To break the Talking Point rule I'm going to start this one in first person. Late evening on 3rd May I was browsing around the web when I came across the trailer for the PocketC.H.I.P., a Super Handy Fun Computer that uses a $9 micro-PC within a relatively simple casing and has a price tag of $60 ($49 as an early pre-order bonus). Most fun of all, the fact it's a mini-computer and has a keypad means that it can be used (with custom of pre-supported tools) to play community games, and to also mod them on the fly. Or you can create your own games from scratch using a variety of coding languages.
First of all, if you missed our article on it, the trailer is below.
I sent the trailer to my buddy and editorial director Damien McFerran. Below is our (edited to be clean) text chat about it after the late night discovery.
Tom:
Damien:
The idea of a Nintendo-developed creative platform is certainly enticing. Individual third-party apps already exist on the eShop, of course, including the likes of SmileBASIC and all-manner of creativity tools for making small games, music or art. What we're talking about is the concept of a PocketC.H.I.P.-style device, a budget portable with the sole purpose of providing simple games that can be modded, alongside broader creative tools.
When it comes to portable hardware, Nintendo leads the industry. It also arguably leads the industry in small, fun gaming experiences, whether through its immense Virtual Console catalogue or modern releases that fit the style. In a future where, say, the NX is a relatively pricey system ($200-400), and there are a variety of individual smart device apps, surely there's a gap for small side-projects that can be sold at low prices?
For example, companies like Game Freak allow employees to pitch small game concepts and, if approved, devote a percentage of time to making it a reality. That's the origin of HarmoKnight and Pocket Card Jockey. Applying that sort of policy to Nintendo's hardware and software teams, and supporting small-scale runs for fun little devices and games, is hugely enticing to this fan.
There's a market for creative, quirky and nostalgia-fuelled products, too. Not the sort of market that measures success in tens of millions of unit sales, but a smaller and devoted group of consumers nonetheless. When you see what small companies often achieve with products like the C.H.I.P. micro-computer (which is the guts of the PocketC.H.I.P.), it's clear that smart and delightful gadgets and software can be produced with modest resources - especially when communities and enthusiasts are enabled to contribute to the cause.
The problem, to return to reality, is that it'd be a major change in approach and mentality for Nintendo to contemplate these sorts of community-led, retro and budget platforms. The big N likes to be in control, to know what content is on its systems and to have authority over it - even in Super Mario Maker some consider the moderating grip to be too tight. It's disappointing to say, but Nintendo is still too happy to sell us Virtual Console games at old prices and dictate the terms of the games we play.
But, but, it's nice to dream. A product similar in concept to the PocketC.H.I.P., but with Nintendo's hardware mastery and software, could be incredible. A budget-priced and quirky delight where we create silly 8-16 Bit games with Nintendo assets, where games are a true virtual playground. That would be something to be truly excited about.
Further Reading:
- New Handheld Channels the Spirit of the Game Boy and Can Run Virtual Boy Games
- Editorial: Nintendo's Virtual Console Revolution Must Wait As We Pay Once More for SNES Games
- Talking Point: Pokemon and Mega Man Show Us Extremes of Nostalgia's Value
- Talking Point: The Allure of the Virtual Console and How Nintendo Can Harness It
Comments 45
@linkimaumi1
How many articles have you posted in? It is only somewhat relevant in the Humble Bundle articles...
Lol
Heck yeah!
I think Nintendo should try and concentrate on developing games for a home console.
Ordered mine ! But I didn't get conformation email =
I've been thinking about cheap Nintendo consoles, somewhat similar to Game & Watch consoles. If Nintendo made Mario, Zelda and Metroid themed consoles that had multiple games from those series's, it would easily justify a purchase.
Imagine a Metroid console that had Metroid, Metroid II: Return of Samus, Super Metroid, Metroid: Fusion and Metroid: Zero Mission in the same package. That would be a console I would be happy to pay 60€ for.
"With the greatest respect to Next Thing Co, a similar Nintendo system would look far slicker"
The only correct statement in this entire article, and the previous one about this abomination and far too kind.
It's fugly, bare bones, looks positively easy to snap in half so it isn't sturdy enough to withstand years of play and to top it off, it is going to be completely overloaded with rip-off versions of games and VERY bad homebrew and shovelware, and will never reach a large enough audience. And as far as I am concerned, that last part is a REALLY good thing.
Please stop with all these non-quality fan projects and leave making real handhelds to the actual experts, nerds...
