There was an elephant in the room inside of Nintendo's off-site Comic-Con Nintendo Play Lounge. Not to be confused with a small stage shaped like an oversized Nintendo 3DS console, or the mammoth, room-sized inflatable Kirby set up to greet guests, this elephant took the shape of a video game kiosk. The game was Paper Mario: Color Splash.
For those unfamiliar with the elephant in question, here is the elevator ride version of where the elephant came from: Ever since its brief unveiling during a Nintendo Direct and then an extended look at E3, some vocal fans of the series have in recent times flooded internet forums with curt comments, have downvoted YouTube trailers for the game, and conveyed an overall distaste for the title. The reason? A perceived lack of RPG elements have some fans feeling left out of the fun.
So instead of ignoring the elephant, I just went ahead and led with it as I picked up the controller.
"So, some of our readers are very, very vocal about their distaste for Paper Mario: Color Splash lacking RPG elements."
This is where our preview begins. In this demo, I began on the left going right, like in many Mario games. A quick visit from a Toad informed me that a number of Toads were missing in action, and the game was immediately (and refreshingly) off to the races as I wandered off to find them. As I explored some greenery, this became apparent: "A" was jump, "X" was hammer, and "B" was also hammer, but with the added effect of - surprise - a splash of colour as it smacked the ground.
Subtle circles of white blotted the land, the hammering of which brought items bursting from the floor. Muted flowers reacted to the paint with an unfolding burst of colour and a complimentary coin. As a core mechanic, I'm pleased to announce that you could do worse than a paint hammer. Driving this point home is the fact that each paint splosh is seemingly no more uniform than in the paint warring game Splatoon; the animations are messy, and the trail you leave behind looks and feels distinctly your doing.
And speaking of looks, even just this very basic locale looked quite pleasing on the eye. If there is anything certain about Color Splash, it's that it looks great in motion. Little graphical touches – a cardboard question block, a foil heart piece – help make this likely the prettiest of the Paper Mario titles. Especially striking is the subtle manner in which enemies convey their health bars, wherein instead of any on screen bars their bodies slowly fade of colour as they run out of health.
Yes, this of course means I found myself in some battles while hunting Toads in this (fairly small) area. In fact, I purposefully got myself into more battles than necessary just to fully explore the combat system.
A paintbucket companion character is introduced to you when you begin fighting. Down on the Wii U GamePad screen trading cards (which enemies drop in decent quantities) are lined up in a row, displaying varying amounts of hammers and shoes (and special items, if you're lucky). I was able to pick any two of them, then told by the paintbucket that by additionally adding paint to them they would become even more powerful. The amount of paint added was dictated by a three coloured meter in the top left corner, which largely drives the push and pull of your paint management in this game. Of course in my short demo I paid no heed: I let every enemy have the full extent of my powers.
Just like in Paper Mario games past, once you choose your weapon of choice you are guided through an attack animation that allows for additional attacks via timed button presses. If you're a series veteran there's little of surprise to see here, or really anywhere else in the entire demo, save for a random "paint by memory" mini-game that elicited more initial confusion than amusement.
Also if you are that series veteran, you are likely also already aware that no experience points are doled out after a victory in Color Splash, but instead, more items. There is no trace of any character party. There just aren't very many traditional roleplaying elements here. None of that was in any way different in this demo.
Back to the beginning of my conversation with my Nintendo reps.
"So, some of our readers are very, very vocal about their distaste for Paper Mario: Color Splash lacking RPG elements."
In unison: "This is more of an adventure game."
Paper Mario: Color Splash is not a traditional RPG, and to what extent it remotely retains any of the original titles' gameplay mechanics is still to be seen. This much was evident: I adventured around and splashed paint everywhere. The enemies made me laugh in mid-battle as they taunted me with amusing word bubbles. Special attacks were gloriously animated in over-the-top silly, beautiful fashions. And the demo was straightforward and pretty basic: if you have any familiarity with the series, your own imagination would be enough to guide you through this playthrough.
