The Legend of Zelda: Breath of the Wild is barely a week old, yet it has already become one of the most critically-acclaimed video games of recent memory, scoring a series of perfect review scores and thrilling gamers all over the world.
The game is notable for the way in breaks from tradition with so many of the Zelda series' key features, and director Hidemaro Fujibayashi has been speaking to The New Yorker about how this seismic change took place.
Fujibayashi adds to previous comments that he and his team were afforded an unusual amount of freedom:
They said, 'Change anything you want.' So we wrote down all of the stress points, the things that make Zelda games less enjoyable, and we replaced them with new ideas.
Takuhiro Dohta, the game's technical director, added that at points they had to roll things back:
At many times in the process, there were things that just weren't functioning at all. We'd have to remove everything and build back up again.
To make things even more demanding, Nintendo president Satoru Iwata passed away and the team lost a major supporter within the company, as Fujibayashi explains:
When he passed away, there were moments we'd come up with an idea which we'd be excited to talk to Iwata about. Then we'd remember he was no longer here. Miyamoto told me it was the same for him. He'd come up with an idea at the weekend and would feel excited to speak to Iwata about it on Monday, only to remember. The sadness runs deep. This is approaching spiritual talk, but we had the sense that he was watching over our work. That became a source of motivation, a drive for us to improve and be better.
Given that Iwata will have been involved in many other key projects which are only now appearing on the market, it's fitting that his influence on Zelda: Breath of the Wild's development continued to be felt, even after his tragic passing.
[source newyorker.com]
Comments (85)
Violins anyone?
Not enough for the framerate to be decent, it seems. Iwata would have favoured framerate over resolution.
@Simbabbad sure, but almost all zelda console games had framerate problems
I have no framerate problems. Should I send mine back for a replacement/refund?
aww :')
@Simbabbad It would probably be less acceptable to release a sub-HD game in 2017.
I also think it's quite disrespectful to, firstly, devalue the hard work of 100s of people over several years, and also to say that these people, who knew Iwata, worked with Iwata, were close friends with Iwata, didn't honour his memory correctly because you think you know better.
I get a few framerate issues but it doesn't spoil my enjoyment of the game at all.
@gcunit me neither.
@ROBLOGNICK me either.
Wow. Just like a fantasy movie or vooodooo
Satoru Iwata left this planet way too early. Rest in peace, your face is the Nintendo we all know and love.
@Simbabbad Your priorities sound a bit skewed.
This is great.
I love knowing that a great game is made by humans, by great people which are not just programming machines or ideas' men.
And that they managed to transform a form of weakness and sadness in something that made them stronger.
This is truly amazing.
Clearly a very special man that will never be replaced. Very touching to hear how much he meant to the development team - hopefully he'd be proud of the fantastic game they created.
@Alessandro_P WATCH OUT CUCCOS ARE ATTACKING!!!
@gcunit
Haha your comment was funny!
I like these things showing how the people at Nintendo are a family not just a business company.
If he is watching he'd be very proud of his team after all the accolades Botw seems to be achieving.
I'm sure he'd give them a 10.
@Bunkerneath I sorry for being off topic but yours might be the best reply ever. And I survived, fortunately. XD
Oh man, why do I get the feels everytime Iwata is mentioned?
@GoldenGamer88 cause his name is Iwata... I-wata, eye-water... hang on, does that mean his name is in the Sheikh symbol as well?! O.O
@tjhiphop perfectly said
Good thing they persevered! Who knows how different the game might've turned out under Kimishima's new order!
Wonder if all games will have framrate problems... Zelda and dragon quest so far. Hope lego undercover and mariokart will be better.
@AlexOlney funny, for a whole generation (Wii) if not two (Wii U), Nintendo fans (including me) argued framerate was much more important than resolution. I guess Nintendo and their fans had "skewed" priorities back then, according to you.
@Simbabbad I believe he is referring to you using a deceased man's name, in order to express your personal dissatisfication with the product.
