw their inspiration, and DS is no different. The open-ended levels; the shortcuts and secret pathways; the game world that tells as much story as its dialogue; the memorable bosses and tactics needed to overcome them. It's DNA is as plain as day, even after all these years.
Nintendo has always embraced a family-friendly mantra, but the arrival of Dark Souls: Remastered on Nintendo Switch marks a watershed moment in the console's lifecycle. It's a reaffirmation of Switch's solidified position in the modern gaming market, while proving an action-RPG such as this is as natural a fit as a new Smash Bros or a fresh Pikmin. Nintendo’s older generations have grown up with Zelda forming the foundation of their gaming, so it’s only right that Switch’s software library should mature along with them thanks to one of the most innovate games ever made. You’re going to die, again, again and again, but it’s going to be glorious.
That's Dom's take on the importance of Dark Souls and how its Remastered edition will only serve to empower Switch's legitimacy as a console. But now we want to know what you think about FromSoftware's classic offering and its new Nintendo home...
Comments 123
Is this game actually any good though? I watched a YouTube video of it earlier and it looked damn boring
@KingSandyRavage It's no God of war. You have to plan and play smart.
@KingSandyRavage
It is legendary good. It requires patience and persistence, but once it clicks, it is pure gaming nirvana.
If you're a Nintendo fan from the Zelda 1 and the 2D Castlevania days, then you'll love Dark Souls, as it takes a lot of design-inspiration from those games.
I wonder how severe the compromises are going to be. DOOM still turned out to be a fine port but are we going to keep 60fps?
@KingSandyRavage It's a good game, despite it getting hard to get into after Bloodborne, Dark Souls 3, and Nioh. The difficulty is really noticeable in the middle and end rather than the beginning, but you need to learn about patterns and have to be patient in order to succeed. Really great stuff
@iLikeUrAttitude
Not likely. This is nowhere near as demanding as Doom, it started life on PS3/X360.
@iLikeUrAttitude you literally can’t tell the difference with Doom unless you sit there intentionally scrutinising the screen for differences. When you’re playing the game, you wouldn’t know, I own it on all three formats and love thr Switch version the most just because of how much more accessible it is and how totally insane it is that’s running like that on something so small.
@iLikeUrAttitude I think the original release on PS3 and 360 was in 30 FPS, so it may not be a huge loss it is 30 for the Switch, but being in 60 would be a gift from the heavens.
@yuwarite Exactly. Old Nintendo fans that have played Ninja Gaiden or classic Castlevania will appreciate Dark Souls a lot more.
While new Nintendo fans who have only played Wii Bowling or Ubisoft's IMAGINE shovelware games, they will probably will find the gameplay too challenging.
Good article. I have never played the series before, but seeing some of the coverage is definitely getting me excited for it.
@iLikeUrAttitude docked 1080p 30fps and undocked 720p 30fps...as someone already pointed out it was 30 originally anyway.
There's rumours that we'll get the sequels as well.
Rumor: ‘Dark Souls’ 2 & 3 Also Coming To Nintendo Switch
http://nintendoenthusiast.com/blog/2018/01/12/rumor-dark-souls-2-3-also-coming-to-nintendo-switch/
I forget where but I heard that switch was getting the trilogy?? Has anyone else heard this? Or is it just the first one that’s only going to grace the switch?
I appreciate dark souls for what it is and the way it creates a really cool world, but unfortunately for me the game is too difficult and there came a point on the original version were i just couldn't progress. Too inaccessible for its own good, perhaps. But nevermind, I'm glad it's on the switch for people who are better than me at video games to enjoy
Yes!!! So excited to finally play this game! I hope we get the rest of the series as well!
I'm really tempted to triple dip ! So many memories...
My brothers fave game of all time. I swore to him I'd play through it if it came to Switch...
And here we are.
I played a good bit of Dark Souls 3 with him coaching me through it. So it won't be completely foreign.
@iLikeUrAttitude
Compromises?