Didn't Nintendo refer to NX generally as a platform at some point and allude to more and more devices in the future?
I have absolutely no interest in Nintendo home consoles anymore after the Wii U, but it'd so freaking cool for them to release a bunch of different handhelds of varying specs and usages and have them all capable of sharing at least 80% of all games. An environment similar to Android, but much more secure and distinctly Nintendo. That should be Nintendo's future, not GIMMICK GIMMICK GIMMICK.
@AVahne I still prefer home consoles, but only because I have poor eyesight that seriously limits the amount of time I can spend on a handheld. Well that and the fact that I enjoy playing Mario Kart and Smash with my parents and they wouldn't touch a handheld with a 10 foot pole.
@AVahne The wording that Iwata used was actually more pointing towards a shared environment/architecture, so think a shared OS that can be run on different devices in an upscaled (home console) or downscaled (handheld/mobile) form, which to me was what he meant when he said that console and handheld would be like brothers.
I love this idea. Game & Watches with the quality of a pokemon R/B or yoshi touch and go. Admittedly the profit margin would be smaller than a digital download, but I think there will always be a market for spritebased games on a low rez screen with 1-to-1 pixel ratio. I dont think shovel knight looks (or plays) nearly as good on a high res screen as it does on the somewhat low rez 3DS.
When Thom refers to himself as "I" instead of "This writer", somewhere a princess gets kidnapped.
I guess I don't get the point of that device. You can buy a psp for $50 and emulate retro consoles if that is your thing.
As for Nintendo they have a retro model now with VC and I don't see them pushing to give it to you cheaper unless they eventually release VC for phones/tablets. But that becomes problematic because there is no incentive for third parties to support Nintendo then. Also with as little as Nintendo has focused on VC it can't be the cash cow people think it is.
@Captain_Gonru Thanks. I was kinda done with the whole "TheReal" thing, so time for a change, and a new name obviously also prompted a new picture...
As for this device (and others like it): it will never last and will disappear within the space of a year or two, because they want people to get creative with it and most of the people will simply not want to do that. They just want to have a handheld that is ready, complete and has a good library of games, and not one with low quality homebrew, indie or whatever kind of support. Even retro emulation won't trigger most people, so this device will probably never escape the niche market and will be out of style before it has even landed.
Same as with all other failed handhelds done by smaller companies or with other "do it yourself devices" (looking at you, Ouya).
Not sure if I'm missing the whole point of this article, but...why?
Honestly, I think the itch you want scratched here is basically solved by Nintendo doing exactly what they've been doing with the 3DS except better.
Have apps that allow you to make games (SmileBASIC) and just have a larger library of VC games.
Again, if I'm missing something, please let me know.
@ThanosReXXX I think you're missing the point here.
First of all, not every consumer device has to reach Game Boy / DS levels of market penetration to be successful. Over the past few years we've seen handhelds like the GP32, GP2X, Wiz, Pandora, GPD XD, Nvidia Shield Portable and many others come and go, and each one has secured a niche market which has more than justified its existence (and done good business for the companies involved). There are plenty of people out there who love tinkering with hardware and don't mind going the extra mile, and that's why these handhelds keep getting made. I've owned several myself, and I know there's a receptive audience for these systems.
Yes, they're never going to reach 100 million sold, but does that honestly mean there's no market for them? No, of course not.
The PocketCHIP might be in the same boat and only sell a handful of units compared to the GB or DS, but that doesn't make it any less worthy. However, I have a hunch that like the many Raspberry Pi variants we're seeing, this little machine is going to find a very receptive audience - and like the ZX Spectrum and C64 before it, could encourage a new generation of programmers.
And that's something to celebrate.
I think some people are missing the point of this device.
The CHIP is very similar to Rasperry Pi or other "maker" type of tools. It offers a small and inexpensive Linux-based computer that people can customize for whatever homebrew ideas they dream up.
The PocketCHIP casing makes it look like a gaming device, but is actually just a convenient way to allow access to the computer - otherwise you need to hook up a screen and portable keyboard (or connect wireless using a different device) before you can do any programming. When you look at the case, there are all kinds of little holes across the top for GPIO breakouts to add custom sensors or accessories.
Offering out-of-the-box support for games programming with a free license for PICO-8 is very cool, and fits well with the handheld form factor of the PocketCHIP casing. But that's only one small part of what the system can do. PICO-8 can also be used with any computer, with the resulting games playable on any supported device with a browser and appropriate input.
