The 3DS has been a home for a high number of excellent RPG and adventure games, with those small screens absorbing our attention and taking us into fantastical worlds. The DS had a similar heritage, as the combination of Nintendo portable hardware and sizeable, intriguing RPGs is enticing. Though the 3DS is heading into its twilight it has more to offer, with this week's arrival of Ever Oasis being another reminder to charge up our portables.
This is an adventure that showed pretty well at E3, as the Treehouse team showcased the impressive depth on offer - you build up your Oasis, attract new residents, support their businesses, develop strategies and also explore the world, fighting dangerous foes with some clever combat mechanics. We were intrigued when we tried it out recently for a preview, and the game has a demo for us all to sample on the eShop.
What's particularly notable about Ever Oasis is the pedigree behind the project. The lead development studio is Grezzo, which has done excellent work with the Legend of Zelda series on 3DS with two 3D remasters (Ocarina of Time, Majora's Mask) and also The Legend of Zelda: Tri Force Heroes, which was impressive on a technical level even if the multiplayer focus didn't always suit it well. In addition the project has been led by studio founder Koichi Ishii, a powerhouse game designer in the world of JRPG games. He created and managed the Mana series for nearly two decades while at Square Enix, starting in 1987, and was also involved in multiple FInal Fantasy and SaGa titles (famously creating the Chocobo and Moogle characters). He then founded Grezzo in 2006, leading the company to multiple successes on 3DS, in particular.
We were very fortunate, then, to talk to Ishii-san at E3 last week, during which we spoke about Ever Oasis and what the ambitious title hopes to achieve on 3DS.
First of all, could you introduce and describe Ever Oasis for our readers, in your own words?
Ever Oasis is an Egyptian fantasy world set in a desert. The player character is a member of a tribe called Seedlings and is the chief of the last oasis; an oasis they created together with the water spirit, Esna.
As the chief, the player has to gather allies to the oasis and increases the number of Bloom Booths, thereby developing the oasis.
Sometimes they will form a party with these allies and explore the desert outside, overcoming various trials in order to protect the oasis. The theme of the game is the question ‘What can I do to protect things that are important to me?’ We’ve done this by having the player not only develop their own character, but also to develop and protect the oasis together with Esna and their allies.
How did your previous work on games like Final Fantasy, Secret of Mana, and more recently Ocarina of Time 3D and Majora’s Mask 3D inform the design of Ever Oasis, and were there other influences and sources of inspiration?
I’ve created a number of different fantasy worlds before now, but this time I wanted to try something a bit different to having players travel through lots of different areas in a quest to save the world. Rather than the focus being on developing your characters, it’s about protecting and developing your oasis. I wanted to create a game where you can feel how the situation is changing and that the people are happier and better off as your oasis develops.
The inspiration for the game came while I was on a trip to Egypt 10 years ago.
Some early previews of Ever Oasis, including our own, compare it to Fantasy Life. What do you think of this comparison, and which games would you say have similarities in gameplay and ideas to Ever Oasis?
Comparing it to a game like Fantasy Life might be somewhat true in terms of genre, but in terms of gameplay it’s quite a different title. Having said that though I think it would be interesting for users to play and compare. The focus and theme are different, so after playing you may feel that it’s a completely different game. I will leave it up to the players to judge what games it is similar to.
Ever Oasis has quite a unique art style and setting — how did you arrive at this style, and how does that stylistic choice inform the gameplay?
We started with concept sketches based on it being an Egyptian fantasy and that Seedlings and Desert folk would be living in this world. I made sure that all of the designs matched with my ideas, so those ideas are reflected vividly in the game. I went with this style hoping that players would enjoy a world overflowing with fantasy energy, even if it was a desert.
The music also sounds like a real highlight from what we’ve heard so far. Can you tell us about the choice of music in the game and the effect of having that orchestral sound?
I asked the sound producer not to start making it as game music, but rather to create music that really lets you experience the game world and setting at a deep level. Then I had the sound producer work with the composer, Sebastian Schwartz, to write the music to fit Ever Oasis. The movie-like style should help users immerse themselves into the world.