This is an improved version over the originals. It's full 1080p docked, 720p handheld (so peak performance with res) And the same 30fps it always was.
Basically, this is going to be better than the original release, on a newer engine, with higher resolution (original tapped out at 720p) and hopefully more steady framerate.
That's the opposite of compromise. That's improvement.
I think that it will sell good on Switch. There is clearly a demand for ports of older games on a Nintendo platform, either cause Nintendo only gamers might have never played them, or for the portability factor. It will be really cool playing Dark Souls on the go, just like it is with Skyrim, Doom, Rocket League and many others. I will be double dipping no question!
I have no interest in this game. Tennis on the other hand... yes!
@KingSandyRavage Edge magazine done a top 100 games of all time in August of last year. Dark Souls was number 2,so even if some won't agree with it being placed so high it's obviously a fantastic game. Breath of the Wild was number 1 by the way.
I am SO hyped for this!!
I played the heck out of both two and three on my Xbox One but now that Dark Souls is coming to Switch I know that is the only place I want to play it, and it is only 40 bucks for what many consider to be the best Dark Souls game, that seems like a pretty solid deal! This series is so good everyone should have a chance to try it and now they can!
I see this as another DOOM. A good game that could fit the Switch but that the fan base already played and not really something parents will buy for their kids so you have a limited audience for a Remaster.
Hopefully this will do well enough for DS4 to come out on Switch. And they can capture the base who now is on Switch. I would play a new one on Switch.
Rick and Morty screaming sun!
Day one
This article was in serious need of proof-reading before posting.
@GC-161 off topic...love your icon! I’ve just been sat blowing on my iPad like a fool in Pret a Manager....
On topic....mmmm....the reported hardness of this game turns me off. I’m the sort of person that rage quits crossing a road.
I wish it came out sooner!
@QwertyQwerty yeah must have been unfortunately
@KIRO Well if you have a HUGE backlog of games, maybe investing time GETTIN' GUD with a game like this might not be fer you.
But its something you can talk about your grandkids about, tho.
I mean old Nintendo gamers are already telling their grandkids that only play GTA of how it was back in the days for them. When they only had enough money to buy ONE game every 3-6 months. Because cartridge base games were sold for as much as $80 bucks. So they had to get as much mileage as possible from every game.
Thus why buying a hard as nails game in the NES era was the best option to get more bang from yer money.
Looks really good, but the difficulty puts me off. I get too easily frustrated if I’m not progressing.
It s ds... i will have to buy ps4 and switch version
I hope we see Nier Automata, Persona 5, MGS Collection, GTA V and FF VII at one point in the future on the Switch.
"Its DNA"
"Its difficulty"
@KingSandyRavage
Yeah man its fun when you play. I watched gameplay videos all the way up to Dark Souls 3 and it all looked like dull boring environments and slow clunky gameplay. But once I played it I started to see the allure.
the best action RPG ever amazing level design, or id better say the world design, since the whole game is one big world beautifully connecting various places ...the design of the monsters is absolutely fantastic..the lore is deep and thoughtful, there is tons of hidden secrets to be find, amazing crafting system, super dark atmosphere and last but not least, fantastic music by Motoi Sakuraba!
@Agramonte I don't see it comparable to Doom. Doom was released just last year and its Arcade style of gameplay is great for when you're playing on the go.
@JoeDiddley So here is a great thing/secret about the Souls games. The difficulty is kind of like a smoke screen. It only seems difficult at first because the systems require a different / specific manner to interact.
But what really makes the series stand out is that From has made the games in such a way that you can find your own path inside of those interactions. Want to be a spell caster that dodges a lot and barely uses a sword? Sure go for it, and guess what? You can kick ass with that.
Want to be a giant tank that takes 1000 hits without falling in super heavy armor? Sure. You can do that.
Want to be a Pyromaniac that burns the whole world? Guess what? You can.