One note for purists: one rep did repeatedly tell me there was some sense of character progression. He later pointed out during a separate demo these tiny, brown, cardboard hammers that sometimes drop from enemies. When collected, these display a separate meter that run horizontal to the paint meter (like a ruler sticking out of a square), and when fully filled levels up (at least) Mario's hammer.
Whether Paper Mario: Color Splash is ultimately a game for you is yet to be seen and, unsurprisingly, will eventually be up to yourself. But at least know this: Paper Mario: Color Splash, with its silly demeanor and flashy world with witty inhabitants and arcade button presses, is a game for somebody.
Comments (113)
Let's paint the town Red? Blue? Yellow?
I'm up for this game looks fun jolly n colourful.
Since I loved every game in the series (yes, including Sticker Star), I'll definitely play this one. It can't be that bad, even if it's just an action adventure game instead of an RPG
'It's a game for somebody'... Hmm, I'll deffo keep an eye out for reviews, I could be that 'somebody'
So you can level up your hammer which means there is a progression system sorta
I couldn't care less what genre Color Splash is – as long as the game is good. And while the earliest installments in the series succeeded in being great role playing games, it's not as if Paper Mario had become famous for the excellency of its RPG elements.
It's becoming truly problematic how "fans" increasingly attack games (or the companies behind them) not because the game was bad, but merely because it isn't the way they wished it would be.
So, I'm certainly looking forward to a new Paper Mario adventure. It's looking great, that much can be said.
In this game if someone tells you to follow the yellow brick road, you can just paint any road yellow.
Something about this game seems soulless. The graphics may be pretty and have plenty of paper-esque flairs, but somehow the whole thing comes across as not being as charming as the previous games.
So it's what everyone pretty much expected. Not that it's necessarily bad, just, not any form of a return to form for fans of previous entries of the franchise.
@EXP If it were me, I wouldn't use the word "soulless". The special item animations were quite glorious, and if they came from, say, any indie game, that game would be heralded for its extreme inventiveness. I wouldn't argue, however, that the game takes Paper Mario to anyplace it hasn't been already, at least with my time with it.
Rergardless, it looks like light humour and good fun!
and considering the vast emptiness that is Wii U retail releases, I'm very much looking forward to this!!
it looks really pretty but if it's in anyway as boring as Sticker Star I'll pass. Heck, I just got a PS2 so that'll fill the incredible void left by the WiiU til the NX (and that's IF they can sell me on that system).
I'm not saying Sticker Star is bad, but it's really really really boring.
RPG or not I can't resist getting this game. Which, now that I think about it, might be my last Wii U game ever.
I'm very excited. I loved Sticker Star, not so much for it's combat but for the world, so I'm definitely looking forward to this.
@Samuel-Flutter Yeah it was a good puzzle/logic/adventure game. If it didn't have the PM brand on it more people would have liked it I think.
I really wish you can play as other characters aside from Mario
@MussakkuLaden I'm one of the fans you are referring to, and I think this article and your statement are misleading. I never loved the series because it was an RPG, I love it because it is Paper Mario. I like SPM just as much as the original because they had fun and unique stories, characters, and had fun gameplay to match it. If Sticker Star had been even remotely engaging I probably would've liked that one too. I could have looked past all of its flaws had I been invested in it, but I wasn't. The game has no character, it is very pretty, but it has no character. I made it all the way to the final stage of the final boss, ran out of stickers, then stopped playing. It wasn't even a rage quit, I just asked myself "Why am I even playing this?" I'm no game designer, and I won't pretend like I understand any of the fundamentals of game making, but if a player puts down the controller like that, especially when they love the series, that is a big problem.
The problem with Nintendo games nowadays is that they just slap the series name on it like it doesn't matter! (Amiibo festival, this, federation force, etc.)