The combat mechanics of the game have earned a lot of attention; from your perspective what are the most important points to make around combat in Ever Oasis?
It may look like we’ve created a modern version of the ideas I had for Secret of Mana, but you could also say it’s the same idea I’ve had since Final Fantasy XI. I think really though that the choice of battle system was a natural consequence given the games I’ve worked on so far.
It’s hard to have a three-person battle with the camera behind your character; needing to see what your allies are doing doesn’t work well with a view where you can’t see behind you. So we had to try lots of different ideas until we could get these working together. If you can feel as though all the party characters are thinking and doing their best to fight, then I would say the battle system has been a success.
Like Tri Force Heroes, Ever Oasis features parties of three; how did you arrive at that number? How does having three heroes play into the game’s combat and puzzle solving?
In an RPG, at the very least your party is composed of a fighter, a mage, and a cleric. I was very aware of this when making Secret of Mana. Although back then three characters was already really pushing at the limits of what the hardware could handle…
Also, for the system of switching between characters, there is a big difference between having three characters e.g. (C) →A←→B←→C←(A), and having four e.g. (D)→A←→B←→C←→D←(A) in terms of how much confusion it causes and how long it takes. I wanted players to be able to change characters intuitively and without any stress, so I decided this triangle system would be best.
Just from looking at the game we fell in love with all the different styles of fashion, costumes, and weapons — are there any elements of character customisation in the game that will let players experiment with these options?
Weapons and accessories have parameters so you’ll want to have the strongest ones equipped, but turbans and robes don’t have such parameters so you can have your character wear what you like. When I play, I’m always changing the look of my character when I go out on an adventure. It helps me imagine the feelings and excitement of this main character.
It looks like growing your Oasis will be a very appealing part of the game; can you tell us about what inspired the town-building portion of the gameplay, and how that will unfold as players progress?
My starting point was thinking about what kind of a game I could make that had a central base where you’d build up the number of your allies. In combining this idea with an Egyptian-fantasy theme, the base became an oasis, and the Seedlings were created as people who could live there. In order to separate the game from other city builders, I combined the idea with a system that capitalised on my previous experience and envisioned this gameplay cycle of the two systems. By linking these different kinds of gameplay, I could make the oasis and the world beyond it all feel like a single world. I hope you will enjoy this feeling of unity between these systems.
What feeling do you hope players are left with as they play Ever Oasis? Are there any last thoughts you’d like to share with our readers?
As you play you’ll see how the people living at the oasis want to look after it — even if they don’t explain it with words — and meet different characters who will fight to protect it. This should help the player realise what the right thing to do is. I hope that through the oasis, players can grow and think about what they can do for the people (and things) important to them, and not just care about their own feelings.
We'd like to thank Mr. Ishii for his time. Ever Oasis is out on Nintendo 3DS on 23rd June in Europe and North America.
Comments 44
I do like the Battle system. Kinda like Gambit System FF XII.
But I still confused about the Shops inside the town. What is the purpose and is that really fun to do (expand the city) ?
"the 3DS is heading into it's twilight..."
I do not think that word means what you think it means.
Go look at the summer fall winter 2016 Wii U release schedule while we waited for Zelda in March 2017 to see what twilight really looks like.
I need this game !!
Can't wait for this game. I preordered it and can't wait to get it on Friday so I can start playing this amazing game.
This is one of the titles I've been most looking forward to in 2017, which is really saying something considering the others being published this year! The demo only got me more excited, so I'm eagerly anticipating this Friday.
I preordered this after the Treehouse demonstration. They just keep giving me reasons to pick up my 3DS.
When the system is finally retired, it is going to have a very impressive library of games.
I normally don't like chibi games, but this one looks alright. If the combat and exploration is fun enough, I´ll end up getting it after Return of Samus and Monster Hunter Stories.
Interesting, interesting... I guess I don't have much choice - preordered. New IP that looks promising is always a good thing.