The real problems people have is that you are dropped in to the opening area and it only barely prepares you for going to the Undead burg. You walk in to that Undead burg and think, cool I got this, this isn't hard, and before you know it you're swarmed by 4 undead and bleeding out. Mainly because you got cocky and thought you could play outside of the mechanics.
That was me. At first. I sat at like the 2nd bonfire in that first area for almost a year trying to figure out how to play this damned game. I'd leave and come back, leave and come back. I couldn't grok it at all.
Then I restarted, and I restarted with a plan. I wanted to play in a specific manner, for me it was Medium Armor, Bastard Sword and Pyromancy. I figured out what stats worked best with what I wanted to do and then I slowly figured out how to balance being a sword master with burning undead for pleasure. Once I figured that out, once I stepped back and thought, okay this is what I am going to do and I stuck with it, I became addicted. I put nearly 80 hours in to DS1 on pc, including the DLC. That was one run. I then poured 70 plus in to Demon Souls, another 70 in to DS2, and I have like 70 plus in DS3, oh yeah I squeezed Bloodborne in too.
With each of those games I made a plan before just going in and winging it. So yeah, it can feel difficult at first because you don't really know what to do or how to do it, but once you take some time to understand how the gears work in the background you learn the interactions, the leveling and character builds and you never will feel like the game is cheap or too hard.
Alternatively, in your first run you can just souls grind a lot and go full str and vit and be a near unbeatable tank too. You can powerlevel a game like this. Not as fun though.
@KingSandyRavage Ha is this game any good.....
If you like a challenge then yes it is, if you like your games easy with little to no thought put into it then no, no it isn’t. This game came a long at a time when games were being dumbed down with lots of hand holding, this game holds your hand, chops it off and feeds it down your throat and says come on then, you want a challenge.
@iLikeUrAttitude it wasn’t 60fps on consoles though, or PC until a mod was released.
It'll sell more Switchs.....thanks to people throwing their Switch at a wall after dying 50 times in the same spot and need to buy a new one...
@Hughesy Good to know
@KingSandyRavage It’s extremely good. Made me remember old school games like megaman, games that had no pity or consideration. Or you think or you die. Sometimes, so unfair yet so rewarding.
I'm really looking forward to this. Dark Souls on a handheld is going to be NUTS!
I could never get into Dark Souls, mainly due to finding its dreary and colorless world very unappealing. I can, however, recognize its quality for people who dig this sort of feel.
I guess I just wish the Direct's big reveal was something more up my alley, but I'm nevertheless happy that such a high profile third party game is coming to the Switch.
I want to die!!!!!
In the game though not in real life, not yet hopefully. But this is definitely what nintendo needs imo.
Bloodborne alone is one of my favourite games of all time. The mere fact that DS is it’s granddaddy should speak volumes.
Day one, as I am prepared to die (again).
Is there room on this hype train for one more? Getting pretty crowded on there... Please, let me on...
Looking forward to see if the Nintendo audience like it.
This game aroused emotions and feelings I didn't know existed. It's incredible.
I’m glad it’s coming to Switch but will be a long while before I touch it- played the 360 version and was very tough!! Borderline frustrating!!
@JoeDiddley @KingSandyRavage I agree with @tebunker that the difficulty in Souls is really just a smokescreen. Here's why I think this series is some of the best gaming has to offer:
1. Fair, Skill-based Combat: Souls games are extremely fair. It's a rare moment when the game kills you. If you die in a souls game, it's because YOU did something to get yourself killed. If you can't accept that, and are prone to blaming others for your failures, this game is not for you as it will provide you endless frustration. However, because of this feature, player skill is extremely important: how close you are to an enemy matters, your swing path with a light and heavy attack (and with different weapons) can be different and be more or less useful in wider or narrower areas, the timing of your swing, dodge, or block based on the enemy's attack patterns is critical. If you like to spam attacks or dodges, you will likely end up dead because your fighting style is extremely inefficient. You can actually watch enemies, study how they fight, then pick them apart to take advantage of gaps in their style. Weak, early enemies telegraph their blows by pulling their arms back and striking with wide swings, tougher enemies strike directly and with subtler tells. It often has the feel of a fencing match, testing defenses, provoking attacks, playing with distance. When you ultimately overcome a difficult challenge, the sense of reward is unparalleled because you know that that success was YOURS.