@setezerocinco @gcunit You certainly do have framerate issues... whether or not they bother you is a different story. They definitely haven't impacted my enjoyment of the game, but it's pretty noticeable when the game dips to 20fps.
That said, Iwata's passing was definitely unfortunate, and I'm sure it impacted those that worked with him a great deal. I'm glad to hear that they carried on his work and vision. The guy was awesome and will be missed.
@roadrunner343 not that I have noticed or at a level that my brain captured, but can be...
@setezerocinco Must just be one of those things =) I'll never understand how people can't notice. At the same time, I'm sure other people can't understand why it bothers me either.
The jump from 144 fps (PC) to 60FPS is noticeable to me, but doesn't bother me. I can definitely tell the difference, but diminishing returns kick in after 60FPS for me. Jumping from 60FPS to 30FPS is extremely noticeable to me, and I typically won't play a PC game until I can hold 60 FPS+ for the most part. Going from 30FPS to 20FPS would just be unbearable, but at least it only lasts for a second or two.
All things considered, for what this game achieves, on a portable system no less, is just absolutely incredible. I know they are a business, but I still feel like I am in Nintendo's debt for this one =D
@Simbabbad @roadrunner343 If you mean the NS version, the 1.1 patch helps with the frame rate issues, and there should be future patches forthcoming. If you mean the Wii U version, well... All I can say is if you have a good enough PC, Cemu support is out for all users next week...
@PlywoodStick Switch version. Though from what I understand, cemu is going to be quite a while before Zelda is fully playable. I'll definitely check it out just for kicks though.
Fear not, mortal ken. For The Great Iwata came into this world, and begat to us the true meaning of life:
All strings of the threads of fate are eventually cut. But we can take solace knowing that Iwata's legacy and genius had a profound and positive effect upon countless other threads. Also, bananas.
@roadrunner343 Will be playable next week. Might be a while before fully optimized, though, especially for 4K/60 FPS. It's coming, though, just like MK8 4K/60 FPS.
I'm sure Iwata's genius ideas played a part in BotW going DIRECTLY to the top of the charts.
@Nintendoforlife you mean doing the exact thing Nintendo Life is doing? Because the quote that's in the article title has never been said by anybody, according to the very same article.
@PlywoodStick the simplest would be to give the option to run the game in 900p or 720p on the TV, which would be no added work since the undocked version is already in 720p.
@Simbabbad
Came here to say the same thing. At least make it 30fps stable sheesh.
The frame rate problems doesn't even exist, at least I haven't seen any stuttering. Compare to Dark Souls 1 for example, I saw the frame rate dips clearly in that game.
Right in the feels.
For all the peaks and valleys during his tenure, I hope this "new Nintendo" remains part of his legacy, as really all the pieces on the board were moved on his watch.
Oh, I love these type of stories. It's nice to see the devs use their work to honor those who have inspired them!
@Cia @Inu @gcunit
From my experience so far, the sporadic frame rate chugs (which really last less than a second unless you're running in a circle when they happen) occur less frequently if at all on parts of the map you've been to.
My guess is that the 13GB of system space are pre-allocated, and the game writes relevant data in runtime. Not sure if that means older "areas" will be rewritten over time, but, for example, after lighting up the bottom third of the map I've had zero drops or stutters over the last dozen hours (that I noticed), save in one spot in one area where there were a lot of NPCs and architecture with interiors and that hasn't happened since.
Just a theory I have no interest in testing (this game is devouring my life), but something worth considering: these Digital Foundry tests may not be an indication of an actual playthrough, or even "scientifically" correct.
Anyone else notice diminished frame-chugs as they played more?
Edit: also, way to derail the thread y'all. Go complain about frame rate in DF threads or on reddit, kotaku, and GAF. Or Push Square.
Darn those onion cutting ninjas! Seriously though, Iwata-denka put his all into giving Nintendo their current direction. I really feel like 2018 will be when we see what Nintendo under Kimishima-san really looks like. Either way I feel like Iwata-denka left him with a great springboard! Go, go Switch!
