F-Zero X.jpg

Back in early November we wrote about a problem with the Wii U Virtual Console release of F-Zero X in PAL territories. The buzz around a release of the 60Hz North American version was quickly lost when it was discovered that there was a notable 'deadzone' in the analogue controls.

Our resident F-Zero X expert Anthony Dickens said the following at the time:

It's horrible. For some unknown reason the analogue stick has a huge deadzone (perhaps up to 25-30%) which makes it almost impossible to play F-Zero X the way I do on a traditional N64 controller. At first I figured this might just be because I'm using the Wii U GamePad, so I tried the Wii Classic Controller and then the Wii U Pro Controller. Nope, they're all the same.

Subscribe to Nintendo Life on YouTube

There's some good news, however, as an update has now gone live to address the problem (our thanks to John Leith for the heads up). It's not a complete fix, but Mr. Dickens has passed this writer the following observations.

There is still a small dead zone (tested with the GamePad and Pro Controller) but it's much better. Still not as good as an N64 pad, but it feels 75% better to me. I think my driving style doesn't help matters as I make quite small adjustments, so I'll still probably stick to the N64 version myself.

That said, it'll probably be fine for anyone who doesn't have a 60Hz N64 original version.

So there you have it. If you have F-Zero X on the Wii U then check out the update and let us know what you think of the improvement to controls.