2. Level Design: It's top notch. Nothing else to say.
3. Deep Lore: These games don't have an in your face story. In fact, they can be downright disorienting narratively, but if you dig at all you start to see how carefully crafted the world is. The backstory, locations, NPCs...even the lowliest item usually has a story behind its invention and use. It all comes together in a very intricate and interesting way, but it requires you to explore and dig for the details and connect them together on your own.
I wish we were getting Bloodborne (or more likely a spiritual successor to Bloodborne), but I will settle for portable Dark Souls. Can't wait.
Those who haven't played the game who are interested, you're in for a real treat! Those who aren't interested who love games like Zelda, you seriously need to give this game a shot! It's tough, but it's fair and once it clicks, it is one of the best gaming experiences around! If I didn't already own a Switch, I would seriously buy one just for this game. It's that good! I have plowed through every game in this series, starting with Demon Souls, numerous times (I'm currently on NG+++ on DS 3).
I have wanted this game in handheld form since I first got my Vita, and I'm finally getting it!
Dark souls 1 is probabaly in my top 3 “favorite/most hours devoted to” game of all time. And it’s coming to what is shaping up to be my favorite console ever because I am a 70/30% portable gamer first. I logged over 1000 hours on my PS3 then had to sell system to stop myself from playing it. Then like 2 months later, ds2 was announced and I ended up nearing that 1x before going back to ds1. Logged another 500 or so hours before 3 came out, Beat it 2 times before going back to ds1. I knew deep down this was coming to switch(rumors can be true), but never expected it would actually happen. I have 4 months to finish my backlog before I probably play no other game again, ever...
@Donutman
Yep. It's funny, because I initially dismissed the Switch, and it's quickly becoming one of my favorite consoles/handhelds! Even though they are not new games, World Ends With You and Dark Souls are two of my favorite games of the past ten years, and I'll gladly replay both of them.
TL;DR = Soliare can be in Smash.
@KingSandyRavage Its freaking amazing. Gameplay, atmosphere and music is 10/10. The rewards of a long exploration are the boss battles. They are fantastic and each boss is unique and each has a theme song that is amazing. Words cannot describe the tension that you feel when exploring the world and knowing that you have to be attentive 100% or you could be killed.
The game does look boring when you watch it online. You have to experience it.
@tebunker "But what really makes the series stand out is that From has made the games in such a way that you can find your own path inside of those interactions. Want to be a spell caster that dodges a lot and barely uses a sword? Sure go for it, and guess what? You can kick ass with that. Want to be a giant tank that takes 1000 hits without falling in super heavy armor? Sure. You can do that. Want to be a Pyromaniac that burns the whole world? Guess what? You can."
well, it is called a role-playing game, so you play a role you want..geez...
@KingSandyRavage It's a grittier more westernized version of Monster Hunter gameplay. If you like games like Monster Hunter and Dragon's Dogma, chances are you will like this. However, I tried to play Bloodborne which is supposed to be similar as well and did not like it.
I will play it on my PS4 Pro. 4K 60FPS
Dark Souls is my absolute favorite game of all time. I've put well over 500 hours into it spread across multiple platforms and the fact that this port has me excited to jump back in even after all that speaks volumes to how timeless this game is.
Dark Souls 2 and 3 kind of left a sour taste in my mouth, they were good but not quite the masterpiece DS1 is. This is absolutely the best place to jump into for newcomers. And as far as the difficulty goes.....well, git gud.
@Hikingguy Thank you! Zelda has never been an RPG and I’m so tired of hearing it incorrectly labeled as such.
