The Legend of Zelda: Breath of the Wild is easily one of the most ambitious games Nintendo has ever created, affording the player an incredible degree of freedom within a massive game world.
However, getting to this level of scope and scale wasn't an easy process, and director Hidemaro Fujibayashi has been speaking to Kotaku about how he and his team convinced their superiors that such a concept could work.
The game evolved a lot in the very early days, and Fujibayashi reveals that when the prototype was first shown to Shigeru Miyamoto - the creator of the series - he spent an inordinate amount of time simply climbing up and down trees:
We put rupees at the top of the tree to let them know that this is something we're taking into account, but I didn't tell them. All I did was say, 'Here, play the game.' So the first thing [Miyamoto] did was start climbing, and he climbed the tree, and once he was able to do that and see that he can go anywhere within this small field, he got how this game will play out and that's how I presented it to him.
When we first presented this to Mr. Miyamoto, he spent about an hour just climbing trees. We left little treats like rupees on the trees, but we also left other things in other places we thought he might go. But he just kept climbing trees. Up and down. And so we got to the point where we go, 'Do you want to look at other stuff?' But he just kept on going. Once [he] got out of the Shrine of Resurrection, he spent an hour just within a 25-50 meter radius outside of that cave just climbing trees.
Miyamoto has stated several times in the past that the original Zelda was inspired by his childhood explorations of locations near his home, so it's nice to see that he hasn't lost that inquistive streak even though he's now in his sixties.
He should be spending a lot of time developing new games for this system.
Thats actually cute.
To be fair I got to some wetlands and was convinced one had a Korok up it.
Ha! first thing i did when i got out the shrine was run to the right, then hit a tree and i thought "why not see whats up there" so climbed it
Brings you back to your childhood. Who didn't like to climb trees when they were a kid?
@SLIGEACH_EIRE Wait... Is that not a negative comment or don't I just get it?
Forget Ice Climber, we have a new game called Tree Climber!
Zelda: Botw, Big Ol' Tree Wrestler!
Good to see he's just a big kid like me, refusing to grow up.
We might get older on the outside but our inner child never grows up.
I did the same thing! Great stuff!
@TheJebou @SLIGEACH_EIRE gets a lot of hassle here, but in no way is every comment negative... I think a lot of the stick he gets is becoming a little too much. Anyway, Michael Jackson to Martin Bashir, 'You don't climb trees?! You're missing out!' I fully agree Michael & Miyamoto-San! My son thinks I'm great because I like to climb trees... but he has suggested Link is better than me lol.
Funny they should mention this, because one of the few improvements I could suggest making to BotW is to make the tree-climbing a bit more fun, 'cos unless I'm missing something, once you've climbed the trunk, that's it - you can try walking along the top of a branch, but it's tricky and frustratingly easy to fall off. As a fan of tree climbing it would b great to be able to navigate the branches using Link's arms, perhaps even swinging from tree to tree etc.
You have to love the guy. I would love to see "Shigeru Miyamoto in conversation with Hayao Miyazaki".
EDIT: Just found this...
@Dangerous25 I just hadn't seen any positive ones before. I was positively surprised
Yew must be joking.
@TheJebou lol fair enough.
I don't normally like sandbox games. I'm a gamer who likes direction and clearly defined goals. It's why I like racing games so much.
But this game is simply astonishing. I have never been in a situation (I've been gaming for 36 years, starting out with 3D monster maze on the ZX81 and owning virtually every console from everyone since then) where I have just got so lost in a world. I have been playing for about six hours and only just left the great plateau. I struggled finding the four shrines and normally I would have resorted to a guide but this time I just explored, and cooked, and climbed, and walked and I just loved every minute of it.
Just phonemenal. Wish my children were older so they could appreciate it (and be left alone more so I could play more )
@Dangerous25 Funnily enough I did think of The Giving Tree when I read this story.
And the only thing I'd like to see Martin Bashir doing in a tree is hanging from it. He's a despicable cretin.
I'm so pre-buying the Zelda DLC, so that they hopefully get encouraged to keep making ambitious titles like this.
With Super Mario Odyssey on the way, I'd say we're getting off to a good start!
He had developed game system by his own way. Even crazy things. And he found interesting concept or ideas.
Geez, stop being so negative about everything.
Those of us who were/are afraid of heights.
And/or had sweaty hands and thus bad grip.
@Yasume nah, I'm good with anymore games developed by Miyamoto. I think modern game development has passed him by.
OT: i love the "old senile" vibe this article is pushing out lol... Crazy old Miyamoto, at it again!
I actually don't like climbing trees because when you get to the top of them the game slows down every single time.
I'm with Shiggy on this one.
I've never actually completed even the opening act of Half-Life 2. The three times I've tried playing it, I spent all my time stacking suitcases on top of the girl by the fence, kicking around paper cups, and walking up close to walls to study the texture work.
@SLIGEACH_EIRE Not really the place for it, but I do believe Bashir and his betrayal is the reason MJ ultimately passed away so young.
This is like the funniest thing I've ever read omG
Haha, that's our Miyamoto, the eternal 5 year old! You really have to love the way he views everything incredibly different from pretty much everyone else. Better or worse, you can always count on a unique perspective and child-like mesmerization with him.
Though he's also insanely critical and was likely evaluating different portions of the mechanics as he was climbing the trees too. You can always tell at interviews when he's sitting idle and somebody mentions a concept, he's sitting there and his hands start going through gestures and motions...you can tell he's working out concepts and ideas and details in his head while he's on the stage almost compulsively.
What amazes me about this game though is the complete 180 from hand-holding Fi that assumed you didn't know how to swing your sword until the end of the game, to this game, that has possibly one of the most complicated control/menu schemes I've seen in any game ever in terms of using every button right down to the D-Pad for everything, and so many things, I don't know how a "new gamer" could possibly get anywhere and work out things like how to get to the cold shrine in the Great Plateau let alone navigate the inventory/cooking process in general....it requires a lot of "gamer sense" to progress in this game. That's a pretty big pivot for the series!
He's such a nut lol
Even if Miyamoto-san is 64, he still keeps working hard to satisfy customers like you, but what does he get when he takes a small break? Yasume's pure, horribly unbalanced and freshly grounded rock salt.
Lolololol! I can imagine it! Up and down and up and down...
Ironically I haven't climbed many tree's so far. But he probably also did this to see if everything was fine. Everything feels very fine. Tested to perfection!
@Dangerous25 I agree.
Ha that's cute!
Those of us who have the grace and coordination of a drunk rhino.
Gotta get them rupees!!! GOTTA GET THEM AAAAALLL!!!!!!
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