I'm not trying minimize the general coolness of PocketCHIP - but if you are just looking for a way to try your hand at amateur game programming then there might be better options. SmileBASIC on 3DS comes to mind, or just using PICO-8 or Scratch on your PC.
From a business standpoint, it doesn't make any sense for Nintendo to manufacture open source hardware like this for a whole bunch of reasons. But if you can't immediately see why then it's probably not a discussion worth having. (EDIT: Not saying that it's a bad idea to manufacture these types of things - they are super cool and I'm glad they are being made - just that Nintendo probably isn't the right company for this particular job.)
This thing is terrible. Totally lacks quality even being retro.
I dont think is what many players are looking for.
I like retro games, but I played this ones and urggh!!!
@Damo Well, I said it was a niche handheld, so we agree there and I can also agree 100% with the idea of this gizmo inspiring a generation of new programmers, although I do think it will be more modest than that.
But besides all that, it's just not an attractive design, and it not being supported by any official parties makes for either a drought of software or a sh**load of shovelware that nobody in their right mind would want to play.
EDIT: and since it's meant to be a developer's tool, I also expect to see a whole lot of tech demos and such, just because these programmers will want to put that out to see and let others show what works or not.
This article has a slightly different focus, but the other article about this device talked about this being in the spirit of the Game Boy and the philosophy behind it, and that couldn't be more wrong.
And you mention the GPD XD, but that is actually one of the very few handheld knock offs that does it right: clamshell design of the 3DS, PS Vita sticks, smart phone screen, and powerful enough to play both Android games (with the added bonus of a button mapper) and a truckload of retro games, including Sega Dreamcast. And it has no keyboard, so it adheres to the essence of what a handheld should be: instant fun, plug and play and no bloated controls.
Same goes for the GamePark handhelds and others you forgot, like the GCW Zero. Pandora did okayish, but isn't a major seller, and neither will it's successor, the Pyra. So, like I said these will never escape the niche market.
That is also why I mentioned the Ouya as an example of a home console device that wanted to be a developers platform and plug and play device at the same time. It just didn't stick and only has a moderate following.
And personally, I positively hate clicky buttons and/or too many buttons(keyboards) on handheld consoles. Makes it look like a Blackberry, which is also a shitty device...
So, I am not missing the point of this device, I simply don't like it and I see no use for it in an already way too overcrowded market of niche handhelds and consoles that want to be different but are only ever moderately successful. And just because it's cheap that doesn't mean that it is going to do any better than any of the other "developer" handhelds out there.
@FlashBoomerang
You are missing the point.
If you want to play games, this probably isn't a device designed for you. It's designed for tinkerers, although does include some gaming options. Anything that works with Linux (and has pretty low requirements) should work here: DOS-based games, PICO-8 games, emulation, etc.
If you want to tinker with computers, including learning to program, then this might be for you - although if your interest is only in learning to program games then there are probably better options available.
@ThanosReXXX
Yes, you are missing the point of the device. This isn't a gaming device. Yes, it can play some games. You can also use it to learn how to code games. But playing games is NOT the primary purpose and your comment about "support" from gaming companies is laughably off-base. This is a simple Linux-based computer with some cool GPIO access and a custom shell that makes portable use more convenient.
EDIT: "This article has a slightly different focus, but the other article about this device talked about this being in the spirit of the Game Boy and the philosophy behind it, and that couldn't be more wrong."
This part, which you added after my first response, I agree with.
PICO-8 is a neat little coding tool available for (essentially) any computer that encourages people to create games with very limited resources. I do think it's in the spirit of Game Boy Color, encouraging development of simple games in a system with very limited resources, and I think that the little demos and games people create are very cool.
But the only way that PICO-8 is related to the CHIP computer (with or without the PocketCHIP case) is that people who buy CHIP get a free license to use the PICO-8 development tool. PocketCHIP itself isn't intended as a dedicated gaming device, and if people have that intention when buying they might end up disappointed!
@ejamer I already edited my comment to be more to the point, but like I said: the other article about this device started this whole train of thought by suggesting it was akin to the Game Boy, and that was never a developer's platform, nor was it such a convoluted device as this is.
Might be great for programmers, and that is why I said it will become and will remain niche.
One last point: my laughably off-base comment wasn't all that laughable if we can assume that all this programming is going towards some goal of getting complete programs and/or games running on this platform, so why not have conversions of these games on this device?