Looking forward to this final Wii U exclusive (will be buying Zelda on Wii U though). Have to admit though that it'll be hilarious if the NX still hasn't been announced by the time this game is released!
Gimme good humor, locations and characters with PERSONALITY and a hint of a story and I'll consider buying this. Definitely not on launch day because October's already boasting with stuff to buy for me (mainly a PSVR). Gonna keep my eyes open for reviews, though.
"Paper Mario: Color Splash, with its silly demeanor and flashy world with witty inhabitants and arcade button presses, is a game for somebody."
And that somebody...is definitely not me. Look, I'm just gonna make this quick, I am not liking the direction this series is going. I mean, yeah, plenty of games will change as time goes by, but to pretty much throw everything that gave the series it's substance out the window? No. I am not okay with that. This is Paper Mario in name and art-style only. If you're looking forward to it, great. You obviously think it looks fun, and I won't stop you from buying it. Instead, I will simply hope that you enjoy it. But as for me, I just can't support this. Nintendo and Intelligent Systems have clearly shown that they have no idea what they're even doing with this series anymore, their reasoning for changing Paper Mario is stupid (they're only making it different because Mario & Luigi exists, and they think that we can't have two Mario RPGs), and they aren't even trying to meet the fanbase half-way. I know that some of the people on this site are going to say that I'm just being entitled and don't like change, but here's the thing: 1. The change in question has to actually be GOOD in order for me to like it. 2. How would you like it if one of your favorite series was drastically changed and was stripped of everything that you liked about it, and Nintendo decided to just ignore your criticisms of that decision and make it stay that way? Would you like that? 3. Even when you get rid of the fact that it's a Paper Mario game, Sticker Star still had some serious problems. Serious problems that this game seems to be repeating. So, yeah. I hope you’ll understand why I’m not looking forward to it, I hope you’ll enjoy it if you are looking forward to it, and I am just going to go on ahead and play Thousand Year Door again. I think I’ll also buy 64 and Super on the eshop while I’m at it. I may already own those two, but if it helps show Nintendo that they have more of what I’m looking for, then so be it.
Seems like this game will be driven by the story......is it engaging enough to draw in the PM fans or will it be a weird 3D Mario where Mario isn't 3D?
My interest in this game is certainly increasing, and I'm definitely willing to give this game a chance. I'm just hoping that there is some form of story beyond "bowsers draining the toads of colour. Defeat him!"
Per gameplay, it's good that they keep the traditional battle system (timed button presses, assumably for extra attack and defense).
In that sense, RPG elements or no, the progression is that of traditional action games: the experience gained is from the player. Seeing familiar enemies and patterns over time should make them easier to defeat, even if your stats remain about the same. It then becomes more affected by skill/memory and one's ability to execute it technically, over being able to grind one's way through something, which I don't personally mind and wish there were more 'classic' games like this. Mind you, I don't think the difficulty will be set that high in a game like this which may throw out a lot of challenge (as opposed to games that revel in it).
Anyway, for RPG purists, it does seem like HP can grow, hammer can increase in strength, and presumably item selection/power gets stronger, so those all aid the player and provide progression, so there are RPG elements and it's not strictly an action game.
Per the story and it being 'Paper Mario-esque', I haven't kept up with the latest nor played Sticker Star, so I can't comment on that. Main point is, don't ignore the game solely for a change in gameplay and more strict RPG elements
Personally, I like the creativity and color shown in the game so far. The painting concept may just be gimmicky, as I don't anticipate the challenge level being overly high (per battles or puzzle elements), so that's unfortunate as I prefer the more challenging games, but it seems like it'd be a fun experience. My sister has been big on Paper Mario, so I anticipate her husband will get her this game (and I'll reap the benefits on the side ;p). Being on WiiU, it'd be nice to see everything in HD and it seems like it's a fun game for others to just watch (benefit of console game vs handheld). We'll see. Oh, and it probably won't happen, but Nintendo should certainly consider allowing some Squid kids to cameo in this game, the fit is perfect as is.
