
Chicken Wiggle will be the first 3DS eShop game released by Atooi, the studio founded by Jools Watsham initially as a vehicle for personal mobile projects, and now his key business since the formal split of Renegade Kid. Early footage and screens have looked rather positive, incorporating the chunky pixel style that helped make Mutant Mudds so popular while also featuring some neat platforming and grapple mechanics.
A fascinating part of the upcoming release is the level editor, which is essentially a Super Mario Maker-style tool that allows you to make your own levels and then share them online. In his latest weekly video Watsham shows this off for the first time, and we reckon it's looking rather impressive.
We've asked a couple of initial questions about the editor, and it's been confirmed to us that all of the tools and content is available right from the start, so there aren't any progress-based or timed unlocks. In addition there are no plans for tutorials - Watsham told us the following.
I see game design as a challenge in itself, and therefore wanted to present the user with a fairly realistic development environment of trial and error - which is very much akin to real level design.
Is this title on your 3DS eShop wishlist?
Comments 26
And still no news about the other studio following the split of Renegade kid. Still no news of Dementium 2 remastered
It's on my wishlist. I really like what I've seen of the game. It may even be my favorite eShop game.
It's almost going to be five years since Treasurenauts was announced. That is all.
I think it's coming along very nicely.
@Firelork Has Treasurenauts ever come out? I haven't check it in a while...
@NextChannelGame
Nope. Oddly if you check the profile of the game on this website, it still has the release date of "2016".
If it comes out at all, it'll be top of my wish list. Looks like a Day One buy for sure, but not 100% trusting of this guy's release scheduling.
Oh Jools, back to your old pixelelated chicken puzzle shenanigans I see!
Loved renegade kid well Dementia and moon so I guess it's the other guy that I will support most cause he has ownership of those in but moulds was ok
+mutant mudd Don't you just hate predictive text
> Xeodrifter II <
Day 1, though I may be still to be playing Zelda on switch to play it immediately.
Looks promising. Probably a day one buy for me. Especially because of the level maker and ability to share online.
@NintySnesMan you can edit comments
@NextChannelGame
He's still working on that game.
@Pat84 I finally gave up on Nintendolife looking into it so I asked the dev (Gregg Hargrove) myself on twitter. He says it's not totally canceled but that it's unlikely to be released sadly.
I love a good platformer. I'm assuming with the create a level aspect we won't get boss fights or anything similar though?
..yea, I'll be chicken out this game, I like games with level editors, especially for the imaginative player created levels..
..so ..which came first, the chicken or the editor?..lol..
@Reshiramzekrom
Cheers mate I had no idea. I am new on here. Well not that new I used to just read comments but I had to make an account so I could comment on a stupid ignorant post some dude posted. Anyway thx again
Thanks for the update @ag_awesome.
I never played Dementium 2 on the DS, so maybe if the cancellation of the remastered project of that game becomes official, it's possibly something I will check on ebay.
@Pat84 no problem! It's my fav handheld fps so I really hope it comes out still. I even responded to his tweet saying "well if you do decide to make it you have one guaranteed sale right here". Lol. Definitely worth tracking down for the DS if it doesn't get released
Looks great, Jools. Initially, I wasn't too sure about CW... But over time, it's become a sure-buy.
This is definitely Day 1 for me after watching this video.
I like most of their games but something always felt a little off about them. They're often technically sound but have generic templates and odd save systems (Demetium, Moon), or they have good design but are overly basic without room for experimentation (Mutant Mudds, Xeodriter). I'm not trying to insult them. I own all the RK games and have had fun with them. It's just that they typically have generic 3D designs, or 2D gameplay that come across like a poor mans Wayforward.
@MisterKorman Short answer: Money.
Long answer: Jools knew the scope of Treasurenauts would grow to a size unforeseen in his original vision and in order to see that new, larger vision come to fruition, he would have to make brand new other, but smaller games in order to fund his company and keep it alive long enough for him and his team to finally complete Treasurenauts, which again, grew larger than he originally anticipated because he kept having more and more ideas to add into the game and with Jools being Jools, he didn't want to release a game he felt could be improved one way or another.
As for Chicken Wiggle, the level editor looks amazing and on par with Mario Maker's. Can't wait!
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