No need for snarky remarks, we can certainly try to make our point in a normal way...
I think releasing devices like this would only add to Nintendo's problems. They have enough devices on the market as it is - they certainly don't need to be introducing any more until it's a true successor to the 3DS.
It would also, I feel, send the wrong impression - almost like they're giving up on serious dedicated handhelds. Similar to how you still get those portable MegaDrives. I think it would just end up damaging Nintendo more than helping.
@ThanosReXXX "This article has a slightly different focus, but the other article about this device talked about this being in the spirit of the Game Boy and the philosophy behind it, and that couldn't be more wrong."
This is a cheap, portable and uses readily-available tech in an inventive way - that's exactly what the Game Boy did. The programming thing is just a bonus in my eyes - the "spirit" of the machine is pure Game Boy. In fact, if Gunpei Yokoi were still with us today, this is exactly the kind of console he would create - lest we forget that his final machine, the WonderSwan, had a programmable dev kit WonderWitch - while Yokoi wasn't directly involved with that, the system seemed ideal for this kind of hobbyist approach. Yokoi would be all over this if he were alive today.
It sounds like you're allowing your own personal preferences ("I hate clicky buttons" "It's not an attractive design") to get in the way of seeing the potential of this machine.
@Damo I think you are presuming a lot about the original designer of the Game Boy, and I heartily disagree. Their philosophy of lateral thinking (using older tech in new and inventive ways to extend its longevity) isn't really a 1:1 comparison with this device at all.
And "readily available" doesn't have to be old, after all. Semantics, I know, but still, I actually do have a point...
And I also get the potential, but I just don't see it succeeding because of there already being more than enough of these "maker devices" out there, and if you are truly interested in programming on this kind of hardware and OS, then you can get your PICO board or software that this thing runs without having to buy this "handheld-that's-not-a-handheld" and chances are that you would already have done so too.
Some might buy this as an extra for programming on the go, but that is probably about it, I think.
As for my personal opinion: I just added that as a side note, it doesn't distract me from making my point in any way.
I lack any of the required skills to get the most out of some thing like this
I've been thinking lately that it might be time for Nintendo to try to split the handheld offering in two again. The main reason being that people have extremely different expectations for handhelds, more than before, I believe. Some want handheld to be tiny home consoles, some others want them to be cheap, small and simple in design and in use.
I imagined the successor to the 3DS to be somewhat like an improved 3DS for the "hardcore gamers". ARMv8 CPU, beefy GPU with support for the latest APIs, 2 touchscreens (preferably the top one with 3D, but that's my opinion), dual analog and 4 shoulder buttons, etc... This console would naturally be relatively expansive and bulky, but would deliver the high performance so many people seem to expect from handhelds nowadays.
The lower end of the market would be occupied by a cheaper, smaller and more basic console. Maybe comparable to a single-screen 2DS, with updated (but cheap) hardware, so it would not lag too far behind its big sister. This console would probably focus on download games, since it would not allow to play (3)DS games because of the lack of dual screen. Why not even add in support for actual GB(A) cartridges? If you want to play GB games with a decent display nowadays, the only interesting option is an emulator on a smartphone. But there are millions of working cartridges available. It would be amazing to have a small handheld capable of running legitimate GB games in addition to new games for download.
If by any chance, these two handhelds and the new home console were to run different versions of the same OS, maybe developing games for all of them at once (or at least for both handhelds) would be easier than ever. Think of the Windows family of products, that ranges from smartphones to desktop PCs.
I've been thinking about this for a while since the talk about NX started, but I had to keep it short here. Also, it's 1:30 in the morning and the day has been long, sorry if I sound crazy :3
Not sure if I like this. A thing I love about my 3ds is that it has long satisfying gaming experiences I can play in the car or at lunch. I wouldn't like it if it only had light pick up and Play games.
You'd think Nintendo would jump at any chance of being able to bleed people dry by making them pay for VC games yet again.
I'm not even going to read your opinion piece. Your headline says "retro-focused."
NO. NO. NO. I want NEW games. Not old ones. Relying on old stuff is what got Nintendo into its current mess. Make new games. I don't want to play SMB3 on a 1000th system.
Seems interesting. I don't know if I like the button layout though. Looks like random buttons all over the place.
Here's my counterpoint: Sure these ideas are great and are fun and all and there's definitely a community there but it's not the type of community that's willing to spend a lot of money and it's not a community that can get Nintendo the profit margins it wants/needs to make. Better to let the small players fight over the scraps as Nintendo makes higher quality products that are dependable, fun and cheap enough to produce that they can make a good profit while still selling for less than other home consoles.