I don't have an objection to a more adventure game Paper Mario as such. Nor do I object to a multi-player Metroid game in principal.
I just wish they were spin-offs in tandem with the main series we know and love. 'Paper Mario Adventures' could be an adventure game spin-off of the RPG like how 'Mario & Luigi' is an RPG spin-off of the Mario platformers. Same goes for a Federation Force series. That would be great!
My main complaint about this and Sticker Star (and Paper Jam which I didn't even feel motivated to finish) is the insanely dull use of existing characters an enemies. This used to be a series brimming with new characters and everyone loved that. Now it's just fight a million identical paper goomba and paper koopa to save a million paper toads. Whoop de do. There isn't even much of a story outside "Paper Bowser did a thing, Paper Peach in trouble, whatever just go."
"...a game for somebody."
These words are perhaps more disappointing than, "It's better than nothing!"
Between Mighty No. 9, Federation Force, and Color Splash, this has just been the year of video game letdowns, hasn't it? Or was that last year with amiibo Festival and Ultra Smash?
I'm still looking forward to this game, however. The gameplay may be bad, but ultimately, what I look for in a Paper Mario game is charming characters and a captivating story full of humor and mystery. Super Paper Mario didn't exactly have groundbreaking gameplay, but it still holds up as one of my favorite games for the great story and musical score. At the very least, Color Splash looks to have great music, but the lack of original characters is a huge blow that will probably make the story so much less enjoyable. Only time will tell whether or not this is a good Paper Mario game.
This isn't the direction I want to see Paper Mario head to. I won´t make the same mistake as with Sticker Star and vote with my wallet this time around.
I might give the game a try if one of my friends happens to buy it, which I doubt.
@Ogbert
Sadly, the reused characters aren't the only problem: they also reuse the same story and same locations.
I just become so depressed when I see the same grassy plains, deserts, snowy mountains, forests and such in every Mario game over and over again.
"Paper Mario: Color Splash... Is a game for somebody."
Lol! Not the most ringing endorsement in the world.
I've heard this game does a real good job focusing on story, and to me that is the heart and soul of Paper Mario.
Give me my hammer, give me a charming and memorable story, and I'm good.
StarFox Zero was a game for somebody, and many of us are still trying to figure out who it is.
Anyway, I will probably try it, but will more than likely be disappointed by it...
Edit: Though if it surprises me, it will be money well spent.
I dont care if the critical consensus is that the game is a 3. I value paper mario for being a more experimental RPG and i loved sticker star. This is a day-one purchase for me. (Especially now that Zelda, horizon, and Yooka-Laylee are delayed)
Seeing more footages of this game, I can honestly say that this is a must-buy, and I say this as a Paper Mario fan who enjoyed the four games in the series. It obviously won't be 64 or TTYD, but it's looking to be much better than anything Sticker Star offered (mostly the gameplay department). Heck, even if Color Splash isn't RPG, it's more RPG than Sticker Star would ever be, especially since battles will increase your Paint Capacity like EXP.
I was right, that horizontal bar was for something to level up! Glad that's confirmed, I'm actually looking forward to this
@EXP you mean character, right? it needs to grow on you, playing Paper Mario on emulator to ttyd on game cube was somewhat jarring, I didn't feel "at home." but, eventually you see the soul in the game, (which is not always pronounced.)
I like that their 2 most divisive games are both cases where they've established a formula that people liked and then just abandoned it for no reason.
I'm really struggling to see why they've done that. Nintendo fans obviously like them being fairly conservative in how they change established series. Why not just try out the new ideas in new series instead? Leave Paper Mario and Metroid alone.
i am getting this. my kids are looking forward to it and so am I. I only really got into Paper Mario series with Super Paper Mario Wii and I was one of the few that liked sticker star. so I can't wait to play this game.
