
RiME is shaping up to be one of 2017's most interesting multi-format titles thanks to its eye-catching visuals and puzzle-solving gameplay. The Switch version - currently being ported by Tantalus Media - will launch after the other editions, and original developer Tequila Works has now revealed that Tantalus is aiming for 720p resolution in both docked and portable modes.
This is presumably being done to maintain performance across both modes. Minecraft on the Switch takes the same approach, keeping things locked in at 720p regardless of how you choose to play - although it has been stated that this isn't down to a lack of power but to facilitate a smooth transition between the two modes, and that a future update may introduce 1080p visuals when docked.
Does this news impact your commitment to the Switch version, and will it force you to pick up another version? Share your feelings with a comment below.
[source gonintendo.com, via gamereactor.es]
Comments 82
Hm... not a deal breaker but hope this can be fixed with an update.
It seems the transition from portable to dock isn't as easy as it seems from a programming perspective.
Not too worried about it only being 720, gameplay is what is most important and being able to play on the tv and also on the go will make enjoying the gameplay more convenient.
Not bad.
As long the gameplay is good, 720p or 1080p doesn't really matter for me.
It's already gorgeous.
@arrmixer I would say it is more they are playing it safe than having difficulty.
Not a big Deal if the game works well.
It's ok. We're Nintendo fans we're use to it
@PuppyToucher That is exactly right. Yet I believe a lot of people make games fail due to graphics, which is rather stupid of them.
I really don't care.
It's not a big deal breaker, but what's Tantalus' excuse for this. They had to deal with the hurdles that was simultaneous streaming between two resolutions for twilight princess, what makes this harder.
Only three more days.. I hope it's a good game..
It is a shame, but will still not stop me from getting it.
When is it going to be released on Switch? As you cannot pre-order on Amazon.co.uk, even using the link on the right hand side of this page
@Grandpa_Pixel
True. I prefer a great build at 720p vs an iffy one at 1080. As the saying goes, "More tests are needed!" Lol 😂
I'm almost always playing my switch in portable-mode anyway, so not a huge deal for me. But it is a little underwhelming with inly 720p in docked-mode tbh. I just hope it's a nice game ntl.
@Bunkerneath weird... at amazon DE it is possible, but I do not know if they deliver to UK.
Would certainly prefer 1080p but my 4KTV makes everything look good.
Not enough to stop me from buying on Switch. Having your games with you everywhere 24/7 is too appealing.
Graphics aren't everything, but in the age of 4K screens and monitors and the Switch actually having hardware that can handle 1080p60, I'm getting fed up of developers putting out underpowered copies of games...
Go speak to Nintendo if you can't get your software to run properly. Surely they'd help?
@SCAssassin
Time, money, technical issues or just priorities (view distance, LOD, frame rate, etc.). Take your pick (or just use your own imagination... ). Actually, we just don't know, but there's certainly a good enough reason (Tantalus knows for sure). Maybe the extra oomph from increased clock speeds just isn't enough for a resolution upgrade while maintaing the same level of detail and effects at the same frame rate, which they would prefer... That's my guess at least (for this title).
That's not to say that I am not disappointed, too. Switch has one advantage: it's portable. The more drawbacks a Switch version has however, the harder the decision to spend extra moolah will be. I am now more undecided about this game than ever, especially together with the rumor that it's supposed to be quite short. Will now wait for a review...
@Zeargo
You guys are right but this shouldn't no be encourge! I dont find it really ok. Think about it like this you buy a 4k TV pay some extra money to get 4K but actully you can only watch a few movies in 4k. Why did I pay for that feature if i can only use it on occasions?
Same here with the Switch why did I pay that big price for the switch if I cant use it as intended? Then they should strip the 1080p feature out and sell the console at lower price if the game developers do not intend to use it.
Not a huge loss.
I play games for gameplay, not graphics.
The option to take and play this anywhere excites me more than a higher resolution.
Tantalus did excellent jobs on ME3, Deus Ex and Twilight Princess HD so I have great confidence in them.
More laziness.
I'd rather Tantalus prioritize nailing 720p in handheld than 1080p in docked. 720p on a TV isn't great, but 540p or worse in handheld mode would look a lot worse.
@arrmixer Changing resolution on the fly can break thing, especially GUI element if it's not design for dynamic change from the get go.
Mobile developpers are used to this, PC developpers are used to this but console developpers aren't, they're used to have one single screen resolution target and creating their UI based on that. Changing it during developpement might requiere a lot of rework that they might lack the time to tackle.