Iwata would be proud of this game. Very, very proud. This frame rate discussion is truly asinine.
"When he passed away, there were moments we'd come up with an idea which we'd be excited to talk to Iwata about. Then we'd remember he was no longer here."
I'm just barely holding it in after reading that...
@gcunit
Isn't that instrument sort of a sarcastic sadness, though? I think piano might be a better choice.
No he wasn't watching because he's dead
Well people, from what I can tell, I believe Splatoon was what he left us, because it was his last game, and Breath of the Wild was his legacy, passed down to us from his staff.
So, he left us with Splatoon, and Breath of the Wild became his legacy.
And then the Wii U was his last system.
;~; #FeelsBadMan
@NintySnesMan
That's very insensitive of you to say. I'm guessing you are an atheist.
I got to read this article over at go Nintendo and it really makes me sad that he is really gone. Because after he passed away I didn't really read much about him except from the director of Smash Brothers. So it's kind of nice to hear Nintendo actually talk about him.
Miyamoto already confirmed that the Switch was largely Iwata's project. So really everything about BotW and Switch itself, is still very much an Iwata platform (though the little quirks, good and bad, are probably a clear indicator of that!)
I think Kimishima isn't really Nintendo's leader. I think he's there to manage the books, keep the shareholders cared for, and keep the necessary business "stuff" managed, while Miyamoto & Takeda really "run" the company with a focus on getting Takahasi & Koizumi up to speed on being the real leadership in the future. They're more Iwata's ideological protegees.
@ProjectCafe
Yep true I am not godly,don't believe any of that nonsense mate. It wasn't insensitive just stating the obvious. Nothing is to be feared but to be only understood
@NintySnesMan
That was extremely insensitive. When you die, your soul doesn't just get erased from all existence. It has to go somewhere.
Why the **** did you bring fear into this? There was no fear in the first place.
You have no proof that was obvious, let alone true. That's just, like, your opinion, man.
I've played the game pretty extensively so far, and any time I visist the Korok Forest my framerate goes out the window. Turning the camera makes it worse, and its a persistant problem for as long as I am there. That really is the only area that I have a serious problem with (which is a real shame, because it's one of the more pretty-looking areas in the game), as its almost unnoticeable the rest of the time. I am playing in the Switch
@ProjectCafe
OK, lol believe what u want I don't give a ++++. Where is your proof we have a soul and it goes somewhere lol,like I said you fear death that's y u make BS like that up,afraid there's nothing after we go, lol, when your time is up that's it.. Religion is for the weak and don't tell me you are godly
Edit that's my belief,each to there own
Edit as for my original comment there is nothing wrong with saying someone is dead when they r dead
@Simbabbad Depends on whether the resolution switching algorithm is at least partially tied to physically detecting a connection to the dock or not. If it is, then it might not be as simple to change as the resolution settings on the Wii U. I don't think Nintendo will ever reveal the full details of that information of their own accord, so either hackers/modders will reveal the truth, or we'll never know for certain.
@NintySnesMan You are not dead when your physical body is destroyed or shuts down. You are dead when no record remains of you or what you truly did in life.
@PlywoodStick
I… Don't think that is also entirely true. I don't believe your afterlife depends on happenings during your life.
@ProjectCafe I'm just saying that Iwata is not truly dead, because his thoughts, actions, and records still have an effect upon other people's lives, and will certainly be preserved for as long as possible. As for what happens beyond the 4th dimension, going into 5th dimensional and interdimensional realms, I have no experiences or observations of such things. So I have no clue what happens beyond that threshold. 😮
@PlywoodStick
Well that probably won't be to long then after my children and grandchildren are gone. Can't see myself in history books. But when am dead it won't matter cause I won't know. That's life and death for ya..
Edit. It's great ppl like iwata will be remembered but not everyone is that fortunate. But to me dead is dead no matter what u have done in life,but OK to be remembered. Bloody hell this is a deep subject
I named my Switch Iwata.