@Dezzy Apparently the reason they're doing that with Paper Mario is because Mario & Luigi is a thing, and Nintendo doesn't want two Mario rpgs.
Looks fun enough to me.
Maybe I should play Sticker Star and see what is so bad about it. I've had it for a while, but I got it with other games I wanted to play more so I put it away and never picked it up again.
I already like it! But then again, I'm not a fan of RPGs anyway.
But the beautiful looks of the game (which make it more "Paper" Mario than any previous entry) and the humor are just great. I'll definitely buy this.
@CreamyDream
I actually agree, and that is my one disappointment with this game. I've been playing Thousand Year Door on Wii U this past week, upscaled to HD, and I forgot how intriguing this game was- makes me wonder why I stopped playing it.
With that said, everything else looks on point with Color Splash. Enough that I'm starting to get excited to play it.
I think it looks great and has some fun ideas bouncing around, I want to give it a go. That is the only way you can judge this game, by having a go. If it disappoints me then hey I least I tried. All these people who whine without picking up a pad and trying it out for themselves? Nothing but a whole heap of empty words.
Honestly if battles are basically pointless can we just ditch the turn based combat for something real time a la super paper Mario?
Also complete lack of original character designs are once again proof Nintendo no longer cares about what makes the series fun. It's not just the lack of RPG elements it's the complete lack of any originality whatsoever.
@shani It looks like a laugh. If a game makes you laugh that's a winner...
wake me up
WAKE ME UP INSIDE
can't wake up
WAKE ME UP INSIDE
SAVE ME
Definitely not buying this game where the battles are useless. "oh if you battle your paint counter grows" well if i don't battle I can conserve my stupid paint.
@Thatguywhoeats Except you won't have enough paint to beat certain bosses.
@Grumblevolcano that's where the overpowered and required cards come into play. I'm just gonna assume you can paint cards outside of battle since I've seen gameplay where the cards were already colored.
@Grumblevolcano
It's amazing how many people fail to understand that point. There's a video in the Colour Splash thread that shows the people playing running out of paint.
This will be my last Wii u game before the nx. I always have fun with paper Mario and understand they all play different. Super paper Mario is my all time favorite. For those complaining and wanting to play RPG versions, you can! Just play the original and 1000 year door! No one is stopping you! Just like how all your complaining won't stop anyone from buying color splash!
@JaxonH I play mine on GameCube with the original resolution. How are you playing on Wii u? There was never a Wii version....
@Grumblevolcano I think I might be getting the Wii U version as well, considering we still have no idea what an NX is! Lol
I may get this just because it looks so damn pretty! It actually looks like paper. Just for the graphics.. I feel dirty though...
@shaneoh "It's amazing how many people fail to understand that point."
Some people act petty, the only reason people choose to make that argument about" battles being pointless" is because it sounds like a good case against the game and someone who isn't interested in playing the game wouldn't care whether it's true or not.
New Paper Mario U. I already have enough Mario platforming this gen I think.
I'm definitely looking forward to this. It looks so fun.
@uncensored Only way I can imagine is through a homebrewed Wii U, using the virtual wii. Though I wasn't aware you could upscale gamecube games if it's what I'm thinking of
@Operative if a hacked wii u can play gamecube games then i am very very very upset with nintendo for not making them available on the eshop!
@Dr_Lugae in my experience the people who complain the most and the loudest are the ones who never planned to buy or ever play the game.
I forgot about this comparison.
This game has a bigger infestation of Plain Toads than Australia has of Cane Toads.
And I would like the proper spelling of Colour in the title when it releases here in Europe.
as long as its not another Sticker Star......didnt like that one but I had to beat it. ugh...
@uncensored Yeah, it's technically hacking the virtual wii in the wii u rather than the wii u itself, but it's relatively easy to do! No clue why Nintendo hasn't done it officially. Perhaps it has to do with the fact that it can only be accessed through the virtual wii, which is disconnected from the rest of the wii u ecosystem.