I played the demo for a while this weekend and had lots of fun with it. It has the same feel as a Zelda game with a large 3D over world to explore and dungeons where every room has a puzzle to solve before you can advance. It will definitely be picking this one up.
I wish the 3ds would just leave already. I know that sounds very negative but after getting my Switch, every 3ds game that comes out I catch myself think "this would look so much better in HD on my Switch..."
Imagine the metroid 2 remake but made for the Switch instead, it would look amazing!
@Kalmaro ...and you are the only one who matters...
@Kalmaro
I share that sentiment. It's really discouraging to see fun looking, aesthetically appealing games getting gimped by sub-par screen resolution and hardware limitations when there are viable alternatives.
Although that being said, the 3DS is usually what I carry around on a regular basis, since it easily fits into pockets in comparison to the Switch. And two screens still works better for some games.
I can't wait to play this.
Speaking of Secret of Mana, tell Square Enix to hurry up with the localization of the Mana Collection for Switch. My wallet is still waiting.
Don't know if i really like the art style. I would still love to see the Mana Collection as well @retro_player_22, I keep throwing money at my computer screen when i see it and nothing happens!
@Crono1973 Not sure I understand your comment.
@TrixieSparkle Yeah. Don't get me wrong, I absolutely feel like my 3ds was a great purchase, but it's been a while now, time to either give us the next portable sensation or just shift focus to the Switch. I actually carry my Switch around with me, but in a backpack since I do IT work. I can smack demons on my lunch break in disgaea 5 at my leisure!
I've had this pre-ordered on Amazon as soon as it became available and am enjoying the demo.
Only thing I would change at this point would be to switch between characters using either r or l shoulder buttons. Would feel faster and smoother, imho.
@Anti-Matter
The whole point of the game is to rejuvenate the oasis. That's done thru getting residents to want to have a shop there which attracts more residents ad infinitum.
I'm not going to gripe about this not being a switch game, as development likely started before NX had dev kits out or devs that have been 3ds only are trying to learn the system (it is a big jump to go from handheld to a console more powerful than the wiiu) HOWEVER I really wish that Nintendo would make some sort of tv out add on for the system. Sigh. I'm still getting it and I have a number 3ds games on preorder though.
Loved the demo. The resource collecting aspect gets my monster Hunter loop going. Accept side quest- collect resources- upgrade shop, weapon, etc. Then do it all over again.
Looks cute. But i wish they made it also a Switch version! I'm sure it won't be that hard to do
Does anyone know whether the demo is available in Europe yet?
@k8sMum Does progress cary over to the main game from the demo?
The more I see of this game, the more I think it would be something that I would enjoy. I may pick this up at some point after its release. If only my backlog wasn't already clogged with RPGs and Action/Adventure games....
The "needs to be on switch" comments can blow it out their ear. I'm glad the 3DS lives on and is getting new adventure games like this that have that precious 3D effect. Long live the most portable console on the market
The art style looks like a 3D version of Maple Story... But knowing that Ishii is on the job gives me confidence in the quality of Ever Oasis. I played FFXI for years, so I'm well acquainted with the battle system he helped create. Looking forward to seeing how this one further evolves the progression!
@Mr_Zurkon
I don't think so as I don't think you start at the very beginning of the game. There are already a few stores there.
It's a good way to be up and running with the switching characters, types of puzzles etc, tho.
@NinChocolate No kidding, there's plenty of people who don't have an NS yet and want to maximize the life of their 3DS. The only ones who would make such a complaint are strict Nintendo fans. Such a strange dichotomy... Some people wish more games would release for the NS, yet claim it's doing just fine on it's release schedule.
@k8sMum I see that now, I just ran through the demo. I love that gameplay loop. I love the look and music, can't wait to pick this up on Friday.
IMHO, Snes is not even in twilight yet. Sure they aren't making new games, but I haven't even caught up on all the games they DID make yet. Constantly finding more gems. I imagine I'll be doing the same with my 3ds for years to come.