@Kokusho
Right, good points. I think it was a good decision by them to make sure the initial build was good rather than bringing out a feature not properly tested into production.
Based on your comment it would be interesting to see if other developers follow suit.
I'm not a resolution freak and I'm really excited about this game so I don't mind... BUT this just smells more about laziness than anything else. The Switch is not a very powerful console but it is capable enough to run this game above 720 in docked mode.
They're releasing the game much late than in other platforms and pricier too, so they should deliver.
Honestly, if they never said anything, I probably wouldn't have noticed anyway.
Don't think I'll notice the difference at all but if they're not even trying to change the resolution between modes on Switch... what the hell is the cause for the delay then? None of this makes sense to me.
It certainly won't sway me towards buying the game on PS4 where I'd be playing it in 540p instead. XD
@SCAssassin smaller dev teams and its clearly a rushed port
Unless its made with plenty of time or just made in a huge firm, expect this to happen till 3rd party stops playing coy with the Nintendo switch and really commit.
This will in no way affect my enjoyment of rime im not a graphics but im a Nintendo fangirl and play great games and indies...
Bring on rime, performance is king in my book.
@ThatNyteDaez Tantalus is a port house as is beenox
Tantalus however is busy deluxing the next wii u game
schwing sching
Everybody should look on the bright side, if enough games play the same in handheld and docked mode maybe Nintendo can drop the pretense that we need a dock and just let us do TV out with a USB-C to HDMI cable that you can get for less than $20 on Amazon.
https://www.amazon.com/dp/B06XHBV8QJ/ref=asc_df_B06XHBV8QJ4996847/?tag=hyprod-20&creative=395033&creativeASIN=B06XHBV8QJ&linkCode=df0&hvadid=167126093426&hvpos=1o1&hvnetw=g&hvrand=1466638635413676717&hvpone=&hvptwo=&hvqmt=&hvdev=t&hvdvcmdl=&hvlocint=&hvlocphy=9004519&hvtargid=pla-309291860551
Anybody know if there are any games that keep the audio stereo? I've never once seen an article discussing Switch audio in and out of the dock. It would make sense to me to play in 2 speaker stereo mode in handheld and tabletop and 5.1 docked but I've never seen anyone even mention it. I actually don't know what audio, if any, you would get out of a USB-C to HDMI cable.
For me, portability is worth a LOT more than higher resolution, so definitely the Switch version for me.
For those asserting that it's just laziness on the dev's part to not support 1080p, I really don't know what you're basing that assumption on. It's a fact that the Switch is quite a bit less powerful than other current gen consoles or a typical PC, so it seems quite plausible that the devs weren't able to support 1080p without compromising performance.
@Kokusho basically its an bug that needs ironing out in the next update of the Api NVN
The firmware is definitely theoretical in parts, maybe an indication of just how early in development the switch API and os truly are.
@bilboa its both, this game was Announced then delayed and dont forget the target render back when rime was Playstation exclusive
@bilboa plus the API and OS are clearly getting patched right now, supporting the fact that unless you are using unreal engine 4 now, your game will have difficulties reaching the performance of the switch.
This is a time/development issue not a power issue as the switch is scalable between portable mode and tv mode.
A touch disappointing. Let's hope it actually manages 720p in portable mode.
I don't see why people should be affected. 720P looks crisp and sharp on my 60" from the sofa!
I'll pass on this one.
There's lots of games like this, Lego City Undercover, Minecraft, and more on the Switch. This isn't different so won't change my experience.
Not a deal breaker for me as I never play my switch docked. Handheld all the way for me
@BezBot Lego is 1080p docked dude
Will buy it on Switch to play on the go.
Is it 60fps in both modes though?
Minecraft being 720p when docked is kinda meaningless since...well...it's Minecraft.
Rime being 720p when docked is a bit disappointing.
@nhSnork It's 1080p on the PS4...
@AcridSkull No, it's 30fps.
Not a big deal for me. As long as it runs well, I'll buy. If not, welp, the other versions ain't going anywhere.
Disappointing, but I'm excited to play it enough that I don't mind.
This article is presumably basing this from Minecraft. Why not ask the developers. Unless they confirm this, I would say it's more down to the Switch not being powerful enough.
Not really a problem for me. As long as the gameplay is good.
Not surprising. It's been through the wringer in so many ways it's amazing this game exists at all. On any platform. And doubly so for Switch. Maybe it's just a port of the WiiU version that never was.