I'll never buy this, I don't want to support the way Paper Mario has gone.
@WiltonRoots: Exactly what I was thinking!
@Uncensored
Ya as they mentioned above.
Just looks so crisp on the system. Better than Wii games even. Played some Last Story afterward, and it felt like Paper MARIO was the Wii game and Last Story was the GC game.
Well, looks pretty good to me, the Paper Mario games were more about humor in my view. The battles look improved compared to Sticker Star, where you couldn't target enemies, which was honestly one of my biggest gripes about that game. Color Splash looks like it will be to Sticker Star as 3D World was to 3D Land, which is fine by me.
And no @Grumblevolcano, it won't be hilarious if Nintendo hasn't revealed NX by then, it'll be bizarre and sad.
I don't like the direction Paper Mario is going - its supposed to be an RPG, not an adventure game. So I'll keep an eye, but my money most likely will be saved for the Nes mini.
I have Paper Mario 64 in the VC for my Paper Mario fix.
@Pandaman
I think the soulless-nes they talked about (and I agree with)
Comes from the fact that the game IS so flashy and light. It's like watching cardboard (duh.) This aesthetic worked really well in SS because they chose good locales to show them off. But in a white beach, or a geometric as hell (baren) town they won't work.
I had the same feeling with some of the mario party games.
Of course the music , the goofy writing and (hopefully usually) briliant level design will make it a lot of fun!
It worked for me in SS, so I hope it will work here
@Dr_Lugae
Yeah I'm fully aware of that. A lot of the criticism boils down to Colour Splash "not being a proper Paper Mario game," therefore it's a bad game. If the game doesn't appeal to a person, that's fine, we all have different tastes, but labelling a game as bad because it isn't what you wanted isn't right. I'm not saying that Colour Splash is good, just that it looks interesting to me, so I'll eventually play it
@MussakkuLaden I'm one of these fans you are talking about and you have no concept or understanding why it's dumb what Nintendo did to the Paper Mario series. When you establish a standard, you should live up to that standard. You don't live to that standard, well yeah you're gonna get hate. PM64 established good story, great characters, fun battle systems, partners. Sticker Stars removes story, adds generic characters, battles are pointless and partners are gone. It's a step backwards in every sense of the word. "Wah people stahp hatin ninty pls accept the new change waaaahh" That's not how the world works. Change can be good just as much as it can be bad. Very, very bad.
Sticker Star lacked soul, passion and care, should we just act like we are totally excited for a game that takes after the weakest link in the franchise instead of a return to greatness?
I gave up on Sticker Star when it berated me for "not being prepared" to fight a boss when I was given zero info on what to expect until after I was in the boss battle. Not to mention that the gameplay progression was way too disjointed for me, and the battle system sucked. Sorry, but I've given up on this series.
I will probably buy this, but I also wish they'd make a Super Mario RPG 2.
I really hope there are some Revival "Things" like Hair's Shears. I like to watch "her" ballet performance, so elegant and deadly at the same time.
Oh you had me at adventure game. Iwas looking forward to this before but I'm really stoked now. Sounds like there is some SPM influence...which is my favorite PM game. Need this!
@JaxonH wow that does look good. I usually don't VC games I already own but I may double dip.
@johnodaz Same. Overall my disappointment for this game has dropped since its reveal. Now it looks pretty fun and I can't wait to get it
I already don't like the controls. B should be jump and Y should be hammer. Why does Nintendo insist on using B/A for everything? They pioneered the 4 face button joypad with the SNES and used Y/B as the main buttons on every game.
Pretty much every console since then has replicated using those two buttons as the main buttons (albeit often relabelling the buttons) but Nintendo seem trapped honouring the NES layout as if it's not been surpassed.
As for the rest of the game, if it's not like Thousand Year Door I'm probably not going to buy it. Sticker Star was OK but I wouldn't want another game like it.