I don't mind paying what some consider high prices on retro games, Nintendo's problem is that there's no unity with their hardware so they essentially double dip on anyone who wants to play, say Super Mario Kart at home on their TV and on the go on their handheld. We should be able to buy a digital game once and have it tied to our account where it can be redownloaded anywhere said game is available. This is fairly common sense, it's like if I bought an album on iTunes on my Mac then had to rebuy that album to listen on my iPad. It's actually kind of embarrassing we have to go through this kind of thing in 2016.
Sorry, but Nintendo should absolutely NOT be aiming to create a retro-focused handheld to succeed the 3DS. Nintendo needs to draw gamers into (or back into, given the current mobile-dominated landscape) handheld gaming with new experiences, not old experiences at a reduced price.
I think the 3DS's successor should be a reasonably priced ($/£150-200, the lower the better) handheld with hardware specs and a screen resolution that surpasses what Sony delivered with the PS Vita. People will get excited for a Nintendo portable that can play the newest Mario Kart and Pokémon in HD, not one that plays old 20 year old titles that people can just emulate legally (on VC) or illegally (on PC).
Maybe if Nintendo could consider making a cheaper version ($/£100 or below) of that aforementioned handheld with weaker hardware specs and a weaker screen resolution, but the focus should still be on new experiences, not old ones.
I think what's happened recently in the budget music production world through companies like Korg and Teenage Engineering perhaps shows an analogous way forward here.
Korg started making the $60 monotron analog synths, and then the hackable Monotribe, and then offered the Volca series. These are all portable, affordable, hackable, and have a cool, retro (analog) factor, and they've charmed and enticed both non-traditional and new producers as well as those who favor more pro-level instruments. They've generated new side avenues for the company, and continue to evolve from within those designs.
As as for Teenage Engineering, they have their flagship synth/sampler in the $850 OP-1, but they started producing the Pocket Operators series, which are way cheaper (under $100), even more portable (and quirky, with optional cases), and seemingly pretty popular.
Roland, Novation, Yamaha and others have similarly joined the fray, making budget miniature instruments that also harken back to their classic pieces.
I don't think that Nintendo should be encouraging a device that lets people create rip-offs of Nintendo games that they could, quite possibly, re-sell once created and uploaded into it.
Piracy of Nintendo games through BS like that Wii U emulator that's being worked on is already a horrible enough thing without making it even easier for pirates to have their way with Nintendo's IP's.
@forestdonkey
Home console games with a 1-to-1 pixel ratio is something you should avoid at least. The current size of the 3DS screen is too small to show the games as they are supposed too look. This is especially true for the NES games with their small sprites and tile based backgrounds, but also many of the SNES and Mega Drive games look quite bad compared to how they do on a large or medium sized screen.
The size of the 3DS XL screen is a perfect fit (apart from being widescreen) for the old game boy and game boy color games and it would probably be the best way to play gameboy advance games (apart from the real thing of course), which have to small resolution to look good on a medium or large screen. But those are of course not run with a 1-to-1 pixel ratio.
I can see the appeal but I for one certainly wouldn't buy one and judging by the screenshot Nintendo would have to make a far nicer looking one than the system in the picture because in my opinion that thing looks ancient, though considering that it is used as a mini computer I guess that is no surprise.
@Captain_Gonru I know it's unlikely to happen, because it would represent a huge investment. But if there is room for things like the Retron5, I still like to think it's not out of question. Also, supporting the GB line should be easier than supporting a mix of old Sega and Nintendo home consoles, all of them being incompatible with each other in the first place. And the GB library is gigantic.
But even without GB cartridge support, it would still be nice to have a cheap and basic handheld again. I just like the idea, I don't know if we'll ever see something like this.
This is a seriously interesting talking point - and I'm loving the enthusiasm here!
The idea of traditional gaming platforms being more open is an interesting one - especially as things are usually more locked down today. I think some people are taking the idea a little too literally, it's more musing on what Nintendo could do with a more open approach.
Of course, in the 80s in the UK - there were a huge amount of home computers were programming was completely open - it's largely the reason why the NES wasn't that popular over here back then.
@ThanosReXXX Seeing as you "heartily disagree", I'm guessing you don't heartily endorse this event or product?
@ThanosReXXX
Aye it was, but we'll have to see if they'll actually go through with it :/
@Churchy What event would that be, good sir?