@NintySnesMan As another example, my grandfather physically died while my father was still a baby. However, he is not truly dead yet, because my father and I annually visit his grave, which is in the next state down from mine. He existed, therefore I exist. In a way, he is alive because I am. I don't plan on having children, though, and I don't think anyone else visits his grave... Which means that except for that grave, and his census records, he will be mostly dead when my father and I physically die. (Unless my sister's descendants start tracing their family lineage, in which case my grandfather would be reborn... Sort of.)
Of course, that all becomes increasingly esoteric over time. It's not an easy topic, in any case...
@PlywoodStick
Great story,I like the way you worded it. Hey u never know u might have children. I have 2 daughters and when they marry my surname will be lost but my bloodline will carry on,like I said I already have a granddaughter, hopefully more to come. That's my legacy
I'm used to frame drops after playing Pokémon S&M on old 3DS. They're there but whatever.
Aww!
I guess I don't get the framerate thing. I mean shmups on SNES had straight up slowdown, screen grinding to a halt stuff. Still love 'em.
Played Zelda for the first time for 3 hours last night. Forgot the frame complaints and never noticed once anything that seemed "off". So.... am I a person who just doesn't notice the difference between 20 and 30? Did anyone really recognize that before the internet told them they should?
Aww.
@Simbabbad go complain about framerate on the dozens of articles that aren't discussing the death of a human.
Man this makes me all emotional. Losing someone can be detrimental to everybody, even outside of the friend/family/work group. I'm certain he was probably watching over them, making sure they knew what to do to make such a wonderful product.
May you still rest in peace Iwata.
The New Switch next year will make this Zelda looks like Hyrule Warriors on the Old 3DS.
Iwata is shaking his head at 1-2 Switch, WTF he said.
@ProjectCafe Iwata had a hand the design of the Switch, too. A lot from what I read (it was either here, or Polygon...or Time magazine?). So we can say the Switch was his last console project.
@NintySnesMan Death is scary for everyone. Let people have their coping mechanisms.
@masterLEON
Are you sure? He did pass 2 whole years ago, just after the NX was announced.
@Ralizah
But… Death isn't scary and it's not a coping mechanism. ._.
@ProjectCafe He was still involved. They were developing it long before they announced it. However, I think Iwata still believed in the Wii U, I don't think he expected such a quick replacement.
@Alshain01 Nope, he really pushed the NX at E3 2015 and there wasn't even anything to show yet, Reggie also confirmed a 2016 NX focus. It was part of the plan even then to be rid of the Wii U quickly.
I have named my horses Iwata and Robin.
If he's watching from above I think he's very happy. A awesome Zelda that also sells quite well!
Of course the game isn't perfect (there are some things that annoy me) but so far I am really impressed.
I'm sure he's looking down from heaven absolutely chuffed rip Mr Iwata
He's watching... directly all of us from above.

@gcunit

Ask and ye shall receive.
@Simbabbad "This is approaching spiritual talk, but we had the sense that he was watching over our work. That became a source of motivation, a drive for us to improve and be better."
@AlexSora89 ...I get that he's directly watching us from above, but why is he also directly tinkling on us from above?
@PlywoodStick
Because Nintendo magic.
I bet there's some kind of memorial to him somewhere out in the Hylian countryside. Maybe a headstone or monument or something.
EDIT: Looks like there is!
@ProjectCafe Ah, it wasn't that long ago when I saw it: https://www.nintendolife.com/news/2017/02/shigeru_miyamoto_on_satoru_iwatas_switch_legacy_and_nintendos_creative_ethos
What is typically not announced is exactly when a new product is being conceptualized. For all we know, ideas for the Switch could have been floating around since the WiiU launch maybe even earlier, most likely just after, only those involved at Nintendo know for sure.
@Paddle1 Of course he did, but I don't think he expected it to be released for another 2 years than it actually was at that point. That's why it feels so rushed and incomplete... it is. They had to try to get something that would sell out there, even if it was several more years ahead of schedule.
Tap here to load 85 comments
Leave A Comment
Hold on there, you need to login to post a comment...