I'm looking forward to this, regardless of what the mass consensus is thinking.
This in some sense could be one of the last hurrahs for Wii U, and I think people need to get off the band wagon, and at least wait to try it when it's out.
The same applies for Metroid Federation Force.
I was on the fence watching the trailer initially.
But you know if it actually plays well, it would be wrong to write It off without even trying it properly.
@Project_Dolphin yeah they could do that, but then people will whine that it's the same game again. They can't win.
"Paper Mario: Color Splash, with its silly demeanor and flashy world with witty inhabitants and arcade button presses, is a game for somebody"
Lol: Its better then nothing!!
@Project_Dolphin "It's only a problem to you, not to the gamers who enjoy Sticker Star."
Oh! Okay! So the people who didn't like Sticker Star aren't allowed say anything! Got it.
"Nope. You just need to stop acting like Nintendo cares about making Color Splash like Paper Mario 64 and The Thousand Year Door."
Yeah...don't criticize Nintendo's decisions! Even though them constantly changing Paper Mario has produced a game with mixed feelings towards it, and two games that a majority of people hate! Is it really a crime to want stories and characters back in Paper Mario? Is that really too much to ask? Hell, I liked Super Paper Mario, because while the gameplay may not have been as the first two, it still had character and stories! You are allowed to not like the direction the series is going. Y'see, the thing about change is that, if I'm going to accept it, it has to actually be GOOD. And these changes have essentially turned Paper Mario into a hollowed shell of it's former self.
@Madder128 No. Sorry, but I'm not gonna try it. Why would I buy a game that I'm extremely confident I won't enjoy? I'd rather spend my money on something that I think has a better change of being fun for me.
@WiltonRoots Y'know that just because a game has the same gameplay, doesn't mean that it has to be the same, right? I mean, there are ways to implement new ideas without completely overhauling how the game plays. Also, funny how you say that it'd just be the same game, when this one looks almost exactly like Sticker Star.
@shaneoh Sigh...okay. I am going to try one more time. Y'see, two of the most important parts of Paper Mario were it's story and characters. People simply want those back. Yeah, another thing that makes Paper Mario what it is is it's art-style, but without the stories and characters, you've basically just got an empty shell. And for those who want the old gameplay back, think of it this way: 64 and TYD's gameplay was great, Super's was okay, and Sticker Star's was just bad. We'd kinda like to go back to great, and given that Nintendo's constant changing of the formula has just consistently made things gradually get worse, we don't really want to risk it. In addition to that, Sticker Star had all sorts of problems, and some of those problems seem to be returning, so naturally not everyone's happy to see those problems come back. Look, if you're looking forward to the game, good for you. I hope you enjoy it. I am only asking that you understand that people have a reason to not be excited about the direction the series is heading. They basically turned Paper Mario into something entirely different. If this was it's own thing, then there wouldn't be nearly as much backlash.
I love Paper Mario, and I even gave Sticker Star the benefit of the doubt even though I didn't like how the combat was handled with stickers. I'll probably get Color Splash on release because I love me some Paper Mario. Should really play the other games again.
@NintendoFan64 Never played Sticker Star so it doesn't really bother me. It's only a game at the end of the day.
@nintendofan64 Fair enough reason.
This still sounds like money well saved. Ill pass, more for you guys i guess.
Wake me up when the series has more depth to offer again.
@WiltonRoots Well I guess that explains it, somewhat.
@Madder128 Thank you for understanding. I hope you enjoy it, but I'm not gonna waste my money on something I'll most likely hate.
@NintendoFan64 YES!!! SHELLS YESSSSS!!!! Totally agree with you man!!! OH MY GOODNESS!!! I may be use your post on my facebook stuff. If I do, I'll definitely give you all credit for it!!!
@Project_Dolphin But don't have a right to voice my criticisms if I don't like the direction a series is heading?
