As we all know, Nintendo started life not as a video games company but as a maker of Hanafuda playing cards more than 100 years ago in Japan, and according to Switch's general producer Yoshiaki Koizumi, this inspired the local multiplayer approach taken with the new console.
Speaking to the Wall Street Journal, Koizumi said:
When you play cards, you look opponents in the eye to read their strategy, and that is fun. And we realized no video game devices have been able to offer that kind of entertainment.
What we learned was that people can play video games without looking at a screen if the information coming from other channels is precise enough.
Koizumi also reveals that one of the core principles of the hardware was the idea that players can come together and game wherever they like, even if only one of them has a Switch:
We looked back at what Nintendo has done, and when you think about it, it's really been an amusement provider. When the concept was set, most of the Switch's basics came together quickly. Things like, you have to be able to take the controller outside, and you'll need two of them.
You could go out with a hand-held game device, but you can't play with others if they don't have the same device. We wanted to provide people with more options to play games.
I want people to share the fun of playing games not just over social media but also on street corners. When we see people playing the Switch at various places and with different styles, then we would call the Switch a success.
The notion of playing face-to-face is something which has perhaps fallen a little out of fashion in the era of online gaming, where it's possible to find an opponent any hour of the day. However, those of you old enough to recall the days before the internet will no doubt have fond memories of playing Street Fighter II with a friend on your SNES, or beating a pal at John Madden or FIFA.
This social play arguably has more impact than a match against someone thousands of miles away - but the question is, can Nintendo convince the market that there's room for such a concept? Let us know what you think by posting a comment.
[source wsj.com]
Comments 31
Actually Nintendo can convince public with that wonderful ideas, as long.... Nintendo cut the price for Switch.
And I believe the magic will working if Nintendo cut some prices.
Well it is their oldest product. Glad to see that as always Nintendo remembers their roots. Reminds me that I need to pick up some new hanafuda decks.
That's the problem, @Anti-Matter, the Switch feels too expensive for that potential future, at least for now. I really hope they take risks with the pricing like they did for 3ds back then. Yeah, sell at a loss, not their favorite strategy, but I don't want Nintendo's (possibly) last hurrah on the console stage to be as middling as it looks to be at present.
Too bad no one will really buy this and make it popular. I'm sorry nintendo but this had to be packed it. Heck even a limited version should have been packed in. If they really wanted to showcase the system's capabilities all they had to do was pack this game in with it. Say your just a regular non video game playing guy. You're intrigued by the switch and this game. So you go check it out. 300 bucks? Alright a little pricey, but ok. What 50 or 60 for the game. Hmmm no thanks.
Speaking of Madden and FIFA, I have no idea how either of those games will play using the tiny Switch controllers. If it beats using a conventional control pad then I'll eat my hat.
"And that is fun." Nintendo propaganda.
New frontier of videogames is getting rid of the video...
Nintendo almost lost their presentation when they revealed 1 2 Switch, first title at that.
This thing can't disappear quick enough for Nintendo. Not being a pack in renders this game almost pointless unless it end up being like $10.
"and we played Johan Sebastian Joust and thought it was a great idea"
If you believe that hype you could believe that man evolved from apes.😀
@gatorboi352 When 1, 2, Switch came up, my first reaction was to say to someone "oh, I guess we don't have to worry about pre-orders selling out now!" I thought Nintendo had lost the script and tried desperately to return the Wii lightening back in the bottle.
Then they showed Xeonoblade 2, Mario Odyssey, and SMTV and I returned to refreshing Amazon every 0.23 seconds. But 12S was truly a deeply low point in that presentation. Fortunately it seems like one dart thrown at the wall to see if it sticks rather than a pattern to their thinking with this console.
I do think that game is built with the expectation, though, that party game shoppers buy physical more than digital, and the game will soon enough (by Holiday 2017) be down to $10 used. The $50 price point is the biggest joke in the history of gaming, but the very fact the inventory won't move is guaranteed to drive the price down to the target audiences price point, and that's probably expected.
You know a game is terrible if even Treehouse makes it look bad.
"you can't play with others if they don't have the same device"
That reminded me of WarioWare on GBA. That game had a few multiplayer microgames. One player used R and the other used L.
@SMW
That's exactly what I was thinking when I saw the 1-2-Switch trailer! I remember having so much fun with people on band trips with that game back in high school.
I think the WarioWare series is prime for a comeback here...
Sometimes I tire of Nintendo telling me what is fun instead of asking.
HAHAHAHA
Look them in the eye... so how about I skip the switch since I don't need the video and just buy some playing cards. lol. Or am I supposed to be pumped about another motion controlled sword fight... and a ..... cow milking race?
man I can't beleive I'm bummed by a Nintendo console. this has never happened before. I still buy games for SNES but this is hurting. will be waiting on this i guess. see if it survives or gets more/better games.