@JaxonH I am honestly surprised you haven't played Dark Souls.
This game is so great in so many ways. The story and lore is one of those things that you have to activity look for and piece together based off of item descriptions. There are a lot of great of lore videos out there.
The first Dark Souls is still my favorite in the trilogy. I cannot wait for May!!
Amazing set of games worth atry for anyone and they are not that hard once you understand the concept thats actually the fun part of it
@zionich
I know, my brother always tells me how I would love it as a Monster Hunter fan, and I'd tell him likewise how he'd love MH as a Dark Souls fan. He got me to play the third one for about eight hours and I got him to play MH4U for about 30 hours.
I promised him I'd play through if it came to Switch, so I intend to do that. He also told me he'd get into MH with World. So it's an even trade
I'll buy the game when I feel like breaking my Switch out of frustration.
In other words, I've never been a fan of Dark Souls.
Dark Souls. Now you can throw your Switch at a wall, off a cliff, under a train, down the toilet...
@iLikeUrAttitude According to NintendoEverything, it's 1080P30FPS docked, so expect less (no idea how much) when handheld.
@Malcrash http://nintendoeverything.com/dark-souls-remastered-runs-at-1080p-30-fps-on-switch-when-docked/
I'll give this a shot. Dark Souls 3 really crushed me and I gave up maybe a quarter of the way in. I hope the formula works for me this time. Quick pick up and play could make a big difference. Hell, I want to be good at this!
Playing through BoTW, I thought it drew inspiration from Dark Souls difficulty.
@WaitroseDad64 Don't expect to finish a stage with each toilet session.
@BlackenedHalo Except that it really isn’t just an RPG. It’s a blended character action / third person action game with a wide skill system and rpg mechanics.
It’s really an evolution of the rogue formula which rpgs have roots in too. So i get you, but its not that simple.
Anybody on the fence over Dark Souls due to it's perceived difficulty, please don't be.
I avoided touching Dark Souls for years due to the weird clannish 'Git Gud' brigade who revel in fetishizing the difficulty and keeping out the 'Casuals'
I've been gaming for over 25 years but am by no means very good at it, but I absolutely love the whole Soulsborne series. Purists will tell you to play blind but there's a whole wealth of info to be had online on builds and tactics to make your souls experience a whole lot smoother; It need only be as difficult as you want to make it.
In short:
Don't let the weirdo insular hardcore crowd discourage you from trying a game you may well love, with great music, incomparable atmosphere, amazing bosses, trippy fashion statements and weird npcs who all end every sentence with an inappropriate bone dry chuckle
@Hikingguy yeah that quote is incredibly narrow-minded and poorly researched and thought out. Heck, the game Dark Souls is constantly compared to is Monster Hunter, which predates it by 5 years (2004 vs 2009) so blueprint it is not.
That said, Dark Souls is a fantastic game.
When you overcome one enemy or area, you move to the next like a revitalised angel of death, only to be beaten senseless by the next challenge
I genuinely lol'd. It sounds like it's hard for the right reasons so I may just give it a go.
@Malcrash I think most people feel the difficulty more at the beginning, hence why many give up so fast. Once you get the mechanics and learn how to play smart, most of the game will punish you a couple of times, but not as hard as it does the first time you play. Of course this varies from person to person and also the entry you play first (mine was Demon's Souls) but at least in my experience most players I know and most comments I read say that the start of the game is the hardest part (aside from the hardest bosses like the one on the DLC in 3).
@Aldebaran9 I feel the opposite when it comes to comparing to classics like Megaman. Dark Souls games aren't remotely hard as many claim, specially compared to games with unfair challenge like the classic games where near perfection and cat-like reflexes were needed. The games are pretty fair and balanced, and once you overcome the start of the game and find what kind of approach fits with your playstyle, it's one of the most enjoyable experiences. This is the kind of game that is known for actually being your fault if you die since Demon's Souls, which was the first entry.