@NinChocolate Relax, no one is saying there is a problem with the 3ds, it is good hardware. However, the Switch is here and it is now holding it back, much like the WiiU held back the breath of the wild on Switch and how the 3ds held back smash bro's on the WiiU.
We are now at the point where every time the put a game out on the 3ds, you have to ask if it would have been better and looked better on the Switch.
@Kalmaro
If the NS is a great console nothing will hold it back. The main problem now is lack of product. You can't sell what's not available.
My N3DS isn't that old. I'm loving the new games for it. Never bother asking that question re: would it be better on the newest toy.
@Kalmaro the 3DS is very different hardware than the Switch. It's also a dedicated portable that has cost advantages over Switch development. I'd say you'd need some good evidence to say that 3DS games releasing post-Switch launch would have definitely come out on the Switch instead at this point in the Switch's lifecycle. If they wouldn't have come out now on Switch then there's no "holding back" business.
As is the case with third parties, not every developer making a game now is prepared to release on new hardware. There clearly are multiple and significant advantages to later-stage development
@k8sMum
Provided its made from the ground up for Switch, it will always be better. Unless there is some revolutionary use of the second screen in this game I'm unaware of.
@NinChocolate Who said anything about how they 'would' come out for Switch? I said they should. The 'holding back' comes from the fact that these games could have been made for the Switch and helped give it more content, something the 3ds already has right now and the Switch needs to pull in more people. The advantage would be more attention to the Switch has in general to the masses.
@Kalmaro I don't think "could have been made" addresses the reality of game development between platforms. You'd also have to make a case against the release of the New 2DS as it's unlikely that it won't sell and will likely enjoy better sales and marketing with new games.
@NinChocolate I'm not understanding your case with the new 2ds. My point has been that the 3ds is holding back to Switch sense he's that come out for it could have been made for the Switch instead. It would have helped the Switch due to it then having more games and, by extension, more publicity.
The 2ds is a non-issue. It's not the manufacturing of the 3ds that bothers me, it's the fact that we have games that would have looked better on Switch coming out for the 3ds when people are saying the Switch needs more content. It needs more stock too of course but that's another issue.
@Kalmaro
You are stating opinions as facts. Better is a subjective term.
Anyway, it's on the 3ds. The play is good, so some of us are happy.
@k8sMum like I said, unless there is some revolutionary use of the second screen that I'm unaware of, this game would look better and play better on Switch. That's a fact, the Switch is more advanced.
No doubt people will be happy with the game on 3ds, but why settle for less?
I played the demo but there wasn't anything about it that made it seem like a "must have" game. I don't feel like the demo really sold the game all that well. (The best part was that musical rolling object that was in the oasis, it gave me a chuckle)
I definitely prefer the demos that let you start at the beginning and then carry your save over to the full game. I think they do a much better job at pulling you in.
@rjejr One game confirmed for the Winter with only one first party title confirmed for 2018? At that point it'll be at sunset at best.
@Seacliff "with only one first party title confirmed for 2018"
Does Switch have any fist party games "confirmed" for 2018? I don't think Switch is sunset yet. We'll probably get an ND in Oct just for 3DS w/ 5 more new games for 2018. I'm still waiting for Inter-Dimensional Diamond and Parallel-Worlds Pearl. Probably Kid Icarus Uprising 2. Sakurai must have been doing something since SSB4 finished. Maybe Luigi's Mansion 3. Nintendo just wont' let it die.
@Kalmaro
Because I cannot justify the price of the NS for one game that interests me now. Since Ever Oasis is not on the Switch I'm settling for the one there is. Not second best.
@k8sMum It's second best when taking into account that it could have been on the Switch. This isn't to say that the game is bad or will be bad for being on the 3ds/2ds. Rather, it could have been better on the more powerful portable.
All that said, the Switch is not technically hurting for game at the moment and they are getting a decent release every month so hardware shortages are the biggest problem. Still, more games couldn't hurt.
This game wasn't really on my radar, but I played the demo yesterday and really enjoyed it. Will wait to read the review before deciding whether to make a purchase...
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