Maybe Nintendo should apply some of that strategy to real life, i.e. acknowledge what other companies are doing well and not only copying it, but making it better! Hey, acknowledging that there even is competition out there and that they don't live in a monopolistic bubble anymore would be a start.
I don't know what they're doing there. Charging £40 for the physical version of this, and not having it bundled in as digital only software is baffling. Reggie has been doing the press rounds saying that they couldn't have maintained the costs if they had bundled in the software. But costs would be reduced by keeping it digital only and bundling it in. They're going to lose money on this.
I find 1 2 Switch to be fantastic and that's without even experiencing it first hand. I thought the Treehouse playing this was a lot of fun and I can't wait to have people come over and play this with me.
It would be a mistake to have this full of existing Nintendo characters. This game makes sense without any prior Nintendo knowledge the same way Wii Sports did.
It would have been really nice to include this game with the system but I am confident that I will get $50 dollars worth of enjoyment out of the title and hope by sharing this with friends and family they will see the joy of the Nintendo Switch and get one for themselves the same way me sharing the Wii did years ago.
@Ryu_Niiyama Where do you find them...I've have checked online and came up with nothing. The only deck I ever had was from Club Nintendo. Oh, how I miss it...
@Hokanchu I bought a deck at Nintendo NY, the club Nintendo Deck and ebay. (cheaper than Amazon.jp) I have to get the pikachu and tengu decks next.
Not sure why I love them so much I literally know only one person that I can play Koi Koi with. I have the same issue with chess sets/shogi and monopoly sets.
I always loved video games because they were games you could play without other people and the focus was on the screen when you did. For me, that's how they work best. I get that Nintendo is trying to broaden their appeal to recapture some of that sales magic from the Wii days. Good luck to them. This, to me, seems like an idea with limited appeal.
This is a great strategy in Nintendo's fantasy land where everyone has unlimited money and noone steals or breaks anything, but in reality this concept seems a bit half-baked.
@IndieWriter if you want something that's just a low powered PC-lite you're still better off getting a real PC.
If you want Nintendo innovation and games you can't get elsewhere, you get Nintendo, even if you actually have to pay for the innovation.
@ottospooky a game the costs many millions to develop doesn't suddenly become free on digital media.
People who beg Nintendo for free stuff only look desperate. Why not go and demand every company give you free stuff and see how that works out.
@NEStalgia They only showed 6 games in 1 2 Switch, but also showed that there will be many more games in it. I want to see what the spell casting and separate sword fighting (aside from Samurai training) games look like.
@MadAdam81 I'm glad someone is excited for 1, 2, Switch. I really don't think it will have broad support for their current audience and price, but I hate to see it go entirely unappreciated.
One fact about it that I considered is it's not REALLY meant for the western market but for the Japanese market where Karaoke sessions are all the rage. It's a very karaoke kind of group activity game, and I can see it gaining more traction there than here. Those of us dismissing it might be overlooking that we're not the target market, OR the target region.
While 1-2 Switch looks fun, It's not a $50 game. Unless there's more to it that we're not seeing, this really should be a pack-in title.
On to the point though, I like that Nintendo at least has creative vision with their hardware. However, once again, I feel they're being too Japanese for their own good. Taking inspiration from playing cards, and sharing a controller with someone wherever is fine for a small population density like Japan. But in the west, local multiplayer has sadly become a very small niche. Whether you like it or not, Online has been the mainstream method of multiplayer for almost a decade now, and while I hope they can prove everyone wrong, I'm not sure if it's possible.
American gaming has a "bigger is better" mentality. Developers and gamers alike. To them, it's not about fun novelties, or new ways to interact with and share games. It's better graphics, bigger worlds, more modes, more, more, more. This mentality is ingrained into many aspects of Western gaming, and once again, reinforces the stereotype that Nintendo is out of touch with the western gaming market, which in many respects, is true.
1-2 Switch really should have been a pack-in title, or at least only cost like 20 dollars. I don't know about you guys, but I'm not paying nearly that much money for a Wii Sports-esque collection of mini games.
I can't believe how many people think 1, 2, Switch should be a pack-in title. It's as if they want the Switch to be relegated as another Wii, with people thinking it's only for party games.
I'm getting the game, and I think it looks like fun, but you pack that in there, and supposed 'core' game haters will have just another reason to complain and right off the system as kiddy or whatever.
I have the starter bundle pre-ordered and cannot wait to try out 1 2 switch with friends and family....and then go to my room and play BOTW on my tv. So i really do not know what all the fuss about it being a pack in is all about. 1 game is for the portable and the other is mainly for tv. That does not seem unreasonable if 1 2 switch has the content and production that they are claiming.
@IndieWriter I think that they will sell at a loss if they are unable to move many at the start (pretty much the same strategy as the 3ds). I'm guessing they were reluctant to do that with the WiiU because they were already bleeding a lot of money on the 3ds.
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