@Project_Dolphin I'm glad you understand.
@Project_Dolphin "You just need to stop acting like Nintendo cares"
FTFY
Looks like if you want RPG Mario, Mario & Luigi is what you're going to have to play. They have made it clear that they don't want two RPG Marios and Paper Mario is the one that has to change.
I sympathize with those of you that are upset, I think we've all been there, but at some point you just need to throw your hands in the air and give up. Just avoid it entirely.
If the game is fun I will buy it.
@Project_Dolphin You do realize that Nintendo HAS listened to people in the past, right? I mean, they put Earthbound on the NA Eshop because of fan outcry. They put Bayonetta into Smash because of the Smash Ballot. Zelda's being open-world is basically a response to people complaining about the hand-holding in Skyward Sword. So they ARE capable of listening...occasionally. Even if they weren't, then that doesn't mean I'm not allowed to express my dissapointment. I am the paying customer, and if I'm not giving Nintendo my money, then they need to find out why. Also, what is there not understand about these complaints? They took Paper Mario and turned into something that it clearly isn't. Of course fans are going to upset.
@Project_Dolphin I'm not saying that they should cater to everyone's whim. What I'm saying is that MAYBE they should take feedback into account with some decisions. For example: when the majority of people say that they hated Sticker Star, DON'T MAKE STICKER STAR 2!
@Project_Dolphin If we don't express our concerns, then how how are they supposed to know they goofed up? They're just gonna keep taking Paper Mario in this direction. And it IS Sticker Star 2.
@Project_Dolphin But I should be allowed to file a complaint.
@boxyguy Yes should a fun experience .
@NintendoFan64
"64 and TYD's gameplay was great, Super's was okay, and Sticker Star's was just bad. We'd kinda like to go back to great"
Does not negate anything I've said in the slightest.
Also there is nothing to support the idea that Nintendo released Earthbound on the Wii U because of fan feedback, the direct where it was revealed did acknowledge that people were interested, but not that they had any influence on the decision to do so. If it did, we likely would have seen Mother 3 by now. There's a whole thread here:
https://www.nintendolife.com/forums/wii-u/nintendo_movement_by_shokio_what_do_you_think
As for the Smash Ballot, they were actively seeking feedback, as well as using it to maintain interest in Smash 4 and sell some outfits.
@shaneoh https://youtu.be/Zd9muK2M36c
@nitwit
Sorry, not interested in any strange videos
@shaneoh You really don't see the irony in your own comment?
:/
@nitwit
Nope
@shaneoh okay. lol
@nitwit
@shaneoh One question before I log out?
Do you like the new Sonic games that were shown at Sega's big Livestream?
@nitwit
Haven't seen them
@shaneoh They came out recently online. I think even the website has them on this site. Here are the links to a few games they've shown. https://www.nintendolife.com/news/2016/07/sonic_mania_announced_for_spring_2017_but_no_nintendo_platforms_are_included
https://www.nintendolife.com/news/2016/07/project_sonic_2017_confirmed_for_nintendo_nx_release
@nitwit
Well neither trailer has given me enough info to decide whether to be interested or not.
@NintendoFan64 by all means file a complaint. Direct to Nintendo. Not on a fan site in a comment section they won't even look at. Telling us won't change a thing. Don't waste your words on here when you can vent directly to them.
@WiltonRoots I'm honestly not sure if that would even work.
@NintendoFan64 You never know man, it's worth a try....Nothing ventured nothing gained.
I'd suffer through this games dull gameplay if there was a narrative heft to it and plenty of original characters. Shame Mr. Miyamoto seems to have a problem with originality when it comes to the Mario series.
Sticker Star redux.
@EXP Has kinda been like that for a lot of Wii U era games. Some are just boring show case software titles (SM3DW) and other are just recycled crap. Nintendo definitely lost their flair, just sad to see such a gaming icon becoming poop.
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