Monster Hunter Generations is now just a few days away, and Capcom is gearing up for what it hopes will be another successful release in the West. With reviews now dropping online - we gave it a strong recommendation in our own assessment - we're seeing the start of what's likely to be heavy promotion over the next few days.
Capcom and Nintendo channels have started sharing the opening cinematic from the game - in this series these are always a nice way to set the tone for the hunts ahead. This time around the opening is actually quite long, showcasing some of the new 'main' monsters and lots of flashy action.
Check it out below and let us know if this is on your list for a purchase on 15th July.
It'll be an infinite wait for us Wii U owners.
So... Armor Mammoth, Soap Dragon, Thunder Rathian and Ore T.Rex? Alright, got it!
Just kidding, this video was avaible in the demo.
Is it me or does the character walks slower in this version of the game? The text still looks fuzzy, what's wrong with all MH games on 3DS? Can't they make the text looks crisp like FE games?
@SLIGEACH_EIRE That's what I'm saying...
the thing i luv about monster hunter that's really related in these videos is the sense that i'm about to have the grandest adventure.
@HeCaster101 ya its nicve but i prefer the monster hunter tri opening it shows off how nature works lol or it could be nastalgia but either way i prefer monster hunter tri for some reason.
Um Eshop prices should be 15 % cheaper than cartridge anyway.maybe somebody has figured that out finally in the Eshop. It should stay 15% cheaper. I'm still buying Cartridge. New monster Hunter spot! I gotta say Capcom has really done the 3ds great.
@Nintendian I would guess that maybe it's because the text is being upsized to fit the bigger 3DS screen rather than downsized to fit the small 3DS screen. Majora's Mask 3D looks really crispy, and having played it on both my New and old 3DS systems, I can say that the bigger screen makes it look better, not worse. I think MM3D was created for the N3DS and downsized to fit the old 3DS, and MH4U/G was developed on the old 3DS and upsized. Or maybe Capcom just doesn't give a damn about text blurriness, because they figure the people that play their games don't care about things like clipping into the monster's body or other breaks in immersion. As a fanbase, we have shown that we don't really care about trivial stuff and will play a game for 500 hours as long as it's got cool monsters and cooler armor, without caring about things like non-existent story or PS2 textures.
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