To all the people that want to play the game but fear it's difficulty, please give this game a chance. People exaggerate with how hard it can be, and it's actually a really fair game that while does offer challenge, it isn't comparable to the cheap tactics some games are famous for (Ninja Gaiden, Contra, etc.) since these games are also known for actually teaching you each time you make a mistake and for also being clearly the player's fault instead of the game being hard. Dark Souls 2 kinda ruins this at some points, but the Demon's Souls, Dark Souls, Dark Souls 3 and Bloodborne tend to be quite fair. Games like Devil My cry 3 and Prince of Persia Warrior Within are much harder than this one in my opinion.
I really like this series a lot and I have invested about 400 hours on Demon's Souls and more than 600 on Dark Souls, so I relly found a lot of replay value.
“Inconceivable!” Lol
Picking this up day one, absolutely.
Hello Dark Souls, have you met Tool?
@iLikeUrAttitude It's going to be 1080p 30fps docked and 720p 30fps handheld. All the Souls games on console up to this point have been 30 fps so it should feel fine, if it's ported well.
Nintendo is reaching their widest demographic since the SNES.
I better catch y'all praisin' the sun
@EngieBengie
Praise = unfettered.
@KingSandyRavage DS1 is the best of the trilogy. It's also the most difficult. Too many games these days handhold you and basically play the game for you, it is refreshing that Dark Souls dares to challenge you like the old days.
DS1 is more difficult than its successors and if you've never played it, you will die. But like any game, it has a rhythm. Enemies all do massive amounts of damage but have attack patterns. Patience, care and being inquisitive reward you with powerful weapons and gear, as well as giving you a massive advantage (rolling to me is far better than blocking for example). Every area will have you on edge, you know you're strong if you're patient and learn the enemies (that doesn't mean dying over and over) but you also know that you are equally vulnerable to them. And when you finally beat that boss or clear that area that you were struggling with, you will feel a sense of accomplishment. Then as you proceed into more difficult areas, everything you learned till that point will balance out the difficulty curve to the point where you will be questioning why you ever struggled with the early game. And if you do get stuck, you have loads of players ready and willing to help guide and help you through the area's through co-op.
It may seem boring to watch, but it is something else to play. Dark Souls will challenge you and if you're not used to its style, it will cause you to die a lot. But if you stick at it, Dark Souls is one of the most rewarding and entertaining games you could possibly play. I highly recommend you give it a shot, borrow from a friend if you must or try the original on PS3/360 from a friend before committing to the remaster on Switch or another platform of your choice.
@Hikingguy I'm not sure if you're aware but the creator of DS in an interview had gone on to say that Legend of Zelda was pretty much a blueprint and huge inspiration for the game and series as a whole.
Good to have a remastered of the first Dark Souls and good to know that there's rumor of the sequels coming as well but will we ever see Demon's Souls on Switch?
@azelf I always had that issue with the series too. I’ve enjoyed them and played 1,2, and 3 but only up to a certain point that I determined it had become too tedious. 2 was my favourite because I really got into the world of that one but the Rat King was so difficult that after I beat him I never touched it again.
Back in 2002 around the launch of the Gamecube I picked up a nice cardbattle adventure called LOST KINGDOMS by FROM SOFTWARE. I enjoyed it a lot and played until I got all the cards. However, this game (and its sequel) were the only FS games produced for a Nintendo home console - until now. Good to have them back.
I will definately buy Dark Souls Remastered for Switch, I heard so many good things about the original. Not concerned about the difficulty - it can't be too hard if so many people have beaten it.
@KingSandyRavage It may be my favorite game of all time.
So yeah.
Well, it's easier than Super Ghouls and Ghosts!
@vitalemrecords I was going to ask on here, what games can you draw comparison from in terms of difficulty? Yep Super Ghouls n Ghosts was pretty hard, but not frustratingly hard.