@Kokusho Not even all mobile developers are used to it. I just got the Nougat 7.0 update on my phone, and one of the "key" features os optimization mode vs. performance mode. When I switch between the two and it switches between FHD and WQHD half my widgets break and either crash or display blank boxes until I restart them or reboot. I think it's safe to say resolution changes are problematic across the device spectrum. PC does it best, but it's still not ideal. A lot of apps just initialize all resolution values at launch and don't update it.
@Galenmereth
Nice! I wonder if There is any API/library for support though that also depends on other factors.
It's not a deal breaker for me, because I never planned on getting it for the Switch to start with. Going to be picking it up for the PS4.
@Octane not in RP mode on Vita.
@nhSnork I'd be surprised if a Vita could display a higher resolution than 544p, so in that case, what was your point exactly?
Could be laziness or it could be deadlines. People are still learning how to develop for the Switch and running a game in two framerates is a new thing. Presumably they want to get this out before all the big JRPGs hit the Switch
So... What exactly is the available extra power used for, if the docked visuals are going to be the same as when undocked? Surely they won't just ignore and not use it...?
I'm willing to bet serious money the undocked version will run at a sub-720p resolution.
@bilboa If the game Works at 720p in portable mode it should at least work in 900p in Dock mode, you are getting 50% increase in GPU power and since we are talking about JUST upping the resolution not framerate or anything else then there is NO excuse.
Is like you tell me that you change and old 750ti for a 1080ti and the game can't run at better resolution.
@Octane the very one I made - for me it would be 720p on Switch vs 544p (yeah, I suppose that's the exact one) on PS4 when it's streamed to Vita. If Remote Play wasn't a thing, I wouldn't even be a PS4 owner now.
@nhSnork Why not play it on TV? I'm sure that looks much better than playing it on Vita, wouldn't it?
No harm, no foul. I'm not a graphics definition snob. 720p is just perfect.
Just add blank scan lines for the missing resolution up to 1080p, call it retro
We've had a lot of news with Rime, with the price issue first and now this.
Graphics aren't the end all for me, so if 720p means better performance I'm all for it. Though, at this point in time I'm going to wait for a review first.
First the arbitrary Switch price hike, now this. I'm really losing enthusiasm for this game.
BotW is exponentially more demanding than this game, and is 900p at least. Mario Kart is 1080p. Tantalus is just being lazy here and not stepping up to the plate with the Switch version. Just another half-assed port it seems, then like with the Wii they'll whine that since their crappy port that they didn't put effort into didn't sell well on Nintendo systems, that is their justification to not even bother with future games.
Well, it's better to have secondhand driving than first class walking
I have to start reading old reviews off this game, to see if it worth getting when it comes to the switch. I only play in portable mode.
@kobashi100 Did it get an update? Haven't played it in awhile, but from what I remember it's 720 docked on Switch.
I don't see any difference between 720p and 1080p so this doesn't matter to me either way. Just hoping for the game itself to be good
720p is perfectly fine. Looking forward to this game and that's still going to look great.
The base code is probably very messy by now, Tends to happen with anything that is in development for so long. There will be newer functions replicating older ones with slight changes as the use and effect risk of changing the older functions gets lost in depths of time. Until I see reviews this is not even close to my shopping list, in any format.
@Octane I think the Switch version comes out in August.
I don't mind about the lower resolution. The only thing is when you release a game at a later date on another console, there is a big chance it may not sell as well if it has bad reviews on earlier versions.
I don't care as long it is 60fps.
It's troubling at the least. I don't get why launch titles had this down, but now it's hard to do. Just sounds like lazy to me. I want the 1080p.
Edge have awarded Rime a 9/10 and were "overwhelmingly positive" in the review.So it's obviously a great game to look forward to,we just need to hope the port is good.If it runs as smoothly as the other versions then it being 720 instead of 1080p is no great loss.
@Jessica286 It's 30fps apparently.I think all versions are the same.
@OorWullie It's not a great loss, but it's a shame they don't utilise extra horsepower in docked mode. That is the entire concept behind the Switch. Portable games get scaled up to ''console'' standards on the TV.
@OorWullie ohh! I'll have to look at gameplay videos then.
Ugh. Late 00's resolution still being used in 2017.
I haven't cared about resolution, since the N64. That's the last time, Resolution was an issue (IE: Caring when console games would run at higher resolutions). 720/1080/4k, I couldn't care less. Looking very forward to this one.
@CrimSkies97 That makes it 2017 resolutions then.
What engine was this game made with? Legend of Zelda breath of the wild is a beautiful and massive games running at 900p when docked and Mario Kart 8 is 1080p docked. It's not the biggest deal but I don't want developers making inferior ports on the switch, hopefully this can be patched.
@cerenzio That makes makes it extremely outdated.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...