@BlueAndGold
Trying to figure out what you're saying exactly here. Home consoles that output 1080p games to a 1080p tv screen are 1-to-1 pixel ratio. Games like Shante or Shovel Knight are 1-to-1 on the 3DS and look great because the pixel art looks great on the low rez 3DS screen (400x240, 800x240 if you count the extra needed for 3D but you cant really see those pixels). Super nintendo was 256x224 which is barely different then the 3DS (if you chop off the 3DS's widescreen). Playing GBA (240 × 160) or DS (256 × 192) games on the 3DS needs to be done in a window to maintain proper pixel ratio (otherwise the original art is modified).
The WiiU gamepad has a resolution of 854x480, but still plays games of higher resolution well because the screen is so small, the pixel density is higher than a large 1080p screen.
Mainly I would like to see cheap, one off handhelds for playing individual games of DS quality; kinda like tamagotchi but more advanced since technology has gotten better and cheaper since those first came on the market 20 years ago!
@ThanosReXXX More relating to the product part - but the word heartily sparked off the portion of my brain which is mildly obsessed with old Simpsons gags.
@Churchy I'm sorry to say that I haven't seen any Simpsons in ages, so the joke was therefore completely lost on me. For me, the show dragged on too long, so I lost interest in watching it long ago.
@forestdonkey I guess didn't explain myself very well there. What I was trying to say is that while you seem very concerned about preserving the exact relationship the pixels have between them I think it is more important to be able to see what the pixels are supposed to look like in a large enough screen so that you are immersed in the game.
In my opinion, the 3DS XL screen is too small for NES, SNES and Mega Drive games to be properly enjoyed while of very suitable size for the old handhelds which had a much lower resolution. The sprites and backgrounds just become to small. Just imagine how much less involving it would be to play a modern action game like Dark Souls 3 or GTA 5 on a screen as small as the of the 3DS XL. It would still be a nice experience, if that was the only way you could play them, but if you could choose to play it on a large screen instead, wouldn't you do that?
I think it the difference between us is that I still like to really get immersed in the 8 & 16-bit games while you look upon them as fascinating relics of the past not suitable for use today, but really good looking in your personal museum. I'm sorry if I have totally misunderstood you though.
Regarding the ratio of the pixels the most important thing to me is to preserve the horizontalvertical ratio, so that you do not get art which is stretched out beyond what it was meant to be.
These games were never intended to be played pixel perfect, and thus their artwork was not created to be viewed that way either. For example the internal resolution of the SNES was 8:7, but when you hooked the Super Nintendo to a TV set it was stretched to 4:3. And this was the way, at least most of the artwork was made to be seen, so when you are seeing the pixel perfect picture, which you can do with the right combination of emulators and screen, you are not really seeing it as it was intended to be. (By pixel perfect I also mean upscaling a resolution to it's quadruple, like 256x224 upscaled to 1024x896.)
Also, like you are probably aware, the CRT screen were really crappy compared to our great LCD screens, but those game were made for those crappy CRT monitors, so when you are playing the games on a modern LCD screen you are missing out on some of the picture. The best way to see how the games really were supposed to look would be to use a real CRT screen, but not many of use do want a monster like that in our house.
The next best thing is to use a filter that tries to emulate the look of a CRT screen (and I'm not talking about the joke of a filter that SEGA's M2 releases use, or those horrible hq4x or similar type of filters that are popular with some people that use PC emulators.) But to be able to use such filter you have to have a screen with a high resolution, so it is not something for small handhelds.
What I'm trying to say is that to hunt for a pixel perfect picture for these old games, is a strange obsession.
As a piece of hardware, this is a cool little niche product that's more like a user-friendly, self-contained raspberry pi, with a form factor inspired by, but having very little crossover with the 'real' handheld market. Cheap as possible, but with keyboard, touchscreen, battery, HDMI out, headphone socket, bluetooth, WiFi, half a gig of ram and a GPU.
The fact that it runs Pico-8 is fascinating. For those that don't know, Pico-8 is a retro console that has quite a few really cool games, that never actually existed. Pico-8 is purely virtual! And now 'it' is in a handheld. Wild.
I think this looks like an excellent product, for the price of one Wii U game. I'd pick one up myself only I'm super skint at the mo. The GPIOs at the top are calling to me to hook up an accelerometer/gyro, or another Bluetooth module with HID firmware, or a second screen, or, or, or...
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