@WiltonRoots Shovel's Knight meets Ocarina of Time - but deep in a ketamine binge
@vitalemrecords Ah ok that answers that then! Ocarina of Time was a hair puller at times for me. Cheers.
@WiltonRoots it isn't a perfect comparison - but the Shovel Knight and ketamine flavoring should spice up your life!
Zelda 2's second Half - Meets - Battletoads - Meets - Ice Hockey
"with RPG elements in high resolution 3-D"
that might be a better comparison
Capra Demon is calling your name.
@Mo_Zing As a huge Monster Hunter fan who's never played a Dark Souls game, I'm curious how they compare. From the descriptions I've read of the combat in Dark Souls, they sound similar (spamming attacks and dodges get you nowhere fast) so I think it's time I give it a try.
I'm not sure my joycons could cope with me playing DS!
@tedko Haha me too though I've played DS/Bloodborne but not Monster Hunter!
@KingSandyRavage it's only enjoyable if you like a challenge and don't get discouraged when death is frequent.
@QwertyQwerty are you sure you're not talking about Demon Souls?
@vitalemrecords I hated that boss so much. Being in a tiny confined space with dogs chase you around all while having to deal with the capra demon.
I'm sorry I had to stop reading as it's too annoying to read DS all the time. Is it really that hard to type Dark Souls..... really?
As somebody who rage deleted Bloodborne more than a dozen times... Only to feel it calling me back and to then go on to new game plus it several times over, I absolutely cannot wait to play Dark Souls again.... Handheld. Is a massive draw for me!!
@Hikingguy Final Fantasy isn’t an RPG either. There is no role playing in it.
@SKTTR They also did that awful Tenchu remake for the DS.
@JaxonH It will not be on a new engine , only ps4 xbox and pc will include one aspect's form ds3
@KingSandyRavage it looks boring at first, me used to be like that, but once it clicks, the mechanics is seamingly wonderful, hundreds of hours spent and still cannot get enough
@KingSandyRavage It is literally a fantastic experience but hard as hell in certain areas. Definitely not boring at all..
@Vergilxx3
I read the game would be using the DS3 engine, but I guess that was wrong. Was hoping it would pave way for the trilogy
Praise the switch!
@PtM Portability has any game be a perfect match, apparently. Convenience trumps all....
@JaxonH I've done my homework , trust me it's not using DS3 engine and only other versions will be using specs from DS3 which kinda sucks , my guess is that it will be a straight port for switch with better resolution
@Vergilxx3
I read none of the versions will. This updated article was posted just 1 day ago.
https://www.destructoid.com/-update-dark-souls-remastered-will-not-be-using-new-assets-482196.phtml
Basically same as every other version aside from framerate, which only stronger consoles are able to handle. And 4K if you have a Pro/X. But that's it. No HDR support, no new assets, basically just improved framerate and res.
I'm good either way. Even straight ports from PS3/360 are hype. Just improving res to 1080p when docked and stabilizing the framerate will do nicely. Much better option than running the base version on the upcoming GPD Win 2, which was my original plan. In fact I just bought it again on STEAM in anticipation. Oh well.
@Agramonte
troll alert. N isn't for kids man. seriously. i'm so done with that argument.
@sword_9mm They themselves still happily say they're targeting families though.
@sword_9mm Not even what my post was about.
@PtM True, but that didn't mean or guarantee Dark Souls did it? At that stage none of us were sure where any third-party involvement would lead.
@PtM I think we can all enjoy the notion of Dark Souls coming to a handheld Nintendo platform, whether one person or another felt such a game was a dead cert or not.
I never played this on the other systems but will pick it up on switch for sure.
Great to see a game like Dark Souls make its way over to the Switch. Can't wait to fall in love with Lordran all over again.
I got the Platinum trophy but there´s no way I´m skipping this glorious portable version
@JaxonH I think i will grab that GPD WIN anyway , i just wan to play portable mafia II and some final fantasy games , i wonder how well will gpd win 2 handle these games
@Deathwalka That was a rumour
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